LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: The Way Into Mordor - Dunland (12/2: A Conscript and More Plunder)  (Read 43551 times)

0 Members and 2 Guests are viewing this topic.

October 22, 2008, 08:01:34 AM
Reply #30

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: The Way Into Mordor - Dunland (10/22: Fire, Thieving, Ash, and Tears)
« Reply #30 on: October 22, 2008, 08:01:34 AM »
Oooohh i like that nasty idea. But that is really cool almost worthy of being rare/unique/harder or all of the above.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

October 22, 2008, 11:01:31 AM
Reply #31

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: The Way Into Mordor - Dunland (10/22: Fire, Thieving, Ash, and Tears)
« Reply #31 on: October 22, 2008, 11:01:31 AM »
I agree with thran, though I think the 6 strength guy is fine as is.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

October 22, 2008, 06:56:22 PM
Reply #32

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: The Way Into Mordor - Dunland (10/22: Fire, Thieving, Ash, and Tears)
« Reply #32 on: October 22, 2008, 06:56:22 PM »

[4]Wulf, Chieftain of Dunland [Dunland]
Minion • Man
Strength: 10
Vitality: 2
Site: 3
Fierce.
Skirmish:
Exert Wulf to make a companion skirmishing a [Dunland] Man strength -2 (or -3 if that companion is a [Rohan] companion).
Each time a [Dunland] Man wins a skirmish, you may remove [2] to heal Wulf.
Each time Wulf wins a fierce skirmish, you may exert him to take control of a site.
"‘The king the king! We will take their king.'"

You did... beautifully. I like the anti-rohan bonus, the ability to heal Wulf and a nice dose of good 'ole sight control.  :uh-huh:

[4] Dunlending Marauder [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
While you control a site, this minion is fierce.
At the start of the assignment phase, if this minion is fierce, make it lose fierce until the regroup phase to make another [Dunland] Man strength +3 until the regroup phase.
"...wild men were hurrying southward from the Fords of Isen and seemed to be making for Helm's Deep."

Slightly awkward, but functional.  :up:


October 23, 2008, 08:26:21 AM
Reply #33

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Alrighty, moving away from minions (for the time being, at least) and into some events. Enjoy!

[1] Old Hatred [Dunland]
Event • Maneuver
Spot a [Dunland] Man and a site you control to exert an unbound companion (or wound that companion if it is a Man). Then you may exert that [Dunland] Man to take this event back into hand.
"‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'"

[1] Death To the Forgoil! [Dunland]
Event • Skirmish
Spot 2 sites you control to wound a companion skirmishing a [Dunland] Man. Unless that companion is a [Rohan] Man, the Free Peoples player may make that companion strength -2 until the regroup phase to prevent this.
"‘Death to the Strawheads! Death to the robbers of the North!'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 23, 2008, 10:19:28 AM
Reply #34

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
[1] Old Hatred [Dunland]
Event • Maneuver
Spot a [Dunland] Man and a site you control to exert an unbound companion (or wound that companion if it is a Man). Then you may exert that [Dunland] Man to take this event back into hand.
"‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'"
Fun, but I don't think it needs to spot a site you control. I would make it wound the companion if you control a site.

[1] Death To the Forgoil! [Dunland]
Event • Skirmish
Spot 2 sites you control to wound a companion skirmishing a [Dunland] Man. Unless that companion is a [Rohan] Man, the Free Peoples player may make that companion strength -2 until the regroup phase to prevent this.
"‘Death to the Strawheads! Death to the robbers of the North!'"
Again, I would make it preventable unless you control 2 sites and not have it as part of the cost. If you want to deal with [Rohan] and/or Men, you can always have a twilight cost reduction for spotting a certain number of [Rohan] Men.

Thranduil

October 23, 2008, 10:28:10 AM
Reply #35

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971

[1] Old Hatred [Dunland]
Event • Maneuver
Spot a [Dunland] Man and a site you control to exert an unbound companion (or wound that companion if it is a Man). Then you may exert that [Dunland] Man to take this event back into hand.
"‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'"

Nice.

[1] Death To the Forgoil! [Dunland]
Event • Skirmish
Spot 2 sites you control to wound a companion skirmishing a [Dunland] Man. Unless that companion is a [Rohan] Man, the Free Peoples player may make that companion strength -2 until the regroup phase to prevent this.
"‘Death to the Strawheads! Death to the robbers of the North!'"

Maybe, (0)?

These are good. :up:
« Last Edit: October 24, 2008, 06:57:29 PM by Gate Troll »

October 24, 2008, 10:44:35 AM
Reply #36

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: The Way Into Mordor - Dunland (10/24: Like Pringles...just not as tasty.)
« Reply #36 on: October 24, 2008, 10:44:35 AM »
I miss lem0n's reviews already. :'( But where's SoP? And EL? :-k

Ah well. They're welcome to review the last batch, especially since Thran didn't seem too happy with them. But here are some new cards for those that HAVE been reviewing. :up: Enjoy!

[2] Dunlending Pilferer [Dunland]
Minion • Man
Strength: 7
Vitality: 1
Site: 3
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion to discard a Free Peoples possession.
The wild men relied on sheer numbers to overwhelm their better-equipped opponents.

[3] Dunlending Bandit [Dunland]
Minion • Man
Strength: 8
Vitality: 1
Site: 3
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion to discard an ally. If you can spot no such card, discard a Free Peoples condition.
Many innocent villagers fell to the flood of hillmen storming their homeland.

[4] Dunlending Raider [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion; its twilight cost is -1 for each site you control.
Each village that fell seemed to make the wild men fiercer and bolder in their march across the Westfold.

As the title says, stack 'em up...just like Pringles! I wouldn't recommend eating them, though. Kind of...gamy, I would imagine. :-X

Essentially, these work the same way as the old [Dunland] auto-stackers Dunlending Looter and Hillman Rabble. Those two were stacked when they won skirmishes, whereas these stack if they survive until regroup. Considering their exhausted state, if they DID lose skirmishes, they're likely to be dead by regroup anyway. This provides some interesting potential with wound prevention, though, such as using Hides to keep one that loses alive if they lose a skirmish....

But I digress. I generally frown on stacking strategies, since they're so combo-intensive and usually get complicated in a hurry, but with these guys, as with their earlier cousins in the Looter and the Rabble, it's a cinch since they do it all themselves. Just control a site, and presto! Instant stacking. It's not a theme I will likely continue beyond these three minions (and perhaps a support card or two), but it's a fun little side strategy.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 27, 2008, 10:59:17 AM
Reply #37

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: The Way Into Mordor - Dunland (10/24: Like Pringles...just not as tasty.)
« Reply #37 on: October 27, 2008, 10:59:17 AM »
...wow, are they that bad? :'(
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 27, 2008, 11:05:22 AM
Reply #38

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: The Way Into Mordor - Dunland (10/24: Like Pringles...just not as tasty.)
« Reply #38 on: October 27, 2008, 11:05:22 AM »
...wow, are they that bad? :'
I don't know how I missed these!

[2] Dunlending Pilferer [Dunland]
Minion • Man
Strength: 7
Vitality: 1
Site: 3
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion to discard a Free Peoples possession.
The wild men relied on sheer numbers to overwhelm their better-equipped opponents.
Yep, fair enough.

[3] Dunlending Bandit [Dunland]
Minion • Man
Strength: 8
Vitality: 1
Site: 3
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion to discard an ally. If you can spot no such card, discard a Free Peoples condition.
Many innocent villagers fell to the flood of hillmen storming their homeland.
Again fair enough. He might be able to have strength 9.

[4] Dunlending Raider [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion; its twilight cost is -1 for each site you control.
Each village that fell seemed to make the wild men fiercer and bolder in their march across the Westfold.
Again fair enough. Maybe also a minor boost when played from a site like damage +1?

Thranduil

October 27, 2008, 02:53:20 PM
Reply #39

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: The Way Into Mordor - Dunland (10/24: Like Pringles...just not as tasty.)
« Reply #39 on: October 27, 2008, 02:53:20 PM »

[2] Dunlending Pilferer [Dunland]
Minion • Man
Strength: 7
Vitality: 1
Site: 3
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion to discard a Free Peoples possession.
The wild men relied on sheer numbers to overwhelm their better-equipped opponents.

Yup. Reminds a great deal of Looter. Except, instead of getting a twilght reduction bonus to get to discard a possession. Snazzy.

[3] Dunlending Bandit [Dunland]
Minion • Man
Strength: 8
Vitality: 1
Site: 3
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion to discard an ally. If you can spot no such card, discard a Free Peoples condition.
Many innocent villagers fell to the flood of hillmen storming their homeland.

Nice! Many cards dealing with allies are useless in some decks but this one just transforms into a condition killer. :up:

[4] Dunlending Raider [Dunland]
Minion • Man
Strength: 10
Vitality: 1
Site: 3
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion; its twilight cost is -1 for each site you control.
Each village that fell seemed to make the wild men fiercer and bolder in their march across the Westfold.

One again, cool.  I feel completely useless as a reviewer if I don't suggest something so: How about
making it: Shadow: If stacked on a site you control, play this minion; its twilight cost is -1 ( or -2 if you can spot Saruman ) for each site you control.



...wow, are they that bad? :'(


Not at all! I just forgot to check.  ;)

October 28, 2008, 10:22:12 AM
Reply #40

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: The Way Into Mordor - Dunland (10/28: Wormtongue the Dunlending?)
« Reply #40 on: October 28, 2008, 10:22:12 AM »
I'll tinker with the Dunlending Raider. In the meantime, some new stuff focusing on a different sort of possession-discard strategy. Enjoy!

[2] Hillman Brigand [Dunland]
Minion • Man
Strength: 7
Vitality: 1
Site: 3
At the start of each skirmish involving this minion, return a possession borne by a character in that skirmish to its owner's hand.
Little remained after a raid by the wild men.

(0) Hear Their Voices [Dunland]
Event • Skirmish
Make a [Dunland] Man strength +2 and return a possession borne by a character in that Man's skirmish to its owner's hand.
"‘I know that tongue. It is an ancient speech of men, and once was spoken in many western valleys of the Mark.'"

These look weaker than pure discarding on the surface. After all, those possessions can just be replayed later, right? Yes, BUT.... :twisted:

[2]Evils and Follies [Dunland]
Condition • Support Area
To play, spot a [Dunland] minion.
Each time the Free Peoples player plays a possession or artifact, add a [Dunland] token here.
Each time a [Dunland] minion wins a skirmish, you may remove a [Dunland] token from here to exert an ally or unbound companion.
"‘...they were conquered in their weakness by the wild men.'"

Of course, this doesn't require any help from Hillman Brigand or Hear Their Voices or anything else. But it certainly makes for a nice combo, doesn't it?
« Last Edit: October 28, 2008, 10:28:21 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 28, 2008, 10:25:05 AM
Reply #41

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: The Way Into Mordor - Dunland (10/28: Wormtongue the Dunlending?)
« Reply #41 on: October 28, 2008, 10:25:05 AM »
[2] Hillman Brigand [Dunland]
Minion • Man
Strength: 7
Vitality: 1
Site: 3
At the start of each skirmish involving this minion, you may return a possession borne by a character in that skirmish to its owner's hand.
Little remained after a raid by the wild men.
Make this compulsory - I feel like it captures more of the brigand flavour.

(0) Hear Their Voices [Dunland]
Event • Skirmish
Make a [Dunland] Man strength +2 and return a possession borne by a character in that Man's skirmish to its owner's hand.
"‘I know that tongue. It is an ancient speech of men, and once was spoken in many western valleys of the Mark.'"
I like bounce.

[2]Evils and Follies [Dunland]
Condition • Support Area
To play, spot a [Dunland] minion.
Each time the Free Peoples player plays a possession or artifact, add a [Dunland] token here.
Each time a [Dunland] minion wins a skirmish, you may remove a [Dunland] token from here to exert an ally or unbound companion.
"‘...they were conquered in their weakness by the wild men.'"
Seems entertaining!

Thranduil

October 28, 2008, 10:26:59 AM
Reply #42

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: The Way Into Mordor - Dunland (10/28: Wormtongue the Dunlending?)
« Reply #42 on: October 28, 2008, 10:26:59 AM »
Quote from: Thranduil
Quote from: DáinIronfoot
[2] Hillman Brigand [Dunland]
Minion • Man
Strength: 7
Vitality: 1
Site: 3
At the start of each skirmish involving this minion, you may return a possession borne by a character in that skirmish to its owner's hand.
Little remained after a raid by the wild men.

Make this compulsory - I feel like it captures more of the brigand flavour.

You mean basically take out the "you may"?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 28, 2008, 10:28:02 AM
Reply #43

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: The Way Into Mordor - Dunland (10/28: Wormtongue the Dunlending?)
« Reply #43 on: October 28, 2008, 10:28:02 AM »
Yep.

October 28, 2008, 10:28:39 AM
Reply #44

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: The Way Into Mordor - Dunland (10/28: Wormtongue the Dunlending?)
« Reply #44 on: October 28, 2008, 10:28:39 AM »
Done. Thanks! :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".