LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Request-a-Card Set #1: (???) respawned  (Read 8996 times)

0 Members and 1 Guest are viewing this topic.

May 07, 2009, 02:53:59 PM
Read 8996 times

BattleWarg

  • ****
  • Information Offline
  • Marksman
  • Posts: 626
Request-a-Card Set #1: (???) respawned
« on: May 07, 2009, 02:53:59 PM »
Because I really like the idea (even if I came up with it), and it's a good way to get my mind going...

The idea, for anyone that didn't see the first version (wow, almost 2 years ago now...) - I'm creating a set, but am giving myself almost no say on what will be in it.  Instead, I'm asking for you to request a card and (please) a card number/rarity that fits within the currently existing cards.

For clarity, cards are sorted in order of culture, alphabetically within the culture, in this order:
[Ring][Dunland][Dwarven][Elven][Gandalf][Gollum][Gondor][Isengard][Men][Moria][Orc][Raider][Rohan][Sauron][Shire][Uruk][Wraith][Sites]

Card totals:

37/365 cards
0/2 Premium, ignoring culture (#364 - #365)
12/121 Rare, distributed between 4 and 363
14/121 Uncommon, distributed between 1 and 363
4/121 Common, distributed between 1 and 363
3/3 Rings

Notes:
Sites will be in the Shadows form, for simplicity mostly
New requests will be done in the order recieved and require-
Card Name, Rarity, Card Number, Culture, Other Information


Even if you don't have a request, you could be helpful.  The following cards need more information for their number and/or rarity (what's needed is included)-

[2] •Aragorn, Estel [Elven]
Companion • Man
6 Strength
3 Vitality
7 Resistance
To play, spot an Elf.
For each [Gondor] card Aragorn bears, he gains hunter 1 (limit 4).
For each [Elven] card  Aragorn bears, he is resistance +1 (limit +4).
"From the ashes a fire shall be woken, / A light from the shadows shall spring;"
?U??? (needs number - between 9 and 25)

[4] •Gandalf, Old Friend [Gandalf]
Companion • Wizard
8 Strength
4 Vitality
7 Resistance
To play, spot 2 Free Peoples cultures.
Each time a condition is about to be discarded, you may add [1] and discard your condition of another culture instead.
"There are other forces at work in this world Frodo, besides the will of evil."
??035 (needs rarity only)

[4]Curunir, White Wizard [Isengard]
Companion • Wizard
7 Strength
4 Vitality
5 Resistance
Curunir is strength +1 for each twilight token you can spot (limit +3).
Fellowship:  Add [1].  The next [Gandalf] card you play treats Curunir as a [Gandalf] companion.
??073 (needs rarity only)

[7] •Lurtz, Slayer of Boromir [Isengard]
Minion • Uruk-hai
13 Strength
3 Vitality
5 Site Number
Archer.  Damage +1.
Maneuver:  Exert Lurtz twice to exhaust an unbound companion (except an archer).
?R??? (needs number only - between 074 and 076)

[1](0) •Cave Troll of Moria, Something Else There [Moria]
Minion • Troll
15 Strength
4 Vitality
4 Site Number
Fierce.  Damage +1.
At the start of the first non-fierce skirmish phase, make the Free Peoples player exert a companion not assigned to a skirmish.
"A huge arm and shoulder, with a dark skin of greenish scales..."
??134 (needs rarity only)

[2] •A Foe Beyond Any of You [Moria]
Condition • Support Area
While the fellowship is at an underground site in region 2, The Balrog is strength +2 and damage +1.
Assignment:  Exert a unique [Moria] minion to assign that minion to an unbound companion (regardless of its own text).  Discard this condition.
?C??? (needs number only - between 135 and 150, before Goblin Irregular)

[1] Goblin Irregular [Moria]
Minion • Orc
4 Strength
1 Vitality
4 Site Number
Response:  If the Ring-bearer exerts or takes a wound, discard Goblin Irregular to take a [Moria] event from your discard pile into your hand.
????? (needs number and rarity - between 136 and 151, after A Foe Beyond Any of You)

[2] Moria Hordes [Moria]
Condition • Support Area
To play, discard a [Moria] Orc from hand.
While you can spot 2 [Moria] Orcs, you can spot an additional [Moria] Orc.
While you can spot 5 [Moria] Orcs, you can spot an additional [Moria] Orc.
While you can spot 8 [Moria] Orcs, you can spot an additional [Moria] Orc.
????? (needs number and rarity - 153 or 154)

[2] •Gimli, Defender of Helm's Deep [Rohan]
Companion • Dwarf
6 Strength
3 Vitality
6 Resistance
Valiant.  Damage +1.
Assignment:  Exert 2 [Rohan] Men (or spot a [Rohan] Man and exert Aragorn) to assign a minion to Gimli.  If you can spot 2 [Rohan] hunters, Gimli gains hunter 1 until the regroup phase.
"You are the canniest, luckiest, most reckless man I ever knew."
??225 (needs rarity only)
« Last Edit: May 11, 2009, 03:18:12 PM by BattleWarg »

May 07, 2009, 02:54:51 PM
Reply #1

BattleWarg

  • ****
  • Information Offline
  • Marksman
  • Posts: 626
Re: Request-a-Card Set #1: (???) respawned
« Reply #1 on: May 07, 2009, 02:54:51 PM »
•The One Ring, Isildur's Prize
+2 Strength
While wearing The One Ring, each time bearer is about to take a wound, add a burden instead.
Skirmish:  Discard 2 cards from hand to make bearer strength +2.
Response:  If bearer is about to take a wound, wound bearer to wear The One Ring until the regroup phase.
"It has come to me, the One Ring.  It shall be an heirloom of my kingdom."
?U001

•The One Ring, Master Ring
-1 Strength
-1 Vitality
+3 Resistance
While wearing The One Ring, each non [Wraith] minion skirmishing bearer is strength -2, and each time bearer is about to take a wound, add a burden instead.
Response:  If bearer is about to take a wound, add a burden to make him wear The One Ring until the regroup phase.
"'This is the One Ring lost many years ago, to the great weakening of its maker's power.  Now, he greatly desires to have it again, - but he must NOT get it'"
?U002

•The One Ring, Treacherous Artifact
+1 Vitality
+2 Resistance
While wearing The One Ring, each time a burden is added, add a threat or take off The One Ring.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Response:  If bearer is about to take a wound, he wears The One Ring until the regroup phase.
"'It had slipped from Isildur's hand and betrayed him...'"
?R003

[2] Aggressive Dunlending [Dunland]
Minion • Man
7 Strength
1 Vitality
3 Site Number
While you control a site, this minion is strength +2.
While you control 2 sites, this minion is fierce.
"There... were mustered... the wild men of the Dunland fells."
?C004

[1] Villages Burned [Dunland]
Event • Maneuver
Make a [Dunland] Man strength +2 until the regroup phase.  If the fellowship's current site is a dwelling, it is a battleground.
"'They bring fire,' said Theoden.  'And they are burning as they come...'"
?C005

[2] •Gimli, Battle-ready [Dwarven]
Companion • Dwarf
6 Strength
3 Vitality
6 Resistance
Damage +1.
Each time a minion is killed during another companion's skirmish, Gimli is strength +1 until the regroup phase.
Each time a minion is killed during Gimli's skirmish, exert Gimli to exert a minion not assigned to a skirmish.
"Oh, come on, we can take 'em."
?U006

[2]Gimli's Battle Axe, Dwarven Steel [Dwarven]
Possession • Hand Weapon
+2 Strength
Bearer must be Gimli.
Each time Gimli wins a skirmish, you may exert a minion assigned to skirmish another companion.
Each [Dwarven] skirmish event's twilight cost is -1.
"'Where you go, I will go... I will keep my axe loose in my belt.'"
?R007

[1] Hardness of Stone [Dwarven]
Condition
+1 Vitality
Bearer must be a Dwarf.  Limit 1 per character.
Response:  If a Shadow condition is about to be played on or transfered to bearer, discard this condition to discard that condition.
?U008

??009 - ??025 - [Dwarven] (after Hardness of Stone) or [Elven] (before Arwen, Wraithsbane)
-Aragorn, Estel-

[2] •Arwen, Wraithsbane [Elven]
Companion • Elf
6 Strength
3 Vitality
7 Resistance
Ranger.
Arwen gains hunter 1 for each other 2 hunter companions you can spot.
Skirmish:  Exert Arwen and spot a Hobbit companion assigned to a skirmish to have Arwen replace that companion in this skirmish.  For each [Wraith] minion involved in that skirmish, you may add [1] to make Arwen strength +2.
"If you want him, come and claim him!"
?R026

[2]Gwemegil, Rider's Blade [Elven]
Possession • Hand Weapon
+2 Strength
Bearer must be an Elf.
While bearer is mounted, he or she is damage +1.
While bearer is Arwen, she is defender +1.
Held up in defiance of the wraiths, Gwemegil shone as hope for the Ring-bearer.
?R027

[2] •Haldir, Friend to Aragorn [Elven]
Companion • Elf
5 Strength
3 Vitality
6 Resistance
Hunter 2.  To play, spot an Elf.
While you can spot Aragorn, the twilight cost of each [Elven] companion and [Elven] follower is -1.
"Long ago, we fought and died together."
?C028

??029 - [Elven] (between Haldir, Friend to Aragorn and Legolas's Steed)

[2] •Legolas's Steed [Elven]
Possession • Mount
+1 Strength
Bearer must be an Elf or [Rohan] Man.  This possession's twilight cost is -1 when transfered to Legolas.
Maneuver:  If bearer is Legolas, discard a card from hand to remove [2].
?U030

[1] Premonition [Elven]
Event • Fellowship or Regroup
Exert an Elf to make an opponent reveal a Shadow card from hand.  That player removes from the game a card revealed this way or a Shadow condition in his or her discard pile.
"...things that are, things that were, and some things that have not yet come to pass."
?U031

??032 - ??034 - [Elven] (after Premonition) or [Gandalf] (before Gandalf, Old Friend)

??035 - •Gandalf, Old Friend (see first post)

??036 - [Gandalf] (between Gandalf, Old Friend and Gwaihir, Timely Rescuer)

[2]Gwaihir, Timely Rescuer [Gandalf]
Follower
+1 Vitality
+1 Resistance
Aid - Add a threat.
To play, spot a [Gandalf] Wizard.  Gwaihir may not be transfered to the Ring-bearer.
Response:  If bearer is killed, remove Gwaihir from play to place bearer on top of your deck.
?R037

??038 - ??067 - [Gandalf] (after Gwaihir, Timely Rescuer), [Gollum] or [Gondor] (before Imrahil, Accomplished Swordsman)

[3]Imrahil, Accomplished Swordsman [Gondor]
Companion • Man
7 Strength
3 Vitality
6 Resistance
Knight.  While you can spot another knight, Imrahil's twilight cost is -1.
While Imrahil bears a hand weapon, he cannot take more than 1 wound during each skirmish.
"'If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising.'"
?R068

[2]Ingold, Valiant Warrior [Gondor]
Companion • Man
6 Strength
3 Vitality
6 Resistance
Knight.
Skirmish:  Exert Ingold to make another knight strength +1 (or strength +2 if that knight is skirmishing a minion bearing a fortification).
"'...leave your trowels and sharpen your swords!'"
?U069

??070 - ??072 - [Gondor] (after Ingold, Valiant Warrior), [Isengard] (before Curunir, White Wizard)

??073 - •Curunir, White Wizard

??074 - ??076 - [Isengard] (between Curunir, White Wizard and Lurtz's Bow)
-Lurtz, Slayer of Boromir-

[1]Lurtz's Bow [Isengard]
Possession • Ranged Weapon
+1 Strength
+1 Vitality
Bearer must be Lurtz.
Archery:  Exert Lurtz to make the Free Peoples player wound an unbound companion.  If that companion is killed, Lurtz does not add to the minion archery total until the regroup phase.
?R077

[1] No Crying Out [Isengard]
Condition • Support Area
-1 Strength
Response:  If your [Isengard] Uruk-hai wins a skirmish, transfer this condition to a companion involved in that skirmish.  If that companion is a Hobbit, heal it and add 2 threats.
"'We have ways of paying for tricks you won't like...'"
?U078

??079 - ??133 - [Isengard] (after No Crying Out), [Men] or [Moria] (before Cave Troll of Moria, Something Else There)

??134 - •Cave Troll of Moria, Something Else There (see first post)

??135 - ??151 - [Moria] (between Cave Troll of Moria, Something Else There and Goblin Squadron)
-A Foe Beyond Any of You; Goblin Irregular-

[3] •Goblin Squadron [Moria]
Minion • Orc
6 Strength
2 Vitality
4 Site Number
To play, spot a [Moria] Orc.
Each companion assigned to skirmish Goblin Squadron loses all defender bonuses and cannot gain defender bonuses.
"'We have come all the way from the mines to kill...'"
?R152

??153 - ??154 - [Moria] (between Goblin Squadron and A Tale of Disaster)
-Moria Hordes-

[3] A Tale of Disaster [Moria]
Event • Shadow
Spot 2 [Moria] Orcs (or 3 Free Peoples cultures) and reveal X [Moria] Orcs from your hand to make each companion (except the Ring-bearer) resistance -X until the regroup phase.
"There's something down there."
?U155

[1] Weary Already [Moria]
Condition
-1 Resistance
Bearer must be a companion (except the Ring-bearer).
Bearer is strength -1 for each wound on bearer.
Skirmish:  Discard a [Moria] minion to make bearer strength -1.
?U156

??157 - ??220 - [Moria] (after Weary Already), [Orc], [Raider], [Rohan] (before Erkenbrand, Lord of Westfold)

[3]Erkenbrand, Lord of Westfold [Rohan]
Companion • Man
7 Strength
3 Vitality
5 Resistance
When you play Erkenbrand, you may exert him to discard a Shadow card in any opponent's support area.
Response:  If you play an event, spot 2 [Rohan] Men (or exert Gandalf) to play Erkenbrand from your hand.
'Erkenbrand of Westfold assumed command of the West-mark when news of the fall of Theodred reached him...'
?R221

(0)Erkenbrand's Horn, Signal of Salvation [Rohan]
Possession
Bearer must be a [Rohan] Man.
Skirmish:  Exert bearer to play any number of [Rohan] characters from your hand (or, if bearer is Erkenbrand, from your hand or discard pile).
Skirmish:  Exert bearer and spot Gandalf to make each minion strength -1 (or -2 if bearer is Erkenbrand).
?R222

??223 - ??224 - [Rohan] (between Erkenbrand's Horn, Signal of Salvation and Gimli, Defender of Helm's Deep)

??225 - •Gimli, Defender of Helm's Deep (see first post)

??226 - [Rohan] (between Gimli, Defender of Helm's Deep and Hasufel, Rohirrim Steed)

[2] •Hasufel, Rohirrim Steed [Rohan]
Possession • Mount
+1 Strength
+1 Resistance
Bearer must be a Man.  While you can spot a [Rohan] Man, Hasufel's twilight cost is -1.
Regroup:  If bearer is Aragorn, discard a card from hand to heal him.
?U227

??228 - ??229 - [Rohan] (between Hasufel, Rohirrim Steed and Rohirrim Army, Men and Horses)

[5]Rohirrim Army, Men and Horses [Rohan]
9 Strength
3 Vitality
7 Resistance
To play, spot 3 [Rohan] companions (or spot 2 mounted [Rohan] companions).
When you play Rohirrim Army, you may discard a minion with cost less than the number of mounted [Rohan] companions you can spot.
Maneuver:  Play Rohirrim Army from your hand.  This ability may be treated as an event.
"You have two days.  On the third, we ride..."
?R230

??231 - ??286 - [Rohan] (after Rohirrim Army, Men and Horses), [Sauron], [Shire] (before Frodo, Elf-friend)

[2] •Frodo, Elf-friend [Shire]
Companion • Hobbit
3 Strength
4 Vitality
8 Ringed Resistance
Ring-bound.
While Frodo bears The One Ring or an [Elven] possession, he is strength +1 and resistance +1 for each Elf you can spot (limit +3).
Skirmish:  Exert Frodo to make a hunter companion strength +1 (limit +3).
"'The light in your eyes and the ring in your voice tells it.'"
?U287

??288 - ??354 - [Shire] (after Frodo, Elf-friend), [Uruk], [Wraith] or [Sites]

??355 - ??359 - [Sites]

[Site]
Marsh.
?U360 - Request - in building phase

??361 - ??363 - [Sites]

?P364 - ?P365 - Any culture, Promotionals
« Last Edit: May 11, 2009, 06:11:51 AM by BattleWarg »

May 07, 2009, 02:59:26 PM
Reply #2

Elrohir

  • ****
  • Information Offline
  • Marksman
  • Posts: 575
  • If you want him, come and claim him!
    • Elrohir wants some cards
Re: Request-a-Card Set #1: (???) respawned
« Reply #2 on: May 07, 2009, 02:59:26 PM »
What shall we do exactly, Battle Warg?
You gave away your life's grace. I cannot protect you anymore.

May 07, 2009, 04:03:17 PM
Reply #3

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Request-a-Card Set #1: (???) respawned
« Reply #3 on: May 07, 2009, 04:03:17 PM »
What shall we do exactly, Battle Warg?
Yeah, I'm not too clear either...

Thranduil

May 07, 2009, 04:08:21 PM
Reply #4

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Request-a-Card Set #1: (???) respawned
« Reply #4 on: May 07, 2009, 04:08:21 PM »
Lurtz, Slayer of Boromir
rare
102 (I think)
[Isengard]

May 07, 2009, 04:23:02 PM
Reply #5

BattleWarg

  • ****
  • Information Offline
  • Marksman
  • Posts: 626
Re: Request-a-Card Set #1: (???) respawned
« Reply #5 on: May 07, 2009, 04:23:02 PM »
What shall we do exactly, Battle Warg?
Yeah, I'm not too clear either...

Thranduil
Basically, the idea is that this is a thread for me to take requests and build cards.  The difference is that my goal is to build a set using the requested cards, defining the cultures focused on as cards are given numbers.
The first post has completed cards that lack a number or a rarity as well as the available range for numbers for that card.  For these, I'm just asking for a number/rarity so I can define the range for each culture.


Lurtz, Slayer of Boromir
rare
102 (I think)
[Isengard]
This is pretty much all that I'm asking for (although more information is welcome if you have a more specific request).
102 doesn't work, but without the card list you couldn't tell - in this case it'll need to be between 70 and 76.

It'll be added to my list to complete, though.  :)

May 07, 2009, 04:26:52 PM
Reply #6

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Request-a-Card Set #1: (???) respawned
« Reply #6 on: May 07, 2009, 04:26:52 PM »
What shall we do exactly, Battle Warg?
Yeah, I'm not too clear either...

Thranduil
Basically, the idea is that this is a thread for me to take requests and build cards.  The difference is that my goal is to build a set using the requested cards, defining the cultures focused on as cards are given numbers.
The first post has completed cards that lack a number or a rarity as well as the available range for numbers for that card.  For these, I'm just asking for a number/rarity so I can define the range for each culture.


Lurtz, Slayer of Boromir
rare
102 (I think)
[Isengard]
This is pretty much all that I'm asking for (although more information is welcome if you have a more specific request).
102 doesn't work, but without the card list you couldn't tell - in this case it'll need to be between 70 and 76.

It'll be added to my list to complete, though.  :)
My issue is I don't understand your notation for your card list, so I have no clue what number or rarity to give you!

Thranduil

May 07, 2009, 05:05:01 PM
Reply #7

BattleWarg

  • ****
  • Information Offline
  • Marksman
  • Posts: 626
Re: Request-a-Card Set #1: (???) respawned
« Reply #7 on: May 07, 2009, 05:05:01 PM »
My issue is I don't understand your notation for your card list, so I have no clue what number or rarity to give you!

Thranduil
Part of it was that I didn't have the full card list up yet - hopefully it makes things a bit clearer, but I'll put a bit more information here just in case.

The cards are listed from 1 to 365, the full list having the completed cards placed where they belong (numbers formatted as a five character listing - ? for the set, to be changed when it has a name; C, U, R, or P for the rarity, fairly obvious; and a three digit number from 001 to 365, being the requested number).
Not being complete, some numbers don't have a card, so rather than list each open slot, I've reduced it to a range of numbers (ending at the next card).  The ranges are put in bold, to stand out slightly, and followed by what would be allowed within that range.  For example, the range of cards numbered between 231 and 286 is shown as "??231 - ??286 - [Rohan] (after Rohirrim Army, Men and Horses), [Sauron], [Shire] (before Frodo, Elf-friend)".
??231 - ??286 is the range of numbers, the first ? being the set's character (1 being Fellowship of the Ring, 2 being Mines of Moria, 11 being Shadows, etc.)
After the dash is the list of what's allowed in that range.  In this case, there may be [Rohan] cards, [Sauron] cards, or [Shire] cards.  However, because there's a card of that culture already made, a limit is introduced - for [Rohan] cards, the name would have to come after Rohirrim Army - if it is Rohirrim Army, the subtitle would have to come alphabetically after Men and Horses.  Likewise, for [Shire] cards, if it would come after Frodo, or is a Frodo with a subtitle that would come after Elf-friend, then the card can't be in that range.

Also, some ranges have an additional line after them with the format "-card #1; card #2-".  This means that the cards are in the first post and built, but lack a specific number.  The range they are listed under is the range they would be allowed into.
A few numbers are bolded with a name after the dash.  These cards are made in the first post and just need to have a rarity assigned.
Finally, a couple are just semi-complete cards waiting to be built.   These are there so I don't forget while I catch back up.


I do think having a title only card list in the first post might help, so I'll go ahead and do that.  Also, I'll add in a range by culture instead in replies every so often.
If you're still confused, if you could find a spot that you need explained better, if you could put that into a quote I'll see about getting it clearer for you.

May 07, 2009, 05:31:46 PM
Reply #8

BattleWarg

  • ****
  • Information Offline
  • Marksman
  • Posts: 626
Re: Request-a-Card Set #1: (???) respawned
« Reply #8 on: May 07, 2009, 05:31:46 PM »
2 cards to add in the above - Lurtz and his bow, and bringing my requests down to 'A marsh site'

[7] •Lurtz, Slayer of Boromir [Isengard]
Minion • Uruk-hai
13 Strength
3 Vitality
5 Site Number
Archer.  Damage +1.
Maneuver:  Exert Lurtz twice to exhaust an unbound companion (except an archer).
?R??? (between 070 and 076)

[1]Lurtz's Bow [Isengard]
Possession • Ranged Weapon
+1 Strength
+1 Vitality
Bearer must be Lurtz.
Archery:  Exert Lurtz to make the Free Peoples player wound an unbound companion.  If that companion is killed, Lurtz does not add to the minion archery total until the regroup phase.
?R077

May 07, 2009, 09:37:14 PM
Reply #9

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Request-a-Card Set #1: (???) respawned
« Reply #9 on: May 07, 2009, 09:37:14 PM »
So with the Lurtz being between 70 and 76, do we pick which one it is?

May 08, 2009, 01:50:03 AM
Reply #10

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Request-a-Card Set #1: (???) respawned
« Reply #10 on: May 08, 2009, 01:50:03 AM »
I understand what's going on now, but I'm finding it hard to come up with a request out of thin air. A theme might help. Do you have a theme for this set?

Or otherwise, I always want to see a Saruman companion with the title "Curunír"! ;) That would be about 72 or 73 (he's got to be [Isengard]!)

Thranduil

May 08, 2009, 02:04:28 AM
Reply #11

BattleWarg

  • ****
  • Information Offline
  • Marksman
  • Posts: 626
Re: Request-a-Card Set #1: (???) respawned
« Reply #11 on: May 08, 2009, 02:04:28 AM »
So with the Lurtz being between 70 and 76, do we pick which one it is?
Exactly.

I understand what's going on now, but I'm finding it hard to come up with a request out of thin air. A theme might help. Do you have a theme for this set?

Or otherwise, I always want to see a Saruman companion with the title "Curunír"! ;) That would be about 72 or 73 (he's got to be [Isengard]!)

Thranduil
Well, I first put it up around the time Decipher had said they weren't continuing it and Age's End was coming out.  So basically, the idea was just cards you wanted to see but now won't.

Let's say 73, then.  Note this limits Lurtz's Bow to 74-76

And the card:
[4]Curunir, White Wizard [Isengard]
Companion • Wizard
7 Strength
4 Vitality
5 Resistance
Curunir is strength +1 for each twilight token you can spot (limit +3).
Fellowship:  Add [1].  The next [Gandalf] card you play treats Curunir as a [Gandalf] companion.
??073


[Ring] - 3 cards (complete)
[Dunland] - 2 cards (complete)
[Dwarven] - 3 to 20 cards (Gimli, Battle-ready; Gimli's Battle Axe, Dwarven Steel; Hardness of Stone)
[Elven] - 6 to 26 cards (Arwen, Wraithsbane; Gwemegil, Rider's Blade; Haldir, Friend to Aragorn; Legolas's Steed; Premonition)
[Gandalf] - 3 to 36 cards (Gandalf, Old Friend; Gwaihir, Timely Rescuer)
[Gollum] - 0 to 30 cards (-)
[Gondor] - 2 to 35 cards (Imrahil, Accomplished Swordsman; Ingold, Valiant Warrior)
[Isengard] - 6 to 64 cards (Curunir, White Wizard; Lurtz, Slayer of Boromir; Lurtz's Bow; No Crying Out)
[Men] - 0 to 55 cards (-)
[Moria] - 23 to 142 cards (Cave Troll of Moria, Something Else There; A Foe Beyond Any of You; Goblin Irregular; Goblin Squadron; Moria Hordes; A Tale of Disaster; Weary Already)
[Orc] - 0 to 64 cards (-)
[Raider] - 0 to 64 cards (-)
[Rohan] - 10 to 130 cards (Erkenbrand, Lord of Westfold; Erkenbrand's Horn, Signal of Salvation; Gimli, Defender of Helm's Deep; Hasufel, Rohirrim Steed; Rohirrim Army, Men and Horses)
[Sauron] - 0 to 56 cards (-)
[Shire] - 1 to 124 cards (Frodo, Elf-friend)
[Uruk] - 0 to 66 cards (-)
[Wraith] - 0 to 66 cards (-)
Sites - 9 to 76 cards (*unnamed Marsh*)

Ranges by culture:
001-003 - [Ring] (complete)
004-005 - [Dunland] (complete)
006-025 - [Dwarven] (6-8 taken)
009-034 - [Elven] (26-28, 30-31 taken)
032-067 - [Gandalf] (35, 37 taken)
038-067 - [Gollum] (empty)
038-072 - [Gondor] (68-69 taken)
070-133 - [Isengard] (73, 77-78 taken)
079-133 - [Men] (empty)
079-220 - [Moria] (134, 152, 155-156 taken)
157-220 - [Orc] (empty)
157-220 - [Raider] (empty)
157-286 - [Rohan] (221-222, 225, 227, 230 taken)
231-286 - [Sauron] (empty)
231-354 - [Shire] (287 taken)
288-354 - [Uruk] (empty)
288-354 - [Wraith] (empty)
288-363 - Sites (empty)
364-365 - Any (empty)
« Last Edit: May 08, 2009, 02:49:09 AM by BattleWarg »

May 08, 2009, 11:45:31 AM
Reply #12

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Request-a-Card Set #1: (???) respawned
« Reply #12 on: May 08, 2009, 11:45:31 AM »
BW! Man, I thought we'd lost you for good. Another long-lost CC brother returns from the grave! Or...uh...wherever you were. :roll:

I'll have to think up some ideas (don't have any offhand), but for now I wanted to welcome you back to the community and to DCing. You've been missed, my friend!

Hey, any chance you'd be interested in RPGing again? There's potential for Adalard the Hobbit to make a revival in a while.... ;) Just PM me if you're interested.

Welcome back!
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 08, 2009, 01:41:34 PM
Reply #13

BattleWarg

  • ****
  • Information Offline
  • Marksman
  • Posts: 626
Re: Request-a-Card Set #1: (???) respawned
« Reply #13 on: May 08, 2009, 01:41:34 PM »
Good to see you again.  Found this place through God (on gccg) and finally got around to checking it out - suprise suprise, you're here (plus others).


Anyway, for now, since we've got some cards mentioned by name, but not the actual cards, I'll put up a request for requests.  :)

Aragorn - Our [Rohan] Gimli has an ability that exerts him (or 2 [Rohan] Men).  But none of him.  Haldir, Friend to Aragorn is a pretty bad card (except for being an [Elven] hunter) without him.  Finally, Hasufel is the mount intended for Aragorn and it's still left.

Legolas - Legolas has a horse, but he doesn't exist in the set yet.

The Balrog - not quite as important, but some unique [Moria] minion would be good.  Otherwise what's A Foe Beyond Any of You doing here?  Okay, I keep going and we've got 2 unique [Moria] minions.  So, not as important as the above two, but it would be nice.


A note on lore, while I'm at it:  I'm not quite sure where I put my book - so unless you give some lore specifically, any lore means I either got a really good idea or happened to find something online.  Still, I hope to have lore for almost all the cards at some point...

May 10, 2009, 02:53:16 PM
Reply #14

BattleWarg

  • ****
  • Information Offline
  • Marksman
  • Posts: 626
Re: Request-a-Card Set #1: (???) respawned
« Reply #14 on: May 10, 2009, 02:53:16 PM »
A note to start - I'll let you guys decide roughly how many sites.  I've already set aside a section of cards to allow for enough cards to make a set-only site path.  If that's how many sites are in this set, that's fine.  If it's more, that works too.
However, the marsh that's been requested will adjust it significantly.  So, I figured I'd put up two that will go in and let you choose which one is the uncommon in spot 360.  The first implies a smaller selection of sites (though doesn't require it), while the second suggests a larger (again, doesn't need it).
In any case, the other will need a rarity and number as well.  Obviously, the first will have to be first.

Overbourn Marshes [1]
Marsh.  When the fellowship moves to Overbourn Marshes, exert each character with 5 or less strength (ignoring bonuses provided from weapons).
<-----
?????

Swanfleet [2]
Marsh.  At the start of your regroup phase, you may search your deck for a possession that plays to the support area and take it into your hand.
----->
?????