Grah, this deck is huge atm, help me decide which cards to remove! Need to cut 22 cards or so for it to become manageable.
SHADOW ONLY: TOO MANY CARDSEasterling Dispatcher x3 – Twilight adding
Last Days –More skirmishes!
Mouth of Sauron,
Messenger of Mordor x4 – Play key conditions and possessions.
Overrun x3 – Strength pump
Rampaging Easterling x3 – Launch swarm, this guy will then be +Massive strength since he's a lurker.
Crazed Hillman x3—Another guy that can get huge strength
Stampeding Chief x2 -- Damage +1 and fierce, huge strength. Use Shepherd to play.
Stampeding Shepherd x2 -- Play Chief for cheaper. Saves 4 twilight vs. playing Chief from hand.
Saruman, Coldly Still x4 -- More strength for possessions, plays possessions
Pavise x2 -- For Mouth, Saruman,
GATS, and
Sunland GuardGrima's Dagger -- Cancel Skirmish events.
Great Axe -- bonuses against
Thorongil, etc.
Poleaxe -- Make a minion fierce
Primitive Brand x3 -- Helps possession stacks
Wildman's Oath x4 -- Discard for strength if need be. Key support area possession.
Ceremonial Armor x2 -- Prevent wounds. Key support area possession.
Countless Companies x2 -- Stack Possessions here to replay them later.
Sunland Skirmisher x2
Sunland Guard x2
Sunland Scout Sunland Warrior x3
Vengeful Savage x2
Voice of the Desert, Southron Troop x2 -- Great support, can make all your men an archer or fierce which helps the swarm.
Other cards to consider for more fierce skirmishes:
Frenzied DunlendingBrutal Easterling Throne of Isengard--could make Saruman a default 11 strength, extra damage minion playable from the possessions via
Pandemonium and
Vengeful Savage.