LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Light & Shadow - Complete Card List  (Read 146370 times)

0 Members and 1 Guest are viewing this topic.

April 16, 2009, 07:44:12 AM
Reply #255

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Sauron
« Reply #255 on: April 16, 2009, 07:44:12 AM »

[1][6]Sauron, Always Searching [Sauron]
Minion • Maia
Str: 24
Vit: 5
Sit: 6
Damage +1. Fierce.
Response: If the Ring-bearer puts on The One Ring, play Sauron from your hand; his twilight cost is -8.
When you play Sauron, you may foresee 3 (look at the top 3 cards of your draw deck; place any number of them on top of or beneath your draw deck in any order).
L R 141

Bit of a hand clog, nice idea but not practical.

(0)Sceptre of the Dark Lord, Weapon of Despair [Sauron]
Artifact • Support Area
Each time you play a unique minion, you may add a [Sauron] token here.
Any phase: Remove X tokens from here to make a companion (except the Ring-bearer) resistance -X.
L R 142

Weird!

[1]Last Desperate Race [Sauron]
Condition • Support Area
When you play this condition, you may spot a minion to foresee 2 (look at the top 2 cards of your draw deck; place any number of them on top of or beneath your draw deck in any order).
The Free Peoples player wins the game only if the Ring-bearer survives until the end of the regroup phase.
"From all his policies and webs of fear and treachery, from all his stratagems and wars his mind shook free..."
L R 140

Awesomness but isnt this splash card the ultimate splash, as in TOO splashable? Theres no penalty or downside?

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 16, 2009, 09:01:24 AM
Reply #256

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #256 on: April 16, 2009, 09:01:24 AM »
Awesomness but isnt this splash card the ultimate splash, as in TOO splashable? Theres no penalty or downside?
The reason I think it's okay is because in 90% of decks it has no effect (apart from foreseeing). How many strategies require regroup phases? Shapes Slowly Advancing, Isengard Orcs and Trap is Sprung seem like the most obvious applications of this card, and that all seems to make fair enough flavour sense. Do you think perhaps that it should not foresee anything?

Let's now continue with [Shire]:

We've already seen the rare Bilbo, it was one of the first cards I posted on this thread. Here is also a common Frodo (part of the cycle of reusing those preview subtitles), and I think a newer version of the set's ring.

[2]Frodo, Chosen by Fate [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Ring-bound.
Skirmish: If Frodo is the Ring-bearer, exert him X times to take off The One Ring, where X is the current region number.
"'Bilbo was meant to find the Ring, in which case you also were meant to have it. And that is an encouraging thought.'"
L R 149

[2]Frodo, Mr. Underhill [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Ring-bound.
In region 1, Frodo is strength +2.
L C 150

The One Ring, The Doom of All [Ring]
Str: +1
Vit: +1
Response: If the Ring-bearer is about to take a wound in a skirmish, exert another companion to make him or her wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
"'It is a strange fate we should suffer so much fear and doubt over so small a thing...'"
L R 1
« Last Edit: April 16, 2009, 09:03:54 AM by Thranduil »

April 17, 2009, 12:41:27 AM
Reply #257

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Shire
« Reply #257 on: April 17, 2009, 12:41:27 AM »
Awesomness but isnt this splash card the ultimate splash, as in TOO splashable? Theres no penalty or downside?
The reason I think it's okay is because in 90% of decks it has no effect (apart from foreseeing). How many strategies require regroup phases? Shapes Slowly Advancing, Isengard Orcs and Trap is Sprung seem like the most obvious applications of this card, and that all seems to make fair enough flavour sense. Do you think perhaps that it should not foresee anything?

No youre right, leave as is.

[2]Frodo, Chosen by Fate [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Ring-bound.
Skirmish: If Frodo is the Ring-bearer, exert him X times to take off The One Ring, where X is the current region number.
"'Bilbo was meant to find the Ring, in which case you also were meant to have it. And that is an encouraging thought.'"
L R 149

Sweeeeeet.

[2]Frodo, Mr. Underhill [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Ring-bound.
In region 1, Frodo is strength +2.
L C 150

Meh, really poor common.

The One Ring, The Doom of All [Ring]
Str: +1
Vit: +1
Response: If the Ring-bearer is about to take a wound in a skirmish, exert another companion to make him or her wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
"'It is a strange fate we should suffer so much fear and doubt over so small a thing...'"
L R 1

Yeah balanced.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 17, 2009, 04:43:02 AM
Reply #258

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #258 on: April 17, 2009, 04:43:02 AM »
Meh, really poor common.
Even for a Ring-bearer? What would you suggest to make it better?

Thranduil

April 17, 2009, 05:15:06 AM
Reply #259

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Shire
« Reply #259 on: April 17, 2009, 05:15:06 AM »
Dunno, but being 5 strength at site 2 and 3 is only useful against those early site evil men, thats the ONLY reason i would use this guy, and you cant guarantee you will face that deck. Dont see what reason you would use him no matter his rarity.

Take weary from the journey or reluctant adventurer. Theyre LOADS better commons, than a small bonus at 2 relatively non dangerous sites.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 20, 2009, 10:05:16 AM
Reply #260

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #260 on: April 20, 2009, 10:05:16 AM »
Okay, I take your point. I like the design and I like the flavour though... :-k

I had thought about something like "While you can spot 4 Hobbits, Frodo is strength +2" which also captures the flavour of Mr. Underhill very well, but that makes the set's common RB strategy and culture specific, and that doesn't seem great. Perhaps a different subtitle and some kind of bonus that comes from spotting 3/4 Free Peoples cultures? Or do you think Aragorn, Gandalf and Hobbits are enough for Mr. Underhill to say 3 Free Peoples cultures?

Well, let's mosey on anyway. Any thoughts on Mr. Underhill will be greatly appreciated.

We might as well have some Sams right now, including 1 which we saw a while back, but has since been slightly rejigged. And then we'll have a kind of cross between Long Live the Halflings and There and Back Again.

[2]Sam, Master Gardner [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound.
Each companion with resistance 8 or more is strength +1.
While Sam is the Ring-bearer, he is resistance -5.
Response: If Frodo is killed, make Sam the Ring-bearer.
L C 157

[2]Sam, The Stout-hearted [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound. Valiant. Unyielding (Sam's resistance is not modified by the number of burdens).
Sam cannot be affected by Shadow events that affect only one companion.
L R 158

[1]Bond of the Fellowship [Shire]
Condition • Support Area
Tale.
To play, spot a [Shire] companion.
Maneuver: Discard this condition to make each companion with resistance 8 or more strength +2 until the regroup phase.
"‘You'd have to send us home tied up in a sack to stop us!'"
L U 144

April 20, 2009, 11:54:12 AM
Reply #261

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: Light & Shadow - Shire
« Reply #261 on: April 20, 2009, 11:54:12 AM »
Awesomness but isnt this splash card the ultimate splash, as in TOO splashable? Theres no penalty or downside?
The reason I think it's okay is because in 90% of decks it has no effect (apart from foreseeing). How many strategies require regroup phases? Shapes Slowly Advancing, Isengard Orcs and Trap is Sprung seem like the most obvious applications of this card, and that all seems to make fair enough flavour sense. Do you think perhaps that it should not foresee anything?
yeah I would cut the foresee.  infin nazgul need regroup too...


[2]Frodo, Chosen by Fate [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Ring-bound.
Skirmish: If Frodo is the Ring-bearer, exert him X times to take off The One Ring, where X is the current region number.
"'Bilbo was meant to find the Ring, in which case you also were meant to have it. And that is an encouraging thought.'"
L R 149
I'm curious how useful this actually is...

[2]Frodo, Mr. Underhill [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Ring-bound.
In region 1, Frodo is strength +2.
L C 150
a non RB frodo! crazyiness. I think 3 free peoples cultures, or 3 hobbits would be fine. 

The One Ring, The Doom of All [Ring]
Str: +1
Vit: +1
Response: If the Ring-bearer is about to take a wound in a skirmish, exert another companion to make him or her wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
"'It is a strange fate we should suffer so much fear and doubt over so small a thing...'"
L R 1
that is sweet!

Okay, I take your point. I like the design and I like the flavour though... :-k

I had thought about something like "While you can spot 4 Hobbits, Frodo is strength +2" which also captures the flavour of Mr. Underhill very well, but that makes the set's common RB strategy and culture specific, and that doesn't seem great. Perhaps a different subtitle and some kind of bonus that comes from spotting 3/4 Free Peoples cultures? Or do you think Aragorn, Gandalf and Hobbits are enough for Mr. Underhill to say 3 Free Peoples cultures?


[2]Sam, Master Gardner [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound.
Each companion with resistance 8 or more is strength +1.
While Sam is the Ring-bearer, he is resistance -5.
Response: If Frodo is killed, make Sam the Ring-bearer.
L C 157
the other sam is resistance 9...whatever floats your boats I guess.

[2]Sam, The Stout-hearted [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound. Valiant. Unyielding (Sam's resistance is not modified by the number of burdens).
Sam cannot be affected by Shadow events that affect only one companion.
L R 158
again, I'm left trying to figure out how useful this really is or isn't.  though the keyword are useful for sure...

[1]Bond of the Fellowship [Shire]
Condition • Support Area
Tale.
To play, spot a [Shire] companion.
Maneuver: Discard this condition to make each companion with resistance 8 or more strength +2 until the regroup phase.
"‘You'd have to send us home tied up in a sack to stop us!'"
L U 144
reminds me of long live the halflings...
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

April 20, 2009, 12:07:16 PM
Reply #262

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #262 on: April 20, 2009, 12:07:16 PM »
a non RB frodo! crazyiness.
Not quite. He's a Frodo that follows the ARB template, which is why he has brackets around his resistance like this: (Res), which is my way of indicating Ringed resistance. So you can start him as RB or not.

Thranduil

April 21, 2009, 01:42:34 AM
Reply #263

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Shire
« Reply #263 on: April 21, 2009, 01:42:34 AM »

[2]Sam, Master Gardner [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound.
Each companion with resistance 8 or more is strength +1.
While Sam is the Ring-bearer, he is resistance -5.
Response: If Frodo is killed, make Sam the Ring-bearer.
L C 157

Coolio.

[2]Sam, The Stout-hearted [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound. Valiant. Unyielding (Sam's resistance is not modified by the number of burdens).
Sam cannot be affected by Shadow events that affect only one companion.
L R 158

Wow mighty powerful, could be interesting.

[1]Bond of the Fellowship [Shire]
Condition • Support Area
Tale.
To play, spot a [Shire] companion.
Maneuver: Discard this condition to make each companion with resistance 8 or more strength +2 until the regroup phase.
"‘You'd have to send us home tied up in a sack to stop us!'"
L U 144

Its ok.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 22, 2009, 06:17:08 AM
Reply #264

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #264 on: April 22, 2009, 06:17:08 AM »
Okay, some miscellaneous stuff for now.

First 2 are part of FP cycles. I'm really not happy with Faithful Companions - can you think of a better thing for [Shire] to do that isn't healing (which is the [Gondor] card)?

[1] Daring Renowned [Shire]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Shire] companion strength +1 and resistance +1 until the regroup phase.
L C 146

[1] Faithful Companions [Shire]
Event • Skirmish
Spot a [Shire] companion to make a companion strength +2 (and remove a burden if that companion has resistance 8 or more).
L U 147

And this is just a miscellaneous rare that plays into the set's themes of wearing The One Ring.

[2] Fear of Discovery [Shire]
Event • Response
Twilight.
If the Ring-bearer is about to put on The One Ring, exert 2 [Shire] companions to remove 2 burdens. Then, if those companions have resistance 8 or more, the Ring-bearer does not put on The One Ring.
At the start of the regroup phase, you may discard this card from your hand and spot 2 [Shire] companions to remove a burden.
"He hardly dared to breathe, and yet the desire to get it out of his pocket became so strong that he began slowly to move his hand."
L R 148
« Last Edit: April 27, 2009, 01:44:51 AM by Thranduil »

April 22, 2009, 07:08:30 AM
Reply #265

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Shire
« Reply #265 on: April 22, 2009, 07:08:30 AM »

[1] Daring Renowned [Shire]
Condition • Support Area
Tale.
Skirmish: Discard this condition to prevent a [Shire] companion from being overwhelmed unless his strength is tripled.
L C 146

Well too hard. Works for the ringbearer and its just too easy.

[1] Faithful Companions [Shire]
Event • Skirmish
Spot a [Shire] companion to make a companion strength +2 (and remove a burden if he or she has resistance 8 or more).
L U 147

He or she, the shire or the companion?

[2] Fear of Discovery [Shire]
Event • Response
Twilight.
If the Ring-bearer is about to put on The One Ring, exert 2 [Shire] companions to remove 2 burdens. Then, if those companions have resistance 8 or more, the Ring-bearer does not put on The One Ring.
"He hardly dared to breathe, and yet the desire to get it out of his pocket became so strong that he began slowly to move his hand."
L R 148

Dont understand the use of this.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 22, 2009, 01:05:18 PM
Reply #266

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #266 on: April 22, 2009, 01:05:18 PM »
He or she, the shire or the companion?
The companion, you're quite right. But I don't like it - how often are you going to remove burdens when you have resistance 8 companions? I'd like the number to stay at 8, but I don't know what the bonus should be.

Dont understand the use of this.
It's defence against the [Gollum] cards from this set that make the Ring-bearer wear the Ring, and also the resurrection of the twilight Nazgûl strategy, so we're going to see The Twilight World, Resistance Becomes Unbearable and stuff like that reappear. It's a very specific card - I agree not the most useful in the world - but I think it, or something like it, should be in the set and in the play environment.

Made some changes, and would appreciate all comments. Thanks. :up:

Thranduil

April 22, 2009, 07:24:46 PM
Reply #267

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Light & Shadow - Shire
« Reply #267 on: April 22, 2009, 07:24:46 PM »
Quote from: Thranduil
[1] Daring Renowned [Shire]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Shire] companion strength +1 and resistance +1.
L C 146
Make it last until the regroup phase, and THEN you've really got something.

Quote from: Thranduil
[1] Faithful Companions [Shire]
Event • Skirmish
Spot a [Shire] companion to make a companion strength +2 (and remove a burden if that companion has resistance 8 or more).
L U 147
I'd insert an important "...make another companion...". Makes it slightly less splashable, which I think further balances it a little.

Quote from: Thranduil
[2] Fear of Discovery [Shire]
Event • Response
Twilight.
If the Ring-bearer is about to put on The One Ring, exert 2 [Shire] companions to remove 2 burdens. Then, if those companions have resistance 8 or more, the Ring-bearer does not put on The One Ring.
"He hardly dared to breathe, and yet the desire to get it out of his pocket became so strong that he began slowly to move his hand."
L R 148
To make it a little more versatile, perhaps include a clause where it can be used any time to remove a burden. Something like this, perhaps?

[2] Fear of Discovery [Shire]
Event
Twilight.
Maneuver:
Spot 2 [Shire] companions to remove a burden and heal the Ring-bearer.
Response: If the Ring-bearer is about to put on The One Ring, exert 2 [Shire] companions to remove 2 burdens. Then, if those companions have resistance 8 or more, the Ring-bearer does not put on The One Ring.

Just a thought. 8-)
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

April 23, 2009, 02:11:33 AM
Reply #268

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #268 on: April 23, 2009, 02:11:33 AM »
You make some very interesting points, DI, and it's good to have you back!

Do you think all of that skirmish event cycle should say "another" companion? It makes a certain amount of sense for [Shire] because then you can't use it to boost the Ring-bearer.

Your Fear of Discovery is also very interesting, and I will put some thought to that.

Anyone else have any opinions?

Thranduil

April 23, 2009, 05:01:55 PM
Reply #269

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: Light & Shadow - Shire
« Reply #269 on: April 23, 2009, 05:01:55 PM »
I have opinions, the question is whether they differ from the other peoples

Okay, some miscellaneous stuff for now.
[1] Daring Renowned [Shire]
Condition • Support Area
Tale.
Skirmish: Discard this condition to make a [Shire] companion strength +1 and resistance +1.
L C 146
can't really think of anything better...aside from removing burdens.

[1] Faithful Companions [Shire]
Event • Skirmish
Spot a [Shire] companion to make a companion strength +2 (and remove a burden if that companion has resistance 8 or more).
L U 147
kewl


[2] Fear of Discovery [Shire]
Event • Response
Twilight.
If the Ring-bearer is about to put on The One Ring, exert 2 [Shire] companions to remove 2 burdens. Then, if those companions have resistance 8 or more, the Ring-bearer does not put on The One Ring.
"He hardly dared to breathe, and yet the desire to get it out of his pocket became so strong that he began slowly to move his hand."
L R 148
now that is interesting... I'd use it.  twilight events...whatever is next.  I like dains idea too.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com