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Author Topic: Return to the Paths of the Dead - Abandoning All Reason  (Read 132440 times)

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May 30, 2008, 07:36:53 AM
Reply #135

Anvar

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Re: Return to the Paths of the Dead - The Other Side
« Reply #135 on: May 30, 2008, 07:36:53 AM »
Timeworn Blade now gives permanent strength +1. I'm leaving Piercing Cry as is, for the reason Thranduil gave.

Okay, so I'm going to Poland on Sunday for a week, so today's post will be the last update for a while. As such I'm going to wrap up the Wraith culture with a loose cycle of minions, and as a bonus I'll post the only [Sauron] card in my set. As you will see, it fits best with [Wraith] anyway.

[3] Rotten Corpse [Wraith]
Minion • Wraith
Strength: 6 
Vitality: 3
Site: 3
Twilight. Enduring 2.
Each time this minion is assigned to skirmish a twilight companion, you may remove [2] to discard a condition or possession borne by that companion.

[4] Pale Face [Wraith]
Minion • Wraith
Strength: 5
Vitality: 3
Site: 3
Twilight. Enduring 2.
This minion is strength +1 for each card borne by a companion he is skirmishing (and gains damage +1 if that companion is twilight).

[7] •Dead Thing [Wraith]
Minion • Wraith
Strength: 8
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play, spot a twilight minion.
The twilight cost of this card is -1 for each burden and each threat you can spot.
Each time this minion is assigned to skirmish a twilight companion, you may exhaust this minion.


And the bonus:
[6] •Sauron, the Great Eye [Sauron]
Minion • Maia
Strength: 0
Vitality: 5
Site: 6
Twilight.
Sauron cannot take wounds or be assigned to a skirmish.
Response: If the Ring-bearer puts on The One Ring, you may play this minion from hand at twilight cost -3.
Assignment: Exert Sauron to assign a twilight minion to a ringbound companion. The Free Peoples player may exert that companion or add a burden to prevent this and assign that minion.
"'I see you!'"
« Last Edit: June 11, 2008, 08:48:57 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 30, 2008, 07:43:40 AM
Reply #136

lem0nhead

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Re: Return to the Paths of the Dead - The Other Side
« Reply #136 on: May 30, 2008, 07:43:40 AM »

[2] Candle Corpse [Wraith]
Minion • Wraith
Strength: 6 
Vitality: 3
Site: 3
Twilight. Enduring 2.
Each time this minion is assigned to skirmish a twilight companion, you may remove [2] to discard a condition or possession borne by that companion.

Should cost 3 or drop to 5 strength.

[3] Pale Face [Wraith]
Minion • Wraith
Strength: 5
Vitality: 3
Site: 3
Twilight. Enduring 2.
This minion is strength +1 for each card borne by a companion he is skirmishing (and damage +1 if that companion is twilight).

Cool but similar comment as above unless its a strength of this culture they are undercosted.

[7] •Dead Thing [Wraith]
Minion • Wraith
Strength: 9
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play, spot a Wraith or a twilight card.
The twilight cost of this card is -1 for each burden and each threat you can spot.
Each time this minion is assigned to skirmish a twilight companion, you may exhaust this minion.

Think this is either immensely UP or OP depending. Needs altering im sure maybe a cap?

And the bonus:
[6] •Sauron, the Great Eye [Sauron]
Minion • Maia
Strength: 24
Vitality: 5
Site: 6
Twilight.
Sauron cannot take wounds or be assigned to a skirmish.
Response: If the Ring-bearer puts on The One Ring, you may play this minion from hand at twilight cost -3.
Assignment: Exert Sauron to assign a twilight minion to a ringbound companion. The Free Peoples player may exert that companion or add a burden to prevent this and assign that minion.
"'I see you!'"

LOL nasty. Crazy that if he cant fight u give him his old stats even more so seeing as he is a big eye!

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May 30, 2008, 07:44:39 AM
Reply #137

Thranduil

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Re: Return to the Paths of the Dead - The Other Side
« Reply #137 on: May 30, 2008, 07:44:39 AM »
[2] Candle Corpse [Wraith]
Minion • Wraith
Strength: 6 
Vitality: 3
Site: 3
Twilight. Enduring 2.
Each time this minion is assigned to skirmish a twilight companion, you may remove [2] to discard a condition or possession borne by that companion.
Isn't there a card called 'Candle Corpses'? Could you not think of another title? Nicely fits into the theme from the Wraith Collection, but enduring 2 allows him to have strength 10 and for a [2] cost site 3 minion, this is far too good. I might consider changing his site number to 6 anyway if he's from the Dead Marshes.

[3] Pale Face [Wraith]
Minion • Wraith
Strength: 5
Vitality: 3
Site: 3
Twilight. Enduring 2.
This minion is strength +1 for each card borne by a companion he is skirmishing (and damage +1 if that companion is twilight).
Is the damage +1 only once or stackable? I think better than the last for balance, but he could still have site 6 more comfortably.

[7] •Dead Thing [Wraith]
Minion • Wraith
Strength: 9
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play, spot a Wraith or a twilight card.
The twilight cost of this card is -1 for each burden and each threat you can spot.
Each time this minion is assigned to skirmish a twilight companion, you may exhaust this minion.
Hmm.... Perhaps strength 8 would sit better? And site 6 might work nicely as well.

[6] •Sauron, the Great Eye [Sauron]
Minion • Maia
Strength: 24
Vitality: 5
Site: 6
Twilight.
Sauron cannot take wounds or be assigned to a skirmish.
Response: If the Ring-bearer puts on The One Ring, you may play this minion from hand at twilight cost -3.
Assignment: Exert Sauron to assign a twilight minion to a ringbound companion. The Free Peoples player may exert that companion or add a burden to prevent this and assign that minion.
"'I see you!'"
Awesomely cool idea. Perhaps better streamline would be to have either the exertion or the burden, as it seems a bit wordy at the moment.

Thranduil

May 30, 2008, 07:59:31 AM
Reply #138

Anvar

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Re: Return to the Paths of the Dead - The Great Eye
« Reply #138 on: May 30, 2008, 07:59:31 AM »
Have put some costs up. Damage +1 is only once. I have tried to make it clearer. As for the site numbers, I agree with what you're saying but decided to follow the wraiths of the Wraith Collection which all have site 2 or 3.

The trouble with making Sauron work with only one of exertions or burdens is that the ability is so powerful I wanted to make sure the FP could avoid it fairly easily. I'll give it some thought.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

May 30, 2008, 05:05:30 PM
Reply #139

sickofpalantirs

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Re: Return to the Paths of the Dead - The Great Eye
« Reply #139 on: May 30, 2008, 05:05:30 PM »
[3] Rotten Corpse [Wraith]
Minion • Wraith
Strength: 6 
Vitality: 3
Site: 3
Twilight. Enduring 2.
Each time this minion is assigned to skirmish a twilight companion, you may remove [2] to discard a condition or possession borne by that companion.
nontwilight companion would make more sense IMSO

[4] Pale Face [Wraith]
Minion • Wraith
Strength: 5
Vitality: 3
Site: 3
Twilight. Enduring 2.
This minion is strength +1 for each card borne by a companion he is skirmishing (and gains damage +1 if that companion is twilight).
ditto...

[7] •Dead Thing [Wraith]
Minion • Wraith
Strength: 8
Vitality: 4
Site: 3
Twilight. Enduring 2.
To play, spot a twilight minion.
The twilight cost of this card is -1 for each burden and each threat you can spot.
Each time this minion is assigned to skirmish a twilight companion, you may exhaust this minion.
ditto ditto.  maybe limit -3 on the twilight?


And the bonus:
[6] •Sauron, the Great Eye [Sauron]
Minion • Maia
Strength: 24
Vitality: 5
Site: 6
Twilight.
Sauron cannot take wounds or be assigned to a skirmish.
Response: If the Ring-bearer puts on The One Ring, you may play this minion from hand at twilight cost -3.
Assignment: Exert Sauron to assign a twilight minion to a ringbound companion. The Free Peoples player may exert that companion or add a burden to prevent this and assign that minion.
"'I see you!'"
I see you!?! thats the worst lore I have seen after ARghhh ;) why does he need the strength if he can't fight? I mean saruman having 8 is OK, but this is an eye, he shouldn't have any strength ;)
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May 31, 2008, 04:20:41 PM
Reply #140

Thranduil

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Re: Return to the Paths of the Dead - The Great Eye
« Reply #140 on: May 31, 2008, 04:20:41 PM »
I see you!?! thats the worst lore I have seen after ARghhh ;) why does he need the strength if he can't fight? I mean saruman having 8 is OK, but this is an eye, he shouldn't have any strength ;)
I think that's an awesome lore! Sums up the Eye of Sauron entirely! It's true though, he could easily have strength 0 which might be quite fun.

Thranduil

July 21, 2008, 02:52:21 PM
Reply #141

Anvar

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Re: Return to the Paths of the Dead - The Great Eye
« Reply #141 on: July 21, 2008, 02:52:21 PM »
Right, I've been away for far too long, but I seem to be back now for some time at least. So I thought I'd kick off with a new shadow culture. The theme of the [Men] culture will centre around resistance and burdens. It also builds into a wider theme of the shadow half of the set, of multiculture shadow sides, especially mixtures of Wraith culture and others.

The first card may be somewhat familiar since I entered it into Thranduil's contest a while back, but now it has a new home and a new culture. The second may also look familiar... Looking forward to any and all comments.

[6] •Úlairë Attëa, Khamûl [Men]
Minion • Nazgul
Strength: 12
Vitality: 3
Site: 3
Twilight. Easterling.
While you can spot another twilight minion, Ulaire Attea is strength +1 for each burden you can spot.
While you can spot another Easterling and 2 burdens, Ulaire Attea is fierce and gains enduring 2.
"Khamül the Shadow of the East, abode in Dol Guldur as Sauron's Lieutenant."

[5] •Khamûl's Captain [Men]
Minion • Man
Strength: 10
Vitality: 3
Site: 4
Easterling.
Skirmish: Remove [2] and spot a companion with resistance 4 or less to make a [Men] minion strength +1.
Skirmish: Remove [2] and spot a companion with resistance 2 or less to make a [Men] minion strength +2.
Skirmish: Remove [2] and spot a companion with resistance 0 to make a [Men] minion strength +4.

Thranduil's EDIT: Changed so that culture symbols appear correctly.
« Last Edit: July 22, 2008, 07:26:23 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 21, 2008, 03:55:16 PM
Reply #142

Thranduil

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Re: Return to the Paths of the Dead - The Great Eye
« Reply #142 on: July 21, 2008, 03:55:16 PM »
[6] •Ulaire Attea, Khamul [Men]
Minion • Nazgul
Strength: 12
Vitality: 3
Site: 3
Twilight. Easterling.
While you can spot another twilight minion, Ulaire Attea is strength +1 for each burden you can spot.
While you can spot another easterling and 2 burdens, Ulaire Attea is fierce and gains enduring 2.
"Khamül the Shadow of the East, abode in Dol Guldur as Sauron's Lieutenant."
Does indeed look weirdly familiar... But, you've either no accent or the wrong one! It should be "Úlairë Attëa, Khamûl".

[5] •Khamul's Captain [Men]
Minion • Man
Strength: 10
Vitality: 3
Site: 4
Easterling.
Skirmish: Remove [2] and spot a companion with resistance 4 or less to make a [Men] minion strength +1.
Skirmish: Remove [2] and spot a companion with resistance 2 or less to make a [Men] minion strength +2.
Skirmish: Remove [2] and spot a companion with resistance 0 to make a [Men] minion strength +4.
A very [Men]/ [Raider] card - I like!

Thranduil

July 22, 2008, 01:24:16 AM
Reply #143

lem0nhead

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Re: Return to the Paths of the Dead - Khamul
« Reply #143 on: July 22, 2008, 01:24:16 AM »
Both sound Anvar!
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July 22, 2008, 07:10:36 AM
Reply #144

DáinIronfoot

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Re: Return to the Paths of the Dead - The Great Eye
« Reply #144 on: July 22, 2008, 07:10:36 AM »
Quote from: Anvar
[6] •Ulaire Attea, Khamul [Men]
Minion • Nazgul
Strength: 12
Vitality: 3
Site: 3
Twilight. Easterling.
While you can spot another twilight minion, Ulaire Attea is strength +1 for each burden you can spot.
While you can spot another easterling and 2 burdens, Ulaire Attea is fierce and gains enduring 2.
"Khamül the Shadow of the East, abode in Dol Guldur as Sauron's Lieutenant."

Thran's right on the accenting, and make sure to capitalize "Easterling" and bold "fierce" in the text. But seems good otherwise. Weird, but fine.

Quote from: Anvar
[5] •Khamul's Captain [Men]
Minion • Man
Strength: 10
Vitality: 3
Site: 4
Easterling.
Skirmish: Remove [2] and spot a companion with resistance 4 or less to make a [Men] minion strength +1.
Skirmish: Remove [2] and spot a companion with resistance 2 or less to make a [Men] minion strength +2.
Skirmish: Remove [2] and spot a companion with resistance 0 to make a [Men] minion strength +4.

Note again on accenting, but awesome other than that. :up:
« Last Edit: July 22, 2008, 11:12:21 AM by DáinIronfoot »
Best regards,
Dáin


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July 22, 2008, 11:11:06 AM
Reply #145

Elf_Lvr

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Re: Return to the Paths of the Dead - Khamul
« Reply #145 on: July 22, 2008, 11:11:06 AM »
Both seem fine.

Ah, the glorious days of Easterling corruption...
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July 22, 2008, 11:29:43 AM
Reply #146

Anvar

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Re: Return to the Paths of the Dead - Khamul
« Reply #146 on: July 22, 2008, 11:29:43 AM »
Thanks for all reviews. I have made relevant changes to accents, which, like capitalisations, I suspect I will keep slipping up on... Sorry in advance.

[1] Easterling Halberd [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be a [Men] minion or an Easterling.
While skirmishing a companion with resistance 0, bearer is strength +2 and damage +1.

[1] Weight of History [Men]
Condition
Resistance: -1
To play, spot a [Men] minion.
Bearer must be an unbound companion.
Bearer is resistance -1 for each Free Peoples card in the dead pile.
"The same blood flows through my veins, the same weakness."
« Last Edit: July 22, 2008, 11:55:17 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

July 22, 2008, 11:40:31 AM
Reply #147

Thranduil

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Re: Return to the Paths of the Dead - Khamul
« Reply #147 on: July 22, 2008, 11:40:31 AM »
[1] Easterling Halberd [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be a [Men] minion.
While skirmishing a companion with resistance 0, bearer is strength +3 and damage +1.
I think I'd prefer "Bearer must be a [Men] Man or Easterling" - there's no real reason Saruman should have access to it, and this way it also works with [Raider] Men too. Good stuff. Perhaps more [Men]-style would be to reduce strength bonus and make them fierce?

(0) Weight of History [Men]
Condition
Resistance: -1
To play, spot a [Men] minion.
Bearer must be an unbound companion.
Bearer is resistance -1 for each free peoples card in the dead pile.
"The same blood flows through my veins, the same weakness."
Compare to Wielding the Ring. Should exert a [Men] minion or cost [1]. Funny that you say Free Peoples card, though! Obviously this is possible with your tombs...

Thranduil

July 22, 2008, 11:53:13 AM
Reply #148

DáinIronfoot

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Re: Return to the Paths of the Dead - Khamul
« Reply #148 on: July 22, 2008, 11:53:13 AM »
Quote from: Anvar
[1] Easterling Halberd [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be a [Men] minion or an Easterling.
While skirmishing a companion with resistance 0, bearer is strength +3 and damage +1.

Oof...that's a lot for only [1]. Of course, resistance 0 ain't too easy to achieve, but still. I'd make it strength +2 and damage +1 for that second part.

Quote from: Anvar
[1] Weight of History [Men]
Condition
Resistance: -1
To play, spot a [Men] minion.
Bearer must be an unbound companion.
Bearer is resistance -1 for each free peoples card in the dead pile.
"The same blood flows through my veins, the same weakness."

Seems alright to me. Just remember to capitalize "Free Peoples". :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 22, 2008, 11:54:49 AM
Reply #149

Anvar

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Re: Return to the Paths of the Dead - Easterlings
« Reply #149 on: July 22, 2008, 11:54:49 AM »
If Saruman can have a Pavise, I don't feel the need to limit this possession, unless others feel strongly.

In my mind, [Men] culture does both Fierce and Damage +1, but rarely does it have either naturally on minions. Damage +1 works more cleanly with skirmishing a companion resistance 0, as Fierce outlasts the combat step.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who