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Author Topic: The Twilight World - COMPLETE LIST  (Read 54791 times)

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October 09, 2009, 08:13:14 AM
Reply #75

ket_the_jet

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Re: The Twilight World - The Bulwarks of Gondor
« Reply #75 on: October 09, 2009, 08:13:14 AM »
[2]Beregond, Soldier of Minas Tirith [Gondor]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight.
At the start of the assignment phase, reveal the top card of your draw deck. If it is a [Gondor] or [Shire] card, you may make Beregond defender +1 until the regroup phase.
T C 37
I am sure you know, but the character who ended up being featured on the Imrahil, Prince of Dol Amroth card was originally cast as Beregond. Peter Jackson said that he didn't want to disgrace Beregond's name by having such a minor character be Beregond, who had a little fan club for being Pippin's friend.

On the card, I kind of wish he was cooler and a rare. He kind of has an Elf power (not too much revealing of the top card in your draw deck in [Gondor] or [Shire] cultures. But I guess that's not a big deal.

[6] Provisions of the City [Gondor]
Event • Fellowship
Toil 2.
Heal each companion that did not exert for this card's toil.
T U 43
That is a neat idea. Never thought about something like that. It is expensive, but very strong and balanced at the same time. I think that is pretty fun.

(0)The Palantír of Orthanc, Dangerous Tool [Isengard]
Artifact • Support Area
When you play The Palantír of Orthanc, each player may foresee 4 (look at the top 4 cards of his or her draw deck; place any number of them on top of or beneath his or her draw deck).
At the start of the maneuver phase, you may spot Saruman to look at the top 2 cards of each draw deck; replace them in any order.
"‘We do not know who else may be watching.'"
T R 47

That's a pretty cool Palantir. I think we saw this already like you said (or something very similar).

Oh yeah. 700.
-wtk

October 09, 2009, 08:59:58 AM
Reply #76

Gate Troll

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Re: The Twilight World - The Bulwarks of Gondor
« Reply #76 on: October 09, 2009, 08:59:58 AM »

[2]Beregond, Soldier of Minas Tirith [Gondor]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight.
At the start of the assignment phase, reveal the top card of your draw deck. If it is a [Gondor] or [Shire] card, you may make Beregond defender +1 until the regroup phase.
T C 37

Pretty good. Not terribly great, but not by any means bad either. :up:


[6] Provisions of the City [Gondor]
Event • Fellowship
Toil 2.
Heal each companion that did not exert for this card's toil.
T U 43

That could get totally insane with a Wraith deck.  :P Aside from that, very cool and innovative.


(0)The Palantír of Orthanc, Dangerous Tool [Isengard]
Artifact • Support Area
When you play The Palantír of Orthanc, each player may foresee 4 (look at the top 4 cards of his or her draw deck; place any number of them on top of or beneath his or her draw deck).
At the start of the maneuver phase, you may spot Saruman to look at the top 2 cards of each draw deck; replace them in any order.
"‘We do not know who else may be watching.'"
T R 47

That's an interesting Palantir. I like the drawback. Very cool.

October 09, 2009, 09:04:51 AM
Reply #77

Thranduil

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Re: The Twilight World - The Bulwarks of Gondor
« Reply #77 on: October 09, 2009, 09:04:51 AM »
He kind of has an Elf power (not too much revealing of the top card in your draw deck in [Gondor] or [Shire] cultures.
Yeah it's generally an [Elven] ability to deal with the top card of your draw deck, but foresee is a block mechanic and therefore other interactions with your draw deck are far more common in all cultures.

But I could make a rare version for the next set... Essentially, what came through my mind was "I need a common [Gondor] character that ought to be unique. Who shall it be? Oh look, Beregond never got a card!" which was pretty much exactly my thought process. But actually, I've had a wicked idea... mwahahahahaha! But you'll have to be wait until the next set to find out what it is!

October 09, 2009, 09:14:56 AM
Reply #78

ket_the_jet

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Re: The Twilight World - The Bulwarks of Gondor
« Reply #78 on: October 09, 2009, 09:14:56 AM »
Oh man...I am interested.

Gate Troll brought up a good point on Provisions. Maybe you should have "Heal each Man that did not exert..." But I guess you want it to heal every companion of all cultures...
-wtk

October 12, 2009, 01:59:00 PM
Reply #79

Thranduil

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Re: The Twilight World - Spies of Saruman
« Reply #79 on: October 12, 2009, 01:59:00 PM »
Now we're moving onto the [Isengard] culture. It is quite small, and joins [Sauron] as a small culture that is promoting multiculture Shadow. As such, the minions are usually ultimately splashable, and also traitors (which is an unloaded keyword), and tie into the block's themes and mechanics. So here we have themes such as resistance, events, wearing The One Ring and the top of your draw deck, followed by a toolbox card.

[2] Spy of Saruman [Isengard]
Minion • Man
Str: 6
Vit: 2
Sit: 3
Traitor.
While this minion is assigned to a skirmish, each Free Peoples event is twilight cost +1 (or +2 if assigned to a corrupted companion) (companions with resistance 0 are corrupted).
T C 50

[3] Agent of Saruman [Isengard]
Minion • Man
Str: 6
Vit: 2
Sit: 3
Traitor.
Response: If the Ring-bearer puts on The One Ring, exert this minion to reveal the top 3 cards of your draw deck (or 5 cards if you can spot a corrupted companion). Exert a companion for each Shadow card revealed. Place the revealed cards on the bottom of your deck in any order.
T U 44

[3] Saruman's Craft [Isengard]
Event • Shadow
Engine. Toil 3.
Take a Shadow artifact, engine or spell into hand from your draw deck.
T U 48

I don't plan on ever using the keyword "machine" - as far as I'm concerned, any card that could be described as a machine is better described as an engine - but what do you guys think of throwing it on this card to help expanded players?
« Last Edit: October 12, 2009, 02:01:50 PM by Thranduil »

October 12, 2009, 05:58:01 PM
Reply #80

ket_the_jet

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Re: The Twilight World - Saruman's Craft
« Reply #80 on: October 12, 2009, 05:58:01 PM »
Saruman's Craft is cool! These cards don't seem like there is too much going on to have a problem with. Some crappy [Isengard] Men with cool abilities (although [Isengard] Men decks have never been successful, as far as I've seen).

I think these are pretty cool and the rarities that you throw in seem to fit these cards.
-wtk

October 13, 2009, 03:55:32 PM
Reply #81

Gerontius

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Re: The Twilight World - Saruman's Craft
« Reply #81 on: October 13, 2009, 03:55:32 PM »

[2] Spy of Saruman [Isengard]
Minion • Man
Str: 6
Vit: 2
Sit: 3
Traitor.
While this minion is assigned to a skirmish, each Free Peoples event is twilight cost +1 (or +2 if assigned to a corrupted companion) (companions with resistance 0 are corrupted).
T C 50
Fine. Could be more powerful.
[3] Agent of Saruman [Isengard]
Minion • Man
Str: 6
Vit: 2
Sit: 3
Traitor.
Response: If the Ring-bearer puts on The One Ring, exert this minion to reveal the top 3 cards of your draw deck (or 5 cards if you can spot a corrupted companion). Exert a companion for each Shadow card revealed. Place the revealed cards on the bottom of your deck in any order.
T U 44
Is there a decent way to get the ringbearer to wear the one ring in this set? Most cards like this seem to never get used..
[3] Saruman's Craft [Isengard]
Event • Shadow
Engine. Toil 3.
Take a Shadow artifact, engine or spell into hand from your draw deck.
T U 48
Cool!


October 13, 2009, 04:25:25 PM
Reply #82

Thranduil

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Re: The Twilight World - Saruman's Craft
« Reply #82 on: October 13, 2009, 04:25:25 PM »
Is there a decent way to get the ringbearer to wear the one ring in this set? Most cards like this seem to never get used..
Yes - if not in this set, then certainly the base set Light & Shadow. In fact, it's one of the block's main themes. For example:

Quote from: Light & Shadow
[1]My Precious [Gollum] (SH)
Condition • Support Area
To play, spot Gollum.
While you can spot a [Shire] Ring-bearer, Gollum is an aggressor.
Skirmish: Discard this condition and exert Gollum twice to make the Ring-bearer wear The One Ring until the regroup phase.
"‘The thieves, the filthy little thieves. Where are they with my Precious? Curse them! We hates them.'"
L R 55

[1] Dark Voices [Wraith]
Event • Maneuver
Spell. Twilight.
Exert a Nazgûl to exert the Ring-bearer. If the Ring-bearer is then exhausted, he or she puts on The One Ring until the regroup phase. That Nazgûl loses fierce and cannot gain fierce until the regroup phase.
"Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill."
L U 183
Then the usual methods of wounding the Ring-bearer appear in the last set and this set, and then there are obviously the times you need to wear The One Ring anyway.

Well, as I said, there isn't much to this culture, so I might post the other 2 Shadow cards remaining, and the final card which we've seen before, but I might as well post again.

[2]Gríma, Treacherous Servant [Isengard]
Minion • Man
Str: 4
Vit: 3
Sit: 3
Traitor.
Shadow: Exert Gríma to foresee 2. If you foresee a Shadow condition, you may reveal it to make each unbound companion resistance -2 until the regroup phase. Take that condition into your hand. (To foresee 2, look at the top 2 cards of your draw deck; place any number of those cards on top of or beneath your draw deck).
T C 46

As I often say: unique characters are always much cooler for players than non-unique ones. So this is a traitor Gríma.

[X] Sorcery of Orthanc [Isengard]
Event • Shadow
(You choose the value of [X]. Except when you play this card, its twilight cost is (0)).
Spell.
To play, spot an [Isengard] card in play or in your discard pile.
Discard conditions with total twilight costs equal to the value of [X].
T R 49

Obviously part of the Shadow event [X] cycle. And a different take on Saruman's Power. The strange spotting requirement is to help multicultural Shadows, and will appear on a number of cards in this set and the next.

[4]Curunír, The White Wizard [Isengard] (FP)
Companion • Wizard
Str: 8
Vit: 4
Res: 5
Traitor. Unyielding (Curunír's resistance is not reduced by the number of burdens).
Play with the top card of your draw deck revealed. Curunír is resistance -X, where X is the twilight cost of the revealed card.
Each time a spell is played, unless Curunír is corrupted, you may add a burden to discard a condition (companions with resistance 0 are corrupted).
T R 45

October 20, 2009, 01:37:31 PM
Reply #83

ket_the_jet

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Re: The Twilight World - Saruman's Craft
« Reply #83 on: October 20, 2009, 01:37:31 PM »
[2]Dínendal, Silent Sentinel [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
Each time you play an [Elven] event, you may foresee 1 (look at the top 1 card of your draw deck; place it on top of or beneath your draw deck).
T C 8
Nothing to say here. Standard strength 6, vitality 3 Elf.

[2]Calaglin, Silent Sentinel [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 6
Ranger.
Each time you play a [Elven] event, you may reveal the top card of your draw deck. If it is a Free Peoples card, you may exert a minion.
T C 6
Quote
This guy I like. Especially with a Still Needed in this set...

[3]Erestor, Wise Councillor [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 7
Unyielding (Erestor's resistance is not reduced by the number of burdens).
At the start of the regroup phase, if Erestor has resistance 7 or more and is not exhausted, you may reconcile your hand.
T U 10
I am trying to figure out why Elrond's right-hand man is stronger than Legolas and Celeborn. Very strong ability makes it worth the 3 cost, but I don't see any reason why this Elf should be second strongest to Elrond (and I guess Glorfindel too).

[2]Celeborn, Teleporno [Elven]
Companion • Elf
Str: 6
Vit: 3
Res: 7
At the start of the maneuver phase, you may reveal the top card of your draw deck to discard a Shadow condition with twilight cost less than the twilight cost of the card revealed.
T R 7
Another Elven card that kills opponent's conditions...I am just going to have to play straight-swarm...30 minions!
-wtk

October 25, 2009, 04:58:36 PM
Reply #84

Thranduil

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Re: The Twilight World - Saruman's Craft
« Reply #84 on: October 25, 2009, 04:58:36 PM »
With the activity (or lack of it) that's been happening round here, I'm just going to post the rest of the set I think. Any issues, please pick them up.
« Last Edit: November 04, 2009, 03:35:52 PM by Thranduil »

October 27, 2009, 10:36:05 AM
Reply #85

ket_the_jet

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Re: The Twilight World
« Reply #85 on: October 27, 2009, 10:36:05 AM »
That's a lot of cards and I don't have time to tackle it right now, but Desert Lord is probably the most overpowered card in the lot at first glance. Maybe "For each companion you can spot with resistance 5 or less, make a [Men] or besieger minion an archer."
-wtk

October 27, 2009, 11:43:50 AM
Reply #86

Thranduil

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Re: The Twilight World
« Reply #86 on: October 27, 2009, 11:43:50 AM »
I didn't expect you to tackle them all, just have a look through and pick up any issues that jump out, which you did expertly! I just wanted to post the whole thing for completeness' sake, and I figured it didn't much matter given that no one apart from you was reviewing them anyway. Anyway, I've fixed the Desert Lord.

Old text:

[6]Desert Lord, Southron Captain [Men]
Minion • Man
Str: 11
Vit: 3
Sit: 4
Archer. Besieger.
While you can spot a companion with resistance 5 or less, each other [Men] and besieger minion is an archer.
T R 52


New text:

[6]Desert Lord, Southron Captain [Men]
Minion • Man
Str: 11
Vit: 3
Sit: 4
Archer. Besieger.
While you can spot a companion with resistance 5 or less, each other [Men] and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).
T R 52

October 28, 2009, 11:50:15 AM
Reply #87

sickofpalantirs

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Re: The Twilight World
« Reply #87 on: October 28, 2009, 11:50:15 AM »


With the activity (or lack of it) that's been happening round here,
guilty as charged.  Now lets review some DCs.



I'm just going to post the rest of the set I think. Any issues, please pick them up.


[6]Desert Lord, Southron Captain [Men]
Minion • Man
Str: 11
Vit: 3
Sit: 4
Archer. Besieger.
While you can spot a companion with resistance 5 or less, each other [Men] and besieger minion is strength +1 (and an archer if that companion is corrupted). (Companions with resistance 0 are corrupted).
T R 52
so I take it this is an ROTK desert lord from the besieger? 

[8] Dismay [Men]
Event • Regroup
Toil 3.
Exert each companion with resistance 5 or less (or wound that companion if he or she is corrupted).
T U 53
I'd like a flat 9 twilight.   

[4]Freca, Dunlending Chieftain [Men]
Minion • Man
Str: 9
Vit: 1
Sit: 4
Aggressor. Besieger. Fierce. (For each aggressor assigned to a skirmish, each Shadow card's twilight cost is -1).
Each time Freca wins a skirmish, you may play a minion from your hand. If you do, that minion is fierce until the regroup phase.
T C 55
to add a little tie in, you could put something like, if Freca is discarded (killed?) discard a Men minion

[3]Great Mûmak of Harad [Men]
Possession • Mount
Str: +3
Vit: +1
Bearer must be a [Men] minion or Southron.
Each companion (except the Ring-bearer) is resistance -2.
If this mount is discarded, wound bearer and the companion bearer was skirmishing.
T R 56
thats pretty powerful, even for a rare.  not sure I like the vitality plus either, it was readily abusable with wargs and I'm not sure its a good idea.  I think the cards is more than powerful enough without it.  I don't have much feel for the flavor of men in this set, but I;m not sure about that last ability either.

[1] Harrying of Gondor [Men]
Event • Skirmish
Engine.
Make a [Men] minion strength +2 (and discard a [Gondor] possession).
T C 57
engine event? I eagerly await more developements ;)

[X] Siege Engines [Men]
Event • Maneuver
(You choose the value of X. Except when you play this card, its twilight cost is 0).
Engine.
Spot a [Men] minion to add X threats.
T U 58
kewl.

[2] Southron Assaulter [Men]
Minion • Man
Str: 6
Vit: 2
Sit: 4
Besieger.
While you can spot a companion with resistance 5 or less, this minion is an archer (and an aggressor if that companion is corrupted). (For each aggressor minion assigned to a skirmish, each Shadow card is twilight cost -1. Companions with resistance 0 are corrupted).
T C 59
nice and basic.

ORC - 10 (4/3/3)

[6]Gothmog, General of Mordor [Orc]
Minion • Orc
Str: 13
Vit: 3
Sit: 4
Aggressor. Besieger. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
Skirmish: Exert Gothmog to take an [Orc] or besieger minion into hand from your discard pile.
T C 62
in skirmish? haven't seen much yet, but aside from to stop the double move, how is that really useful? 

[3] Mordor Catapult [Orc]
Possession • Support Area
Engine. Toil 1.
Maneuver: Discard a besieger minion (or this condition) to reveal the top card of your draw deck. Discard a Free Peoples card (except a companion) with the same twilight cost as the revealed card.
T R 63
I really like the tie in with Catapult.  Cool stuff.

[1] Morgul Assailer [Orc]
Minion • Orc
Str: 3
Vit: 1
Sit: 4
Besieger.
While the Ring-bearer is wounded, this minion is strength +4 (or strength +6 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).
T R 64
ah throwbacks, how I love them.  Odesn't seem to deserve a R though.

[4] Morgul Assaulter [Orc]
Minion • Orc
Str: 11
Vit: 2
Sit: 4
Besieger.
While there are 2 wounds on the Ring-bearer, this minion is fierce (and damage +1 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).
T C 65
kewl.

[2] Morgul Harrier [Orc]
Minion • Orc
Str: 7
Vit: 2
Sit: 4
Besieger.
When you play this minion, you may reveal the top card of your draw deck. If it is an [Orc] or [Wraith] card, you may exert the Ring-bearer.
T U 66
I'd like something like the freeps may choose to exert the RB or add a burden/2 threats ish.

[5]Orc Overseer, Lieutenant of Isengard [Orc]
Minion • Orc
Str: 10
Vit: 4
Sit: 4
Toil 1 (or toil 2 if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).
Each [Orc] condition gains toil 1.
T C 67
I'd cut the vitality 1, and up the strength 1-2

[4] Shadow Returns [Orc]
Event • Shadow
Toil 3.
Play a Shadow condition from your discard pile (or 2 Shadow conditions if you can spot a corrupted companion). (Companions with resistance 0 are corrupted).
T U 68
I'd cut the toil to 2.

[5]Siege Commander, Lieutenant of Mordor [Orc]
Minion • Orc
Str: 12
Vit: 3
Sit: 4
Besieger.
When you play Siege Commander, you may take into hand an engine from your discard pile.
While you can spot 3 engines, each besieger minion is strength +2.
While you can spot 5 engines, each besieger minion is fierce.
T R 69
shouldn't it be take an engine from your discard pile into hand?

[5] Charge of A Thousand Spears [Rohan]
Event • Maneuver
Tale.
To play, spot a [Rohan] companion.
Exert any number of companions with a total resistance of 10 or more to make each of those companions strength +3 and damage +1 until the regroup phase.
T R 72
very kewl.  very kewl.

[2]Elfhelm, Marshal of the East-Mark [Rohan]
Companion • Man
Str: 6
Vit: 3
Res: 6
Knight.
Each other [Rohan] companion (except in your starting fellowship) gains toil 1.
T C 73
could it actually affect your starting fellowship?   

[2]Háma, Doorwarden [Rohan]
Companion • Man
Str: 6
Vit: 3
Res: 6
Unyielding. (Háma's resistance is not reduced by the number of burdens).
At the start of the maneuver phase, if Háma has resistance 3 or more, you may discard a Shadow possession borne by a minion.
T U 74
tie ins.  I love them.

SAURON - 10 (3/3/4)
[2] Agent of Darkness [Sauron]
Minion • Man
Str: 6
Vit: 2
Sit: 2
Traitor. (Traitor is unloaded).
While you can spot a corrupted companion, this minion is strength +3. (Companions with resistance 0 are corrupted).
T C 75
nice basic C.

[3] Ancient Sorcery [Sauron]
Event • Regroup
Spell.
Spot a [Sauron] card to wound a companion (or 2 [Gandalf] or [Elven] companions).
T U 76
I'd like or discard a follower personally.

[1] Assault of the Pelennor [Sauron]
Event • Maneuver
Engine.
Spot a [Sauron] card to discard a possession (or 2 [Rohan] or [Gondor] possessions).
T U 77
maybe or a fortification? its fine as is though.

[1] Enemies of Sauron [Sauron]
Event • Shadow
Search.
Spot a [Sauron] card to discard a condition (or 2 [Shire] or [Dwarven] conditions).
T U 78
I'd like or add a burden here.

[X] Eternal Evil [Sauron]
Event • Skirmish
(You choose the value of [X]. Except when you play this card, its twilight cost is (0)).
To play, spot a [Sauron] card in play or your discard pile.
Make a companion strength -X.
T R 79
sweet...

[3]The Great Eye [Sauron]
Condition • Support Area
Twilight.
Companions use their resistance instead of their strength during skirmishes involving Sauron.
Response: If the Ring-bearer puts on The One Ring, this condition becomes a Maia minion entitled "Sauron" with 12 strength 5 vitality that cannot take wounds or bear other cards, and is immediately assigned to the Ring-bearer, or another companion in twilight. It's still a condition.
"‘I see you!'"
T R 80
in twilight? or with twilight? so the freeps could assign them to another companion that had twilight? does a need a provision for returning it to the support area? how does this work if you have a unique sauron in play?

[3]The Mouth of Sauron, Ambassador of Mordor [Sauron]
Minion • Man
Str: 8
Vit: 3
Sit: 5
Fierce. Traitor. (Traitor is unloaded).
When you play The Mouth of Sauron, spot a Shadow culture. The Mouth of Sauron gains that culture until the end of the turn.
Assignment: Assign The Mouth of Sauron to a corrupted companion.
T R 81
fine. [/b

[3]Mustering for War [Sauron]
Condition • Support Area
Engine. Spell.
To play, spot a [Sauron] card in play or in your discard pile.
Each non-minion Shadow card gains toil 1.
You may remove burdens instead of twilight tokens to play a card with [X] in its cost.
T R 82
so it means you may remove X burdens to play a acard with X cost for free? not sure how to word it though.

[4] Shifty Southerner [Sauron]
Minion • Man
Str: 6
Vit: 4
Sit: 2
Traitor. (Traitor is unloaded).
Response: If you play a card with toil X, exert this minion to make that card's twilight cost -X.
T C 83
so it basically means you can exert him twice?  I'd drop cost and vitality 1.

SHIRE - 12 (5/4/3)
[1] Boundless Courage [Shire]
Event • Skirmish
Make a [Shire] companion strength +2 (and prevent that companion from being overwhelmed by [Wraith] or [Gollum] minions).
T C 85
I'd almost consider something like tale of the great ring or whatever it was called that gave it a way to be prevented.  IDK.

[5] Distraction [Shire]
Event • Skirmish
Stealth. Toil 2.
Cancel a skirmish.
T U 86
fine.

(0) Extraordinary Resistance [Shire]
Event • Response
Twilight.
If a card in twilight is played, exert a [Shire] Ring-bearer to cancel and discard that card.
T U 87
yeah  I need a refresher course on twilight though.   

[1]Farmer Maggot, Willing Conspirator [Shire]
Companion • Hobbit
Str: 3
Vit: 3
Res: 7
At the start of each skirmish involving Farmer Maggot, reveal the top card of your draw deck. If it is a [Shire] card, you may remove a burden.
T C 88
I likey.

[1]Fredegar Bolger, Willing Conspirator [Shire]
Companion • Hobbit
Str: 3
Vit: 3
Res: 7
At the start of each skirmish involving Fredegar Bolger, reveal the top card of your draw deck. If it is a [Shire] card, you may return a stealth card from your discard pile to your hand.
T C 89
ditto.

[2]Frodo, Under the Lidless Eye [Shire]
Companion • Hobbit
Str: 5
Vit: 4
(Res): 10 (Ringed resistance).
Ring-bound. Twilight.
While the Ring-bearer is wearing The One Ring, each minion is strength +1 (+2 if that minion is in twilight).
T U 90
I'm not to fond of messing with stats, but, whatev.

[2] Help of Many [Shire]
Event • Fellowship
To play, spot a [Shire] companion.
Exert any number of companions with resistance 15 or more to heal the Ring-bearer the same number of times and remove the same number of burdens.
T R 91
I throw in exert X companions with...to heal the Rb X times and remove X burdens.  Its easier to understand like that.

[2]Mithril-Coat, Shiny Trinket [Shire]
Artifact • Armor
Bearer must be a Ring-bound Hobbit.
Each minion skirmishing bearer loses all game text keywords.
While bearer is assigned to a skirmish, each minion comes into play exhausted.
T R 92
kewl.

[1]Protect the Ring-bearer [Shire]
Condition • Support Area
While your [Shire] Ring-bearer has resistance 8 or more, each other companion is unyielding. (The resistance of unyielding companions is not reduced by the number of burdens).
Each time the Ring-bearer puts on The One Ring, add a burden.
T R 93
fine.

[2]Sam, Frodo's Bodyguard [Shire]
Companion • Hobbit
Str: 3
Vit: 4
Res: 10
Ring-bound.
Skirmish: Add 3 burdens to have Sam replace a Ring-bound companion in a skirmish.
Response: If Frodo dies, make Sam the Ring-bearer.
While Sam bears The One Ring, he is resistance -5.
T U 94
fine.

[2] Stalwart Defence [Shire]
Event • Maneuver
Exert a [Shire] Ring-bearer not wearing The One Ring to make each other companion resistance +2 until the regroup phase.
T C 95
cut cost to 1.

[1] Uniting the Free Peoples [Shire]
Condition • Companion
Res: +1
To play, spot a [Shire] companion. Limit 1 per bearer.
Response: If you play a tale, exert bearer to make that card's twilight cost -1.
T C 96
fine.


I think thats enough for today.   ;)
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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October 28, 2009, 06:20:44 PM
Reply #88

Thranduil

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Re: The Twilight World
« Reply #88 on: October 28, 2009, 06:20:44 PM »
guilty as charged.  Now lets review some DCs.
Thanks SoP! It's good to have your opinions again!

thats pretty powerful, even for a rare.  not sure I like the vitality plus either, it was readily abusable with wargs and I'm not sure its a good idea.  I think the cards is more than powerful enough without it.  I don't have much feel for the flavor of men in this set, but I;m not sure about that last ability either.
What this is is a top-down design. I started from the essence of what a Mûmak does: it gives you more power (strength bonus), makes you harder to kill (vitality bonus), scares everyone facing it (resistance reduction) and causes havoc when it dies (wounding clause). I can see that it might be too powerful, but I'd like to keep the flavour intact.

I eagerly await more developements ;)
Very few developments on this, I'm afraid. This is just laying groundwork for things that could be developed later.

in skirmish? haven't seen much yet, but aside from to stop the double move, how is that really useful? 
If you look he's also an aggressor, making stuff cheaper during the skirmish phase. There are multiple ways of playing minions in the skirmish phase, although these appear to be mainly in the first set and not this one (though Freca is a good example)... I might need to rectify this in Back to the Light.

ah throwbacks, how I love them.  Odesn't seem to deserve a R though.
My thought was that Morgul Whelp was one of the most powerful and sought after uncommons in RotK, and could therefore easily deserve a rare slot. It might perhaps do better to gain some power over the old card, however, if it's been promoted. Perhaps +5/+7?

I'd like something like the freeps may choose to exert the RB or add a burden/2 threats ish.
I like these suggestions. Something I will think about putting in.

could it actually affect your starting fellowship?   
Yeah I think so. Toil acts when you play the card, and you do play your starting fellowship (except for the RB).

I'd like or discard a follower personally.
The reason there's basically no follower hate in this block is because there are no followers. I made this decision because I wanted the set to be draftable (and having tested it, I think it pretty much is) and so the percentage of characters had to be exceedingly high, and followers just couldn't make the cut. If this was a real set, what I would do is follow this block up with a Reflections II (given that Reflections I would have just gone out of standard) which would bring back followers with a vengeance.

in twilight? or with twilight? so the freeps could assign them to another companion that had twilight? does a need a provision for returning it to the support area? how does this work if you have a unique sauron in play?
The twilight thing is a wording change I thought about introducing and I expected no one to notice! You exceeded my expectations in that regard! =D> Basically, I thought the terminology "twilight card" or "twilight minion" was a bit unflavourful, so I thought I'd go for something with a lot of more imagery like "minion in twilight". This is the source of your confusion here, I think. I'm not sure how it works with a unique Sauron... In fact, I might just get rid of that clause...

I throw in exert X companions with...to heal the Rb X times and remove X burdens.  Its easier to understand like that.
I know what you mean. The reason it's worded the way it is is because all the other components of that cycle are also worded according to the same template.

Thanks again. I'll make some changes perhaps tomorrow.

Thranduil

October 29, 2009, 10:58:07 AM
Reply #89

sickofpalantirs

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Re: The Twilight World
« Reply #89 on: October 29, 2009, 10:58:07 AM »
I'll hit up comments tomorrow
URUK-HAI - 8 (3/3/2)
[7] Berserk Rage [Uruk]
Condition • Support Area
Toil 2.
Each wounded minion is strength +1 (or +2 if skirmishing a corrupted companion). (Companions with resistance 0 are corrupted).
T U 97
ooohh toil plus bonus... evil ;) the one question I have is, are 4 of these too powerful? I mean at max its only plus 8, and only if against a corrupted companion, and you are exhausting minions, and not all fellowships concentrated on winning skirmishes...

its fine.


[7]Lieutenant of Orthanc, General of the White Hand [Uruk]
Minion • Uruk-hai
Str: 12
Vit: 3
Sit: 5
Besieger. Damage +1. Toil 2.
T C 99
not much to be said here...

[2] New Devilry [Uruk]
Possession • Support Area
Engine. Toil 1.
Shadow: Transfer this possession to an [Uruk] or besieger minion.
Regroup: If this possession is borne by a minion, discard it to discard each condition. If there are no conditions, wound each character instead.
T R 100
now that is evil...is it every condition? all conditions?  I guess each should work though...

[5]Orthanc Champion, Minion of the White Hand [Uruk]
Minion • Uruk-hai
Str: 12
Vit: 2
Sit: 5
Aggressor. Besieger. Damage +1. (For each aggressor assigned to a skirmish, each Shadow card is twilight cost -1).
Assignment: Make the Free Peoples player assign a companion with resistance 3 or less to Orthanc Champion.
T R 101
more throwbacks! I'd consider exert him to assign him to a companion, if that companio nis not corrupted they may exert to prevent this.  just my 2 cents.

[3] Orthanc Crossbowman [Uruk]
Minion • Uruk-hai
Str: 6
Vit: 2
Sit: 5
Archer. Besieger.
When you play this minion, you may reveal the top card of your draw deck. If it is an [Uruk] or [Isengard] card, you may exert a companion (or wound a corrupted companion). (Companions with resistance 0 are corrupted).
T U 102
happy.

[3] Orthanc Devastator [Uruk]
Minion • Uruk-hai
Str: 8
Vit: 2
Sit: 5
Besieger. Damage +1.
At the start of each skirmish involving this minion and a companion with resistance 3 or less, you may discard a condition from play (or 2 conditions it that companion is corrupted). (Companions with resistance 0 are corrupted).
T C 103
thats a nice little common ;)

[X] Reinvigorate [Uruk]
Event • Skirmish
(You choose the value of X. Except when you play this card, its twilight cost is 0).
Spot an [Uruk] minion to heal X minions.
T U 104
wait, why would you want to heal them?

WRAITH - 12 (4/4/4)
[4] Fell Spirit [Wraith]
Minion • Wraith
Str: 14
Vit: 2
Sit: 6
Fierce. Twilight.
While skirmishing a companion with resistance X, this minion is strength -X.
T U 105
took me a moment to grasp it, but cool idea.  I could see frodo resolute hobbit laying down the beatdown ;)

[3] Forgotten Dead [Wraith]
Minion • Wraith
Str: 7
Vit: 2
Sit: 6
Twilight.
When you play this minion, you may reveal the top card of your draw deck. If it is a [Wraith] or [Sauron] card, you may make each companion (except the Ring-bearer) resistance -2 until the regroup phase.
T C 106
fine.

[3] Frozen in Terror [Wraith]
Event • Skirmish
Spell.
Spot a [Wraith] minion to make each corrupted companion strength -2 until the regroup phase. (Companions with resistance 0 are corrupted).
T U 107
I'm not sure on this one, on the one hand it costs 3 and they have to be corrupted.  On the other strength -2 is devilishly powerful.  not sure.

[2]Guardians of Cirith Ungol [Wraith]
Condition • Support Area
Twilight.
As long as Guardians of Cirith Ungol is a minion, it is strength +2 for each wound on the Ring-bearer.
Response: If a companion uses a special ability, spot a [Wraith] card in your discard pile to make Guardians of Cirith Ungol become a fierce Wraith minion until the regroup phase that has 7 strength, 1 vitality and cannot take wounds or bear cards. It's still a condition.
T R 108
I'd prefer It is instead of It's.  Just a grammar thing.  Non-contractions are preferable...

[1] Morgul Wound [Wraith]
Condition • Support Area
Res: -2
Response: If a [Wraith] minion wins a skirmish, transfer this condition to a losing companion.
While the Ring-bearer wears The One Ring, bearer is in twilight and loses all other game text keywords.
T C 109
sweet.

[2] Tricksy Lights [Wraith]
Minion • Wraith
Str: 5
Vit: 1
Sit: 6
Twilight.
This minion cannot take wounds (except during skirmishes involving companions in twilight).
Assignment: Assign the companion with the highest resistance to this minion.
T R 112
strange, but kewl.

[4]Úlairë Lemenya, Black Lieutenant [Wraith]
Minion • Nazgûl
Str: 9
Vit: 2
Sit: 3
Fierce.
While the Ring-bearer is wounded, Úlairë Lemenya is strength +2.
While you can spot 2 wounds on the Ring-bearer, Úlairë Lemenya is an aggressor.
While you can spot 3 wounds on the Ring-bearer, Úlairë Lemenya is damage +1.
T U 114
got tired of printing help text? ;)  pretty straightforward...

[6]Úlairë Toldëa, Lieutenant of Mordor [Wraith]
Minion • Nazgûl
Str: 12
Vit: 3
Sit: 3
Fierce. Toil 2.
T C 115
he could be an issue in forestguls ;)

[X] The Veil of Shadow [Wraith]
Event • Assignment
Twilight.
(You choose the value of X. Except when you play this card, its twilight cost is 0).
To play, spot a [Wraith] minion and the Ring-bearer wearing The One Ring.
Assign a minion in twilight to the Ring-bearer. The Free Peoples player may add X burdens to prevent this.
T R 116
fine.

SITES - 4 (0/3/1)
(W)Pelennor Grassland [1]
Plains.
Each card gains toil 1.
T U 117
normally cards that benefit both seem to get [2], but since this definitly leans more shadow, I think its fine.

(W)Shelob's Lair [3]
Battleground. Underground.
Shadow: Discard a minion to play Shelob from your draw deck or discard pile; her twilight cost is -X, where X is the discarded minion's twilight cost.
T R 118
shouldn't this be 0?  or is it supposed to be an extra horrible site?

(W)Silverlode Banks [2]
River.
When the fellowship moves to and from this site, each player shuffles his or her draw deck.
T U 119
fine.

(W)Stairs of Cirith Ungol (0)
Mountain.
When the fellowship moves to this site, exert the Ring-bearer X times (where X is the current region number).
T U 120
I like the flavor.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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