GONDOR:•
A Marvel Among the Three Kindreds Condition • Support Area
Tale.While Aragorn and Legolas each bear a ranged weapon and are each hunters, the fellowship archery total is +1.
While Legolas and Gimli each bear a hand weapon and are each hunters, they are each
damage +1.
While Gimli and Aragorn each bear a weapon and are each hunters, they are each strength +1.
"‘With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter!'"•
Alcarin, Soldier of Calembel Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.The twilight cost of each other
knight in your starting fellowship is -1.
At the start of each skirmish involving
Alcarin and a minion bearing a fortification, exert that minion.
One of the few warriors to make their way from Lamendon to Minas Tirith until the Battle on Pelennor, Alcarin quickly became one of Boromir's most trusted warriors during the retaking of Osgiliath.•
Anborn, Huntsman of Henneth Annun Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.Archery: Exert
Anborn and spot another ranger bearing a ranged weapon to exert a minion (or wound a roaming minion).
"‘I have my bow here, and I have posted other archers, nigh as good marksmen as myself, on either bank. We wait only for your command to shoot, Captain.'"•
Aragorn, Man of the West Companion • Man
Strength: 7
Vitality: 4
Signet: Théoden
Valiant. Hunter 1. While Aragorn bears no
artifacts, he is also a
Man.
Aragorn is strength +1 for each of the following you can spot:
Man, Elf, Dwarf.
"‘They fight beside you because they would not be parted from you.'"•
Aragorn, Son of Arathorn Companion • Man
Strength: 8
Vitality: 4
Signet: Aragorn
Ranger. Hunter 1.While you can spot Legolas and Gimli, Aragorn gains
hunter 1.
Each time Aragorn wins a skirmish, you may exert him twice and spot 2 other hunters to make the move limit +1 (limit +1) for this turn.
"‘I serve no man, but the servants of Sauron I pursue into whatever land they may go.'" Archers of Ithilien Condition • Support Area
Strength -2
Vitality -1
Site Number +1
Fortification. This condition is twilight cost -1 for each ranger you can spot.
Archery: Exert a
ranger or
knight to transfer this condition from your support area to an unwounded minion.
The arrival of Faramir's company of rangers afforded the Gondorian soldiers a newfound hope, even after the arrival of the Nazgûl. Battlements of Osgiliath Condition • Support Area
Strength -1
Vitality -2
Fortification.Skirmish: Exert a
knight to transfer this condition to a minion skirmishing that knight.
"‘O proud walls! White towers!'"•
Berethor, Captain of the Citadel Guard Companion • Man
Strength: 6
Vitality: 4
Signet: Aragorn
Knight. Damage +1.While in region 1, Berethor is resistance -2.
While in region 2, Berethor is resistance -1 and strength +1.
While in region 3, Berethor is resistance +1 and strength +2.
One of Boromir's closest lieutenants, Berethor was known throughout Minas Tirith and Osgiliath as an able leader and fierce warrior. Blade of the South Possession • Hand Weapon
Strength +2
Bearer must be a Ring-bound ranger.
While skirmishing a roaming minion, bearer is strength +1.
Maneuver: Exert bearer to make a minion site number +2. Limit once per phase.
"All had swords at their sides, and were clad in green and brown of varied hues...."•
Boromir, Captain of the White Tower Companion • Man
Strength: 7
Vitality: 3
Signet: Aragorn
Knight.While you can spot 2 other
companions, Boromir is
damage +1.
Regroup: Exert Boromir and spot 3
knights to liberate a site or play a
fortification from your discard pile.
"‘My place is here with my people.'"•
Boromir & •
Faramir, Sons of the Steward Companions • Men
Strength: 13
Vitality: 3
Signet: Aragorn
Knight. Ranger.Skirmish: Exert Boromir & Faramir to make each
Man strength +1 until the regroup phase. Limit twice per turn.
Response: If a Hobbit or Man companion is about to take a wound, exert Boromir & Faramir and discard a
card from hand to prevent that and wound a minion not assigned to a skirmish.
Business in Hand Event • Skirmish
Make a
companion strength +2. If that companion wins this skirmish, you may discard a roaming minion involved in that skirmish.
"‘There will be hard handstrokes nigh at hand ere the day is full. Then death, or swift flight back to Anduin.'" By Day and Dark Event • Regroup
The twilight cost of this card is -1 for each minion and hunter minion you can spot.
Spot a
Man and 2 other companions of different cultures to make the move limit +1 for this turn and play the fellowship's next site (replacing opponent's site if necessary).
"‘We will make such a chase as shall be accounted a marvel among the Three Kindreds : Elves, Dwarves, and Men. Forth the Three Hunters!'" City Wall (reprint)Condition • Support Area
Strength -3
Fortification.Skirmish: Exert a
Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a
Man.
The war-weary defenses of Osgiliath still protected the Men of Gondor. Curse the Southrons! Event • Fellowship
Exert a
ranger to reveal an opponent's hand. That opponent must discard a card from hand for each Man revealed.
"‘...we come to ambush the Men of Harad. Curse them!'"•
Damrod, Goodly Man of the South Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1. While you can spot 2 other Ring-bound companions, Damrod's twilight cost is -1.
Each time a
ranger wins a skirmish involving a roaming minion, you may add
to heal a ranger or hunter.
"‘May the Valar turn him aside!'"•
Denethor, Lord of Gondor Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
The twilight cost of the first
card played each turn is -2.
Each time a
Man wins a skirmish, you may remove
.
Each time the Ring-bearer puts on or takes off The One Ring, add a burden or a threat.
"‘Sauron is biding his time. He's massing fresh armies. He will return. And when he does, we will be powerless to stop him. You must go. Bring me back this mighty gift.'" Depart Swiftly Event • Response
Stealth.If this event is played during the fellowship phase, add a threat.
If the fellowship moves, remove
for each ranger you can spot.
"‘We shall be pursued as soon as news of our deed reaches the Enemy, and that will not be long.'"•
Dirthon, Ithilien Ambusher Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 2. To play, spot a ranger.
Each time a
stealth card is played, you may choose one: make a minion site number +2 until the regroup phase; exert a roaming minion; or make Dirthon strength +1 until the regroup phase.
"‘'Twill be nigh at hand. In the fern, no doubt. We shall have it like a coney in a trap.'"•
Dome of Stars Condition • Support Area
Vitality -1
Fortification.Bearer is strength -1 for each artifact you can spot.
Skirmish: Exert a
Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a
Man.
Regroup: Discard a
artifact in your support area to play this condition from your discard pile.
"‘They set up Stones at Minas Anor, and at Minas Ithil, and at Orthanc in the ring of Isengard. The chief and master of these was under the Dome of Stars at Osgiliath....'"•
Draw Swords Together Condition • Support Area
When you play this, add a
token here for each hunter you can spot.
Regroup: Discard this condition or remove a token from here and spot a
hunter to wound a minion.
"‘Return with what speed you may, and let our swords hereafter shine together!'" Dreamlike It Was Event • Skirmish
Tale.Spot a
companion in the dead pile to heal a
Man (twice if either of those Men is Boromir or Faramir).
"‘A broken sword was on his knee. I saw many wounds on him. It was Boromir, my brother, dead. I knew his gear, his sword, his beloved face.'" Dúnedain of Ithilien Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.While this companion is in your starting fellowship, his twilight cost is -1.
This companion is strength +1 for each other Ring-bound companion you can spot (limit +4).
"...Frodo saw that they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud."•
Dúnedain of the South Condition
Bearer must be a
hunter.
Maneuver: If you can spot a roaming minion, you may exert bearer to make him or her
damage +1 until the regroup phase.
Regroup: Discard this condition to heal a companion.
"...he looked at them with wonder, for he knew then that they must be...men of the line of the Lords of Westernesse."•
Elegost, Dúnedain Ranger Companion • Man
Strength: 5
Vitality: 3
Signet: Aragorn
Ranger. Archer. Hunter 1.Maneuver: Exert Elegost and add
to take a
archery or
skirmish event into hand from your draw deck.
Skirmish: If Elegost bears a hand weapon, exert him to exert an Orc or Uruk-hai he is skirmishing.
Though known through Eriador as a skilled hunter, it was in hunting the Orcs of Moria and Mordor that Elegost proved especially proficient.•
Faramir, Tall and Stern Companion • Man
Strength: 7
Vitality: 3
Signet: Frodo
Ring-bound. Ranger. Hunter 1.The twilight cost of each other ranger and Ring-bound Man in your starting fellowship is -1 (to a minimum of 1).
Maneuver: Exert Faramir to play a
possession on a ranger; its twilight cost is -1.
Skirmish: Exert Faramir to make a ranger strength +1.
"‘War must be, while we defend our lives against a destroyer who would devour all....'"•
Faramir's Cloak, Mantle of Dark Green Possession • Cloak
Resistance +1
Bearer must be Faramir.
Each roaming minion is twilight cost +1 and loses all
ambush bonuses.
"The tall green man laughed grimly. `I am Faramir, Captain of Gondor,' he said."•
Faramir's Sword, Blade of the Raven Possession • Hand Weapon
Strength +2
Bearer must be a
ranger.
If the fellowship is at a forest site or the Shadow has initiative, bearer is
damage +1.
Skirmish: If bearer is Faramir, exert him to wound a Man or Orc he is skirmishing.
•
Faramir's Bow, Prince's Weapon Possession • Ranged Weapon
Bearer must be Faramir.
He is an
archer.
Archery or Skirmish: Exert Faramir to exert a roaming minion; Faramir does not add to the fellowship archery total.
"‘But how can this slippery thing of many guises be caught, save by a feathered shaft?'"•
Forbidden Pool (updated reprint)Condition • Support Area
While the fellowship is in region 2, each Ring-bound ranger takes no more than 1 wound during each skirmish phase.
Fellowship: Add
and discard this condition to heal a Ring-bound Man (or 2 Ring-bound Men if the current site is a forest or underground site).
"‘...Henneth Annûn, fairest of all the falls of Ithilien, land of many fountains. Few strangers have ever seen it.'"•
Forests of Ithilien (updated reprint)Condition • Support Area
While the fellowship is in region 2 and you can spot a Ring-bound ranger, the site number of each Man is +2.
Regroup: Discard this condition and exert a Ring-bound Man to liberate a site (and heal a Ring-bound Man if the current site is a forest).
"Here Spring was already busy about them: fronds pierced moss and mould, larches were green-fingered, small flowers were opening in the turf, birds were singing." Get You Gone Event • Skirmish
Toil 1.Spot a
hunter and choose one: make a minion strength -1 for each hunter you can spot or reinforce a
token for each hunter you can spot.
"So great a power and royalty was revealed in Aragorn...that many of the wild men paused, and looked back over their shoulders to the valley, and some looked up doubtfully at the sky." Gondor's Finest Event • Skirmish
Make a unique
companion strength +2. Then, if that companion is
damage +X, make him or her strength +X.
"‘They say you vanquished the enemy almost single-handedly.'" Gondorian ArmorPossession • Armor
Bearer must be a
knight.
Each minion skirmishing bearer is strength -1.
Bearer may take no more than 1 wound per phase.
Though hastily constructed as the war increasingly engulfed Gondor, the armor worn by many of their soldiers helped keep the defenders standing against the onslaught. Gondorian Defender Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.While you can spot 3
fortifications (or 2 unique
fortifications), this companion is
defender +1.
Many of the knights that retook Osgiliath had never set foot in the ruined city before, but still defended it as if it were their very home.•
Grey Shadows Condition • Support Area
Each time the fellowship moves during the regroup phase, spot 3
rangers (or Aragorn and another
Man) to remove
for each Free Peoples culture you can spot (limit
).
"On and on he led them, tireless and swift, now that his mind was at last made up. The woods about the lake they left behind. Long slopes they climbed, dark, hard-edged against the sky already red with sunset." Grown In Stature Event • Skirmish
Spot Aragorn to make a companion strength +2 (or +3 if that companion has the Aragorn signet).
"Aragorn threw back his cloak. The elven-sheath glittered as he grasped it, and the bright blade of Andúril shone like a sudden flame as he swept it out."•
Hardy Is the Race of Elendil! Condition • Support Area
Each time the fellowship moves during the regroup phase, spot 3
rangers (or Aragorn and another hunter companion) to heal a companion (or heal 2
companions).
"‘Strider is too poor a name, son of Arathorn. Wingfoot I name you. This deed of the three friends should be sung in many a hall.'" Help in Doubt and Need (reprint)Condition • Support Area
Skirmish: Exert an unbound
companion to make a
companion strength +2, or exert a
companion to make an unbound
companion strength +2.
"‘The Heir of Elendil would be a strength indeed to the Sons of Eorl in this evil tide.'"•
Henneth Annûn (updated reprint)Condition • Support Area
While the fellowship is in region 2, each roaming minion skirmishing a Ring-bound ranger is strength -2.
Skirmish: Spot a
Man and discard this condition to wound a roaming minion (or wound 2 roaming minions if the current site is a forest or underground site).
"‘...he has dared to come to Henneth Annûn, and his life is forfeit.'"•
Horn of Boromir, Steward's Heirloom Possession • Horn
Bearer must be Boromir.
Maneuver: Exert Boromir to make a Man strength +1 (or +2 if that Man is Boromir, Faramir, or Aragorn) until the regroup phase.
Each time a minion is killed in a skirmish involving Boromir, you may heal a
Man.
"‘....a great horn of the wild ox of the East, bound with silver, and written with ancient characters....it is said that if it be blown at need anywhere within the bounds of Gondor, as the realm was of old, its voice will not pass unheeded.'" Hushed Voices Event • Maneuver
Stealth.Play a ranger from hand. His or her twilight cost is -1 for each of the following that is true: the fellowship is at a forest or river site; the fellowship is at a sanctuary; you can spot a roaming minion.
"There was no doubt of the voices. They were speaking low and furtively, but they were near, and coming nearer." Into Deeper Shade Condition • Support Area
Stealth.Regroup: Return a
ranger, and any number of Free Peoples cards on him or her, to your hand to discard a roaming minion. Discard this condition.
"Before long they had all passed and vanished. The sun rose till it neared the South. The shadows shrank." Into Shadows Condition
Stealth. Bearer must be a
ranger.
Each time the fellowship moves to a forest or underground site, if bearer is unwounded, remove
.
"Close by, just under the dappling shadow of the dark bay-trees, two men remained on guard...." Ithilien Bow Possession • Rangers Weapon
Strength +1
Bearer must be a
hunter.
At the start of the archery phase, if bearer is a hunter, you may make bearer lose all
hunter bonuses until the regroup phase to make the fellowship archery total +1.
"Arrows were thick in the air." Ithilien Cloak Possession • Cloak
Resistance +1
Bearer must be a Ring-bound ranger.
Each minion assigned to bearer loses all
ambush bonuses until the regroup phase.
Maneuver: If bearer is unwounded and at a sanctuary or forest site, exert bearer to make a minion site number +2 until the regroup phase.
"...their faces were hooded and masked with green, except for their eyes, which were very keen and bright." Ithilien Spear Possession • Hand Weapon
Strength +1
Bearer must be a Ring-bound ranger. Bearer gains
hunter 1.
While bearer is at a battleground or forest site, he or she is
damage +1.
"Four tall Men stood there. Two had spears in their hands with broad bright heads." Jewel of the Kingdom Condition
To play, spot a
knight.
Plays on a site. Limit 1 per site.
Response: If an engine or machine is about to be played in this site's region, discard this condition or a fortification to make the twilight cost of that engine or machine +3.
Response: If this site is about to be controlled by an opponent, discard this condition or a fortification to prevent that.
"‘This city of Osgiliath has been reclaimed...for Gondor!'" Knight's Blade Possession • Hand Weapon
Strength +2
Bearer must be a
Man.
Each minion skirmishing bearer is strength -1 for each fortification borne by that minion.
Skirmish: If bearer is a knight, add
to make him or her
damage +1. Limit once per skirmish.
Gondorian swords are heavy and powerful, and while very simple, are remarkably effective in the hands of Gondor's stout defenders.•
Mablung, Ithilien Forayer Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.At the start of each skirmish involving Mablung and a roaming minion, you may exert Mablung to exert a minion skirmishing a
ranger.
"‘The road may pass, but they shall not!'"•
Madril, Faithful Advisor Companion • Man
Strength: 5
Vitality: 3
Resistance: 7
Ring-bound. Ranger. Hunter 1.Each time the fellowship moves to a sanctuary, forest, or underground site, you may spot 3
rangers to heal a companion.
At the start of each maneuver phase, you may exert a ranger and discard a
card from hand to make a minion site number +2 until the regroup phase.
"‘You know the laws of our country...the laws of your father.'"•
Many Men About Condition • Support Area
Stealth. When you play this condition, spot a ranger and a
hunter to add 3
tokens here.
Response: If a minion is played at a forest or river site, remove 2
tokens (or 1
token if that minion is roaming) from here to exert that minion.
"He could see them stealing up the slopes...keeping always to the shade of grove or thicket, or crawling, hardly visible in their brown and green raiment, through grass and brake." No Vain Pursuit Event • Maneuver
Spot a Dwarf companion and a ranger to discard an exhausted or roaming minion.
"‘You are our guide, and you are skilled in the chase.'" Nice and Short Event • Response
If a minion is killed in a skirmish involving a
Man, heal a companion.
"‘Leaves more time for drinking! Break out the ale. These men are thirsty!'" Not Weaponless Event • Skirmish
Exert a
companion (or spot him, if that companion is Aragorn) to play a
hand weapon from your draw deck on that companion. If that weapon is an artifact, you may exert a minion skirmishing that companion.
"‘I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dúnadan, the heir of Isildur Elendil's son of Gondor. Here is the Sword that was Broken and is forged again!'" Pursuing Ranger Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Ring-bound. Ranger. Hunter 1.Each time you play a
stealth card, you may add
to heal this companion. Limit once per phase.
Each time the fellowship moves, if this companion bears a
condition or
cloak, you may remove
.
"‘Our men after them, and the Captain leading.'" Ranger Gauntlets Possession • Gauntlets
Bearer must be a
ranger.
Response: If bearer exerts to play a
event (except during the maneuver phase), you may heal him or her (limit once per turn).
Response: If bearer is about to take a wound, add
and discard this possession to prevent that wound.
"Green gauntlets covered their hands...."•
Ranger's Sword, Weapon of Strider Possession • Hand Weapon
Strength +2
Bearer must be Aragorn.
While a hunter companion of another culture is assigned to a skirmish, Aragorn gains
hunter 1 (or
hunter 2 if that companion is Legolas, Gimli, or Gandalf).
Skirmish: If Aragorn is not assigned to a skirmish, spot an unbound hunter who has less resistance than Aragorn and discard a
card from hand to have Aragorn replace that hunter in a skirmish.
"‘We are needed south and west....There is work for the sword to do.'" Remember Today Condition • Support Area
Tale.If you can spot Boromir and Faramir, each of them is strength +1 (or +2 if you can spot Denethor) and resistance +1 (or -1 if you can spot Denethor).
"‘Today, life is good.'" Ruined Wall Condition • Support Area
Strength -1
Site Number +2
Fortification.Maneuver: Exert a
Man or spot 2
rangers to transfer this condition from your support area to a minion.
Used to hiding in whatever cover they could find, the rangers of Ithilien were adept at turning even the most battered ruins as an effective defensive position.•
Shield of Boromir, Rallying Point Possession • Shield
Bearer must be Boromir.
Each minion skirmishing Boromir does not gain strength or damage bonuses from weapons.
Each time Boromir wins a skirmish, you may make a
Man strength +1 until the regroup phase.
The shield that Boromir carried was of a singular design, so it would have been easily recognizable to his men when in combat. Skilled Guide Event • Regroup
The twilight cost of this card is -1 for each Aragorn signet you can spot.
Spot Aragorn (or 3
rangers) to play the fellowship's next site (replacing opponent's site if necessary) and make the move limit +1 for this turn. Each opponent may draw 2 cards.
"‘...we must hold together. I will follow your counsel.'" Soldier of Osgiliath Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight.While skirmishing a minion bearing a fortification, this companion is strength +2 and
damage +1.
Those few men who had lived in Osgiliath before Sauron's forces drove them out were especially driven in the liberation effort. Soldier's Cache (reprint) Condition • Support Area
Site +3
Fortification.At the start of your maneuver phase, you may exert a
Man or spot 3 rangers to transfer this condition to a minion. Wound that minion.
Regroup: Exert a ranger to reinforce a
token.
"‘This great array of spears and swords is going to Osgiliath.'"•
Still and Watchful Condition • Support Area
Stealth.Each time you play a ranger or play a
possession on a ranger, you may exert a roaming minion.
Regroup: Discard this condition to take a
stealth card into hand from your discard pile.
"Sam, crouched by the edge of the fern-brake, peered out. With his keen hobbit-eyes he saw that many more Men were about....armed like Faramir and his companions."•
Stout Swordsmen Condition • Support Area
Each time you play a
artifact or
possession, you may add a
token here.
Skirmish: Remove 3
tokens from here to discard a Shadow possession, machine, or engine.
"Dismayed the rammers let fall the trees and turned to fight; but the wall of their shields was broken as by a lightning-stroke, and they were swept away, hewn down, or cast over the Rock into the stony stream below." Teach Another Lesson Event • Skirmish
Make a minion skirmishing a ranger strength -2 for each Shadow culture you can spot (limit -6).
"‘And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them.'"•
Turgon, Warrior of Dor-en-Ernil Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Knight. Hunter 1.If you can spot a
knight,
Turgon's twilight cost is -1.
Each time
Turgon wins a skirmish involving a minion bearing a fortification, you may heal a knight.
Turgon proved an able soldier and leader of men while driving Sauron's forces from Osgiliath. Walking Unseen Event • Maneuver
Stealth.If the fellowship is in region 2 or 3, spot a Ring-bound companion (except the Ring-bearer) to play a ranger from hand; that ranger's twilight cost is -1. If the fellowship is at a forest site, you may then exert a roaming minion.
"At once four men came striding through the fern from different directions....flight and hiding were no longer possible...."•
Watcher of the Harad Road, Ranger of the South Companion • Man
Strength: 5
Vitality: 3
Resistance: 7
Ranger.Assignment: Assign a roaming minion to this companion to make that minion lose
fierce and all
ambush bonuses until the regroup phase.
Skirmish: Exert a ranger with resistance 5 or more to make that ranger gain
hunter 1 (or
hunter 2 if skirmishing a Man).
"‘We have not found what we sought. But what have we found?'" What Have We Found? Event • Maneuver
Stealth.Spot a Ring-bound ranger to make a roaming minion strength -2 and lose all ambush bonuses until the regroup phase.
"‘But there are no travellers in this land: only the servants of the Dark Tower, or of the White.'" Will and Strength Event • Fellowship
Spot Aragorn to heal 2 companions with the Aragorn signet.
"‘We have come at last to a hard choice....'"•
Window of the Sunset While the fellowship is in region 2, each time a roaming minion is played, you may spot a Ring-bound ranger and make the fellowship archery total -1 (to a minimum of 0) to exert that minion.
Archery: Spot a
Man bearing a ranged weapon and discard this condition to make the fellowship archery total +1 (or +2 if the current site is a forest or sanctuary).
"‘Now I have him at the arrow-point. Shall I not shoot, Captain? For coming unbidden to this place death is our law.'"•
Worthy Men Condition • Support Area
Each time a unique
Man wins a skirmish, you may make a
companion gain
hunter 2 until the regroup phase.
Each time a unique
Man wins a skirmish, you may make a
companion strength +2 until the regroup phase.
"‘More like to the swift sons of Eorl than to the grave Men of Gondor he seemed to me, and likely to prove a great captain of his people when his time came.'"