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Author Topic: Rise of the Ring - The Hobbit  (Read 69507 times)

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November 17, 2008, 04:09:44 PM
Reply #120

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #120 on: November 17, 2008, 04:09:44 PM »
[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf.
Each time Gandalf wins a skirmish, you may exert a minion or remove a threat.
Maneuver: Exert Gandalf and spot an Orc to discard a Shadow possession.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.
Yeah, seems good. Glamdring doesn't normally have 2 abilities like that, but fair enough.

[2] Two Steps Ahead [Gandalf]
Event • Response
Choose one: If a companion is about to take a wound, exert Gandalf to prevent that wound, or if the fellowship moves during the regroup phase, exert Gandalf to play the fellowship's next site.
Gandalf thought of most things; and though he could not do everything, he could do a great deal for friends in a tight comer.
This could cost (0) or [1], but it's good!

Thranduil

November 17, 2008, 05:22:36 PM
Reply #121

DáinIronfoot

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Re: Rise of the Ring - The Hobbit
« Reply #121 on: November 17, 2008, 05:22:36 PM »
Quote from: Elf_Lvr
[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf.
Each time Gandalf wins a skirmish, you may exert a minion or remove a threat.
Maneuver: Exert Gandalf and spot an Orc to discard a Shadow possession.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

I'd prefer if that maneuver ability was unable to spot the same Orc over and over. Perhaps "At the start of the maneuver phase, you may spot X Orcs and exert Gandalf X times to discard X Shadow possessions." Maybe?

Quote from: Elf_Lvr
[2] Two Steps Ahead [Gandalf]
Event • Response
Choose one: If a companion is about to take a wound, exert Gandalf to prevent that wound, or if the fellowship moves during the regroup phase, exert Gandalf to play the fellowship's next site.
Gandalf thought of most things; and though he could not do everything, he could do a great deal for friends in a tight comer.

Niftiness! I think you could reduce the cost to [1], though. And make sure to put a semicolon between "wound" and "or if".
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

November 18, 2008, 12:40:55 AM
Reply #122

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #122 on: November 18, 2008, 12:40:55 AM »
I kind of put the two Glamdrings together. I hope it looks okay.

[2] •Glamdring, Beater [Gandalf]
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf.
Each time Gandalf wins a skirmish, you may exert a minion or remove a threat.
Maneuver: Exert Gandalf and spot an Orc to discard a Shadow possession.
It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.

Wow seems kinda powerful, such a box of tricks for a sword. Id maybe control the posession discard to discarding one born by an orc, that way it retains flavour without being amazing.

[2] Two Steps Ahead [Gandalf]
Event • Response
Choose one: If a companion is about to take a wound, exert Gandalf to prevent that wound, or if the fellowship moves during the regroup phase, exert Gandalf to play the fellowship's next site.
Gandalf thought of most things; and though he could not do everything, he could do a great deal for friends in a tight comer.

Hmm ok nothing special.

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November 18, 2008, 10:29:51 AM
Reply #123

sickofpalantirs

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Re: Rise of the Ring - The Hobbit
« Reply #123 on: November 18, 2008, 10:29:51 AM »
two steps should definitly be 0 or 1. I'm leaning towards 0.
go with lem0ns suggestion on beater.
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December 23, 2008, 01:11:30 AM
Reply #124

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #124 on: December 23, 2008, 01:11:30 AM »
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [Shire], [Dwarven], and [Gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"

There was a "and in your discard pile" addendum to that skirmish ability, but I changed it. But, I think there will be other ways to spot more than 9 companions!

[1] •The Dwarven Twins [Dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [Dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."

Perhaps this is one of them?

I had to change this A LOT already so that 1) It doesn't add to the Rule of 9 and 2) you couldn't play Filli, Killi, then another copy of this condition to make THEM not count toward the Rule of 9. How complicated!

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard any number of Free Peoples possessions.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"

Burrrrrrrrrrrritoooooooooooo!

Burrahobbit? Whats a burrahobbit?

[1] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [Dwarven], [Shire], or [Gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [Gandalf] and [Dwarven] companion bearing a unique hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [Gandalf] or [Dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

Forgive me if the cards are weird (or if there are too many), it is by now 4:00 in the morning, after all.
« Last Edit: January 03, 2009, 06:06:00 PM by Elf_Lvr »
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December 23, 2008, 01:45:02 AM
Reply #125

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #125 on: December 23, 2008, 01:45:02 AM »

[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [Shire], [Dwarven], and [Gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"

Cool but i think it could cost 1.

[1] •The Dwarven Twins [Dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [Dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."

Is it really worth the effort of the crazy wording and the reward?

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"

Erm, wth? I actually like it crazy as it seems but its quite dangerous moving without ur weapons!

[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [Dwarven], [Shire], or [Gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.

Doesnt need to cost 2 me thinks. 1 is ok.

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [Gandalf] and [Dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [Gandalf] or [Dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

Well OP. The first line is ridiculoulsy good. And the ability is fine expect for the crazy last sentence, which makes the ability completely not worth the risk and thus redundant. You would never use it so really this a 1 cost no spotting requirement condition that makes all your dwraves and gandalf people so hard its broken.

Forgive me if the cards are weird (or if there are too many), it is by now 4:00 in the morning, after all.

Yes theyre all weird without exception and no there arent too mnay for once, and yes you are forgiven but for the love of god, return when youre awake and fix them!

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December 23, 2008, 11:00:47 AM
Reply #126

sickofpalantirs

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Re: Rise of the Ring - The Hobbit
« Reply #126 on: December 23, 2008, 11:00:47 AM »
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [Shire], [Dwarven], and [Gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"
fine by me.

[1] •The Dwarven Twins [Dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [Dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."
fine.

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"
I'd make it discard X freeps possessions. than you could decide what benefits you wanted. and make it cost 1

[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [Dwarven], [Shire], or [Gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.
fine the other returns are 2 lem0n...

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [Gandalf] and [Dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [Gandalf] or [Dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"
wth are you doing awake at that ungodly hour>
anyway on the card...I would make it each of them bearing more than a certain amount of possessions, say 3.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
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December 23, 2008, 12:03:00 PM
Reply #127

DáinIronfoot

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Re: Rise of the Ring - The Hobbit
« Reply #127 on: December 23, 2008, 12:03:00 PM »
Quote from: Elf_Lvr
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [Shire], [Dwarven], and [Gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"

Since the skirmish ability works even if every companion is of one of the listed cultures, I think [2] is fine.

Quote from: Elf_Lvr
[1] •The Dwarven Twins [Dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [Dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."

Got an extra "l" in one of your Kilis.

I'd say just change it to an event that plays either (like A Wizard Is Never Late), but I get that you're trying to have it act a companion-but-not-really-a-companion card as well. So I guess it's okay.

Quote from: Elf_Lvr
[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"

I agree with SoP: make it so you can decide how many to toss.

Quote from: Elf_Lvr
[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [Dwarven], [Shire], or [Gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.

I agree with lem0n here. I know other similiar cards cost [2], but they don't require spotting a specific companion like this one does, nor do they require having a companion in the discard pile.

Quote from: Elf_Lvr
[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [Gandalf] and [Dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [Gandalf] or [Dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

I'm with the others: simply too good on the first part and too tough on the second. How about this?

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [Gandalf] and [Dwarven] companion bearing a unique hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [Gandalf] or [Dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, add 3 burdens.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

NOW we might be talking. The first part is now limited to unique weapons, which forces you to work with things like Glamdring, Gimli's Battle Axe, and Orcrist...which I imagine is what you really intended anyway. The maneuver part is now still quite risky, but a bit more viable.

Just my thoughts. I was up quite late with the baby and a non-functioning furnace in the house (LONG story), so take my comments with a grain of salt. :P
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

December 23, 2008, 08:35:42 PM
Reply #128

FM

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Re: Rise of the Ring - The Hobbit
« Reply #128 on: December 23, 2008, 08:35:42 PM »
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [Shire], [Dwarven], and [Gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"

I have a question concerning the following card. That card can be spotted as Fili or Kili, and although I ASSUME all of their versions ARE [Dwarven] cards, with that wording, cards that say "spot a Dwarf" or "spot a [Dwarven] companion" TECHNICALLY wouldn't work with it. I'm working with a technicality, yes, but one that, unless there are rule changes, wouldn't be circunvented with good ol' common sense. So, basically, the next card could not be spotted as a requirement for this card. Was it the intention? If not, it needs a bit of rewording.

[1] •The Dwarven Twins [Dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [Dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."

Awesome, but as I said above, it might STILL need a bit of work. Sorry to annoy you with it. ;)

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"

AWESOME! Reminds me of MtG's archetype Suicide Black! :D

[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [Dwarven], [Shire], or [Gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.

Really good, really good indeed. Are you planning to make a The One Ring that can be spotted as Bilbo, Smeagol or Frodo? To show how much their "essence" was impregnated within the Ring? Perhaps even Isildur? Or sam! Of course, it would be one of the Ring's abilities, not just "for free"!

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [Gandalf] and [Dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [Gandalf] or [Dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"

This last one is ridiculously overpowered, I'd probably lose the "you lose the game" clause and make it discard itself at eot.

December 24, 2008, 09:31:02 AM
Reply #129

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #129 on: December 24, 2008, 09:31:02 AM »
[2] •All Accounted For [Gandalf]
Condition • Support Area
To play, spot Gandalf.
For each companion you can spot over 6, each unbound companion is resistance +1.
Skirmish: Exert an unbound companion and discard this condition to make that companion strength +1 for each [Shire], [Dwarven], and [Gandalf] companion you can spot.
"Let me see: one-that's Thorin; two, three, four, five, six, seven, eight, nine, ten, eleven; where are Fili and Kili? Here they are, twelve, thirteen-and here's Mr. Baggins: fourteen!"
Fun!

[1] •The Dwarven Twins [Dwarven]
Condition • Support Area
To play, you cannot spot Fili or Kili.
This condition may be spotted as Fili and Killi. They are [Dwarven] companions. They do not add to the Rule of 9.
Fellowship: Play Fili or Kili from your draw deck. Discard this condition.
"Soon Fili and Kili came crawling back, holding on to the rocks in the wind."
I'm asking the same question as lem0n: is the reward of this card really worth the crazy wording? Interesting certainly, but I'm sure there's a cleaner way to represent the flavour. I might make a keyword which has something like: "Proxy - [Dwarven] Kili, [Dwarven] Fili." as a keyword to allow you to spot a [Dwarven] card called "Kili" and a [Dwarven] card called "Fili". Obviously "proxy" is an unflavourful word, but you get the idea.

[2] Could Be Better [Gandalf]
Event • Regroup
Spot Gandalf to discard each Free Peoples possession.
If 3 possessions were discarded this way, remove all twilight from the twilight pool.
If 5 possessions were discarded this way, discard each minion.
If 7 possessions were discarded this way, make the move limit +1.
"No ponies, and no food, and no knowing quite where we are, and hordes of angry goblins just behind! On we go!"
The numbers might be a bit high. I'm sure 2/4/6 would be enough. This card is nice because it scales; it becomes better later in the game which for the FP player is a hard thing to get.

[2] Reluctant Companion  [Shire]
Event • Skirmish
You may remove from the game a companion in your discard pile to play this event from your discard pile. Then remove this event from the game.
Spot Bilbo to make a [Dwarven], [Shire], or [Gandalf] companion strength +3.
"Why, O why did I ever leave my hobbit-hole!" said poor Mr. Baggins bumping up and down on Bombur's back.
Yep, [1] is fine. I like FM's idea though (though it has nothing to do with this card... :ninja: )

[1] Swords Drawn! [Dwarven]
Condition • Support Area
Each [Gandalf] and [Dwarven] companion bearing a hand weapon can take no more than 1 wound in each skirmish.
Maneuver: Discard this condition to make a [Gandalf] or [Dwarven] companion bearing a hand weapon defender +1 until the regroup phase. If that companion is killed this turn, you lose the game.
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!"
This is hilariously funny I love it! :gp: It doesn't need the hand weapon restriction on the maneuver action, I think. There's something to be said for DI's idea as well.

Thranduil

January 03, 2009, 07:59:42 PM
Reply #130

Elf_Lvr

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Re: Rise of the Ring - The Hobbit
« Reply #130 on: January 03, 2009, 07:59:42 PM »
[2] •Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the paths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition from your support area to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.
« Last Edit: January 14, 2009, 09:55:36 AM by Elf_Lvr »
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January 04, 2009, 06:38:22 AM
Reply #131

Thranduil

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Re: Rise of the Ring - The Hobbit
« Reply #131 on: January 04, 2009, 06:38:22 AM »
[2] Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the paths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.
This seems to me like a unique condition. Or perhaps you could keep it non-unique if you moved the spotting requirement from playing the card to using the ability.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.
Do you mean the skirmish ability to be able to move the condition around companions? If not you need to specify "... transfer this condition from your support area to..." The transferal cost is a bit steep right now; I think removing [1] or [2] would be enough.

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.
Fair enough.

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.
I'd make it cost [1], but fair enough.

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.
Again fair enough.

Thranduil

January 04, 2009, 11:00:19 AM
Reply #132

FM

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Re: Rise of the Ring - The Hobbit
« Reply #132 on: January 04, 2009, 11:00:19 AM »
[2] Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the paths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.

I think it's way too abusable, and not really in flavor with the whole idea behind Orcs. Thran's second suggestion is nice, thought it might still render it too abusable. I think you could leave it as it is, and DISCARD Orcs to activate it.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.

Right now, I'm torn. This is not the greatest card to transfer to a Ring-bearer outside of a fighting Ring-bearer strategy, but it DOES transfer to the R-b "for free". However, with it not being unique, if you can get 2-3 burdens to play with, you could seriously hamper a fellowship with ease, and actually pull out Orc curruption without even trying that hard, so I'd either tone it up and throw it on the R-b only (kinda like the Thin and Stretched strategy), or tone it down to pass it around companions.

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.

Name is kinda dull, "Goblin Search Party" or something along these lines not an option? The card seems fine, though.

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.

Nice. Huge bonus potential, but then again, maybe no bonus at all. I like it.

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.

You're missing an "is", the minion "is fierce" it does not "gain fierce". This is kinda "meh" when compared to those other guys up there, I'd probably cut down the burden requirement to 2 (and maybe slash the hunter bonus in half as well), I mean, Ulaire Nelya, Ringwraith in Twilight was much more awesome at a "smaller" cost (early site number)

January 05, 2009, 02:21:34 AM
Reply #133

lem0nhead

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Re: Rise of the Ring - The Hobbit
« Reply #133 on: January 05, 2009, 02:21:34 AM »
[2] Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the paths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.

Nice though id spot at least 2 goblins to play.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.

Powerful but ok.

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.

Ok.

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.

Cool.

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.

Fine.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

January 05, 2009, 10:36:50 AM
Reply #134

sickofpalantirs

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Re: Rise of the Ring - The Hobbit
« Reply #134 on: January 05, 2009, 10:36:50 AM »
[2] Goblin-Wrought Tunnels [Orc]
Condition • Support Area
To play, spot a Goblin.
Each time the fellowship moves from an underground site, the Free Peoples player must exert a companion.
Still goblins go faster than dwarves, and these goblins knew the way better (they had made the paths themselves), and were madly angry; so that do what they could the dwarves heard the cries and howls getting closer and closer.
should be unique I think.

[1] Exhaustion [Orc]
Condition • Support Area
Resistance: -1
Each time bearer is assigned to skirmish a Goblin, the Free Peoples player must exert bearer or add a burden.
Skirmish: Remove a burden to transfer this condition to a companion skirmishing an [Orc] minion.
The blink of red torches could be seen behind them in the tunnel they were following; and they were getting deadly tired.
fine

[4] Seeking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 2
Site: 4
Goblin. Fierce.
For every 2 underground sites on the adventure path, this minion gains hunter 1.
They put out their torches and they slipped on soft shoes, and they chose out their very quickest runners with the sharpest ears and eyes.
why fierce?

[2] Swiftly in the Dark [Orc]
Event • Skirmish
Make a Goblin gain hunter 1 for each underground site on the adventure path.
These ran forward, as swift as weasels in the dark, and with hardly any more noise than bats.
I'd say cut cost to 1

[4] Stalking Goblins [Orc]
Minion • Orc
Strength: 9
Vitality: 3
Site: 4
Goblin.
While you can spot 3 burdens, this minion gains hunter 2 and fierce.
Nor did they see them. But they were seen by the goblins that ran silently up behind, for Gandalf was letting his wand give out a faint light to help the dwarves as they went along.
fine
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