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Immortal Alcarin vs. All exerting Weary
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Topic: Immortal Alcarin vs. All exerting Weary (Read 6068 times)
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February 19, 2009, 02:08:31 PM
Read 6068 times
Pepin The Breve
Well-spoken Gentlehobbit
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Marksman
Posts:
503
Immortal Alcarin vs. All exerting Weary
«
on:
February 19, 2009, 02:08:31 PM »
Let's say we have
Alcarin
in play and he is bearing
Weary
. What do you people thinks is the right timing if an
tracker bearing a fortification is assigned to him (his special ability is used)? Exert then heal or the opposite?
I think maybe both occurs at the same timing leting the freeps choose to exert than heal, but i'm really reluctant cause the special abilitis have paid it's cost and in the middle of effect the
Weary
triggers?
Any help is apreciated.
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February 19, 2009, 02:15:07 PM
Reply #1
King89
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Horseman
Posts:
322
your master.
Re: Immortal Alcarin vs. All exerting Weary
«
Reply #1 on:
February 19, 2009, 02:15:07 PM »
the freepeople-player decides which triggers first.
so if
alcarin
(example) gots 2 wounds you as freepeople can say:
1. assign a minion bearing a fortification to him
2. take the exertion - nothing happens, because he is exhausted
2. heal one wound
that's it.
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german.
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February 19, 2009, 02:48:01 PM
Reply #2
Gil-Estel
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King
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2267
Abuser of the Force
Re: Immortal Alcarin vs. All exerting Weary
«
Reply #2 on:
February 19, 2009, 02:48:01 PM »
I think I disagree. Special abilities are always going first....So I think the healing aspect is going first
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
February 19, 2009, 03:00:27 PM
Reply #3
Elessar's Socks
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Posts:
1353
"I see...I look foul and feel foul. Is that it?"
Re: Immortal Alcarin vs. All exerting Weary
«
Reply #3 on:
February 19, 2009, 03:00:27 PM »
I think the exertion from
Weary
comes first.
- Pay the cost of
Alcarin
's ability: "Assign
Alcarin
to a minion..."
-
Weary
responds to the cost: "Each time the Free Peoples player assigns..."
- Perform effects of
Alcarin
's ability: "...to heal
Alcarin
."
Basically the thing about costs/effects, is not to treat the effects as a response to the costs (just like you wouldn't treat the archery phase as a response to the maneuver phase). Effects have to wait until all responses are performed, when the "game state" moves on.
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February 19, 2009, 03:27:07 PM
Reply #4
Thranduil
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Re: Immortal Alcarin vs. All exerting Weary
«
Reply #4 on:
February 19, 2009, 03:27:07 PM »
Yeah ES, I'm with you on this one.
Thranduil
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February 19, 2009, 08:01:34 PM
Reply #5
GarrisonofGondor
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622
Let the armies of Mordor know this....
Re: Immortal Alcarin vs. All exerting Weary
«
Reply #5 on:
February 19, 2009, 08:01:34 PM »
I think
Alcarin
comes first. First you Assign to do someting, and THEN you have assigned him and
Weary
exerts.
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February 19, 2009, 08:14:34 PM
Reply #6
Gate Troll
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Re: Immortal Alcarin vs. All exerting Weary
«
Reply #6 on:
February 19, 2009, 08:14:34 PM »
I agree with GoG. You see, you assign-to-heal. Its all one continuous ability. You don't assign, leave the ability on hold and come back once
Weary
has done its thing. It just doesn't work like that. You assign him to heal him, then
Weary
kicks in. As far as I know, something like
Weary
can't interrupt an ability.
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February 19, 2009, 08:17:03 PM
Reply #7
ElvenSpearman21
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Orc
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Elven Spearmen scythed down Mordor Orcs.
Re: Immortal Alcarin vs. All exerting Weary
«
Reply #7 on:
February 19, 2009, 08:17:03 PM »
I agree with GT and GoG.
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February 20, 2009, 12:13:48 AM
Reply #8
Elessar's Socks
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Knight
Posts:
1353
"I see...I look foul and feel foul. Is that it?"
Re: Immortal Alcarin vs. All exerting Weary
«
Reply #8 on:
February 20, 2009, 12:13:48 AM »
Well, "Assign
Alcarin
to a minion bearing a
fortification
to
heal
Alcarin
" follows the cost/effect format. So I'd treat
Alcarin
/
Weary
the same way as other examples with actions responding to costs.
If the Free Peoples player should get to decide the order, I'd write him like this:
"Each time the Free Peoples player assigns
Alcarin
to a minion bearing a
fortification, heal
Alcarin
."
FP player assigns
Alcarin
to a relevant minion. Both
Alcarin
and
Weary
trigger. Both are required actions, so the FP player gets to decide the order.
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February 20, 2009, 12:30:06 AM
Reply #9
Gil-Estel
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King
Posts:
2267
Abuser of the Force
Re: Immortal Alcarin vs. All exerting Weary
«
Reply #9 on:
February 20, 2009, 12:30:06 AM »
second thought..I agree with you ES
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February 20, 2009, 12:51:39 AM
Reply #10
lem0nhead
Vegetarian Cannibal
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4205
Juicy Fruit
Re: Immortal Alcarin vs. All exerting Weary
«
Reply #10 on:
February 20, 2009, 12:51:39 AM »
ES is right, the
weary
kicks in before the healing, you have assigned to him in which case anything on him which says when he is assigned triggers then anything once that is all complete takes place such as his bonus for completing the assigning = healing.
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February 20, 2009, 01:00:57 AM
Reply #11
King89
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Posts:
322
your master.
Re: Immortal Alcarin vs. All exerting Weary
«
Reply #11 on:
February 20, 2009, 01:00:57 AM »
o.k., i finally agree with ES.
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