i agree to the exansion of the rule of 4. during your fellowship phase you may not play from your deck, draw or take into hand from your deck more than 4 cards alltogether.
and here is another idea for a rule change:
once the shadow has initiative, the free peoples player cannot regain initiative until the end of the turn regardless of his hand.
(this way memory of darkness can come back)
some thoughts about errata:
frenzy of arrowscost 2
spot an
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
orc to make the minion archery total +1 and +1 for each follower you can spot.
gil-galad
limit his abilities to the start of the maneuver or regroup phase respectively
galadriel, lady redeemed3 3 3
(no cost reduction)
fellowship or regroup: discard 2
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
events from hand to discard a shadow condition or a shadow possession.
.
namarie (unique)
cost 2
when you play this condition, add an
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
token for each hunter companion you can spot.
maneuver: spot an
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
hunter and either remove 2 tokens from here or discard this condition to discard a shadow condition.
(this way it is more like traveller´s homestead)
galadriel´s silver ewer
cost 2
galadriel is strength +1 and resistance +1
each time you play an
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
skirmish event, you may reinforce an
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
token (limit once per skirmish).