This one might be a bit broken but that's exactly why I enjoy it so much
So the base idea is to set up with the regular hornfilter loop (although not going full retard with it like regular
New Chapter builds), then try to fill the gaps where the regular builds' defenses are wanting. The general Frodo + Gamling + Merry + Pippin + Smeagol builds are extremely vulnerable and defenseless against a good expanded shadow, but the
raw power of the loop is undeniable. Possession discard, direct wounding, multi cultural hate,
Demon of Might,
Wormtongue and countless other expanded power cards just simply crush the traditional setup. So how is this version better? It does not rely on strength bonus from the horns, I barely ever resort to ditching followers for strenght, which gives me an edge against possession hate.
Stewards' Legacy and
Perspective protect against
Wormtongue,
shotgun Enquea,
Southron Leader and so on, and
Wise Guide protects the conditions. Even though corruption is not a huge contender in expanded, it is yet another strategy that beats the classic builds fairly easily, and this one has both counterplay and burden removal against.
So to sum it up, this one takes the strenght of the traditional build's engine and is equipped to deal with most of the expanded metagame at the cost of some consistency. That said it is by no means unbeatable, for example against Sgtdraino's Ultimate Madril I only have a
2-2 4-4 record (with a 80%+ average win rate after around 30 games). I'd say it's power level is on par with
Powerful Guide and Madril.
The sadow is a combination of
Under Foot corsairs with
Sudden Strike and a host of silver bullets.
Plotting deceiver with
Corsair War Galley is surprisingly effective, and allows me to keep my shadow consistent with a 150 cards deck, and I can't imagine doing it in any other way with a deck this huge. On early sites, the shadow usually just sets up the ships or maybe drop a few silvet bullets to try to deny double moves, but as the ships start to fill with tokens doubling becomes extremely risky as
CWG provides enough twilight to play everything I draw with
Under Foot. I've had 10+ minion swarms with
Demon of Might and
Her Ladyship on the board and so on.
Here is an example of a site 9 shadow kill (also shows that my freeps side is far from invulnerable):
http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$umyb6b487fqn1ljpI lose Aragorn and Gamling early on here, yet still manage to race to 9:
http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$7pu2cgxdcsx6sycxI got outbid in this one and Sméagol died on site 2, so I never got to do the horn loop, yet still managed win the race to 9:
http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$qvfu8jt3p15idladRing-bearer:
Faramir, Bearer of QualityRing:
The One Ring, The Ring of DoomAdventure deck:
Steward's TombCavern EntranceNeekerbreekers' BogMithlondMere of Dead FacesCaras GaladhonDammed Gate-streamMount DoomSirannon RuinsFree Peoples Draw Deck:
3x
Gandalf, Wise Guide1x
Grimbeorn, Beorning Chieftain1x
Quickbeam, Bregalad1x
Smeagol, Scout and Guide4x
Aragorn, Driven by Need1x
Gamling, Defender of the Hornburg1x
Merry, In the Bloom of Health1x
Pippin, In the Bloom of Health4x
Barliman Butterbur, Prancing Pony Proprietor1x
Hugin, Emissary from Laketown2x
Beorning Axe1x
Shadowfax, Greatest of the Mearas1x
Aragorn's Bow, Ranger's Longbow1x
Armor1x
Faramir's Bow1x
Flaming Brand1x
Ithilien Blade1x
Brego1x
Coif1x
Erkenbrand's Horn1x
Gamling's Horn1x
Rider's Spear1x
Gandalf's Staff1x
Anduril, Sword That Was Broken4x
A Wizard Is Never Late4x
Momentous Gathering2x
Roll of Thunder1x
Saved From the Fire2x Speak "Friend" and Enter
2x
Traveled Leader4x
Something Slimy2x
Long-stemmed Pipe1x
Perspective1x
Watch and Wait1x
Don't Look at Them1x
Follow Smeagol1x
Gladden Homestead3x
Stewards' Legacy1x
New Chapter1x
Alatar, Final Envoy1x
Gwaihir, The Windlord1x
Meneldor, Misty Mountain Eagle1x
Pallando, Far-travelling One1x
Radagast, Tender of Beasts2x
Deagol, Fateful Finder1x
Elendil's Army1x
Faramir's Company1x
Gondorian Servant, Denethor's Handman1x
Rohan Worker1x
Rohirrim DoorwardenShadow Draw Deck:
1x
Gollum, Old Villain1x
Gollum, Plotting Deceiver1x
Shelob, Her Ladyship1x
Grima, Chief Counselor2x
Grima, Servant of Another Master1x
Grima, Wormtongue1x
The Balrog, Demon of Might3x
Black Numenorean4x
Castamir of Umbar4x
Corsair Boatswain3x
Corsair Freebooter1x
Corsair Gunners3x
Corsair Lookout4x
Corsair Marauder4x
Corsair Plunderer1x
Southron Leader1x
Orc Insurgent2x Úlairë Enquëa, Lieutenant of Morgul
1x Úlairë
Lemenya, Eternally Threatening3x Úlairë
Nelya, Third of the Nine Riders1x Úlairë Nertëa,
Dark Horseman1x
Web4x
Black Sails of Umbar3x
Corsair War Galley4x
Ships of Great Draught4x
Captured by the Ring4x
Sudden Strike4x
Saruman's Power4x
Evil-smelling Fens4x
Under FootThere is a number of card slots I'm still not set it stone on. I'm considering adding either
Last Throw or
Riding Like the Wind + another
mount. I might also change
Smeagol, AH to either
Poor Creature or
Simple Stoor, as I rarely have the opportunity to search for
Don't Look at Them (and
Simple Stoor could ditch
Plotting Deceiver too).