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Morc Archery
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Topic: Morc Archery (Read 12398 times)
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June 19, 2009, 07:18:52 AM
Read 12398 times
Beregond25
Information
Scout
Posts:
93
Minas Tirith, very impressive. -Pippin
Morc Archery
«
on:
June 19, 2009, 07:18:52 AM »
Minion side only:
4x
Morgul Ambusher
4x
Morgul Creeper
4x
Morgul Lurker
4x
Morgul Squealer
2x
Gothmog, Morgul Commander
2x
Feel His Blade
3x
There Came a Cry
Ulaire Attea Wraith on Wings
Ulaire Nertea Black Mantled Wraith
2x Black Marshall
Ulaire Enquea Thrall of the One
Ulaire Nelya Thrall of the One
I just kind of made this deck up cuz I do not have the cards but I was just wondering how it was.
Logged
Beregond, for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.
June 19, 2009, 08:27:00 AM
Reply #1
Gil-Estel
Information
King
Posts:
2267
Abuser of the Force
Re: Morc Archery
«
Reply #1 on:
June 19, 2009, 08:27:00 AM »
where is
streaming to the field
? Seriously, this cards is essential for this deck.
Logged
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
June 19, 2009, 08:37:40 AM
Reply #2
Beregond25
Information
Scout
Posts:
93
Minas Tirith, very impressive. -Pippin
Re: Morc Archery
«
Reply #2 on:
June 19, 2009, 08:37:40 AM »
Don't you want the Free Peoples to have less cards in hand for initiative?
Logged
Beregond, for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.
June 19, 2009, 08:43:34 AM
Reply #3
Gil-Estel
Information
King
Posts:
2267
Abuser of the Force
Re: Morc Archery
«
Reply #3 on:
June 19, 2009, 08:43:34 AM »
Read the card. To have initiative the opponent needs to have more cards in their hand. So for example, normally you need 4 cards to have initiative, so with 3 orcs, he needs to have 7 cards in hand for initiative. Thus easier to achieve for you
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..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...
June 19, 2009, 09:02:25 AM
Reply #4
FingolfinFinwe
Information
Marksman
Posts:
507
Re: Morc Archery
«
Reply #4 on:
June 19, 2009, 09:02:25 AM »
I agree with Gil, you definitely need
SttF
. Probably at least 2 if not 3 copies.
Logged
June 19, 2009, 10:10:35 AM
Reply #5
Beregond25
Information
Scout
Posts:
93
Minas Tirith, very impressive. -Pippin
Re: Morc Archery
«
Reply #5 on:
June 19, 2009, 10:10:35 AM »
Ok Yeah I finally get what the card does now.
Thanks.
B25
Logged
Beregond, for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.
June 19, 2009, 12:04:28 PM
Reply #6
Kralik
Guest
Re: Morc Archery
«
Reply #6 on:
June 19, 2009, 12:04:28 PM »
My first thought on reading the decklist was, "so how are you going to get initiative exactly..?"
SttF
does exactly that. 3 copies I'd say, because they are possibly going to be discarded by the Freeps.
Logged
June 19, 2009, 02:50:03 PM
Reply #7
Beregond25
Information
Scout
Posts:
93
Minas Tirith, very impressive. -Pippin
Re: Morc Archery
«
Reply #7 on:
June 19, 2009, 02:50:03 PM »
Minion side only:
3x
Morgul Ambusher
3x
Morgul Creeper
4x
Morgul Lurker
4x
Morgul Squealer
2x
Gothmog, Morgul Commander
Feel His Blade
3x
There Came a Cry
Ulaire Attea Wraith on Wings
Ulaire Nertea Black Mantled Wraith
2x
Black Marshal
Ulaire Enquea Thrall of the One
Ulaire Nelya Thrall of the One
3x
Streaming to the Field
There! Still a 30 card deck but able to get initiative a lot easier.
Thanks for the advice,
B25
Logged
Beregond, for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.
June 19, 2009, 04:09:45 PM
Reply #8
Kralik
Guest
Re: Morc Archery
«
Reply #8 on:
June 19, 2009, 04:09:45 PM »
I'd suggest dropping Nelya and Nertea and adding another Enquea and Attea. What would you do with Nelya's extra skirmish twilight? If you have a wounded Nazgul, much better to add burdens than twilight IMO. Also, you might consider that you have 6 cards that rely on using or spotting a Nazgul and only 4 Nazgul minions. This will lead to clog or ineffectiveness.
Logged
June 20, 2009, 08:47:55 AM
Reply #9
Beregond25
Information
Scout
Posts:
93
Minas Tirith, very impressive. -Pippin
Re: Morc Archery
«
Reply #9 on:
June 20, 2009, 08:47:55 AM »
That is a good point with the Nazgul stuff. Yeah I probably wont need twilight that much.Thanks
B25
Logged
Beregond, for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.
July 11, 2009, 07:18:12 AM
Reply #10
GarrisonofGondor
Information
Marksman
Posts:
622
Let the armies of Mordor know this....
Re: Morc Archery
«
Reply #10 on:
July 11, 2009, 07:18:12 AM »
This is just my opinion, but where is
Swarming like Beetles
and
Morgul Destroyer
?
Logged
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!
https://lotrtcgwiki.com/forums/index.php?topic=426.120
August 19, 2009, 10:04:07 AM
Reply #11
daisukeman
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Troll
Posts:
181
Evil Bilbo is always appropiate for this forum
Re: Morc Archery
«
Reply #11 on:
August 19, 2009, 10:04:07 AM »
throw in 2
Morgul Whelp
instead of
Feel His Blade
... you're supposed to have initiative before skirmish.
Those whelps are effective, and are for free with Black Marshall.
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My opinions may have changed, but not the fact that i'm right...
September 21, 2009, 03:52:15 AM
Reply #12
Anautikus
Information
Ranger
Posts:
927
Life isn't a dress rehearsal.
Re: Morc Archery
«
Reply #12 on:
September 21, 2009, 03:52:15 AM »
Morgul Brute
never hurt anyone, cept the FP
Logged
"Do yourself a favor; never try to send a grappling hook through the post office."
Trade List
October 07, 2009, 05:53:07 PM
Reply #13
Calam
Information
Orc
Posts:
30
Re: Morc Archery
«
Reply #13 on:
October 07, 2009, 05:53:07 PM »
What is a good fellowship to use with morc archery?
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October 07, 2009, 06:10:48 PM
Reply #14
Cw0rk
Information
Knight
Posts:
1378
.
Re: Morc Archery
«
Reply #14 on:
October 07, 2009, 06:10:48 PM »
Quote from: Calam on October 07, 2009, 05:53:07 PM
What is a good fellowship to use with morc archery?
Anything really... You can play a 32 or 33 cards Morc deck so it doesn't need that much cycling.
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