// Deck file for Magic Workstation (
http://www.magicworkstation.com)
// Lands
4 [EVE] Fetid Heath
4 [SHM] Reflecting Pool
4 [10E] Caves of Koilos
6 [LRW] Swamp (3)
6 [ALA] Plains (4)
// Spells
3 [10E] Megrim
4 [10E] Wrath of God
4 [SHM] Spiteful Visions
4 [LRW] Pollen Lullaby
4 [10E] Story Circle
4 [EVE] Batwing Brume
4 [10E] Howling Mine
4 [SHM] Runed Halo
3 [MOR] Mind Shatter
2 [EVE] Raven's Crime
Pretty much Howling Mine and Spiteful Visions = they've got cards for you to Megrim. Hypothetically, they could get overflowed and be forced down to 7 at the end of each turn, which rocks, but it gets better with Mind Shatter and Raven's Crime. My favorite card? Wait till they get a mass of tokens, then drop Batwing Brune. Ouch? I'm making token decks eat 10 with that!
The deck is somewhat inconsistent though. I need more ways to survive until I can get my cards out faster. Because if I can hang on to set up, then they're toast. If not, then I'm toast.

I need to have Story Circle, Spiteful Visions and Megrim out to work. Or a Runed Halo over the Story Circle, set to Spiteful Visions. I like the Mines and Spiteful Visions as they draw me cards while damaging my opponent. And double Spiteful Visions when I've got a Halo? That's won me games.