This is a fairly
raw incarnation of the deck idea I posted a few weeks ago. Only had a little time working on it for now so the deck is not very well optimized yet, but it has a very respectable
8 win 2 loss 11 win - 2 loss record so far on GEMP.
Here is the list:
BoO/Ugluk
Ring-bearer:
Gandalf, Bearer of ObligationRing:
The One Ring, The Ring of RingsAdventure deck:
Breeding Pit of IsengardSteward's TombCavern EntranceNeekerbreekers' BogMithlondCaras GaladhonOsgiliath ReclaimedImladrisMount DoomDammed Gate-streamFree Peoples Draw Deck:
1x
Brand, King of Dale1x
Erland, Dale Counselor1x Ghân-buri-Ghân, Chieftain of the Woses
3x
Grimbeorn, Beorning Chieftain1x
Jarnsmid, Barding Emissary1x
Treebeard, Keeper of the Watchwood1x
Smeagol, Simple Stoor1x
Gamling, Defender of the Hornburg1x
Elrond, Lord of Rivendell4x
Barliman Butterbur, Prancing Pony Proprietor1x
Ottar, Man of Laketown4x
Beorning Axe2x
Shadowfax, Greatest of the Mearas1x
Armor1x
Erkenbrand's Horn1x
Gandalf's Staff, Walking Stick4x
A Wizard Is Never Late1x
Deep in Thought4x
Look to My Coming2x
Roll of Thunder1x
Saved From the Fire2x Speak "Friend" and Enter
1x The Terror of his Comming
2x
Traveled Leader4x
Something Slimy1x
Long-stemmed Pipe4x
Strange Meeting1x
Perspective1x
Unknown Perils2x
Watch and Wait1x
Follow Smeagol1x
Gladden Homestead1x
Alatar, Final Envoy1x
Gwaihir, The Windlord1x
Meneldor, Misty Mountain Eagle1x
Pallando, Far-travelling One1x
Radagast, Tender of Beasts4x
Deagol, Fateful FinderShadow Draw Deck:
3x
Uruk Captain4x
Grishnakh, Treacherous Captain4x
Mauhur, Relentless Hunter4x
Merciless Berserker1x
Shagrat, Tower Captain4x
Ugluk, Ugly Fellow1x
Uruk Blitz4x
Uruk-hai Healer4x
White Hand Guard4x
White Hand Mystic3x
White Hand Taskmaster3x
Ugluk's Sword2x
Lurtz's Bow, Black-Fletch Bow4x
Spear of the White Hand1x
Vile Pit1x
Savagery to Match Their Numbers4x
Strange Device4x
You Do Not Know Fear4x
Greed4x
Fury of the Evil Army3x
Saruman, Servant of SauronThe fellowship is a fairly typical
BoO one that was supposed to be played with a different shadow
(it runs way better if I have
Not Easily Avoided and can run
Naked Waste), but it's mainly just there so I can experiment with uruks without getting on any opponent's nerves with something more broken, like
New Chapter, Madril,
HKOTN or
Powerful Guide.
The shadow is a fairly straing forward uruk beatdown shadow, that doesn't even have my usuall Gollum support this time, but it has proven to be surprisingly effective. Uruks are the best when most fellowships are the worst, in the first region. They come out early and hit hard. The worst matchup by far is Madril, so I'm packing a full set of
Greed to even stand a chance, but it's not always good enough. I also pack a full set of
Merciless Berserker to deal with the various broken decks of the format, there is way too many to list, and I can always just ditch him to
Strange Device,
Grimbeorn,
Ottar or reconciliation if I find no use for him.
Ugluk's Sword can launch some nice surprise swarms, but I'm not valueing it as high as I used to. Here is an example to the sword going off for a surprise kill:
http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$anorpns1rky6mjrqFury of the Evil Army is an incredibly powerful card in my opinion, many decks rely heavily on their followers, and often don't pack extra compies, because they are usually not delt with.
FOTEA can preassure many decks built around followers very hard with
Relentless Hunter (on that note, Mauhur eats ring bound hobbits alive). Here is an example for that too:
http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$dbyc20oo9oox4ii5Here is a replay of how it deals with
Powerful Guide:
http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$wg9fbaxv419f4cacHere is how it works against rainbow wounding (a generic weakness of most uruk decks):
http://www.gempukku.com/gemp-lotr/game.html?replayId=B0r0m1r$uik4oc3rnmc68apoThere are also a lot of games where the uruks just kill/cripple at early sites, but I'm sure everyone can imagine how it goes. Actually I'm not sure if I want to pack 1 or 4
Uruk Blitz, that card is just brutal if played in the first region with some fierce uruks.
The 4
Strange Device and
Vile Pit, the muster from
Strange Meeting and
Ottar helps getting rid of unwanted uruks, if they are not useful in the matchup (like Healer, Mystic and Berzerker can be simple vanilla minions in some matchups). They also help you sculpting a perfect hand for
Ugluk's Sword (which is also a good discard outlet for unwanted minions).
All in all I don't think uruks match the power level of the top shadows in the format, but they are incredibly fun for me, especially since I never played them in expanded. Oh, the deck is once again 122 cards tall, but it's necessary if I don't want to run dry when a game goes to site 9, it usually thins down to like 10 cards if the game goes to distance, and with any less than that I would not be comfortable with.