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Author Topic: Rise of the Ring - The Hobbit  (Read 69534 times)

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September 26, 2008, 03:12:30 PM
Reply #105

sickofpalantirs

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Re: Rise of the Ring - The Hobbit
« Reply #105 on: September 26, 2008, 03:12:30 PM »
blugh. 7 cards... :wuh?:

(0) Goblin Whip [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be a Goblin.
When you play this possession, reveal an opponent's hand. Discard a card with twilight cost 1 or less.
The general meaning of the song was only too plain; for now the goblins took out whips and whipped them with a swish, smack!
perhaps, you may discard a card?

[5] •Goblin Conclave [Orc]
Condition • Support Area
Epic. Toil 2.
Shadow: Remove [1] to play a minion stacked here.
Regroup: Remove a burden to stack a Goblin here.
It was lit by a great red fire in the middle, and by torches along the walls, and it was full of goblins.
fine

[3] Goblin Appraisal [Orc]
Event • Shadow
Toil 1.
Spot a Goblin and discard a possession to draw 2 cards. The Free Peoples player may add a burden to prevent this.
The ponies were already there huddled in a corner; and there were all the baggages and packages lying broken open, and being rummaged by goblins, and smelt by goblins, and fingered by goblins, and quarreled over by goblins.
fine. would it prevent the discarding, the drawing, or both?

[8] •The Great Goblin, Lord Under Mountains [Orc]
Minion • Orc
Strength: 15
Vitality:4
Site: 4
Goblin. Lurker. Toil 1.
Each time a companion exerts, you may exert The Great Goblin to add a burden.
Regroup: Discard a minion to play a weather condition from your discard pile.
"Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes, and never let them see the light again!"
finebut toil 1 is worthless, so i would make it toil 2, and cut his vitality to 3

[5] Goblin Bodyguards [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
Each time a burden is added, you may heal Goblin Bodyguards.
Response: If another Goblin is about to take a wound or be exerted, exert this minion to prevent that.
There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.
fine perhaps 11 strength.

[1] Goblin Artifice [Orc]
Event • Shadow
Exert a Goblin to play an [Orc] hand weapon from your draw deck or discard pile.
Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well.
works

[7] Delight In Death [Orc]
Event • Regroup
Spot 2 [Orc] minions and 5 burdens to place an unbound companion in the dead pile.
It is not unlikely that they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them
kinda like fierce in despair...snazzy.
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September 26, 2008, 04:23:31 PM
Reply #106

FM

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Re: Rise of the Ring - The Hobbit
« Reply #106 on: September 26, 2008, 04:23:31 PM »
Appraisal is OP, you can discard a FP possession as it's worded right now.
Conclave is too expensive.
The Great Goblin's first line should be a response ability.
Artifice doesn't need the exertion if you limit it to the discard pile, or you could play a weapon from the discard pile OR exert an orc to play one from your draw deck. You see, flavor-speaking, this way, either the artificer recognized a valuable weapon tossed in a battlefield and picked it up, or he actually went through the trouble of forging one (thus, the exertion).

September 27, 2008, 01:06:42 PM
Reply #107

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #107 on: September 27, 2008, 01:06:42 PM »
(0) Goblin Whip [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be a Goblin.
When you play this possession, reveal an opponent's hand. Discard a card with twilight cost 1 or less.
The general meaning of the song was only too plain; for now the goblins took out whips and whipped them with a swish, smack!
Fair enough (though it does currently say discard a card from play!). I would perhaps do something a bit weirder like "Set aside each revealed card with a twilight cost of 1 or less. Discard one of those cards at random." Dunno why, it just sounds more fun.

[5] •Goblin Conclave [Orc]
Condition • Support Area
Epic. Toil 2.
Shadow: Remove [1] to play a minion stacked here.
Regroup: Remove a burden to stack a Goblin here.
It was lit by a great red fire in the middle, and by torches along the walls, and it was full of goblins.
Remind me what Epic does again? I think I would swap the costs of playing and stacking.

[3] Goblin Appraisal [Orc]
Event • Shadow
Toil 1.
Spot a Goblin and discard a possession to draw 2 cards. The Free Peoples player may add a burden to prevent this.
The ponies were already there huddled in a corner; and there were all the baggages and packages lying broken open, and being rummaged by goblins, and smelt by goblins, and fingered by goblins, and quarreled over by goblins.
Yeah, should probably be a Shadow or [Orc] possession, or instead word it part of the effect so that the prevention text prevents the discarding as well.

[8] •The Great Goblin, Lord Under Mountains [Orc]
Minion • Orc
Strength: 15
Vitality:4
Site: 4
Goblin. Lurker. Toil 1.
Each time a companion exerts, you may exert The Great Goblin to add a burden.
Regroup: Discard a minion to play a weather condition from your discard pile.
"Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes, and never let them see the light again!"
I am not happy with the regroup ability - the Goblins did not create the weather; taking advantage of it is one thing, but playing it like that I don't like. Also, he lives underground. It seems to me that he should be much more a utility lurker guy that supports all your Goblins.

[5] Goblin Bodyguards [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
Each time a burden is added, you may heal Goblin Bodyguards.
Response: If another Goblin is about to take a wound or be exerted, exert this minion to prevent that.
There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.
Very nice! Strength 11 lurker might be better.

[1] Goblin Artifice [Orc]
Event • Shadow
Exert a Goblin to play an [Orc] hand weapon from your draw deck or discard pile.
Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well.
Alright. I'd rather it was (0) and played from the discard pile. I do agree with FM though.

[7] Delight In Death [Orc]
Event • Regroup
Spot 2 [Orc] minions and 5 burdens to place an unbound companion in the dead pile.
It is not unlikely that they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them
I think I would make it [6] or [5] and maybe 3 minions - it's not that good.

Thranduil

September 29, 2008, 02:38:38 AM
Reply #108

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #108 on: September 29, 2008, 02:38:38 AM »
Ditto SoP, 7 cards is an effort.

(0) Goblin Whip [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be a Goblin.
When you play this possession, reveal an opponent's hand. Discard a card with twilight cost 1 or less.
The general meaning of the song was only too plain; for now the goblins took out whips and whipped them with a swish, smack!

Ooof heck evil for 0.

[5] •Goblin Conclave [Orc]
Condition • Support Area
Epic. Toil 2.
Shadow: Remove [1] to play a minion stacked here.
Regroup: Remove a burden to stack a Goblin here.
It was lit by a great red fire in the middle, and by torches along the walls, and it was full of goblins.

Its like a teeth of mordor for orcs. Sound.

[3] Goblin Appraisal [Orc]
Event • Shadow
Toil 1.
Spot a Goblin and discard a possession to draw 2 cards. The Free Peoples player may add a burden to prevent this.
The ponies were already there huddled in a corner; and there were all the baggages and packages lying broken open, and being rummaged by goblins, and smelt by goblins, and fingered by goblins, and quarreled over by goblins.

To draw 1 card would sit better with me.

[8] •The Great Goblin, Lord Under Mountains [Orc]
Minion • Orc
Strength: 15
Vitality:4
Site: 4
Goblin. Lurker. Toil 1.
Each time a companion exerts, you may exert The Great Goblin to add a burden.
Regroup: Discard a minion to play a weather condition from your discard pile.
"Slash them! Beat them! Bite them! Gnash them! Take them away to dark holes full of snakes, and never let them see the light again!"

Cool, wicked.

[5] Goblin Bodyguards [Orc]
Minion • Orc
Strength: 12
Vitality: 3
Site: 4
Goblin.
Each time a burden is added, you may heal Goblin Bodyguards.
Response: If another Goblin is about to take a wound or be exerted, exert this minion to prevent that.
There in the shadows on a large flat stone sat a tremendous goblin with a huge head, and armed goblins were standing round him carrying the axes and the bent swords that they use.

I think id remove the be exerted bit, as it allows you to keep re using exert abilities which is a bit powerful.

[1] Goblin Artifice [Orc]
Event • Shadow
Exert a Goblin to play an [Orc] hand weapon from your draw deck or discard pile.
Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well.

Fair enough.

[7] Delight In Death [Orc]
Event • Regroup
Spot 2 [Orc] minions and 5 burdens to place an unbound companion in the dead pile.
It is not unlikely that they invented some of the machines that have since troubled the world, especially the ingenious devices for killing large numbers of people at once, for wheels and engines and explosions always delighted them

Fair enough, just.

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November 04, 2008, 07:28:52 PM
Reply #109

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #109 on: November 04, 2008, 07:28:52 PM »
[4] Raging Goblins [Orc]
Minion • Orc
Strength: 10
Vitality: 2
Site: 4
Goblin.
Regroup: Discard Raging Goblins to add a burden.
The Great Goblin gave a truly awful howl of rage when he looked at it, and all his soldiers gnashed their teeth, clashed their shields, and stamped.

[3] •Orcrist, Biter [Dwarven]
Artifact • Hand Weapon
Strength: +3
Bearer must be a Dwarf. If bearer is Thorin, he is damage +1.
Each time bearer wins a skirmish involving an Orc, you may draw a card or discard the top card of a Shadow player's draw deck.
They knew the sword at once. It had killed hundreds of goblins in its time, when the fair elves of Gondolin hunted them in the hills or did battle before their walls.
Happy Hunting!
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"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 05, 2008, 03:12:15 AM
Reply #110

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #110 on: November 05, 2008, 03:12:15 AM »
[4] Raging Goblins [Orc]
Minion • Orc
Strength: 10
Vitality: 2
Site: 4
Goblin.
Regroup: Discard Raging Goblins to add a burden.
The Great Goblin gave a truly awful howl of rage when he looked at it, and all his soldiers gnashed their teeth, clashed their shields, and stamped.
Seems fair enough. Could have strength 11 without much trouble, I think.

[3] •Orcrist, Biter [Dwarven]
Artifact • Hand Weapon
Strength: +3
Bearer must be a Dwarf. If bearer is Thorin, he is damage +1.
Each time bearer wins a skirmish involving an Orc, you may draw a card or discard the top card of a Shadow player's draw deck.
They knew the sword at once. It had killed hundreds of goblins in its time, when the fair elves of Gondolin hunted them in the hills or did battle before their walls.
Yeah, seems fun. Though, Glamdring and Sting are possessions...

Thranduil

November 05, 2008, 04:11:14 PM
Reply #111

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #111 on: November 05, 2008, 04:11:14 PM »
I honestly don't know why Glamdring is only a possession. And, well [Dwarven] can be pretty artifact-heavy and whatnot. I think artifact works fine for Orcrist.

[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. Then, you may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to return a minion and all cards it bears to its owner's hand.
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.

(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [Gandalf] or [Dwarven] companion bearing a hand weapon strength +2 (or strength +3 and damage +1 if that hand weapon is Orcrist or Glamdring).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.
« Last Edit: November 11, 2008, 07:13:17 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 05, 2008, 04:34:04 PM
Reply #112

sickofpalantirs

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Re: Rise of the Ring - The Hobbit
« Reply #112 on: November 05, 2008, 04:34:04 PM »
I honestly don't know why Glamdring is only a possession. And, well [Dwarven] can be pretty artifact-heavy and whatnot. I think artifact works fine for Orcrist.
more artifacts i wuv artifacts! just don't discard them, wait you've heard that before?

have you hear about my artifact collection?
only 2 dozen times?
oh well...I'll review


[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. You may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.
luvvin the title.  really, I think one burden would be sufficient.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to discard a minion (or two wounded minions).
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.
fine by me.
I wonder, how did the hobbits know what gunpowder smelled like? or is he describing the smell to us?


(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [Gandalf] or [Dwarven] companion bearing a hand weapon strength +3 (and damage +1 if skirmishing an Orc).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.
fine.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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November 06, 2008, 03:05:55 AM
Reply #113

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #113 on: November 06, 2008, 03:05:55 AM »

[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. You may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.

Id stick a "then" in after you may.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to discard a minion (or two wounded minions).
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.

Id maybe cap the strength of the minion youre returning so he cant make sauron or balrog for example disappear.

(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [Gandalf] or [Dwarven] companion bearing a hand weapon strength +3 (and damage +1 if skirmishing an Orc).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.

Wow way too good for a 0 cost pump, its generic, easy requirements and rock hard. Gotta be +2 like dagger strike.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

November 06, 2008, 06:50:33 AM
Reply #114

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #114 on: November 06, 2008, 06:50:33 AM »
I honestly don't know why Glamdring is only a possession.
I can tell you the reason. Glamdring is from the Fellowship of the Ring: the card type "artifact" was introduced in Mines of Moria.

[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. You may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.
I agree with lem0n. Fine card.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to discard a minion (or two wounded minions).
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.
How about a double bounce? "Return Gandalf and all cards he bears to its owner's hand to return a minion and all cards it bears to its owner's hand." This seems more fun and perhaps a bit more balanced for a pre-skirmish ability (you could have the two wounded minions as well). SoP: there are a lot of anachronisms in the Hobbit, like Beorn is described making a noise like "drums and guns" - it's only a children's book!

(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [Gandalf] or [Dwarven] companion bearing a hand weapon strength +3 (and damage +1 if skirmishing an Orc).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.
Rather, I'd make the damage bonus trigger if that hand weapon is Orcrist or Glamdring. How about "Make a [Gandalf] or [Dwarven] companion strength +2 (or strength +3 and damage +1 if that companion bears Orcrist or Glamdring)"?

Thranduil

November 06, 2008, 05:59:24 PM
Reply #115

Gate Troll

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Re: Rise of the Ring - The Hobbit
« Reply #115 on: November 06, 2008, 05:59:24 PM »

[2] Dramatic Entry [Gandalf]
Event • Skirmish
Spell.
Play Gandalf from your hand or discard pile. You may add 2 burdens to remove all twilight from the twilight pool.
Just at that moment all the lights in the cavern went out, and the great fire went off poof! into a tower of blue glowing smoke, right up to the roof, that scattered piercing white sparks all among the goblins.

Gandalf's back!  8-) It looks like it would work great with Flash of Lightning.

[3] Flash of Lightning [Gandalf]
Event • Assignment
Spell.
Return Gandalf and all cards he bears to your hand to discard a minion (or two wounded minions).
It had wakened him up wide in a splintered second, and when goblins came to grab him, there was a terrible flash like lightning in the cave, a smell like gunpowder, and several of them fell dead.

I likey.  :P The card's ability really fits the title and lore. Good one.

(0) Sudden Stroke [Gandalf]
Event • Skirmish
Make a [Gandalf] or [Dwarven] companion bearing a hand weapon strength +3 (and damage +1 if skirmishing an Orc).
Suddenly a sword flashed in its own light. Bilbo saw it go right through the Great Goblin as he stood dumbfounded in the middle of his rage.

I'd probably make it: "Make a [Gandalf] or [Dwarven] companion bearing a hand weapon strength +2 (or strength +4
and damage +1 if skirmishing an Orc)."


I love DCs from The Hobbit! I'm surprised I haven't seen this before...

November 11, 2008, 07:25:11 PM
Reply #116

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #116 on: November 11, 2008, 07:25:11 PM »
Thanks, Thran, for the idea on Sudden Stroke. I think I might make a cycle of those that involve Sting as well. Hmm...

Anyways, on to the other elven blade we see in the goblins' lair, Glamdring! I have a couple different ideas for it. One follows in Orcrist's path, the other is a little more unique. Which one do you prefer?

[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time Gandalf wins a skirmish involving an Orc, you may exert a minion or remove a threat.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time GAndalf wins a skirmish, you may discard a Shadow possession.
It made no trouble whatever of cutting through the goblin-chains and setting all the prisoners free as quickly as possible.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 12, 2008, 12:43:17 AM
Reply #117

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #117 on: November 12, 2008, 12:43:17 AM »

[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time Gandalf wins a skirmish involving an Orc, you may exert a minion or remove a threat.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

Nice, not massively good as quite limited but obviously done for flavour.

[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time GAndalf wins a skirmish, you may discard a Shadow possession.
It made no trouble whatever of cutting through the goblin-chains and setting all the prisoners free as quickly as possible.

Ok i guess. Doesnt quite have the flavour feel of the other one. Id go for the first.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

November 12, 2008, 01:34:06 AM
Reply #118

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #118 on: November 12, 2008, 01:34:06 AM »
[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time Gandalf wins a skirmish involving an Orc, you may exert a minion or remove a threat.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.
This one is overshadowed a lot by other Glamdrings. In order to make it useful, you'd have to have a generic winning a skirmish text with a bonus for Orcs.

[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf. He is damage +1.
Each time GAndalf wins a skirmish, you may discard a Shadow possession.
It made no trouble whatever of cutting through the goblin-chains and setting all the prisoners free as quickly as possible.
This one I think is of the right power level and does make a certain amount of sense so it's good. But if you want Orc-hate, you need to up the power of the first one.

Thranduil

November 17, 2008, 03:43:00 PM
Reply #119

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #119 on: November 17, 2008, 03:43:00 PM »
I kind of put the two Glamdrings together. I hope it looks okay.

[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf.
Each time Gandalf wins a skirmish, you may exert a minion or remove a threat.
Maneuver: Exert Gandalf and spot an Orc to discard a Shadow possession borne by a character.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

And another card because I was bored.

(0) Two Steps Ahead [Gandalf]
Event • Response
Choose one: If a companion is about to take a wound, exert Gandalf to prevent that wound, or if the fellowship moves during the regroup phase, exert Gandalf to play the fellowship's next site.
Gandalf thought of most things; and though he could not do everything, he could do a great deal for friends in a tight comer.
« Last Edit: December 23, 2008, 12:53:31 AM by Elf_Lvr »
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.