I was doing some thinking about my set and decided that I would need some new keywords or mechanics. So I did some brainstorming and thought I'd find out what you guys thought. So here's a list of experiments; you tell me which you like best and suggest improvements for them. Thanks!
Threshold - Ability
I have 2 ideas for this one:
1) The ability triggers when the companion's resistance is 0.
2) Threshold X and the ability triggers when the companion's resistance is exactly X, or possibly X or more.
Aura - Ability
The ability affects only your characters with a twilight cost equal to or less than that of the character with the aura. I'm using twilight so that it can be a Shadow and FP keyword, but I was also toying with the aura only affecting companions with resistance equal to or greater.
Foresee XWhen you play this card, you may look at the top X cards of a draw deck and replace them in any order.
Omen - X
When you play this card, you reveal the top card of your draw deck. If the revealed card matches the omen card, you may take the revealed card into hand. Ie. this would look like "
Omen - The Witch-King" or "
Omen -
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
condition".
Affinity for XEach card you play that fulfills X costs -1. Ie. this would look like "
Affinity for ![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
" making each
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
card cost -1.
ProtectorWhile a protector is assigned to a skirmish, the Ring-bearer is strength +2 (or perhaps the Ring-bearer is strength +1 for each protector assigned).
AssailantWhile an assailant is assigned to a skirmish, all protector bonuses are cancelled and/or each event you play costs -1 (or -2 for each assailant assigned).