I've realised that once again I don't have enough minions for this culture, having only 7 (3 that recycle Wraith cards, and 4 that like being discarded). I guess I find designing non-named creatures rather boring. I'll have to give it a bit of thought.
Anyway, here are some more cards for you today, mostly based around the scour mechanic (though we will get back to discarding orcs properly soon):
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
Sudden Attack
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
Event • Skirmish
Scour 3 cards to make an
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
minion strength +2 for each Shadow card scoured in this way.
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
Sudden Onslaught
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
Event • Response
Return - remove 2 threats.
If an
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
minion wins a skirmish, you may scour 6 cards to make each
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
minion fierce until the regroup phase. Add a threat for each twilight card scoured in this way.
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
Savage
Warg ![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
Possession • Mount
Strength: +1
Vitality: +1
Return - ![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
Bearer must be an
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
Orc with strength 10 or less.
When you play this possession, exhaust bearer. Bearer gains
enduring 1.
If bearer is killed, remove this possession from the game.