Solo Frodo-Sam-Smeagol are almost impossible to play in TT Block because of the lack of
pumps for ring-bound hobbits in this block.
I would remove 1 Sting to add 1 Hobbit Sword. Otherwise, there are high probabilities that Sam will never wear a sword.
Oh It's playable!
Take out Faramir (gives to much twillight),
Sam's Pack (gives to much twillight), 4 x
Light Shining Faintly (don't think you need them) and 4 x
Swiftly and Softly (why??? Smeagol will not take wounds and if you win with smeagol and have a
dftl then you'll discard the most threatening minion and F&S can take wounds, There's no problem with that).
Put in
Cliffs of Emyn Muil (nice extra protection if you play against a one vitality monster), 2x
Severed His Bonds (opponent won't be able to overwhelm both F&S),
Rare Good Ballast (this one is very important against irritating regroupactions), 2x
Don't look at them (Makes sure you can cycle) and 4x
Impatient and Angry (for boostin up sam and a possible burden remover).
You won't add much twillight, so you probably won't be confronted with a lot of minions. Win with Smeagol by adding burdens and using baggings heirloom Discard a minion (if there's one on Frodo then that one need to be discarded) with don't follw the lights. Use in regroup
No help for it. Sam is protected by jis own gametext and also with
Impatient and Angry.
Sites:
Eastemnet Downs; not that you want to walk in front
Plains of Rohan Camp (If you've allready played
Sting then you will walk with just 5 pool and that won't be very scary)
Barrows of Edoras (make sure giving no more then 3/4 pool); very nice to cycle some extra cards if needed.
Ered Nimrais (no more then 5/6 pool)
Helm's Gate (no more then 9/10 pool)
Hornburg Armory (no more then 6 pool)
Hornburg Causeway (no more then 9/10 pool)
Wizard's Vale (no more then 9/10 pool)
Site 9 depends on your shadow, but if you play with Saruman then i think it's obvious which one you want to play, otherwise choose one of the others (choose
Palantir Chamber only if you play easterlings!); but won't be more then 11 or 12 pool.
With that less pool your opponent won't cycle very fast. Important is that you'll need a shadow which is fast enough and what can slow down your opponent. Gollum/easterlings will do fine. Most threatening to this deck is actually
Gollum, Old Villain. All other decks will be slown down because they won't cycle fast enough. Also dunlend will be no real problem. Other thing what is scary is that you can't cycle enough as well... Other threat might be
warg riders (but that might be to expensive to really hurt this deck and it will be tricky for your opponent to get and minions and wargs on them as well).
I think I won about 80% of my matches when playing this.
Also nice shadow combination is Isengard Men in combo with Gollum. Nice thing about Isengard Men is that they are cheap and Grima is a pain for your opponent's cycling! 3x eveil Smelling fens (probably Grima or
Unferth) makes sure that your opponent will have a lot of fellowship during your turn. Also most people will play deck's with Men (Rohan, Aragorn or Ringbound Men) in it and wounded (2x) and
Leechcraft (2x) will take care of that.
Desertion (4x) will take care of other fellowships. Ents are a problem though......, They might probably run you out; so better to put in 2x
Isengard Mechanics (prefer to play them at site 7 (in combo with the site it might really hurt) and 8).
Oh and maybe you want to play 35/35.. another
hobbit sword will indeed help, but 4x
sting bh is very important!