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Author Topic: Proposed Errata and Discussion  (Read 44017 times)

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June 01, 2009, 08:26:47 AM
Reply #45

FingolfinFinwe

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Re: Proposed Errata and Discussion
« Reply #45 on: June 01, 2009, 08:26:47 AM »
Which is the point.  That change to the rule of 4 is a good idea.   :up:

June 05, 2009, 05:12:16 AM
Reply #46

Smeagollum

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Re: Proposed Errata and Discussion
« Reply #46 on: June 05, 2009, 05:12:16 AM »
Gil Estel± Well about the problem with Wargs. Maybe we found a solution for this. Last tuesday Mar Hameleers sugested (after again a misabuse of these wargs by somebody of my playergroup) that maybe we should say that warg can only be played by orcs from the last block. Another option would be to add the sentence that bearer can not exert more then twice per phase.

June 05, 2009, 09:40:22 PM
Reply #47

SomeRandomDude

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Re: Proposed Errata and Discussion
« Reply #47 on: June 05, 2009, 09:40:22 PM »
The rule of 4 change is...not good at all.

Now the deck runs multiple New Chapter and voila, 4 followers a turn, all the wounds come off, and you're still filtering crazy. Its still broken. Not as broken, but still broken.
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June 06, 2009, 11:18:21 AM
Reply #48

Gil-Estel

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Re: Proposed Errata and Discussion
« Reply #48 on: June 06, 2009, 11:18:21 AM »
but the problem with the Horn deck isn't exactly the fellowship, it is the shadow being prepared at site 2. This way it would be at least more of a challenge.

The wargs in BoHD were all limited to warg-riders. That should be fixable.
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June 06, 2009, 03:56:56 PM
Reply #49

FingolfinFinwe

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Re: Proposed Errata and Discussion
« Reply #49 on: June 06, 2009, 03:56:56 PM »
<-- Agrees with GE

June 07, 2009, 12:30:57 PM
Reply #50

Disco Stu

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Re: Proposed Errata and Discussion
« Reply #50 on: June 07, 2009, 12:30:57 PM »
i agree to the exansion of the rule of 4. during your fellowship phase you may not play from your deck, draw or take into hand from your deck more than 4 cards alltogether.

and here is another idea for a rule change:
once the shadow has initiative, the free peoples player cannot regain initiative until the end of the turn regardless of his hand.
(this way memory of darkness can come back)

some thoughts about errata:
frenzy of arrows
cost 2
spot an [Orc] orc to make the minion archery total +1 and +1 for each follower you can spot.

gil-galad
limit his abilities to the start of the maneuver or regroup phase respectively

galadriel, lady redeemed
3 3 3
(no cost reduction)
fellowship or regroup: discard 2 [Elven] events from hand to discard a shadow condition or a shadow possession.

.namarie (unique)
cost 2
when you play this condition, add an [Elven] token for each hunter companion you can spot.
maneuver: spot an [Elven] hunter and either remove 2 tokens from here or discard this condition to discard a shadow condition.
(this way it is more like traveller´s homestead)

galadriel´s silver ewer
cost 2
galadriel is strength +1 and resistance +1
each time you play an [Elven] skirmish event, you may reinforce an [Elven] token (limit once per skirmish).

June 07, 2009, 12:39:27 PM
Reply #51

legolas3333

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Re: Proposed Errata and Discussion
« Reply #51 on: June 07, 2009, 12:39:27 PM »

namarie (unique)
cost 2
when you play this condition, add an [Elven] token for each hunter companion you can spot.
maneuver: spot an [Elven] hunter and either remove 2 tokens from here or discard this condition to discard a shadow condition.
(this way it is more like traveller´s homestead)

see thats the thing that bothered me most was how other condition discarding cards were not as powerful (travelers homestead, Leaving Forever, Fortress Never Fallen,)
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June 07, 2009, 12:54:23 PM
Reply #52

MR. Lurtzy

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Re: Proposed Errata and Discussion
« Reply #52 on: June 07, 2009, 12:54:23 PM »
I find it interesting that no one has mentioned The Faithful Stone yet. It desperately needs some fixing.

June 08, 2009, 01:13:57 AM
Reply #53

legolas3333

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Re: Proposed Errata and Discussion
« Reply #53 on: June 08, 2009, 01:13:57 AM »
the faithful stone just needs to be unique
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June 08, 2009, 06:49:38 AM
Reply #54

Smeagollum

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Re: Proposed Errata and Discussion
« Reply #54 on: June 08, 2009, 06:49:38 AM »
We play him as unique and then it's okay.

But what do you think about the suggestion about fixing the wargs?

June 08, 2009, 04:46:34 PM
Reply #55

jdizzy001

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Re: Proposed Errata and Discussion
« Reply #55 on: June 08, 2009, 04:46:34 PM »
Frenzy of arrows (2)

spot an orc to make the minion archery total +2.  And nothing more....
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June 08, 2009, 05:41:01 PM
Reply #56

FingolfinFinwe

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Re: Proposed Errata and Discussion
« Reply #56 on: June 08, 2009, 05:41:01 PM »
But that takes away from the original purpose of the card, which was to give punishment to the FP player for playing followers.  Just change all the 2's on the original version to 1's and we're good.

June 09, 2009, 11:15:31 PM
Reply #57

Mc Tono

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Re: Proposed Errata and Discussion
« Reply #57 on: June 09, 2009, 11:15:31 PM »
but the problem with the Horn deck isn't exactly the fellowship, it is the shadow being prepared at site 2. This way it would be at least more of a challenge.

The wargs in BoHD were all limited to warg-riders. That should be fixable.

agree on both

I think GE, that we should already change this (the rule of 4 that is) for our home-rulings.

June 10, 2009, 03:48:00 AM
Reply #58

Smeagollum

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Re: Proposed Errata and Discussion
« Reply #58 on: June 10, 2009, 03:48:00 AM »
well had another thougt about the wargs. Actually the biggest problem is their vitality. They allready have a great text: One of them make sure you can play wargs from your drawdeck another one gives plus 3 str + fierce and relentless is even awesome without vitality. Maybe we should ignore the vitalitybonus or we should limit it to 1.

June 10, 2009, 04:59:49 AM
Reply #59

Elessar's Socks

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Re: Proposed Errata and Discussion
« Reply #59 on: June 10, 2009, 04:59:49 AM »
well had another thougt about the wargs. Actually the biggest problem is their vitality. They allready have a great text: One of them make sure you can play wargs from your drawdeck another one gives plus 3 str + fierce and relentless is even awesome without vitality. Maybe we should ignore the vitalitybonus or we should limit it to 1.
Is this referring to the Keeper? I think putting a limit on his ability would be a lot cleaner than giving errata to every Warg, as well as handicapping future card design.