He might be too degenerate considering the Two Towers environment, where single-culture decks were finally made possible without much suffering, but your Ring-bearer was STILL Frodo and/or Sam (mid-game), so it gets you too many free wins, I think (I, for one, would play 4 of him as is, free wins are nothing to sneeze at). I don't think this card should adress the
corruption thing, I think we would need other cards for that (events and conditions, mainly), and I also took in consideration what have been said about needing TOO MUCH cards to make
corruption possible. I don't think every culture has to be able to do everything, and Moria can play beatdown, swarms and archery already, so I'm fine with it NOT being able to play corruption. Then again, the culture DOES have some cards that add burdens, and it would be a waste to simply let those cards go unplayed, so I think that, at most, it should do something WITH burdens (even if counterintuitive to a corruption strategy).
Perhaps it could be a "free win" card with high cost?
Goblin Archer (V) Minion • Orc
Strength: 4
Vitality: 3
Site: 4
Archer.Archery: Remove 2-3 burdens and spot another
archer to name a race. Until the regroup phase, that race cannot take wounds during the archery phase.
It's still a "free-win" card sometimes, but it comes at a high cost, has to mainly be played into
archers (I first though about leaving the exertion cost in lieu of the spotting requirement, so the ability could be used twice at a REALLY STEEP cost, but decided against it so as not to let him become an easy splash minion), will not work if you don't jump through some hoops (at least, not consistently enough to make it annoying and warrant a 4-of inclusion right off the bat), and even if you DON'T want to jump through hoops, you can still play 1-2 for good measure, since he exerts for
Threat of the Unknown while forwarding your strategy when NOT being a free-win card or a pain-in-the-#$&*@! card (rather than just exerting for Threat while doing nothing worthwhile), AND he CAN be such a card with minimal work at least once in a given game, which is still good enough for a 2-of with no work involved in making it work, and might be awesome as a 3/4-of with a LITTLE work involved (mainly,
Must Do Without Hope and
Goblin Spear, which are really not effort at all in FotR and little effort outside of it).