Remember this card?
A Strange and Sad Story ![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Condition
Vitality +1
Resistance +1
Tale. Bearer must be an unhasty Ent (or Treebeard). Limit 1 per bearer.
Each time an Ent is played, you may heal bearer.
"‘Together we will take the road that leads into the West, / And far away will find a land where both our hearts may rest.'"Or this one?
![7 [7]](https://lotrtcgdb.com/forums/Smileys/classic/7.png)
•
Ta-rûna Rûna Rûna Rom ![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Condition • Support Area
This condition's twilight cost is -1 for each Ent and unbound Hobbit you can spot.
Each Ent at a battleground is strength +1.
Each Ent at a forest is vitality +1.
Each Ent skirmishing an Orc or Uruk-hai is
damage +1.
"‘...with roll of drum, we come, we come; To Isengard with doom we come! With doom we come, with doom we come!'"There's a theme I've been working on here, one that people questioned a bit (at least with
Ta-rûna Rûna Rûna Rom), and that theme comes to fruition today. Let's see if you can figure it out as we move through today's new cards.

Enjoy!
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•
Wandlimb, Fimbrethil ![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Follower
Strength +1
Vitality +1
Resistance +1
Aid – ![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
.
To play, spot a
![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
character.
Each time you transfer this to a companion, except an Ent, exert bearer twice.
Each time bearer wins a skirmish, you may heal a companion.
"‘Very fair she was still in my eyes...though little like the Entmaiden of old.'"Figure it out yet? Why all this extra vitality? The strength makes sense as does the healing and such. But why so much vitality that seems to be temporary (like that on
Ta-rûna Rûna Rûna Rom and now
Wandlimb)?
Here's the answer. It's time to reward Ents for being so tough in the vitality department.

Search of the Ents ![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Condition
Resistance +2
Tale. Bearer must be an Ent. Limit 1 per bearer.
Skirmish: Discard this condition to make bearer strength +1 for each vitality he has.
"‘Long we called, and long we searched; and we asked all folk that we met which way the Entwives had gone. Some said they had never seen them; and some said that they had seen them walking away west, and some said east, and others south. But nowhere that we went could we find them.'"See? Considering the vitality-boosting methods I've created, as well as their staple
Ent Draught, you're looking at some potential strength +7 or even +8 boosts here, and you should at least get something like +5 pretty easily. Yes, it takes some work, but as long as you're not too hasty and can work up to it, this, like the Ents' eventual rage, can grow to terrifying levels.
March and Sing ![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
Event • Skirmish
Toil 1.Make a
![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
companion strength +1 for each card borne by that companion. If that companion is an Ent, you may then make him strength +1 for each tale he bears.
"‘But if we stayed at home and did nothing, doom would find us anyway, sooner or later. That thought has long been growing in our hearts; and that is why we are marching now. It was not a hasty resolve.'"Ditto here. This one definately takes some work, but once you get there...look out! With this set so far adding 3 conditions Ents can bear, and Decipher's sets having several more (
Enraged,
Ent Moot,
Ent Draught, etc.), you're once again looking at potentially a very big boost for your Ents...especially since two of the three conditions I've made for them also happen to be tales.

So again, like the Ents they're based around, it takes some time to get the wheels in motion, but once you do, the power you then bring to the table is immense. Hopefully this turns Ents into the true terrors they should be in the game without making it TOO easy...or too hasty.

What do you think?