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Author Topic: Return to the Paths of the Dead - Abandoning All Reason  (Read 132721 times)

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August 12, 2008, 10:10:18 AM
Reply #240

Anvar

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Re: Return to the Paths of the Dead - Death Take Us All!
« Reply #240 on: August 12, 2008, 10:10:18 AM »
A couple more possessions today, nearly wrapping up the Rohan culture.

[2] Javelin of the Mark [Rohan]
Possession • Ranged Weapon
Strength: +1
Resistance: +1
Return - add a threat.
Bearer must be a [Rohan] Man.
Archery: Discard this possession to make the fellowship archery total +1.

[3] •Herugrim, Ancestral Blade [Rohan]
Possession • Hand Weapon
Strength: +2
Vitality: +1
Legendary - [1]
Bearer must be Theoden.
Desperation - Response: If a skirmish event or ability makes a minion strength +X, discard a card from hand to make Theoden strength +X.

EDIT: Herugrim now works with all cards - if you have reached desperation, you aren't likely to have that many cards in hand anyway...
« Last Edit: August 13, 2008, 12:53:31 PM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 12, 2008, 11:14:52 AM
Reply #241

DáinIronfoot

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Re: Return to the Paths of the Dead - Death Take Us All!
« Reply #241 on: August 12, 2008, 11:14:52 AM »
Quote from: Anvar
[2] Javelin of the Mark [Rohan]
Possession • Ranged Weapon
Strength: +1
Return - add a threat.
Bearer must be a [Rohan] Man.
Archery: Discard this possession to make the Fellowship archery total +1.

No capitalization necessary on "fellowship". Considering the additional cost, it'd probably be okay to give this a strength +2, or perhaps strength +1 and resistance +1, like Spear of the Mark.

Quote from: Anvar
[3]Herugrim, Ancestral Blade [Rohan]
Possession • Hand Weapon
Strength: +2
Vitality: +1
Legendary - [2]
Bearer must be Theoden.
Desperation - Response: If a skirmish event or ability makes a minion strength +X, discard a [Rohan] card from hand to make Theoden strength +X.

I'm sorry...I forgot what legendary does...a refresher? Love the rest, though. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 12, 2008, 12:19:07 PM
Reply #242

Anvar

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Re: Return to the Paths of the Dead - Death Take Us All!
« Reply #242 on: August 12, 2008, 12:19:07 PM »
Legendary is one of Thranduil's keywords. Basically, in order for a Shadow player to discard it from play they must pay the additional cost listed. But if they do so, it goes to the dead pile instead of the discard pile.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 12, 2008, 01:18:20 PM
Reply #243

Elf_Lvr

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Re: Return to the Paths of the Dead - Death Take Us All!
« Reply #243 on: August 12, 2008, 01:18:20 PM »
Both look fine to me.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 13, 2008, 01:29:27 AM
Reply #244

lem0nhead

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Re: Return to the Paths of the Dead - Death Take Us All!
« Reply #244 on: August 13, 2008, 01:29:27 AM »

[2] Javelin of the Mark [Rohan]
Possession • Ranged Weapon
Strength: +1
Resistance: +1
Return - add a threat.
Bearer must be a [Rohan] Man.
Archery: Discard this possession to make the fellowship archery total +1.

Hmmm ok.

[3] •Herugrim, Ancestral Blade [Rohan]
Possession • Hand Weapon
Strength: +2
Vitality: +1
Legendary - [2]
Bearer must be Theoden.
Desperation - Response: If a skirmish event or ability makes a minion strength +X, discard a card from hand to make Theoden strength +X.

I dont think its that legendary it deserves 2, maybe just 1? Thats a cool ability.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 13, 2008, 12:58:27 PM
Reply #245

Anvar

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Re: Return to the Paths of the Dead - Death Take Us All!
« Reply #245 on: August 13, 2008, 12:58:27 PM »
Okay, last two [Rohan] cards going up today. They're both companions based on Unfinished Tales (as was the lore from Theodred a few pages back):

[2] •Elfhelm, Defender of the Fords [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
Return
- add a threat.
Desperation - each [Rohan] possession gains "Return - exert a valiant Man".
"Elfhelm had been riding in haste along the horse-road from Edoras... he was expecting battle, but not yet for some days."

[2] •Grimbold, Defender of the Fords [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
Return
- add a threat.
Desperation - you may play a [Rohan] possession any time you could play a skirmish event.
"...and there he found Grimbold fighting two great axemen for possession of Theodred's body."
« Last Edit: August 13, 2008, 05:24:56 PM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 13, 2008, 01:34:58 PM
Reply #246

DáinIronfoot

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Re: Return to the Paths of the Dead - Death Take Us All!
« Reply #246 on: August 13, 2008, 01:34:58 PM »
Quote from: Anvar
[2] •Elfhelm, Defender of the Fords [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
Return
- add a threat.
Desperation - each [Rohan] possession gains "Return - add a threat".
"Elfhelm had been riding in haste along the horse-road from Edoras... he was expecting battle, but not yet for some days."

I like him, though I'd prefer either his return or the return he gives to possessions do something other than threats. Exert a valiant Man, perhaps?

Quote from: Anvar
[2] •Grimbold, Defender of the Fords [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
Return
- add a threat.
Desperation - you may play [Rohan] possessions any time you could play a skirmish event.
"...and there he found Grimbold fighting two great axemen for possession of Theodred's body.

Probably better worded "you may play each [Rohan] possession any time...". But it's nice. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 13, 2008, 01:57:57 PM
Reply #247

Anvar

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Re: Return to the Paths of the Dead - Death Take Us All!
« Reply #247 on: August 13, 2008, 01:57:57 PM »
Great idea Dain.

Thanks.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 13, 2008, 05:09:59 PM
Reply #248

Thranduil

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Re: Return to the Paths of the Dead - Elfhelm and Grimbold
« Reply #248 on: August 13, 2008, 05:09:59 PM »
Good stuff on Elfhelm but the wording on Grimbold is now a bit confusing - as if you have to play all possessions at once. I think I preferred it the way it was.

Thranduil

August 13, 2008, 05:24:06 PM
Reply #249

Anvar

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Re: Return to the Paths of the Dead - Elfhelm and Grimbold
« Reply #249 on: August 13, 2008, 05:24:06 PM »
Hmmm. I'll try to clear it up.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 13, 2008, 06:06:20 PM
Reply #250

Elf_Lvr

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Re: Return to the Paths of the Dead - Elfhelm and Grimbold
« Reply #250 on: August 13, 2008, 06:06:20 PM »
[2] •Elfhelm, Defender of the Fords [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
Return
- add a threat.
Desperation - each [Rohan] possession gains "Return - exert a valiant Man".
"Elfhelm had been riding in haste along the horse-road from Edoras... he was expecting battle, but not yet for some days."

Pretty cool. Neat Diadem opportunity, here.

Quote
[2] •Grimbold, Defender of the Fords [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
Return
- add a threat.
Desperation - you may play a [Rohan] possession any time you could play a skirmish event.
"...and there he found Grimbold fighting two great axemen for possession of Theodred's body."

Especially nice with the above guy. Very neat.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 13, 2008, 06:16:48 PM
Reply #251

DáinIronfoot

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Re: Return to the Paths of the Dead - Elfhelm and Grimbold
« Reply #251 on: August 13, 2008, 06:16:48 PM »
Quote from: Thranduil
Good stuff on Elfhelm but the wording on Grimbold is now a bit confusing - as if you have to play all possessions at once. I think I preferred it the way it was.

Whoops...sorry about that! #-o :-[
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 14, 2008, 01:31:15 AM
Reply #252

lem0nhead

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Re: Return to the Paths of the Dead - Death Take Us All!
« Reply #252 on: August 14, 2008, 01:31:15 AM »

[2] •Elfhelm, Defender of the Fords [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
Return
- add a threat.
Desperation - each [Rohan] possession gains "Return - exert a valiant Man".
"Elfhelm had been riding in haste along the horse-road from Edoras... he was expecting battle, but not yet for some days."

Hmmm my problem with desperation is until you have discarded your deck a lot of cards are useless, and this guy is the worst offender ive seen. You aint gonna get to desperation with companions like this cos hes gonna be dead way before you are at 0 deck. Having realised you can discard this guy and add a threat to play him when youre decked its an ingeniusly clever well thought out card. Smooth going Anvar.

[2] •Grimbold, Defender of the Fords [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Valiant.
Return
- add a threat.
Desperation - you may play a [Rohan] possession any time you could play a skirmish event.
"...and there he found Grimbold fighting two great axemen for possession of Theodred's body."

Seems a bit underpowered as you HAVE to combine him with elfhelm and is useless on his own as youre never gonna have possessions in your hand if youre decked.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 14, 2008, 02:37:53 PM
Reply #253

Anvar

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Re: Return to the Paths of the Dead - Elfhelm and Grimbold
« Reply #253 on: August 14, 2008, 02:37:53 PM »
Okay, Rohan culture is done, so we're back to the Shadow cultures, and it's the turn of the Orcs to take centre stage.

All the Shadow cultures support themes in the Wraith culture, as well as having some of their own particular tricks. Men culture worked with burdens and resistance. Orcs work with Wraiths in a bit more of an obvious way (as you will see today), and also work with threats. They also have their own little subtheme.

Okay, so for today a vertical cycle of minions, based on a thesaurus reprint from Fellowship of the Ring:

[2] Morgul Prowler [Orc]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
When you play this minion you may shuffle up to 2 [Wraith] cards from your discard pile into your draw deck.

[1] Morgul Sneak [Orc]
Minion • Orc
Strength: 4
Vitality: 1
Site: 4
When you play this minion you may shuffle a non-minion [Wraith] card from your discard pile into your draw deck.

[3] •Morgul Creep [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
When you play this minion you may shuffle 2 [Wraith] cards from your discard pile, or a [Wraith] card from your dead pile, into your draw deck.
« Last Edit: August 15, 2008, 01:55:59 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 14, 2008, 04:39:07 PM
Reply #254

Thranduil

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Re: Return to the Paths of the Dead - Elfhelm and Grimbold
« Reply #254 on: August 14, 2008, 04:39:07 PM »
[3] •Morgul Creep [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
When you play this minion you may shuffe 2 [Wraith] cards from your discard pile, or a [Wraith] card from your dead pile, into your draw deck.
Remind me which [Wraith] cards can go to the dead pile?

Thranduil