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March 18, 2009, 03:54:59 PM
Reply #210

Thranduil

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Re: Light & Shadow - Men
« Reply #210 on: March 18, 2009, 03:54:59 PM »
Okay, how about this new build:

[1] Cunning Men [Men]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions and a [Men] minion, each Shadow card's twilight cost is -1 during the skirmish phase.
L C 86

Lem0n, I'd prefer to have all the [Men] stuff at resistance 5. Like I said earlier, I've made a point of making different values of resistance important to different cultures, eg. [Gondor] likes 5, for [Shire] it's 8, [Gandalf] 6, [Orc] it's 4 and [Men] it's 5. So, is there a way you could see to make the cards better without changing the number?

For now, let's also have a bonus card as we move into the [Orc] culture:

[5]Gorbag, Quarrelsome Captain [Orc]
Minion • Orc
Str: 11
Vit: 3
Sit: 6
Traitor.
Skirmish: Exert Gorbag to play a minion from your hand; that minion comes into play exhausted and is fierce until the regroup phase.
L C 113

March 19, 2009, 01:48:03 AM
Reply #211

lem0nhead

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Re: Light & Shadow - Men
« Reply #211 on: March 19, 2009, 01:48:03 AM »
Okay, how about this new build:

[1] Cunning Men [Men]
Condition • Support Area
When you play this condition, you may foresee 1.
While you can spot 6 companions and a [Men] minion, each Shadow card's twilight cost is -1 during the skirmish phase.
L C 86

Better.

Lem0n, I'd prefer to have all the [Men] stuff at resistance 5. Like I said earlier, I've made a point of making different values of resistance important to different cultures, eg. [Gondor] likes 5, for [Shire] it's 8, [Gandalf] 6, [Orc] it's 4 and [Men] it's 5. So, is there a way you could see to make the cards better without changing the number?

If thats your reasoning then no i cant, as making the cost anymore ruins the card so ill just bear that in mind before i criticise. :) But also try to keep in mind when you post a card, that 80% of the companions out there suddenly get screwed by this deck if theres even one burden out!

[5]Gorbag, Quarrelsome Captain [Orc]
Minion • Orc
Str: 11
Vit: 3
Sit: 6
Traitor.
Skirmish: Exert Gorbag to play a minion from your hand; that minion comes into play exhausted and is fierce until the regroup phase.
L C 113

Sound. Really evil with enduring nazgul!

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 19, 2009, 02:36:40 AM
Reply #212

Thranduil

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Re: Light & Shadow - Men
« Reply #212 on: March 19, 2009, 02:36:40 AM »
If thats your reasoning then no i cant, as making the cost anymore ruins the card so ill just bear that in mind before i criticise. :) But also try to keep in mind when you post a card, that 80% of the companions out there suddenly get screwed by this deck if theres even one burden out!
I understand your concerns. I'm hoping that with the [Men] culture having no burden-adding power whatsoever, you'll have to rely on conditions like Wielding the Ring. Obviously you could pair the cards with another culture like [Orc] or [Wraith], but that significantly reduces reliability.

Thranduil

March 19, 2009, 03:03:16 AM
Reply #213

lem0nhead

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Re: Light & Shadow - Men
« Reply #213 on: March 19, 2009, 03:03:16 AM »
Ok doke, thats good enough!
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 19, 2009, 06:21:56 PM
Reply #214

Thranduil

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Re: Light & Shadow - Men
« Reply #214 on: March 19, 2009, 06:21:56 PM »
Let's stick with Cirith Ungol a bit and have some more Orcs! :twisted: You'll notice I've put their site number up to 6 to represent their home. I'll be doing the same with Cirith Ungol Uruks.

[4] Sentry of Cirith Ungol [Orc]
Minion • Orc
Str: 8
Vit: 3
Sit: 6
Traitor.
This minion's twilight cost is -1 for each Shadow culture you can spot.
L C 124

This is one of my crazy ideas! :roll: I think it's good though... What do you think?

[4] Quarrelsome Orc [Orc]
Minion • Orc
Str: 9
Vit: 3
Sit: 6
Traitor.
When this minion is played, choose up to 3 minions from your discard pile and stack them faceup beneath this minion.
This minion gains all the gametext keywords of minions stacked beneath it.
L R 123

I was actually originally planning to use something like "This minion gains all gametext keywords from each minion in your discard pile" but decided with hunter and damage going around and stacking, this could get ridiculous, hence the current build. The point is with a lot of these Cirith Ungol guys, by the way, is that they like fighting their own guys! This is especially evident in Gorbag and in this rare which takes advantage of dead minions.

And as a way to start moving into the other theme for the [Orc] culture (Moria), let's also have a thesaurus reprint:

(0) Cruel Scimitar [Orc]
Possession • Hand Weapon
Str: +2
Bearer must be an [Orc] minion.
When you play this possession, you may spot a companion with resistance 4 or less to draw a card.
L C 108
« Last Edit: March 20, 2009, 06:27:02 AM by Thranduil »

March 20, 2009, 06:13:35 AM
Reply #215

Braler

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Re: Light & Shadow - Men
« Reply #215 on: March 20, 2009, 06:13:35 AM »
Ok, i like the idea with the keywords.  I do see one problem though.  What about taking three Damage +1 minions?  That would make the orc Damage +3... basically killing someone if they win.  Not sure if that was your intention but that seems a bit strong to me.

March 23, 2009, 01:47:03 AM
Reply #216

lem0nhead

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Re: Light & Shadow - Men
« Reply #216 on: March 23, 2009, 01:47:03 AM »

[4] Sentry of Cirith Ungol [Orc]
Minion • Orc
Str: 8
Vit: 3
Sit: 6
Traitor.
This minion's twilight cost is -1 for each Shadow culture you can spot.
L C 124

Ok doke.

[4] Quarrelsome Orc [Orc]
Minion • Orc
Str: 9
Vit: 3
Sit: 6
Traitor.
When this minion is played, choose up to 3 minions from your discard pile and stack them faceup beneath this minion.
This minion gains all the gametext keywords of minions stacked beneath it.
L R 123

Hmmm so if i stick sauron or balrog etc on him hes gonna be fierce and damage +2 etc?? Think hes cool but might wanna reinforce him otherwise hes a zany splash.

(0) Cruel Scimitar [Orc]
Possession • Hand Weapon
Str: +2
Bearer must be an [Orc] minion.
When you play this possession, you may spot a companion with resistance 4 or less to draw a card.
L C 108

Ok.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 23, 2009, 04:07:23 AM
Reply #217

Thranduil

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Re: Light & Shadow - Men
« Reply #217 on: March 23, 2009, 04:07:23 AM »
Hmmm so if i stick sauron or balrog etc on him hes gonna be fierce and damage +2 etc?? Think hes cool but might wanna reinforce him otherwise hes a zany splash.
Even in culture you still get Horror of Harad. I'd rather leave it completely open and have a zany splash and open up a hilarious deck! ;)

For now, let's move further into the Moria part of the [Orc] culture. These guys are pretty standard minions followed by the [Orc] Herald:

[1] Orkish Assailant [Orc]
Minion • Orc
Str: 5
Vit: 1
Sit: 4
To play, spot an [Orc] card.
While you can spot a companion with resistance 4 or less, this minion is an aggressor.
L C 115

[5] Orkish Chaser [Orc]
Minion • Orc
Str: 10
Vit: 3
Sit: 4
Tracker.
While skirmishing a companion with resistance 4 or less, this minion is strength +2 and damage +1.
L C 116

[3] Orkish Herald [Orc]
Minion • Orc
Str: 7
Vit: 1
Sit: 4
At the start of each skirmish involving this minion, you may reveal the top card of your draw deck. If it is an [Orc] card card, add a burden and place that card beneath your draw deck.
L U 118

March 23, 2009, 10:33:39 AM
Reply #218

Anvar

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Re: Light & Shadow - Men
« Reply #218 on: March 23, 2009, 10:33:39 AM »
I really like all these cards, especially the Herald and the Quarrelsome Orc.

I would love to build a deck out of this guy - lots of Uruks, Balrogs, strength pumps, Horror of Harad etc.

Anvar
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March 24, 2009, 02:08:48 AM
Reply #219

lem0nhead

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Re: Light & Shadow - Men
« Reply #219 on: March 24, 2009, 02:08:48 AM »
All fine, though teetering on the middle guy being +1 strength not 2.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 24, 2009, 03:16:12 AM
Reply #220

Thranduil

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Re: Light & Shadow - Men
« Reply #220 on: March 24, 2009, 03:16:12 AM »
Good point lem0n, I'll think about that guy.

Just a couple more minions for now with a card inspired by an old [Moria] card but actually now has little or nothing to do with it!

[3] Orkish Pursuer [Orc]
Minion • Orc
Str: 5
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may add [1] for each companion with resistance 4 or less.
L U 121

[3] Orkish Stalker [Orc]
Minion • Orc
Str: 8
Vit: 1
Sit: 4
Aggressor. Tracker.
L C 122

(0) Orkish Mining [Orc]
Condition • Support Area
Engine.
Each time you play an [Orc] possession, foresee 1.
Response: If an [Orc] possession is about to be discarded from play, discard this condition to prevent it.
L U 120

You may be wondering why there's no choice about foreseeing 1. Well, the answer lies with the Cruel Scimitar posted above that draws a card - if they were both optional, the Free Peoples player could choose for the drawing to come before the foreseeing which is just annoying, so I made the foreseeing a required action so that it has to come first.
« Last Edit: March 25, 2009, 06:59:36 AM by Thranduil »

March 24, 2009, 04:12:03 AM
Reply #221

lem0nhead

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Re: Light & Shadow - Men
« Reply #221 on: March 24, 2009, 04:12:03 AM »

[3] Orkish Pursuer [Orc]
Minion • Orc
Str: 5
Vit: 2
Sit: 4
Tracker.
When you play this minion, you may add [1] for companion with resistance 4 or less.
L U 121

Missed an 'each', otherwise fine.

[3] Orkish Stalker [Orc]
Minion • Orc
Str: 6
Vit: 1
Sit: 4
Aggressor. Archer. Tracker.
L C 122

Maybe. Not sure if he should have aggressor as well as archer.

(0) Orkish Mining [Orc]
Condition • Support Area
Engine.
Each time you play an [Orc] possession, foresee 1.
Response: If an [Orc] possession is about to be discarded from play, discard this condition to prevent it.
L U 120

Wow u thought about the actions far more than I would have. Kudos. Good card.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 25, 2009, 07:03:30 AM
Reply #222

Thranduil

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Re: Light & Shadow - Orc
« Reply #222 on: March 25, 2009, 07:03:30 AM »
Okay, I hear you on the Orkish Stalker - he's a bit out of place anyway and now he's changed.

And now some more "off-the-wall" support cards. The first is about emphasising the [Orc] culture's strengths at common and is a "thesaurus reprint" of Host of Thousands.

[1] Endless Host [Orc]
Event • Shadow
Play an [Orc] minion from your discard pile.
L C 110

This second is both doing what the last one did but is also a trick to use with aggressor. :up:

(0) Orkish Hunt [Orc]
Event • Response
Search.
If an [Orc] minion wins a skirmish, play a minion from your discard pile.
L U 119

And this is a bit of a fun card I thought of which some of you may have seen in the Never-Ending DC thread... :ninja:

(0) Orkish Domain [Orc]
Condition • Support Area
Shadow: Discard an [Orc] minion to skip the maneuver and archery phases. The Free Peoples player may add a burden to prevent this. Discard this condition.
L R 117
« Last Edit: March 25, 2009, 10:33:45 AM by Thranduil »

March 25, 2009, 08:18:53 AM
Reply #223

lem0nhead

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Re: Light & Shadow - Orc
« Reply #223 on: March 25, 2009, 08:18:53 AM »
Wow your moving on off the back of just my review? Im honoured! :P

Okay, I hear you on the Orkish Stalker - he's a bit out of place anyway and now he's changed.

(0) Endless Host [Orc]
Event • Shadow
Play an [Orc] minion from your discard pile.
L C 110

Ok the minion potential is vastly better and more various than moria. This card is too good for orcs especially when they have hordes anyway.

(0) Orkish Hunt [Orc]
Event • Response
Search.
If an [Orc] minion wins a skirmish, play a minion from your discard pile.
L U 119

Ok.....?

(0) Orkish Domain [Orc]
Condition • Support Area
Shadow: Discard an [Orc] minion to skip the maneuver and archery phases. The Free Peoples player may add a burden to prevent this. Discard this condition.
L R 117

Theres a lot of "Orkish" things isnt there? :) Nice card me likes its. Good job its rare.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 25, 2009, 10:45:28 AM
Reply #224

sickofpalantirs

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Re: Light & Shadow - Orc
« Reply #224 on: March 25, 2009, 10:45:28 AM »
blurgh.  life is conspiring to kill me.

Okay, I hear you on the Orkish Stalker - he's a bit out of place anyway and now he's changed.

And now some more "off-the-wall" support cards. The first is about emphasising the [Orc] culture's strengths at common and is a "thesaurus reprint" of Host of Thousands.

[1] Endless Host [Orc]
Event • Shadow
Play an [Orc] minion from your discard pile.
L C 110
you changed the twilight cost!...fine...though I'm wondering if its more powerful with orc than with moria, perhaps a orc orc?

(0) Orkish Hunt [Orc]
Event • Response
Search.
If an [Orc] minion wins a skirmish, play a minion from your discard pile.
L U 119
any minion...thats different.

(0) Orkish Domain [Orc]
Condition • Support Area
Shadow: Discard an [Orc] minion to skip the maneuver and archery phases. The Free Peoples player may add a burden to prevent this. Discard this condition.
L R 117
fine by me.
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