LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Light & Shadow - Complete Card List  (Read 146455 times)

0 Members and 1 Guest are viewing this topic.

April 27, 2009, 03:44:37 PM
Reply #285

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #285 on: April 27, 2009, 03:44:37 PM »
Okay, :gp: to all reviewers! <:)

Now we're going to have a little detour into "reprint and review land". So, to start things off, let's have a thesaurus reprint (I didn't want to reprint Brace of Coneys exactly because I didn't want it to be limited to Ring-bound Hobbits, but I wanted a simple burden removing common, and this seems to do that job quite well!):

[1] Brace of Rabbits [Shire]
Possession
Bearer must be a [Shire] companion.
Fellowship: Discard this possession to remove a burden.
L C 145

Then I will have a tentative replacement for my Mr. Underhill:

[2]Frodo, Mr. Underhill [Shire]
Companion • Hobbit
Str: 3
Vit: 4
(Res): 10
Ring-bound.
In region 1, Frodo is strength +2.
In region 2, Frodo is strength +1.
L C 150

Is this good? I'm worried it might be too good, and it's competing with Weary from the Journey which is just a really strong RB. I want to do something with either regions or Free Peoples cultures, but I can't think of a decent build of it for a common RB. Do you guys have any ideas?

And I also want your input on something else. I'm trying to use a decent number of reprints, because MTG design has converted me to the view that reprints are important. I need an uncommon [Shire] reprint, which can be from sets 1-10 (this set would rotate King block out) but I'm not sure which to choose. I was thinking Narrow Escape because it's a staple card if you're going to make an all Hobbit deck, but I'm not sure it is anymore thanks to Sam, BoGN and Bill the Pony, Dearly Loved. What do you guys think? What is the [Shire] common or uncommon that you would want reprinted?

Sorry for asking you for all these ideas, but I find [Shire] cards very tough to design.

Thranduil
« Last Edit: April 27, 2009, 03:46:28 PM by Thranduil »

April 27, 2009, 04:16:10 PM
Reply #286

Gerontius

  • ****
  • Information Offline
  • Horseman
  • Posts: 308
Re: Light & Shadow - Shire
« Reply #286 on: April 27, 2009, 04:16:10 PM »
Mr. Underhill's second line is pretty powerful, but compared to WftJ it's fine. A reprint Sam, GEW would be awesome, but that isn't a c/u. I think Brave and Loyal is a card I use a fair amount and it makes for some interesting deckbuilding, but I haven't seen many of the more competitive players use it. Other ideas: There and Back Again, You Must Help Us, NFFatrod...

April 27, 2009, 04:26:55 PM
Reply #287

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: Light & Shadow - Shire
« Reply #287 on: April 27, 2009, 04:26:55 PM »
I like brave and loyal...also sudden fury :twisted:
underhills fine
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

April 28, 2009, 03:17:42 AM
Reply #288

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Shire
« Reply #288 on: April 28, 2009, 03:17:42 AM »
That Frodo is ok now. Sorry but dont particularly like the shire culture so have no desire to see any reprints. The very idea of a bunch of short arse hairy midgets fending off a pack of uruks is absolute bollards, it shouldnt have been a fighting stand alone culture ever.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 28, 2009, 05:03:20 AM
Reply #289

Smeagollum

  • Guest
Re: Light & Shadow - Shire
« Reply #289 on: April 28, 2009, 05:03:20 AM »
Nothing wrong with this Frodo. Nice combo with Gandalf.

April 28, 2009, 12:07:35 PM
Reply #290

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #290 on: April 28, 2009, 12:07:35 PM »
So once we've sorted out the issue of the reprint (which you can now find at this link), I look and find that there are only 3 [Shire] cards left to post (except for the obvious Hobbit Sword). So, without further ado, here they are! ;)

[1]Pippin, Thain of the Shire [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant (Pippin's resistance is not modified by the number of burdens).
While you can spot 4 companions with resistance 8 or more, Pippin is strength +3 and cannot take wounds in skirmishes.
L U 153

[1]Merry, The Magnificent [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant (Merry's resistance is not modified by the number of burdens).
While you can spot 4 companions with resistance 8 or more, Merry is strength +3 and defender +1.
L U 154

[1] Stand As One [Shire]
Event • Skirmish
Unless the fellowship is in region 3, exert 5 companions (or 3 [Shire] companions) to remove your [Shire] Ring-bearer from a skirmish.
L R 161
« Last Edit: April 28, 2009, 03:04:53 PM by Thranduil »

April 28, 2009, 12:25:29 PM
Reply #291

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: Light & Shadow - Shire
« Reply #291 on: April 28, 2009, 12:25:29 PM »
So once we've sorted out the issue of the reprint (which you can now find at this link), I look and find that there are only 3 [Shire] cards left to post (except for the obvious Hobbit Sword). So, without further ado, here they are! ;)

[1]Pippin, Thain of the Shire [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant (Pippin's resistance is not modified by the number of burdens).
While you can spot 4 companions with resistance 8 or more, Pippin is strength +3 and cannot take wounds in skirmishes.
L U 153
kewl! :gp:

[1]Merry, The Magnificent [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant (Merry's resistance is not modified by the number of burdens).
While you can spot 4 companions with resistance 8 or more, Merry is strength +3 and defender +1.
L U 154
I likey.

[3] Stand As One [Shire]
Event • Skirmish
Unless the fellowship is in region 3, exert 5 companions (or 3 [Shire] companions) to remove your [Shire] Ring-bearer from a skirmish.
L R 161
I think it could cost less... 3 exertion is a heavy enough cost. 1 twilight would be fine.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

April 28, 2009, 02:09:32 PM
Reply #292

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Light & Shadow - Shire
« Reply #292 on: April 28, 2009, 02:09:32 PM »
Quote from: Thranduil
[1]Pippin, Thain of the Shire [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant (Pippin's resistance is not modified by the number of burdens).
While you can spot 4 companions with resistance 8 or more, Pippin is strength +3 and cannot take wounds in skirmishes.
L U 153
I understand wanting to do valiant, but storywise, it really doesn't make much sense. Perhaps a knight instead?

Like him a lot, though. :up:

Quote from: Thranduil
[1]Merry, The Magnificent [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant (Merry's resistance is not modified by the number of burdens).
While you can spot 4 companions with resistance 8 or more, Merry is strength +3 and defender +1.
L U 154
Here, valiant makes sense in all respects. A bit weaker than Pip, but that's okay, because he definitely still has his uses.

Quote from: Thranduil
[3] Stand As One [Shire]
Event • Skirmish
Unless the fellowship is in region 3, exert 5 companions (or 3 [Shire] companions) to remove your [Shire] Ring-bearer from a skirmish.
L R 161
It is with cards like this that the lack of lore is most glaring. No real frame of reference, and thus the flavor takes a big hit. But it's a fine card. A bit expensive though, perhaps.... :-k
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

April 28, 2009, 02:40:25 PM
Reply #293

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #293 on: April 28, 2009, 02:40:25 PM »
I understand wanting to do valiant, but storywise, it really doesn't make much sense. Perhaps a knight instead?
It doesn't make sense in the [Rohan] sense of the word, but I'm not using it like that anymore! You'll notice there was a valiant Sam a while back, and if you ignore the fact that the keyword has only ever before been put on [Rohan] Men, it makes just as much sense on Pippin and Sam as it does in Éomer.

It is with cards like this that the lack of lore is most glaring. No real frame of reference, and thus the flavor takes a big hit.
I could not agree more! This is me being a bit lazy. I keep meaning to go through these cards and give them lores, but I somehow never get round to it.

Thanks for your thoughts, guys! :gp:

Thranduil

April 28, 2009, 05:39:51 PM
Reply #294

Gerontius

  • ****
  • Information Offline
  • Horseman
  • Posts: 308
Re: Light & Shadow - Shire
« Reply #294 on: April 28, 2009, 05:39:51 PM »
I like the idea of doing the Hobbits as they were after the ring was destroyed-- maybe have something else hinting at the difference between them and the other hobbits. As well as Valiant.
Sweet cards though! :gp:
« Last Edit: April 28, 2009, 06:07:29 PM by The Old Took »

April 29, 2009, 01:48:50 AM
Reply #295

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Shire
« Reply #295 on: April 29, 2009, 01:48:50 AM »

[1]Pippin, Thain of the Shire [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant (Pippin's resistance is not modified by the number of burdens).
While you can spot 4 companions with resistance 8 or more, Pippin is strength +3 and cannot take wounds in skirmishes.
L U 153

Holy moly cant take wounds in skirmishes? I like him but i think thats crazy, you cant kill the little bugger!

[1]Merry, The Magnificent [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 8
Unyielding. Valiant (Merry's resistance is not modified by the number of burdens).
While you can spot 4 companions with resistance 8 or more, Merry is strength +3 and defender +1.
L U 154

Defender +1 aint great on a hobbit but otherwise fine.

[1] Stand As One [Shire]
Event • Skirmish
Unless the fellowship is in region 3, exert 5 companions (or 3 [Shire] companions) to remove your [Shire] Ring-bearer from a skirmish.
L R 161

Stop bypassing rules you big cheat! Nah seriously, i dont like it much to be honest, this screams making a card just to get round a ruling, which as much as you do/dont like it D expressed there reasons very clearly and we should stick to that. It came back in the day when they seemed to actually care about the game so id honour that.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

April 29, 2009, 03:06:38 AM
Reply #296

Smeagollum

  • Guest
Re: Light & Shadow - Shire
« Reply #296 on: April 29, 2009, 03:06:38 AM »
Yeah, maybe change that part of Pip in that he can't take more then one wound?

Like Merry!

About the event.. maybe it's better to reassign the minion to another companion and make the minion fierce?

April 29, 2009, 04:13:32 AM
Reply #297

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Light & Shadow - Shire
« Reply #297 on: April 29, 2009, 04:13:32 AM »
Stop bypassing rules you big cheat! Nah seriously, i dont like it much to be honest, this screams making a card just to get round a ruling, which as much as you do/dont like it D expressed there reasons very clearly and we should stick to that. It came back in the day when they seemed to actually care about the game so id honour that.
That's interesting, I hadn't actually thought of Stand As One as a way of bypassing the cancelling skirmish rule - I didn't make this card because I don't like that ruling, I actually think it was very sensible - I just wanted a card to save the Ring-bearer. :-k

Yeah, maybe change that part of Pip in that he can't take more then one wound?

About the event.. maybe it's better to reassign the minion to another companion and make the minion fierce?
Both excellent ideas. I will think on these, and I'll probably post some more cards later. In the meanwhile, any other opinions or discussion on this lot would be greatly valued!

Thranduil

April 29, 2009, 04:31:49 AM
Reply #298

Smeagollum

  • Guest
Re: Light & Shadow - Shire
« Reply #298 on: April 29, 2009, 04:31:49 AM »
Stop bypassing rules you big cheat! Nah seriously, i dont like it much to be honest, this screams making a card just to get round a ruling, which as much as you do/dont like it D expressed there reasons very clearly and we should stick to that. It came back in the day when they seemed to actually care about the game so id honour that.
That's interesting, I hadn't actually thought of Stand As One as a way of bypassing the cancelling skirmish rule - I didn't make this card because I don't like that ruling, I actually think it was very sensible - I just wanted a card to save the Ring-bearer. :-k

Yeah, maybe change that part of Pip in that he can't take more then one wound?

About the event.. maybe it's better to reassign the minion to another companion and make the minion fierce?
Both excellent ideas. I will think on these, and I'll probably post some more cards later. In the meanwhile, any other opinions or discussion on this lot would be greatly valued!

Thranduil

Actually.. I made some kind of bypass as well in the cards I've designed. Not that I wanted to x the skirmish, but I just wanted to see some kind of new mechanic... So I see your problem here....

April 29, 2009, 05:07:36 AM
Reply #299

lem0nhead

  • Vegetarian Cannibal
  • *******
  • Information Offline
  • Wizard
  • Posts: 4205
  • Juicy Fruit
Re: Light & Shadow - Shire
« Reply #299 on: April 29, 2009, 05:07:36 AM »
Lol you really didnt see it as an alternative to cancel? Its practically a paraphrase of it and does exactly the same thing. Well thats why i dont like it, though if i removed that from my opinion for a second, i think it would probably be balanced.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.