Hi everyone!  I feel like posting a new deck today, so here's a Towers Block deck I'm having fun playing:
Ring-bearer: 
Frodo, Tired TravellerRing: 
The One Ring, Answer To All RiddlesAdventure deck:
East Wall of RohanFangorn ForestStablesEred NimraisDeep of HelmCaves of AglarondKing's RoomValley of SarumanPalantir ChamberFree Peoples Draw Deck:
3x 
Faramir, Son of Denethor4x 
Gondorian Ranger (1x Starting)
1x 
Ranger of Ithilien (Starting)
1x 
Aldor, Soldier of Edoras2x 
Leod, Westfold Herdsman2x 
Weland, Smith of the Riddermark4x 
Banner of Westernesse1x 
Faramir's Bow4x 
Ranger's Bow1x 
Brego2x 
Horse of Rohan1x 
Sting, Baggins Heirloom3x 
Defend It and Hope1x 
Citadel of the Stars1x 
Henneth Annun1x 
Ithilien Trap1x 
Stone Tower3x 
Arrow-slits1x 
Well Stored1x 
Cliffs of Emyn MuilShadow Draw Deck:
2x 
Berserk Butcher1x 
Berserk Savage3x 
Berserk Slayer3x 
Ranged Commander4x 
Uruk Crossbow Troop4x 
Uruk Crossbowman2x 
Uruk Sapper2x 
Uruk Spear2x 
Driven Back3x 
Devilry of Orthanc4x 
Scaling Ladder4x 
Siege Engine4x 
Weapons of IsengardThe Free Peoples side is quite straightforward: if it bleeds, we can kill it.  The 
Horse of Rohan was absolutely begging to be part of a wounding deck, and with 
Ranger's Bow, any vitality 2 minion dies at the cost of one exert.  Then the Banner of Westernese essentially cancels out the exert, ready for you to do it all again.  The nice thing about splashing Rohan is that 
Arrow Slits takes care of pretty much everything that will otherwise scare you-Hides, 
Easterling Polearm (though good luck reaching 2 burdens) and Wargs.  
Ithilien Trap and Cliffs of Enym Muil or 
Defend it and Hope will allow you to play 6 companions, negating 
Southron Commander.  The only real pain is 
Bound By Rage, though with enough exerts you can still pull through.  As said previously, 
Warg Riders are a nuisance, but they really don't like that Faramir preventing 
Wolf Voices.  Also, Banner of Westernese will liberate sites they might end up controlling, so it's not all that bad...
Also, it does seem criminal not to play Mablung in a wounding deck.  The thing is he doesn't really fit.  I start with the 
Ranger of Ithilien for early survivability, and a Gonforian Ranger as he's the crux of the deck when kitted out.  If you play Mablung instead of the 
Ithilien Ranger, a strength 12 fierce minion at site 2 might end you with a bad draw.
The shadow is possibly not the most effective in TTT, but it is fun!  The idea is to load up on tokens at the early sites, saving 
Devilry of Orthanc and 
Weapons Of Isengard.  Then, at site 7, release the bomb (
King's Room is chosen as it annihilates Ents, which are the only ones with consistently 4 vitality), to get most companions to 2 vitality.  Then at site 8, drop a 
Berserk Slayer.  Use his ability, then heal him twice with 
Scaling Ladder, and do it again.  You'll have killed off almost everyone.  Then wipe out Frodo at site 9 with 
Weapons Of Isengard (and 
Driven Back).  
Citadel of the Stars hurts a lot, so just pile out wounds if they play it.
Here's a replay of a game against Ents and Swarm.  The draws were quite kind to me at the end, but it was so satisfying to see 7 companions all drop at once!
http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$rz6o8xih734mukm4