Hi everyone! I feel like posting a new deck today, so here's a Towers Block deck I'm having fun playing:
Ring-bearer:
Frodo, Tired TravellerRing:
The One Ring, Answer To All RiddlesAdventure deck:
East Wall of RohanFangorn ForestStablesEred NimraisDeep of HelmCaves of AglarondKing's RoomValley of SarumanPalantir ChamberFree Peoples Draw Deck:
3x
Faramir, Son of Denethor4x
Gondorian Ranger (1x Starting)
1x
Ranger of Ithilien (Starting)
1x
Aldor, Soldier of Edoras2x
Leod, Westfold Herdsman2x
Weland, Smith of the Riddermark4x
Banner of Westernesse1x
Faramir's Bow4x
Ranger's Bow1x
Brego2x
Horse of Rohan1x
Sting, Baggins Heirloom3x
Defend It and Hope1x
Citadel of the Stars1x
Henneth Annun1x
Ithilien Trap1x
Stone Tower3x
Arrow-slits1x
Well Stored1x
Cliffs of Emyn MuilShadow Draw Deck:
2x
Berserk Butcher1x
Berserk Savage3x
Berserk Slayer3x
Ranged Commander4x
Uruk Crossbow Troop4x
Uruk Crossbowman2x
Uruk Sapper2x
Uruk Spear2x
Driven Back3x
Devilry of Orthanc4x
Scaling Ladder4x
Siege Engine4x
Weapons of IsengardThe Free Peoples side is quite straightforward: if it bleeds, we can kill it. The
Horse of Rohan was absolutely begging to be part of a wounding deck, and with
Ranger's Bow, any vitality 2 minion dies at the cost of one exert. Then the Banner of Westernese essentially cancels out the exert, ready for you to do it all again. The nice thing about splashing Rohan is that
Arrow Slits takes care of pretty much everything that will otherwise scare you-Hides,
Easterling Polearm (though good luck reaching 2 burdens) and Wargs.
Ithilien Trap and Cliffs of Enym Muil or
Defend it and Hope will allow you to play 6 companions, negating
Southron Commander. The only real pain is
Bound By Rage, though with enough exerts you can still pull through. As said previously,
Warg Riders are a nuisance, but they really don't like that Faramir preventing
Wolf Voices. Also, Banner of Westernese will liberate sites they might end up controlling, so it's not all that bad...
Also, it does seem criminal not to play Mablung in a wounding deck. The thing is he doesn't really fit. I start with the
Ranger of Ithilien for early survivability, and a Gonforian Ranger as he's the crux of the deck when kitted out. If you play Mablung instead of the
Ithilien Ranger, a strength 12 fierce minion at site 2 might end you with a bad draw.
The shadow is possibly not the most effective in TTT, but it is fun! The idea is to load up on tokens at the early sites, saving
Devilry of Orthanc and
Weapons Of Isengard. Then, at site 7, release the bomb (
King's Room is chosen as it annihilates Ents, which are the only ones with consistently 4 vitality), to get most companions to 2 vitality. Then at site 8, drop a
Berserk Slayer. Use his ability, then heal him twice with
Scaling Ladder, and do it again. You'll have killed off almost everyone. Then wipe out Frodo at site 9 with
Weapons Of Isengard (and
Driven Back).
Citadel of the Stars hurts a lot, so just pile out wounds if they play it.
Here's a replay of a game against Ents and Swarm. The draws were quite kind to me at the end, but it was so satisfying to see 7 companions all drop at once!
http://www.gempukku.com/gemp-lotr/game.html?replayId=Legion$rz6o8xih734mukm4