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Author Topic: GCCG (1.2.0 "Lady Shredder" - 02/26/11)  (Read 13354 times)

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January 11, 2009, 01:54:42 PM
Reply #30

Kralik

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #30 on: January 11, 2009, 01:54:42 PM »
SdA decks work without any modifications, so you continue to use SdA to build decks if you wish. Simply save them in your GCCG\Decks\LotR folder and use "Import Deck" (CTRL-I or right-click menu). Personally I use Zorbec's for my decks.

As for getting the hang of the interface: the best thing to do would be to hang out in the lobby until you find someone who will show you the ropes. Right now there are four others on besides myself..... player activity varies due to timezones, work schedules, etc.

January 11, 2009, 05:05:05 PM
Reply #31

Pepin The Breve

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #31 on: January 11, 2009, 05:05:05 PM »
     I just played one game at gccg and like it very much! I´m a little slow to start getting the commands but seems very easy to handle. Thanks for Manuel to help me to get used to it in a nice movie block game! I think people should try it  :up:


    By the way, how do i buy booster/starters/cards/etc.?

January 11, 2009, 05:44:20 PM
Reply #32

Kralik

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #32 on: January 11, 2009, 05:44:20 PM »
By the way, how do i buy booster/starters/cards/etc.?

Right-click menu and Show/Hide Products or CTRL-P.
Note: Buying packs is just for fun -- not needed to play. :)

January 12, 2009, 05:56:23 AM
Reply #33

Pepin The Breve

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #33 on: January 12, 2009, 05:56:23 AM »
  Thanks Kralik!  :gp:

    I´m just wondering... all the booster packs have the same price (except for reflections). Shouldn´t add a little more "dinamics and realism" if the booster prices were different (maybe based on the real difference). For example SoG and hunter booster could be a little more expensive than, say MoM or BoHD. That´s just a sugestion, i know that the collectin stuff it´s just for fun but i think that would add a little spice at the thing.

   Other doubt, i have brought some reflection boosters and in all of them i got just 2 reflection rares each. There is no possibility (like in the real Reflection boosters) that i get some extra random rare from sets 1-6? and which are the chances of get a R+ card? In the real life, the few time i brought this booster i have real luck and at least half of them i draw a R+ and in almost all of them i pulled at least 3 rares (4 in some).

    Well, that´s not complaing or whining just curiosity, i have to thank the people who put gccg working (and keep it this way) and the people that helped my out in my first steps there.  :up:

January 12, 2009, 08:47:46 AM
Reply #34

Kralik

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #34 on: January 12, 2009, 08:47:46 AM »
Sure, why don't you PM wlk and send your feedback? I think he looks at this thread as well. I believe that I have received a random rare in Reflections before. As for the booster prices, he said he got them from the MSRP. Seemed odd to me, because back when I was buying cards (pre-Shadows), boosters were about $2.50 at my local card shops.

January 12, 2009, 12:03:50 PM
Reply #35

wlk

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #35 on: January 12, 2009, 12:03:50 PM »
Other doubt, i have brought some reflection boosters and in all of them i got just 2 reflection rares each. There is no possibility (like in the real Reflection boosters) that i get some extra random rare from sets 1-6? and which are the chances of get a R+ card? In the real life, the few time i brought this booster i have real luck and at least half of them i draw a R+ and in almost all of them i pulled at least 3 rares (4 in some).

For Refl. content, I used the official distribution for R+ (1R replaced by R+ every 5 packs on 12).
BUT, I have no statistics about the other cards (from previous sets), so I used a fixed number of C and U from random previous sets).

IF anyone has information about the real content of a refl booster, please let me know.

NOW, I'm experimenting the following changes (not committed on the server yet):
- 1R (refl)
- 1R+ or R(refl)  (5/12)
- 0 to 2 R from previous sets
- 3 to 7 U from previous sets
- remaining are C from previous sets

If you think there should be more R from sets 1-6, tell me but then I'd have to increase the prices...
I don't want you all to buy Refl only :)
« Last Edit: January 12, 2009, 03:27:52 PM by wlk »

January 12, 2009, 12:18:08 PM
Reply #36

Pepin The Breve

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #36 on: January 12, 2009, 12:18:08 PM »
     Hey wlk, before anything let me salut you and the admin team for the good work:gp:

     I´m almost sure that the random rares are only from sets 1-6. The best "real" reflection booster i have pulled had 1 R+, 1 R from reflections plus 2 random rares from sets 1-6. In other booster i have pulled one rare foil from EoF. of course that´s is not very usual but have happened to me once. The U/C content seem to vary greatly if i remember well...

   Anyway it´s good to know what other players think about that...

   By the way, don´t you have some mode you can create that allow players to use only the virtual cards they own? Of course people still could build their decks with all the cards without any problem (even in tournaments) but maybe this kind of stuff would give more color to gccg virtual card stuff. I really don´t know if that idea is applicable in fact, but anyway just my thoughts. As i say other people should be consulted.

  Thanks for all until now.

January 12, 2009, 12:48:48 PM
Reply #37

Gil-Estel

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #37 on: January 12, 2009, 12:48:48 PM »
From my experience it differed a lot how many extra rares were added in a Reflectionbooster. It varied from like no extra rare :S, to 5-6 extra rares....which was cool obviously. Once a friend of mine pulled a booster with only 2 non-foilcards..even better ofcourse!
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January 12, 2009, 12:56:48 PM
Reply #38

wlk

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #38 on: January 12, 2009, 12:56:48 PM »
   By the way, don´t you have some mode you can create that allow players to use only the virtual cards they own? Of course people still could build their decks with all the cards without any problem (even in tournaments) but maybe this kind of stuff would give more color to gccg virtual card stuff. I really don´t know if that idea is applicable in fact, but anyway just my thoughts. As i say other people should be consulted.

Actually, there is such a mode of play: when you start a game, the server tells what format the deck are valid for, and also write the number of proxies you have in the deck.
If you agreed to play without proxies with the opponent, you can check here.

January 12, 2009, 03:09:05 PM
Reply #39

TheJord

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #39 on: January 12, 2009, 03:09:05 PM »
Remember that Reflections boosters only contained cards from sets 1, 2, 4, 5 and 6.
"The rule of Gondor is mine!"

January 12, 2009, 03:12:45 PM
Reply #40

Kralik

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #40 on: January 12, 2009, 03:12:45 PM »
Here's some more discussion I found from a similar question I asked on CC some time ago about Reflections content.

January 12, 2009, 03:28:44 PM
Reply #41

wlk

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #41 on: January 12, 2009, 03:28:44 PM »
Remember that Reflections boosters only contained cards from sets 1, 2, 4, 5 and 6.

Yes, indeed 1-6. That's what I used... was a typo in my previous post...

January 12, 2009, 03:37:48 PM
Reply #42

TheJord

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #42 on: January 12, 2009, 03:37:48 PM »
1-6.... but not set 3.
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January 12, 2009, 04:08:14 PM
Reply #43

wlk

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #43 on: January 12, 2009, 04:08:14 PM »
1-6.... but not set 3.

heh ?! why no RotEL ?

January 12, 2009, 04:18:52 PM
Reply #44

TheJord

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Re: Introducing GCCG (SdA Support! 01/07/09)
« Reply #44 on: January 12, 2009, 04:18:52 PM »
I dont know but it is not in Reflections boosters... I know it was a limited release
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