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February 13, 2009, 02:32:29 AM
Reply #120

Thranduil

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Re: Light & Shadow - Elven
« Reply #120 on: February 13, 2009, 02:32:29 AM »
Okay, changes made. Thanks guys! :gp:

Well that was the [Dwarven] culture, let's try the Elves! So, first the [Elven] cards we've already seen:

[2]Legolas, Elven Delegate [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
While Legolas has resistance 6 or more, the fellowship archery total is +1.
L C 25

[2]Legolas, Hawkeye [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Unyielding.
Archery: Exert Legolas to wound a minion whose strength is lower than his resistance.
L R 26

[2]The Mirror of Galadriel, Guide for the Wise [Elven]
Artifact • Support Area
To play, spot Galadriel.
At the start of the maneuver phase, you may exert a companion with resistance 7 or more to foresee 3. Then you may draw a card.
"‘What shall we look for, and what shall we see?'"
L R 27

[1] Staunch Companions [Elven]
Event • Skirmish
Spot an Elf to make a minion skirmishing an unbound companion strength -2 (or -3 if that companion has resistance 7 or more).
L U 28

And now onto some other companions. I tried to choose characters that a) people would care about, and b) seemed to make a lot of difference to the "Light". So first let's have some Arwen (again using the subtitles of those promo cards):

[2]Arwen, Maiden of Rivendell [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger. Unyielding (Arwen's resistance is not modified by the number of burdens).
When you play Arwen, you may foresee 2 (look at the top 2 cards of your draw deck; you may place any number of them above or below your draw deck in any order).
L C 15

[2]Arwen, The Fairest [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 7
While Arwen is assigned to a skirmish, each other Elf (and Aragorn) is resistance +2.
While you can spot 5 companions with resistance 7 or more (except in the Shadow phase), each Shadow card is twilight cost +1.
L R 14

The latter is obviously an anti-aggressor weapon, among other things. And while on the subject of Arwen, what about a horse?

[2]Asfaloth, Steed of Rivendell [Elven]
Possession • Mount
Str: +1
Res: +1
Bearer must be an Elf.
Maneuver: If bearer is Arwen or Glorfindel, exert him or her and discard 2 cards from hand to remove a burden.
L C 16
« Last Edit: February 15, 2009, 02:58:42 PM by Thranduil »

February 13, 2009, 10:34:53 AM
Reply #121

sickofpalantirs

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Re: Light & Shadow - Elven
« Reply #121 on: February 13, 2009, 10:34:53 AM »
Okay, changes made. Thanks guys! :gp:

Well that was the [Dwarven] culture, let's try the Elves! So, first the [Elven] cards we've already seen:

[2]Legolas, Elven Delegate [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer.
While Legolas has resistance 6 or more, the fellowship archery total is +1.
L C 25
wow...thats good. balanced I'd say though.

[2]Legolas, Hawkeye [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Archer. Unyielding.
Archery: Exert Legolas to wound a minion whose strength is lower than his resistance.
L R 26
fine.

[2]The Mirror of Galadriel, Guide for the Wise [Elven]
Artifact • Support Area
To play, spot Galadriel.
At the start of the maneuver phase, you may exert a companion with resistance 7 or more to foresee 3. Then you may draw a card.
"‘What shall we look for, and what shall we see?'"
L R 27
  start of each maneuver phase?

[1] Staunch Companions [Elven]
Event • Skirmish
Spot an Elf to make a minion skirmishing an unbound companion strength -2 (or -3 if that companion has resistance 7 or more).
L U 28
fine.

[2]Arwen, Maiden of Rivendell [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger. Unyielding (Arwen's resistance is not modified by the number of burdens).
When you play Arwen, you may foresee 2 (look at the top 2 cards of your draw deck; you may place any number of them above or below your draw deck in any order).
L C 15
fine.

[2]Arwen, The Fairest [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 7
While Arwen is assigned to a skirmish, each other Elf (and Aragorn) is resistance +2.
While you can spot 5 companions with resistance 7 or more in the skirmish phase, each Shadow card is twilight cost +1.
L R 14
the second ability just seems highly unwieldy, don't know if there is a better way to word it than.  perhaps just each event is twilight cost +1. It'd cover most skirmish stuff, with a little bit of added bonus.

[2]Asfaloth, Steed of Rivendell [Elven]
Possession • Mount
Str: +1
Res: +1
Bearer must be an Elf.
Maneuver: If bearer is Arwen or Glorfindel, exert him or her and discard 2 cards from hand to remove a burden.
L C 16
fine.
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February 15, 2009, 07:11:08 PM
Reply #122

Thranduil

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Re: Light & Shadow - Elven
« Reply #122 on: February 15, 2009, 07:11:08 PM »
Okay so I've tried to clean up the rare Arwen a little bit. I don't want to just make it Shadow events because part of the point of the set is playing things (especially Shadow cards) during the skirmish phase, not just events.

That lot also seem quite uncontroversial but if anyone has another opinion on them, don't hesitate to voice it! ;)

Now to continue through some Elves, and there seem to be quite a lot of them...

[4]Glorfindel, Lord of the Noldor [Elven]
Companion • Elf
Str: 9
Vit: 3
Res: 7
Ranger. Unyielding (Glorfindel's resistance is not modified by the number of burdens).
While Glorfindel is assigned to a skirmish, each other companion with resistance 7 or more is strength +2.
L R 23

[2]Haldir, Warrior of Lórien [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
At the start of the archery phase, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may make Haldir an archer and unyielding until the regroup phase.
L U 24

And this is the [Elven] card in the Free Peoples pump condition cycle, with Strength Renowned not so long ago being the [Dwarven] one.

[1] Agility Renowned [Elven]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make an Elf strength +1 and resistance +2.
L C 13

February 16, 2009, 01:00:08 AM
Reply #123

lem0nhead

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Re: Light & Shadow - Elven
« Reply #123 on: February 16, 2009, 01:00:08 AM »

[4]Glorfindel, Lord of the Noldor [Elven]
Companion • Elf
Str: 9
Vit: 3
Res: 7
Ranger. Unyielding (Glorfindel's resistance is not modified by the number of burdens).
While Glorfindel is assigned to a skirmish, each other companion with resistance 7 or more is strength +2.
L R 23

Sound.

[2]Haldir, Warrior of Lórien [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
At the start of the archery phase, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may make Haldir an archer and unyielding until the regroup phase.
L U 24

Wow bit awesome, finally a haldir i might use!


[1] Agility Renowned [Elven]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make an Elf strength +1 and resistance +2.
L C 13

Meh.

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February 16, 2009, 12:29:59 PM
Reply #124

Gate Troll

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Re: Light & Shadow - Elven
« Reply #124 on: February 16, 2009, 12:29:59 PM »
[4]Glorfindel, Lord of the Noldor [Elven]
Companion • Elf
Str: 9
Vit: 3
Res: 7
Ranger. Unyielding (Glorfindel's resistance is not modified by the number of burdens).
While Glorfindel is assigned to a skirmish, each other companion with resistance 7 or more is strength +2.
L R 23

Funny, I recall seeing this in here.
Not a bad card...

February 16, 2009, 03:01:03 PM
Reply #125

MR. Lurtzy

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Re: Light & Shadow - Elven
« Reply #125 on: February 16, 2009, 03:01:03 PM »
Lol, but you gotta admit that the card is awesome.  =D>

February 16, 2009, 03:04:55 PM
Reply #126

Elf_Lvr

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Re: Light & Shadow - Elven
« Reply #126 on: February 16, 2009, 03:04:55 PM »
[4]Glorfindel, Lord of the Noldor [Elven]
Companion • Elf
Str: 9
Vit: 3
Res: 7
Ranger. Unyielding (Glorfindel's resistance is not modified by the number of burdens).
While Glorfindel is assigned to a skirmish, each other companion with resistance 7 or more is strength +2.
L R 23

Awesome. Gee, how freaky would G for Grand get with him?

Quote
[2]Haldir, Warrior of Lórien [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
At the start of the archery phase, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may make Haldir an archer and unyielding until the regroup phase.
L U 24

Very awesome. I do enjoy a decent Haldir.

Quote
[1] Agility Renowned [Elven]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make an Elf strength +1 and resistance +2.
L C 13

Fair enough.
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February 16, 2009, 03:51:36 PM
Reply #127

Thranduil

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Re: Light & Shadow - Elven
« Reply #127 on: February 16, 2009, 03:51:36 PM »
Funny, I recall seeing this in here.
Not a bad card...
What are you talking about, you're crazy! :ninja:

Man there are a lot of characters in the [Elven] culture... Not sure if all these guys are necessary, but what do you think of them? They might be very powerful looking over them now...

[4]Círdan, Lord of Mithlond [Elven]
Companion • Elf
Str: 7
Vit: 4
Res: 7
Unyielding.
To play, spot an [Elven] card.
Each time you foresee a Free Peoples card, you may reveal it to make Círdan strength and resistance +1 until the regroup phase.
L U 17

[4]Elrond, Lord of Imladris [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Each other Elf is resistance +1.
At the start of the maneuver phase, you may foresee 2 (look at the top 2 cards of your draw deck; place any number of them on top of or beneath your draw deck).
L U 18

[3]Galadriel, Lady of the Noldor [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
To play, spot an [Elven] card.
At the start of the fellowship phase, you may search your draw deck for a Free Peoples card, reveal it, then shuffle your draw deck and place that card on top of it.
L R 22
« Last Edit: February 18, 2009, 05:16:06 AM by Thranduil »

February 17, 2009, 05:34:07 AM
Reply #128

Anvar

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Re: Light & Shadow - Elven
« Reply #128 on: February 17, 2009, 05:34:07 AM »
[2]Celeborn, Silvan Lord [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Unyielding.
Each time you foresee a Free Peoples card, you may reveal it to make Celeborn strength and resistance +1 until the regroup phase.
L U 17

I think the ability could be very powerful, and he could get to insane strength and resistance fairly quickly. I think all in all, I would prefer this ability to be on a new Cirdan rather than Celeborn. Cirdan costs 4 to play and I would add a 'to play spot an Elf' requirement so he is splashable but not completely. Also this ability represents Cirdan's role very nicely IMO and would be a good contrast to the other version. I don't think you need necessarily have Celeborn in the set.


[4]Elrond, Lord of Imladris [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Each other Elf is resistance +1.
At the start of the fellowship phase, you may search your draw deck for a Free Peoples card, reveal it, then shuffle your draw deck and place that card on top of it.
L U 18

Wow! That is crazy tutoring. To me, this ability would sit better on Galadriel. It would give you a very powerful reason to play a 3 cost character who can't fight for toffee. Also this looks like a rare ability, not an uncommon one.

[3]Galadriel, Lady of the Noldor [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
Galadriel's twilight cost is -1 for each Free Peoples culture you can spot.
At the start of the maneuver phase you may foresee 2 (look at the top 2 cards of your draw deck; put any number of them on top of or beneath your draw deck). Then if the bottom card of your draw deck is a Free Peoples card, you may discard a Shadow condition.
L R 22
Love the cost reduction, very interesting. I would give this Galadriel Elrond's ability and then give Elrond a variation on this ability.

"At the start of the maneuver phase you may foresee 2." It fits with his nature and would work very well on an uncommon card. As an aside, I know I just told you to cut that part of the ability, but if you choose not to cut the bit about revealing the bottom card of your deck, then I would certainly move the reminder text to the end of the paragraph rather than leaving it in the middle.

Very innovative ideas here, well done.

« Last Edit: February 17, 2009, 05:45:01 AM by lem0nhead »
"There are worlds out there where the sky is burning, and the sea's asleep, and the rivers dream; people made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace. We've got work to do."
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February 17, 2009, 05:42:59 AM
Reply #129

lem0nhead

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Re: Light & Shadow - Elven
« Reply #129 on: February 17, 2009, 05:42:59 AM »

[2]Celeborn, Silvan Lord [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Unyielding.
Each time you foresee a Free Peoples card, you may reveal it to make Celeborn strength and resistance +1 until the regroup phase.
L U 17

Crazy #$&*@! mofo! This guy is insane for telepathy decks. Dear lord tone him down!

[4]Elrond, Lord of Imladris [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
Each other Elf is resistance +1.
At the start of the fellowship phase, you may search your draw deck for a Free Peoples card, reveal it, then shuffle your draw deck and place that card on top of it.
L U 18

Holy moly power to the extreme but i like it!

[3]Galadriel, Lady of the Noldor [Elven]
Companion • Elf
Str: 3
Vit: 3
Res: 7
Galadriel's twilight cost is -1 for each Free Peoples culture you can spot.
At the start of the maneuver phase you may foresee 2 (look at the top 2 cards of your draw deck; put any number of them on top of or beneath your draw deck). Then if the bottom card of your draw deck is a Free Peoples card, you may discard a Shadow condition.
L R 22

Except Elf? Ick hated lady redeemed and this aint so powerful but elves have enough condition discard as it is, id rather she do something more useful and pack a couple of lothy guides in.


Also Anvar makes excellent points, about swapping the abilities and the rarity.
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February 17, 2009, 06:18:04 AM
Reply #130

Thranduil

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Re: Light & Shadow - Elven
« Reply #130 on: February 17, 2009, 06:18:04 AM »
I think the ability could be very powerful, and he could get to insane strength and resistance fairly quickly. I think all in all, I would prefer this ability to be on a new Cirdan rather than Celeborn. Cirdan costs 4 to play and I would add a 'to play spot an Elf' requirement so he is splashable but not completely. Also this ability represents Cirdan's role very nicely IMO and would be a good contrast to the other version. I don't think you need necessarily have Celeborn in the set.
I understand entirely what you're saying and it's now changed!

Wow! That is crazy tutoring. To me, this ability would sit better on Galadriel. It would give you a very powerful reason to play a 3 cost character who can't fight for toffee. Also this looks like a rare ability, not an uncommon one.
Originally, this was some kind of taking into hand only at a sanctuary but then I decided the site path was not a major theme of the set, and that made a lot of sense with Elrond. But I understand your point again!

Basically, all these versions started of as shadows of their current power, but then I decided I wanted them to be more useful and more splashable and obviously I went over the top! :mrgreen:

Thanks guys! :gp:

Thranduil

February 17, 2009, 07:48:28 AM
Reply #131

Anvar

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Re: Light & Shadow - Elven
« Reply #131 on: February 17, 2009, 07:48:28 AM »
Nice changes but I think that Galadriel requires a spotting requirement. Otherwise she can tutor any FP card for any deck. I know that without a cost reduction no one would start her (probably) but she seems a bit good to not have any cultural enforcement at all.

Anvar
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February 18, 2009, 04:07:48 PM
Reply #132

Thranduil

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Re: Light & Shadow - Elven
« Reply #132 on: February 18, 2009, 04:07:48 PM »
I'm happy to finish the [Elven] culture now; if there are any other points to be made on those last, significantly more controversial cards, then please make them! :)

I've also updated the first post of this thread with a complete card list for the set for those of you who are interested. It may look ugly, but that's because i copied it from a spreadsheet. Were you to copy it into one, it should look quite nice! ;)

I thought it was important to have common possessions available for all Free Peoples cultures. Also, I've always liked Elven Sword! I thought about Elven Bow instead, but I decided it had had enough reprints already.

[1] Elven Sword [Elven] (reprint)
Possession • Hand Weapon
Str: +1
Bearer must be an Elf.
Skirmish: Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1.
L C 19

And here are 2 events which strongly reinforce what the [Elven] culture is (and should be) good at:

[2] Enchanting Songs [Elven]
Event • Fellowship
Spell. Tale.
Spot an Elf to heal up to 2 companions with resistance 7 or more.
"… he wandered long in a dream of music that turned into running water, and then suddenly into a voice."
L C 20

[2] Expert Marksmanship [Elven]
Event • Archery
Exert an Elf archer to add +1 to the fellowship archery total (or +2 if that Elf has resistance 7 or more).
"Legolas shot two through the throat."
L U 21
« Last Edit: February 19, 2009, 03:19:39 PM by Thranduil »

February 18, 2009, 04:18:46 PM
Reply #133

Gate Troll

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Re: Light & Shadow - Elven
« Reply #133 on: February 18, 2009, 04:18:46 PM »
[1] Elven Sword [Elven] (reprint)
Possession • Hand Weapon
Str: +1
Bearer must be an Elf.
Skirmish: Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1.
L C 19

What can I say? Its a classic. :up:


[1] Enchanting Songs [Elven]
Event • Fellowship
Spell.
Spot an Elf to heal up to 2 companions with resistance 7 or more.
"… he wandered long in a dream of music that turned into running water, and then suddenly into a voice."
L C 20

Cool.

[2] Expert Marksmanship [Elven]
Event • Archery
Spot an Elf archer to add +1 to the fellowship archery total (or +2 if that Elf has resistance 7 or more).
"Legolas shot two through the throat."
L U 21

I'd probably make it [1] and cut the second part. Simple and efficient.


February 18, 2009, 06:34:05 PM
Reply #134

Elf_Lvr

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Re: Light & Shadow - Elven
« Reply #134 on: February 18, 2009, 06:34:05 PM »
Quote
[1] Enchanting Songs [Elven]
Event • Fellowship
Spell.
Spot an Elf to heal up to 2 companions with resistance 7 or more.
"… he wandered long in a dream of music that turned into running water, and then suddenly into a voice."
L C 20

Fine, fine.

Quote
[2] Expert Marksmanship [Elven]
Event • Archery
Spot an Elf archer to add +1 to the fellowship archery total (or +2 if that Elf has resistance 7 or more).
"Legolas shot two through the throat."
L U 21

Even discounting the second part, it still beats the snot out of Many Miles, which requires two archers. It needs some other condition, I think.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.