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Author Topic: The Way Into Mordor - Dunland (12/2: A Conscript and More Plunder)  (Read 43549 times)

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October 20, 2008, 01:11:19 AM
Reply #15

lem0nhead

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Re: The Way Into Mordor - Dunland (10/17: "...they were unarmed.")
« Reply #15 on: October 20, 2008, 01:11:19 AM »

I bet you can figure it out pretty quickly...you're pretty intelligent folks, even those of you with lemons for brains! :P

I resemble that!

[3] Dunlending Plunderer [Dunland]
Minion • Man
Strength: 9
Vitality: 1
Site: 3
Each time this minion wins a skirmish, you may discard a Free Peoples possession for each site you control.
"‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'"

Ooooof. Thats all ill say.

[2] Dunlending Spoiler [Dunland]
Minion • Man
Strength: 6
Vitality: 2
Site: 3
At the start of each skirmish involving this minion, you may discard a weapon borne by a companion or ally in that skirmish. That character may exert to prevent this.
"‘They had no warning. They were unarmed....'"

Nice though this guy doesnt feel like one of the few dunlendings that deserve 2 health.

[3] Dunlending Thief [Dunland]
Minion • Man
Strength: 7
Vitality: 1
Site: 3
Each time this minion wins a skirmish, you may discard a possession borne by a character in that skirmish.
The rampaging wild men destroyed only what they could not first pillage.

This guy could cost 2 easily.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

October 20, 2008, 07:36:04 AM
Reply #16

DáinIronfoot

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Re: The Way Into Mordor - Dunland (10/20: ...but the Dunlendings WERE armed.)
« Reply #16 on: October 20, 2008, 07:36:04 AM »
I'll drop the Thief's cost to [2]. Thanks, all! :up:

The Dunlendings may be adept at discarding possessions, but they have several of their own to use as well. Like these!

[1] Hides [Dunland] (reprint)
Possession • Support Area
When you play this possession, you may draw a card.
Response: If a [Dunland] Man is about to take a wound, remove [2] or discard this possession to prevent that wound.
Only heavy animal skins armored the Dunlendings.

Really, how could I NOT reprint this classic?

(0) Hillman Pitchfork [Dunland]
Possession • Hand Weapon
Strength +2
Bearer must be a [Dunland] minion.
Skirmish: Exert bearer to wound a character bearer is skirmishing.
Seemingly every tool and instrument that could be used as a weapon was found in the hands of the Dunlendings.

[1] Razing Torch [Dunland]
Possession • Hand Weapon
Strength +1
Bearer must be a [Dunland] minion. This weapon may be borne in addition to 1 other hand weapon.
Response: If bearer wins a skirmish, discard this possession to take control of a site.
Fire was perhaps the primary threat the Dunlendings wielded.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 20, 2008, 07:49:56 AM
Reply #17

lem0nhead

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Re: The Way Into Mordor - Dunland (10/20: ...but the Dunlendings WERE armed.)
« Reply #17 on: October 20, 2008, 07:49:56 AM »
I'll drop the Thief's cost to [2]. Thanks, all! :up:

The Dunlendings may be adept at discarding possessions, but they have several of their own to use as well. Like these!

[1] Hides [Dunland] (reprint)
Possession • Support Area
When you play this possession, you may draw a card.
Response: If a [Dunland] Man is about to take a wound, remove [2] or discard this possession to prevent that wound.
Only heavy animal skins armored the Dunlendings.

Really, how could I NOT reprint this classic?

Its not cos its a classic you need to reprint it, its cos they die without it!

(0) Hillman Pitchfork [Dunland]
Possession • Hand Weapon
Strength +2
Bearer must be a [Dunland] minion.
Skirmish: Exert bearer to wound a character bearer is skirmishing.
Seemingly every tool and instrument that could be used as a weapon was found in the hands of the Dunlendings.

I like it, very clever.

[1] Razing Torch [Dunland]
Possession • Hand Weapon
Strength +1
Bearer must be a [Dunland] minion. This weapon may be borne in addition to 1 other hand weapon.
Response: If bearer wins a skirmish, discard this possession to take control of a site.
Fire was perhaps the primary threat the Dunlendings wielded.

Nice.  :up:

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

October 20, 2008, 08:10:01 AM
Reply #18

DáinIronfoot

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Re: The Way Into Mordor - Dunland (10/20: ...but the Dunlendings WERE armed.)
« Reply #18 on: October 20, 2008, 08:10:01 AM »
Quote from: lem0nhead
Quote from: DáinIronfoot
(0) Hillman Pitchfork [Dunland]
Possession • Hand Weapon
Strength +2
Bearer must be a [Dunland] minion.
Skirmish: Exert bearer to wound a character bearer is skirmishing.
Seemingly every tool and instrument that could be used as a weapon was found in the hands of the Dunlendings.

I like it, very clever.

Now do you see why I gave the Dunlending Spoiler 2 vitality? Nasty combo there. :twisted:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 20, 2008, 08:19:37 AM
Reply #19

lem0nhead

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Re: The Way Into Mordor - Dunland (10/20: ...but the Dunlendings WERE armed.)
« Reply #19 on: October 20, 2008, 08:19:37 AM »
Yeah i do fair enough, but i still felt that of the select few dunlendings that got 2 vitality he just didnt feel right to be among one of the honoured. Never mind eh?  8-)
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

October 20, 2008, 10:02:09 AM
Reply #20

Gate Troll

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Re: The Way Into Mordor - Dunland (10/20: ...but the Dunlendings WERE armed.)
« Reply #20 on: October 20, 2008, 10:02:09 AM »

[1] Hides [Dunland] (reprint)
Possession • Support Area
When you play this possession, you may draw a card.
Response: If a [Dunland] Man is about to take a wound, remove [2] or discard this possession to prevent that wound.
Only heavy animal skins armored the Dunlendings.

Yes! Great reprint!
   :fire:

(0) Hillman Pitchfork [Dunland]
Possession • Hand Weapon
Strength +2
Bearer must be a [Dunland] minion.
Skirmish: Exert bearer to wound a character bearer is skirmishing.
Seemingly every tool and instrument that could be used as a weapon was found in the hands of the Dunlendings.

And its free! Normally I'd whine about how its (0) and has a exert-to-wound text but with the majority
of Dunlendings being 1 vitality it's perfect.


[1] Razing Torch [Dunland]
Possession • Hand Weapon
Strength +1
Bearer must be a [Dunland] minion. This weapon may be borne in addition to 1 other hand weapon.
Response: If bearer wins a skirmish, discard this possession to take control of a site.
Fire was perhaps the primary threat the Dunlendings wielded.

Sweet!  :P


I need a GT stamp of approval.   =D>

October 21, 2008, 06:43:09 AM
Reply #21

DáinIronfoot

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Anyone else? Thran? SoP? Bueller? Bueller?

Ah well. Moving on, though if anyone wants to go back and review, I certainly won't object. ;)

Couple big, fierce guys today that help make other Dunlendings stronger. Enjoy!

[4]Wulf, Chieftain of Dunland [Dunland]
Minion • Man
Strength: 10
Vitality: 2
Site: 3
Fierce.
Skirmish:
Exert Wulf to make a companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a [Rohan] companion).
Each time a [Dunland] Man wins a skirmish, you may remove [2] to heal Wulf.
Each time Wulf wins a fierce skirmish, you may exert him to take control of a site.
"‘The king the king! We will take their king.'"

Just as I did with my Freca rewrite, I wanted to make this new version of Wulf distantly similar to the original awesome card, yet different enough to stand on its own and actually have a chance at outshining the original in some instances. I seemed to pull it off with Freca...how'd I do here?

[4] Dunlending Marauder [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
While you control a site, this minion is fierce.
At the start of the assignment phase, if this minion is fierce, make it lose fierce until the regroup phase to make another [Dunland] Man strength +3 until the regroup phase.
"...wild men were hurrying southward from the Fords of Isen and seemed to be making for Helm's Deep."

Too complicated? Does it make any sense?
« Last Edit: October 22, 2008, 07:28:26 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 21, 2008, 07:00:12 AM
Reply #22

lem0nhead

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Anyone else? Thran? SoP? Bueller? Bueller?

They werent exactly controversial though were they? Whats bueller anyway u say it a lot?

[4]Wulf, Chieftain of Dunland [Dunland]
Minion • Man
Strength: 10
Vitality: 2
Site: 3
Fierce.
Skirmish:
Exert Wulf to make a companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a [Rohan] companion).
Each time Wulf wins a fierce skirmish, you may exert him to take control of a site.
"‘The king the king! We will take their king.'"

Much more underpowered than the last Wulf. Alright as a unique minion but Wulf should be be better. And yes i have noticed it can work on the RB.

[4] Dunlending Marauder [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
While you control a site, this minion is fierce.
Skirmish: If this minion is fierce and in a non-fierce skirmish, make this minion lose fierce to make another [Dunland] Man strength +3 until the regroup phase.
"...wild men were hurrying southward from the Fords of Isen and seemed to be making for Helm's Deep."

I understand loud and clear, but im trying to rewrite it in my head. How about "If this minion is fierce and has not been assigned to more than 1 skirmish this turn..."  its longer but seems clearer. Meh maybe not. I think its fine anyway, in fact maybe it could be +4 easily.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

October 21, 2008, 10:40:29 AM
Reply #23

sickofpalantirs

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Anyone else? Thran? SoP? Bueller? Bueller?
I was going to review them but I accidentally X'ed out of the tab while i was carpet spamming, and realized I didn't have anything useful to say, though I do think the torch should maybe cost 2.

Ah well. Moving on, though if anyone wants to go back and review, I certainly won't object. ;)

Couple big, fierce guys today that help make other Dunlendings stronger. Enjoy!

[4]Wulf, Chieftain of Dunland [Dunland]
Minion • Man
Strength: 10
Vitality: 2
Site: 3
Fierce.
Skirmish:
Exert Wulf to make a companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a [Rohan] companion).
Each time Wulf wins a skirmish, you may heal him.
Each time Wulf wins a fierce skirmish, you may exert him to take control of a site.
"‘The king the king! We will take their king.'"
interesting...will there be any vitality boost cards?

[4] Dunlending Marauder [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
While you control a site, this minion is fierce.
Skirmish: If this minion is fierce and in a non-fierce skirmish, make this minion lose fierce to make another [Dunland] Man strength +3 until the regroup phase.
"...wild men were hurrying southward from the Fords of Isen and seemed to be making for Helm's Deep."
it takes a few rereads ;)
I actually agree with lem0n here on the wording, but keep it +3
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October 21, 2008, 10:51:25 AM
Reply #24

DáinIronfoot

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Quote from: sickofpalantirs
...will there be any vitality boost cards?

Maybe, just maybe. If so, I can't imagine more than 1 or 2. [Dunland] is much more about preventing wounds than getting more vitality, so I don't want to mess with that too much. Otherwise, things like my Hillman Pitchfork could quickly spiral out of control.... @-/
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 21, 2008, 11:23:45 AM
Reply #25

Thranduil

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Anyone else? Thran? SoP? Bueller? Bueller?
Sorry, didn't have time yesterday (and yes I know it's a rare occasion when I don't have time to spend on this board :roll: ). I looked at them, and thought they were fine.

[4]Wulf, Chieftain of Dunland [Dunland]
Minion • Man
Strength: 10
Vitality: 2
Site: 3
Fierce.
Skirmish:
Exert Wulf to make a companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a [Rohan] companion).
Each time Wulf wins a skirmish, you may heal him.
Each time Wulf wins a fierce skirmish, you may exert him to take control of a site.
"‘The king the king! We will take their king.'"
Unbound companion? To be honest, I don't think he needs his third text anymore, but I would change his second to "Each time a [Dunland] Man wins a skirmish, you may (remove [1] to) heal Wulf" which I think makes him very interesting.

[4] Dunlending Marauder [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
While you control a site, this minion is fierce.
Skirmish: If this minion is fierce and has not been assigned to more than 1 skirmish this turn, make him lose fierce to make another [Dunland] Man strength +3 until the regroup phase.
"...wild men were hurrying southward from the Fords of Isen and seemed to be making for Helm's Deep."
To be honest, this concept seems to me so complicated that I would not put it on a card in that way. Much more simply put, this could be: "At the start of the assignment phase, make this minion lose fierce until the regroup phase to make another [Dunalnd] Man strength +3 until the regroup phase." I would change it to that.

Thranduil

October 21, 2008, 07:32:38 PM
Reply #26

Elf_Lvr

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Quote
[4]Wulf, Chieftain of Dunland [Dunland]
Minion • Man
Strength: 10
Vitality: 2
Site: 3
Fierce.
Skirmish:
Exert Wulf to make a companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a [Rohan] companion).
Each time Wulf wins a skirmish, you may heal him.
Each time Wulf wins a fierce skirmish, you may exert him to take control of a site.
"‘The king the king! We will take their king.'"

Wicked. This guy could be seriously troublesome.

Quote
[4] Dunlending Marauder [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
While you control a site, this minion is fierce.
Skirmish: If this minion is fierce and has not been assigned to more than 1 skirmish this turn, make him lose fierce to make another [Dunland] Man strength +3 until the regroup phase.
"...wild men were hurrying southward from the Fords of Isen and seemed to be making for Helm's Deep."

I second Thran's idea. One, it makes the card less complicated. Two, it makes the ability a little weaker - which I think is a good thing. It lets the Freeps plan ahead a little bit, and I think it would keep this ability from being a little too powerful. You could still use it in the fierce assignment phase instead of the first one, anyway, so it leaves a little bit of surprise, too.
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October 22, 2008, 06:33:53 AM
Reply #27

DáinIronfoot

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Re: The Way Into Mordor - Dunland (10/22: Fire, Thieving, Ash, and Tears)
« Reply #27 on: October 22, 2008, 06:33:53 AM »
Tweaked 'em both. Let me know if they need further changes.

In the meantime....

[2] Dunlending Forager [Dunland]
Minion • Man
Strength: 6
Vitality: 1
Site: 3
Each time you take control of a site, you may discard a Free Peoples possession or ally.
Through fire and thieving, little was left after the wild men raided but ash and tears.

[3] Dunlending Barbarian [Dunland]
Minion • Man
Strength: 9
Vitality: 1
Site: 3
Each time this minion wins a skirmish, the Free Peoples player must discard one of his or her possessions or allies (or, if you control a site, you may discard a Free Peoples possession or ally).
Blinded by centuries-old rage, the wild men of Dunland showed no mercy to the men and women of Rohan.
« Last Edit: October 22, 2008, 07:30:39 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 22, 2008, 07:11:24 AM
Reply #28

lem0nhead

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Re: The Way Into Mordor - Dunland (10/22: Fire, Thieving, Ash, and Tears)
« Reply #28 on: October 22, 2008, 07:11:24 AM »

[2] Dunlending Forager [Dunland]
Minion • Man
Strength: 6
Vitality: 1
Site: 3
Each time you take control of a site, you may discard a Free Peoples possession, condition, or ally.
Through fire and thieving, little was left after the wild men raided but ash and tears.

Bit too flexible possibly, cut one of the choices. But i like the idea.

[3] Dunlending Barbarian [Dunland]
Minion • Man
Strength: 9
Vitality: 1
Site: 3
Each time this minion wins a skirmish, if you control a site, the Free Peoples player must discard one of his or her allies or possessions.
Blinded by centuries-old rage, the wild men of Dunland showed no mercy to the men and women of Rohan.

Possibly phrase it "wins a skirmish AND you control a site".... I *think* thats better.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

October 22, 2008, 07:25:46 AM
Reply #29

Thranduil

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Re: The Way Into Mordor - Dunland (10/22: Fire, Thieving, Ash, and Tears)
« Reply #29 on: October 22, 2008, 07:25:46 AM »
Tweaked 'em both. Let me know if they need further changes.
They're fine, but I'd still lose the third line on Wulf. And also you need to remove "Skirmish" from the second.

[2] Dunlending Forager [Dunland]
Minion • Man
Strength: 6
Vitality: 1
Site: 3
Each time you take control of a site, you may discard a Free Peoples possession, condition, or ally.
Through fire and thieving, little was left after the wild men raided but ash and tears.
Yes, I think a bit too versatile. I'd probably cut the condition option. That said, I'm not sure I'd use him because it requires him to be alive. This text I think should be on a higher costing higher strength/vitality minion.

[3] Dunlending Barbarian [Dunland]
Minion • Man
Strength: 9
Vitality: 1
Site: 3
Each time this minion wins a skirmish, if you control a site, the Free Peoples player must discard one of his or her allies or possessions.
Blinded by centuries-old rage, the wild men of Dunland showed no mercy to the men and women of Rohan.
How about: "Each time this minion wins a skirmish, the Free Peoples player must discard one of their allies or possessions (or if you control a site, discard a Free Peoples possession or ally)."?

Thranduil