LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Fire Emblem: Radiant Dawn - DC's Are Exhausting at 4 A.M. (12/23)  (Read 38834 times)

0 Members and 1 Guest are viewing this topic.

August 25, 2008, 08:15:47 AM
Reply #45

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Fire Emblem: Radiant Dawn - Crazy Companions (8/21)
« Reply #45 on: August 25, 2008, 08:15:47 AM »
Quote from: Elf_Lvr
[3] •Jill, Daein Veteran (R)
Companion • Man • Dracoknight
Strength: 7
Vitality: 3
Resistance: 6
Weapon: Axe
While skirmishing a (W) minion, Jill is damage +1.
Skirmish: Exert Jill to make her strength +1 for each of the following you can spot: Sothe, Ike, Haar.
"Just give the word!"
0C24

Seems alright, actually. MAYBE give her a minor spotting requirement to play.

Quote from: Elf_Lvr
[4] •Tauroneo, King's Right Hand (R)
Companion • Man • General
Strength: 8
Vitality: 4
Resistance: 6
Weapon: Sword
Tauroneo is strength +1 for each of the following you can spot: Pelleas, Micaiah, Ike.
"Certainly. Daein needs all the courage we can muster."
0R25

Yeah, I agree with SoP: 7 strength would be much better.

Quote from: Elf_Lvr
[3] •Zihark, Daein Swordsman (R)
Companion • Man • Swordmaster
Strength: 7
Vitality: 3
Resistance: 6
Weapon: Sword
Zihark is damage +1 for each of the following you can spot: Lyre, Lethe, Mordecai.
"It's time we put these vermin in their place."
0U26

Yowch. I GUESS it's alright, but I'd be happier with something like 6/4 stats as long as that isn't too odd storywise.

Quote from: Elf_Lvr
[1] •Izuka, Crazed Revolutionary (R)
Follower
Strength: +1
Aid - Add a burden.
When you transfer Izuka to a companion, you may draw a card (or two cards if bearer is Pelleas).
"What a coincidence! Or is it fate? Or maybe it's my unrivaled skill as a revolutionary organizer?"
0C27

Seems okay to me.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 31, 2008, 12:41:47 PM
Reply #46

Elf_Lvr

  • ******
  • Information Offline
  • Lord
  • Posts: 3628
  • Rhythmic Ringwraith
Re: Fire Emblem: Radiant Dawn - The "For Each" Freaks (8/23)
« Reply #46 on: August 31, 2008, 12:41:47 PM »
[2] •Fiona, Stewardess of Marado (R)
Companion • Man • Paladin
Strength: 5
Vitality: 3
Weapon: Lance
While you cannot spot a threat, Fiona is damage +1.
While you cannot spot a burden, Fiona has muster.
While no opponent controls a site, Fiona has hunter 2.
"I'll have nothing to do with you and your monstrous tactics!"
0C28

Gosh darned vanilla characters. Let me know if I've used this text somewhere else because I probably have/will eventually.  #-o

(0) •Pelleas, Heir of Daein (R)
Companion • Man • Sage
Strength: 7
Vitality: 3
Weapon: Dark
Lord (Resistance 3).
Pelleas is resistance +1 for each (R) companion you can spot.
Skirmish: Add a burden to make Pelleas strength +2 until the regroup phase (limit +2). Each time he is about to take a wound, add a burden instead.
"No man can, and certainly no prince... I cannot look away when my people suffer."
0R29

That's it for the (R) companions, I think. At least the unique ones, and I probably won't add any non-unique ones. So, pretty soon we can flesh out this culture a bit more with some events/possessions/conditions. Anything but more companions. Amen.
« Last Edit: November 12, 2008, 12:45:32 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 31, 2008, 02:28:28 PM
Reply #47

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Fire Emblem: Radiant Dawn - The "For Each" Freaks (8/23)
« Reply #47 on: August 31, 2008, 02:28:28 PM »
[2] •Fiona, Stewardess of Marado (R)
Companion • Man • Paladin
Strength: 5
Vitality: 3
Weapon: Lance
While you cannot spot a threat, Fiona is damage +1.
While you cannot spot a burden, Fiona has muster.
While no opponent controls a site, Fiona has hunter 2.
"I'll have nothing to do with you and your monstrous tactics!"
Meh. Will the (R) culture be able to deal with those three?

(0) •Pelleas, Heir of Daein (R)
Companion • Man • Sage
Strength: 7
Vitality: 3
Resistance: 3
Pelleas is resistance +1 for each (R) companion you can spot.
Skirmish: Add a burden to make Pelleas strength +2 until the regroup phase (limit +2). Each time he is about to take a wound, add a burden instead.
"No man can, and certainly no prince... I cannot look away when my people suffer."
I don't care for limits so I would make it an "At the start of the skirmish phase..." action.

Thranduil

September 01, 2008, 10:38:43 AM
Reply #48

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Fire Emblem: Radiant Dawn - The "For Each" Freaks (8/23)
« Reply #48 on: September 01, 2008, 10:38:43 AM »
Quote from: Elf_Lvr
[2] •Fiona, Stewardess of Marado (R)
Companion • Man • Paladin
Strength: 5
Vitality: 3
Weapon: Lance
While you cannot spot a threat, Fiona is damage +1.
While you cannot spot a burden, Fiona has muster.
While no opponent controls a site, Fiona has hunter 2.
"I'll have nothing to do with you and your monstrous tactics!"

Seems fine. Could be huge.

Quote from: Elf_Lvr
(0) •Pelleas, Heir of Daein (R)
Companion • Man • Sage
Strength: 7
Vitality: 3
Resistance: 3
Pelleas is resistance +1 for each (R) companion you can spot.
Skirmish: Add a burden to make Pelleas strength +2 until the regroup phase (limit +2). Each time he is about to take a wound, add a burden instead.
"No man can, and certainly no prince... I cannot look away when my people suffer."

I assume he's supposed to be a Lord?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 02, 2008, 10:32:13 AM
Reply #49

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: Fire Emblem: Radiant Dawn - Vanilla is my favorite flavor (8/31)
« Reply #49 on: September 02, 2008, 10:32:13 AM »
I would make the skirmish ability +3 perhaps?
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

September 14, 2008, 12:43:23 PM
Reply #50

Elf_Lvr

  • ******
  • Information Offline
  • Lord
  • Posts: 3628
  • Rhythmic Ringwraith
Re: Fire Emblem: Radiant Dawn - Vanilla is my favorite flavor (8/31)
« Reply #50 on: September 14, 2008, 12:43:23 PM »
One last (R) companion for now. Maybe a few more will come later.

[5] •Stefan, Pride of the Desert (R)
Companion • Man • Trueblade
Strength: 9
Vitality: 3
Signet: Micaiah
Weapon: Sword
Damage +1.
Mastery - Astra 5.
Exhaust each minion skirmishing Stefan.
To play, spot Miciah or a Laguz.
Skirmish: Exert Stefan and discard a (R) card from hand to wound a minion he is skirmishing.
"You... You're a lot like me. I won't let you die."
0R30

Stefan is one of the last obtainable characters in the game, and he is only recruitable by Micaiah or a laguz (under specific circumstances). He starts as a third-tier unit, and so as a card he automatically has his mastery ability. However, to temper it, you have to reveal a pretty high costing card to trigger it. Like other swordmasters we've seen (and that we will see) he has a damage bonus and a wounding ability.

Anyways, we still have a posts-worth of basic weapons to cover for (R), but I pretty much don't feel like subjecting you to that boredom today. However, I do want you to note (for future reference) that the culture of weapons generally won't effect who can bear them, although I'll make a generic weapon of some sort for each culture (for each weapon type). This will matter for weapons that are unique but not character specific.

Now, for some conditions and events.

[1] Team Attack (R)
Event • Assignment
Spot a Dawn Brigade companion to wound a minion. That companion may not be assigned to skirmish until the regroup phase.
"You strike the brutes from afar with your magic. But be sure not to get too close to them. Then, I'll move in when they're weak. That's the safest strategy."
0C31

[1] Ranged Strategy (R)
Condition • Support Area
Skirmish: Exert a (R) companion not assigned to skirmish to exert a minion skirmishing a (R) companion.
"Remember to keep your distance from the enemy. Team up and bring them down one by one!"
0C32
« Last Edit: November 12, 2008, 12:45:58 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 14, 2008, 05:45:16 PM
Reply #51

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Fire Emblem: Radiant Dawn - Vanilla is my favorite flavor (8/31)
« Reply #51 on: September 14, 2008, 05:45:16 PM »
[2] Team Attack (R)
Event • Assignment
Spot a Dawn Brigade companion to wound a minion. That companion may not be assigned to skirmish until the regroup phase.
"You strike the brutes from afar with your magic. But be sure not to get too close to them. Then, I'll move in when they're weak. That's the safest strategy."
Costing [1] seems fine to me.

[1] Ranged Strategy (R)
Condition • Support Area
Skirmish: Exert a (R) companion not assigned to skirmish to exert a minion.
"Remember to keep your distance from the enemy. Team up and bring them down one by one!"
I'd prefer "Exert a (R) companion not assigned to a skirmish to exert a minion skirmishing a (R) companion." or perhaps "assigned to" instead of "skirmishing" if you think it needs a bit more flexibility, but I don't really think so.

Thranduil

September 15, 2008, 11:29:32 AM
Reply #52

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: Fire Emblem: Radiant Dawn - Stratagem (9/14)
« Reply #52 on: September 15, 2008, 11:29:32 AM »
One last (R) companion for now. Maybe a few more will come later.

[5] •Stefan, Pride of the Desert (R)
Companion • Man • Trueblade
Strength: 9
Vitality: 3
Signet: Micaiah
Weapon: Sword
Damage +1.
Mastery - Astra 5.
Exhaust each minion skirmishing Stefan.
To play, spot Miciah or a Laguz.
Skirmish: Exert Stefan and discard a (R) card from hand to wound a minion he is skirmishing.
"You... You're a lot like me. I won't let you die."
fine

[2] Team Attack (R)
Event • Assignment
Spot a Dawn Brigade companion to wound a minion. That companion may not be assigned to skirmish until the regroup phase.
"You strike the brutes from afar with your magic. But be sure not to get too close to them. Then, I'll move in when they're weak. That's the safest strategy."
cut cost to 1 IMSO

[1] Ranged Strategy (R)
Condition • Support Area
Skirmish: Exert a (R) companion not assigned to skirmish to exert a minion.
"Remember to keep your distance from the enemy. Team up and bring them down one by one!"
fine
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

September 15, 2008, 01:59:21 PM
Reply #53

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Fire Emblem: Radiant Dawn - Stratagem (9/14)
« Reply #53 on: September 15, 2008, 01:59:21 PM »
Yeah, Thran and SoP are all over these cards. I just second them. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 26, 2008, 12:30:54 PM
Reply #54

Elf_Lvr

  • ******
  • Information Offline
  • Lord
  • Posts: 3628
  • Rhythmic Ringwraith
Re: Fire Emblem: Radiant Dawn - Stratagem (9/14)
« Reply #54 on: September 26, 2008, 12:30:54 PM »
[1] Steel Bow (R)
Possession • Ranged Weapon
Strength: +1
Weapon: Bow
Bearer is an archer.
0C33

[1] Silver Lance (R)
Possession • Hand Weapon
Strength: +2
Weapon: Lance
While bearer is mounted, bearer is damage +1.
Skirmish: Discard this possession to wound a minion bearer is skirmishing.
0U34

[1] Iron Axe (R)
Possession • Hand Weapon
Strength: +2
Weapon: Axe
Bearer is damage +1.
0C35

Basic possessions. Had to get 'em done. Next time: Dark Magic.
« Last Edit: November 12, 2008, 12:46:52 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 26, 2008, 03:10:01 PM
Reply #55

sickofpalantirs

  • *****
  • Information Offline
  • Useful Spammer
  • Posts: 8880
  • one spammer to rule them all
Re: Fire Emblem: Radiant Dawn - Weaponry (9/26)
« Reply #55 on: September 26, 2008, 03:10:01 PM »
[1] Steel Bow (R)
Possession • Ranged Weapon
Strength: +1
Weapon: Bow
Bearer is an archer.
Each time bearer wins a skirmish, the first Shadow player must exert a minion.
fine

[1] Silver Lance (R)
Possession • Hand Weapon
Strength: +2
Weapon: Lance
While bearer is mounted, bearer is damage +1.
Skirmish: Discard this possession to wound a minion bearer is skirmishing.
maybe or twice if some criteria is fulfilled?

[1] Iron Axe (R)
Possession • Hand Weapon
Strength: +2
Weapon: Axe
Bearer is damage +1.
I feel like it should have some sort of condition on the damage 1...

Basic possessions. Had to get 'em done. Next time: Dark Magic.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

September 27, 2008, 01:08:47 PM
Reply #56

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Fire Emblem: Radiant Dawn - Stratagem (9/14)
« Reply #56 on: September 27, 2008, 01:08:47 PM »
[1] Steel Bow (R)
Possession • Ranged Weapon
Strength: +1
Weapon: Bow
Bearer is an archer.
Each time bearer wins a skirmish, the first Shadow player must exert a minion.
Um.... compare to Elven Bow? :o Take out the strength bonus and make it cost [2].

[1] Silver Lance (R)
Possession • Hand Weapon
Strength: +2
Weapon: Lance
While bearer is mounted, bearer is damage +1.
Skirmish: Discard this possession to wound a minion bearer is skirmishing.
Compare this to the weapon below. Again, I'd make it cost [2]. It's FP right?

[1] Iron Axe (R)
Possession • Hand Weapon
Strength: +2
Weapon: Axe
Bearer is damage +1.
This is fine - cards like Rohirrim Axe are not worth it.

Thranduil

October 02, 2008, 07:38:40 AM
Reply #57

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Fire Emblem: Radiant Dawn - Stratagem (9/14)
« Reply #57 on: October 02, 2008, 07:38:40 AM »
Quote from: Elf_Lvr
[1] Steel Bow (R)
Possession • Ranged Weapon
Strength: +1
Weapon: Bow
Bearer is an archer.
Each time bearer wins a skirmish, the first Shadow player must exert a minion.

Hard to balance since we're still learning your game (and how strong archery will be overall), but I tend to agree with Thran: needs to cost [2] at the very least, or have archer be conditional.

Quote from: Elf_Lvr
[1] Silver Lance (R)
Possession • Hand Weapon
Strength: +2
Weapon: Lance
While bearer is mounted, bearer is damage +1.
Skirmish: Discard this possession to wound a minion bearer is skirmishing.

Iffy on the cost. PROBABLY should be [2], but as I recall, you don't have many lancers, right?

Quote from: Elf_Lvr
[1] Iron Axe (R)
Possession • Hand Weapon
Strength: +2
Weapon: Axe
Bearer is damage +1.

No complaints here.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 02, 2008, 12:01:55 PM
Reply #58

Elf_Lvr

  • ******
  • Information Offline
  • Lord
  • Posts: 3628
  • Rhythmic Ringwraith
Re: Fire Emblem: Radiant Dawn - Weaponry (9/26)
« Reply #58 on: October 02, 2008, 12:01:55 PM »
Hard to balance since we're still learning your game (and how strong archery will be overall), but I tend to agree with Thran: needs to cost [2] at the very least, or have archer be conditional.

I'll make a change - but keep in mind that Weapon: Bow people are fairly scarce.

Quote
Iffy on the cost. PROBABLY should be [2], but as I recall, you don't have many lancers, right?

There's 2 (R) guys that start with Weapon: Lance (Aran, Fiona) and two more than can gain it by changing classes, which I haven't gotten to yet.

Also, I'll probably start making weapons culture-specific. There's enough of them that it should be possible.

Anyways, I promised some dark magic, so here it is.

Now, know that Pelleas is one of two FP characters that can use Dark Magic, so most of this stuff is custom-tailored for him.

A few new mechanics in this post. So enjoy.

[2] Fenrir (R)
Possession • Ranged Weapon
Strength: +2
Weapon: Dark
Spell.
Each time bearer wins a skirmish, the first Shadow player must discard a card from hand.
0U36

[3] •Balberith (R)
Possession • Ranged Weapon
Strength: +2
Vitality: +1
Weapon: Dark
Spell.
While skirmishing a character with Weapon: Light, bearer is strength +3.
0R37

[1] Master Crown [Cultureless: Fellowship]
Event • Fellowship
Play a Class Change condition from your draw deck.
0C38
« Last Edit: November 12, 2008, 12:47:56 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

October 02, 2008, 12:26:15 PM
Reply #59

DáinIronfoot

  • Bearded Axeman
  • ********
  • Information Offline
  • Maia
  • Posts: 6162
  • Never tickle a Dwarf!
Re: Fire Emblem: Radiant Dawn - Weaponry (9/26)
« Reply #59 on: October 02, 2008, 12:26:15 PM »
Quote from: Elf_Lvr
Also, I'll probably start making weapons culture-specific. There's enough of them that it should be possible.

That alone would be a HUGE help in terms of balance. :up:

Quote from: Elf_Lvr
[2] Fenrir (R)
Possession • Ranged Weapon
Strength: +2
Weapon: Dark
Spell.
Each time bearer wins a skirmish, the first Shadow player must discard a card from hand.

Seems fair enough. Weird to have a spell as a weapon, but I get the concept.

Quote from: Elf_Lvr
[3] •Balberith (R)
Possession • Ranged Weapon
Strength: +2
Vitality: +1
Weapon: Dark
Spell.
While skirmishing a character with Weapon: Light, bearer is strength +3.

There are minions that fight with Light, whereas this companion would be fighting with Dark? A little odd, that. :P But seems balanced, especially considering that I imagine the Light strenght boost won't be triggered very often.

Quote from: Elf_Lvr
[1] Master Crown [Cultureless: Fellowship]
Event • Fellowship
Play a Class Change condition from your draw deck.

Iiiiiiiinteresting. Impossible to judge without seeing Class Changes, but it's probably fine.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".