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Author Topic: Orc Culture  (Read 14440 times)

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June 26, 2009, 04:30:12 PM
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jdizzy001

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Orc Culture
« on: June 26, 2009, 04:30:12 PM »
I can't figure out how the new Orc Culture functions.  I look at the cards they offer and see nothing more than a bunch of scattered ideas.  What can you do with these guys?  Are they any good?
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June 26, 2009, 04:38:26 PM
Reply #1

Not a Zombie

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Re: Orc Culture
« Reply #1 on: June 26, 2009, 04:38:26 PM »
Wargs. Look at hunters block orcs and their wargs, and you will see pure evil.
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I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

June 26, 2009, 04:46:53 PM
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Malachi

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Re: Orc Culture
« Reply #2 on: June 26, 2009, 04:46:53 PM »
Well, in fact prior to the ban of Orkish Smith namy considered Orcs bo the most powerful shadow culture. Try to combine some exert-to-wound Orcs (Orkish Veteran, Black Gate Sentry, Orc Miscreant is nice too) with new wargs (Vicious Warg, Threatening Warg, Relentless Warg). Add some more toys (Mordor Scimitar, Chaotic Clash) and you have an awesome wounding engine. Orkish Lackey and Orkish Invader work nice too, though they rely on conditions to wound. Also, with Troll's Keyward, KOTB and Orkish Scout you may pull enough twilight to get 4-5 Trolls per site (especially when combined with Wargs). There are lots of possibilities.

June 27, 2009, 08:27:31 PM
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SomeRandomDude

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Re: Orc Culture
« Reply #3 on: June 27, 2009, 08:27:31 PM »
Demoralized + Lurkers- rocks expanded.
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June 29, 2009, 05:01:23 PM
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jdizzy001

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Re: Orc Culture
« Reply #4 on: June 29, 2009, 05:01:23 PM »
I'm beginning to see, but if you play all lurkers, don't they lose their effectivness?
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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June 29, 2009, 06:14:26 PM
Reply #5

Elrohir

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Re: Orc Culture
« Reply #5 on: June 29, 2009, 06:14:26 PM »
Play Cave Troll, his hammer, and with Mountain Troll, you can play as many minions as you want from your discard pile. So you swarm the whole fellowship. Lurker does not count for winning anymore. ;)
You gave away your life's grace. I cannot protect you anymore.

July 01, 2009, 05:05:40 PM
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jdizzy001

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Re: Orc Culture
« Reply #6 on: July 01, 2009, 05:05:40 PM »
Wait, what do you mean doesn't count for winning?  I thought lurker meant they were skirmished last?
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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July 01, 2009, 05:08:09 PM
Reply #7

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Re: Orc Culture
« Reply #7 on: July 01, 2009, 05:08:09 PM »
I think he meant it no longer matters, you will win anyway. And yes, lurker means skirmish last.
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

July 01, 2009, 05:13:09 PM
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MuadDib85

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Re: Orc Culture
« Reply #8 on: July 01, 2009, 05:13:09 PM »
Bound To Its Fate and Isengard Underling can be used nicely together, with Mocking Goblin and Retribution maybe a porter troll and some goblin scimitar or orc spear make for a fun corruption deck.

abiding evil works well in this deck also.

Orkish worker is good fun too. 4x of him can get some huge twilite generation.

« Last Edit: July 01, 2009, 05:15:58 PM by MuadDib »

July 01, 2009, 05:15:20 PM
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jdizzy001

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Re: Orc Culture
« Reply #9 on: July 01, 2009, 05:15:20 PM »
You know, I built a corruption deck the other day.  It failed miserably, but I didn't put in retributuion.  In fact I didn't even think to use it.  What a great idea!
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

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July 01, 2009, 05:20:45 PM
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MuadDib85

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Re: Orc Culture
« Reply #10 on: July 01, 2009, 05:20:45 PM »
also add 3x Ulaire enquea, ToTO and a couple of Gothmog, Morgul Leader, with enquea taking Gothmog's archery wounds, he can be fun to add a few burdens.


July 01, 2009, 05:31:23 PM
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Not a Zombie

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Re: Orc Culture
« Reply #11 on: July 01, 2009, 05:31:23 PM »
That is brilliant! I shoulda thought of it :P
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

July 01, 2009, 07:38:43 PM
Reply #12

MuadDib85

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Re: Orc Culture
« Reply #12 on: July 01, 2009, 07:38:43 PM »
Gothmog is especially good in this deck because you can actually use his text to bring isengard underling back in regroup to get more bound to its fate...  more burdens. :)

July 02, 2009, 04:36:24 PM
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jdizzy001

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Re: Orc Culture
« Reply #13 on: July 02, 2009, 04:36:24 PM »
Heck, if your using Gothmog to play a minion during the regroup phase play Orc Miscreant!  Of course you'll need 5 twilight, but that is nothing the orc hammer, mordor scimitar, and demoralized can't handle.
*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

I play LOTR SBG look at my minis!
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July 02, 2009, 09:25:30 PM
Reply #14

SomeRandomDude

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Re: Orc Culture
« Reply #14 on: July 02, 2009, 09:25:30 PM »
I also like my personal fave, the underground swarm, you can use orcs that get big at underground sites with Goblin Horde and turn out up to 10-12 minion swarms.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan