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Author Topic: Return to the Paths of the Dead - Abandoning All Reason  (Read 132432 times)

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August 14, 2008, 04:46:24 PM
Reply #255

Anvar

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #255 on: August 14, 2008, 04:46:24 PM »
Only via Tombs.
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 15, 2008, 12:52:17 AM
Reply #256

Thranduil

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #256 on: August 15, 2008, 12:52:17 AM »
Only via Tombs.
Wasn't there a legendary Witch-King?

August 15, 2008, 01:49:40 AM
Reply #257

Anvar

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #257 on: August 15, 2008, 01:49:40 AM »
Nope - a Witch King with Return that removes from the game if killed.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 15, 2008, 01:51:34 AM
Reply #258

lem0nhead

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Re: Return to the Paths of the Dead - Elfhelm and Grimbold
« Reply #258 on: August 15, 2008, 01:51:34 AM »

[2] Morgul Prowler [Orc]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
When you play this minion you may shuffle up to 2 [Wraith] cards from your discard pile into your draw deck.

Meh.

[1] Morgul Sneak [Orc]
Minion • Orc
Strength: 4
Vitality: 1
Site: 4
When you play this minion you may shuffle a non-minion [Wraith] card from your discard pile into your draw deck.

Ok.

[3] •Morgul Creep [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
When you play this minion you may shuffe 2 [Wraith] cards from your discard pile, or a [Wraith] card from your dead pile, into your draw deck.

Shuffe needs an l! I guess not all DC's can set pulses racing.  :-?

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 15, 2008, 07:02:00 AM
Reply #259

DáinIronfoot

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Re: Return to the Paths of the Dead - Elfhelm and Grimbold
« Reply #259 on: August 15, 2008, 07:02:00 AM »
Yeah, these all look fine to me. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 15, 2008, 09:11:10 AM
Reply #260

sickofpalantirs

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #260 on: August 15, 2008, 09:11:10 AM »
ditto dain the dwarf...
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August 19, 2008, 02:27:16 AM
Reply #261

Anvar

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #261 on: August 19, 2008, 02:27:16 AM »
Ok then, time to move on. So one of the themes of my [Orc] culture is based on the distinction between being discarded and being killed. This was added late to LotR, and only to break a broken [Men] deck. Before the most recent CRD, if you were killed you were also discarded. This is no longer true. Since the theme of my set is death I present a cycle of Orcs that love being discarded. Note that this theme is especially good against Ithilien Blade:

[2] Morgul Servant [Orc]
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
If this minion is discarded (not killed), wound an unbound companion.

[3] Servant of Isengard [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
If this minion is discarded (not killed), exert a companion.

[4] Servant of Ungol [Orc]
Minion • Orc
Strength: 10
Vitality: 3
Site: 4
If this minion is discarded (not killed), discard a condition from play.
« Last Edit: August 19, 2008, 02:41:47 AM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 19, 2008, 02:38:20 AM
Reply #262

lem0nhead

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #262 on: August 19, 2008, 02:38:20 AM »

[2] Morgul Servant [Orc]
Minion • Orc
Strength: 7
Vitality: 2
Site: 4
If this minion is discarded (not killed), exert a companion.

Sweet though this will trigger in the regroup. Is that intentional?

[3] Servant of Isengard [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
If this minion is discarded (not killed), wound an unbound companion.

Swap this text and the one above, as if the little guy gets to the regroup he deserves to wound more than a stronger minion if you get me.

[4] Servant of Ungol [Orc]
Minion • Orc
Strength: 10
Vitality: 3
Site: 4
If this minion is discarded (not killed), discard a condition from play.

Sound.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 19, 2008, 02:42:41 AM
Reply #263

Anvar

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #263 on: August 19, 2008, 02:42:41 AM »
Thanks for the comment - you are spot on with the regroup thing. In that regard they are a bit like the Isengard orcs of old. If they survive to the end of the turn then the FP player will be taking quite a lot of pain.

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 19, 2008, 08:48:00 AM
Reply #264

DáinIronfoot

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #264 on: August 19, 2008, 08:48:00 AM »
LOVE the ideas...they all look good. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 19, 2008, 02:54:15 PM
Reply #265

Anvar

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #265 on: August 19, 2008, 02:54:15 PM »
Thanks for the reviews. Glad you like the theme. Today we have a Gothmog who works with the theme as seen so far, but also builds the theme of multi culture shadows. The second card is from my big horizontal cycle of Ride cards. Not sure of the power level of this one. Let me know what you guys think:

[6] •Gothmog, Servant of Shadow [Orc]
Minion • Orc
Strength: 13
Vitality: 3
Site: 4
Enduring 1.
If this minion is discarded (not killed) you may spot a [Wraith] card to add 2 threats (if you cannot add a threat, add a burden instead).

(1) Warg Ride [Orc]
Condition • Support Area
To play, spot 2 [Orc] minions.
Each time the fellowship moves, you may scour 3 cards. For each Free Peoples card you scour, remove [2]. For each [Orc] or twilight minion you scour, you may remove [2] to play that minion as if from hand.
« Last Edit: August 20, 2008, 01:06:45 PM by Anvar »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 19, 2008, 04:50:12 PM
Reply #266

Thranduil

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #266 on: August 19, 2008, 04:50:12 PM »
[6] •Gothmog, Servant of Shadow [Orc]
Minion • Orc
Strength: 14
Vitality: 3
Site: 4
Enduring 1.
If this minion is discarded (not killed) you may discard a [Wraith] minion from hand to add 2 threats (if you cannot add a threat, add 2 burdens instead).
It bugs me a lot that this guy has strength 14 for no particular reason; Gothmog should have strength 13. Other than that, it needs less of a cost for less of a benefit - discarding a [Wraith] minion from hand doesn't seem too playable to me.

[3] Warg Ride [Orc]
Condition • Support Area
To play spot 2 [Orc] minions.
Each time the fellowship moves you may scour 3 cards. For each Free Peoples card you scour remove [2]. For each [Orc] or twilight minion you scour you may remove [2] to play that minion as if from hand.
I think you've overcosted this card. It could even cost [1] I reckon.

Thranduil

August 19, 2008, 06:46:04 PM
Reply #267

Anvar

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Re: Return to the Paths of the Dead - Gothmog, Servant of Shadow
« Reply #267 on: August 19, 2008, 06:46:04 PM »
Cards have been altered, with reduced cost and effect on Gothmog (not sure why I gave him strength 14).

Anvar
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
-Doctor Who

August 20, 2008, 12:41:25 AM
Reply #268

lem0nhead

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #268 on: August 20, 2008, 12:41:25 AM »


[6] •Gothmog, Servant of Shadow [Orc]
Minion • Orc
Strength: 13
Vitality: 3
Site: 4
Enduring 1.
If this minion is discarded (not killed) you may spot a [Wraith] card to add a threat (if you cannot add a threat, add a burden instead).


Well UP compared to any of the others, a threat is a measly benefit of his ability.


[2] Warg Ride [Orc]
Condition • Support Area
To play spot 2 [Orc] minions.
Each time the fellowship moves you may scour 3 cards. For each Free Peoples card you scour remove [2]. For each [Orc] or twilight minion you scour you may remove [2] to play that minion as if from hand.

Hmmm lower cost to 1 or even 0 as its good but your minions are costing 2 extra and you might even be removing pool for nothing.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 20, 2008, 07:55:26 AM
Reply #269

DáinIronfoot

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Re: Return to the Paths of the Dead - Enter the Orcs
« Reply #269 on: August 20, 2008, 07:55:26 AM »
Quote from: Anvar
[6] •Gothmog, Servant of Shadow [Orc]
Minion • Orc
Strength: 13
Vitality: 3
Site: 4
Enduring 1.
If this minion is discarded (not killed) you may spot a [Wraith] card to add a threat (if you cannot add a threat, add 2 burdens instead).

I'd reverse that: "...add 2 threats (or, if you cannot add 2 threats, add a burden instead)." NOW I think you'd be cooking, as 2 threats is much more menacing and there's also a better chance of the burdens quickly being added instead. :twisted:

Quote from: Anvar
(0) Warg Ride [Orc]
Condition • Support Area
To play spot 2 [Orc] minions.
Each time the fellowship moves you may scour 3 cards. For each Free Peoples card you scour remove [2]. For each [Orc] or twilight minion you scour you may remove [2] to play that minion as if from hand.

I think [1] would be about perfect. :up:

<Grammar Nazi> And don't forgot a comma after "To play", "fellowship moves", and both "you scour"s. </Grammar Nazi>
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".