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Author Topic: Wild and crazy card ideas!  (Read 15465 times)

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July 31, 2008, 08:17:56 AM
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DáinIronfoot

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Wild and crazy card ideas!
« on: July 31, 2008, 08:17:56 AM »
I've had some silly card ideas over the years, cards I don't know if I'd ever actually make seriously. But I've also had some ideas that MIGHT work, though they turn some of the very concepts of LOTR TCG on their heads.

In this thread (which will be updated very, very randomly), I will post some of these cards. And I encourage anyone else who has wild and wacky ideas (I'm looking at you, Menace :P) to post them here as well. You know you want to. You KNOW you've had these nutty card ideas you're just DYING to share. Post 'em!

I'll get things started....

(0)Frodo, Noble Halfling [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed Resistance: 10
Ring-bearer. Ring-bound.
At the start of each of your turns, you may reveal another copy of Frodo from your hand to draw a card.
Fellowship: Reveal another copy of Frodo from your hand to make Frodo gain that card's game text until the end of the turn.
"Saruman rose to his feet, and stared at Frodo. There was a strange look in his eyes of mingled wonder and respect and hatred. ‘You have grown, Halfling,' he said. ‘Yes, you have grown very much.'"

The idea is that the Frodo that returns to the Shire is a much different one than the Frodo that left it. He has grown through his experiences, changing along the way to be a very wise and noble figure by the time he leads the retaking of the Shire from Saruman and his lackeys.

Of course, this would require some potential hand clog, which the first line of text attempts to combat; the first Frodo you keep "in reserve" is basically free. But you could have as many as three different Frodos in your hand and use ALL their abilities on this one card, as long as you're willing to absorb the clogging. Imagine this with the combined text of, say, Master of the Precious & Resolute Hobbit? Or the ultimate fighting Frodo: Weary From The Journey & Frenzied Fighter? :twisted:

At the very least, this lets you essentially start each turn with 9 cards in your hand, which has its own benefits, no?
« Last Edit: July 31, 2008, 09:10:31 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 31, 2008, 08:20:52 AM
Reply #1

lem0nhead

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Re: Wild and crazy card ideas!
« Reply #1 on: July 31, 2008, 08:20:52 AM »
Interesting Dain, no idea if its unbalanced or broken, i imagine it could get out of hand but i like it.
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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

July 31, 2008, 08:23:26 AM
Reply #2

DáinIronfoot

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Re: Wild and crazy card ideas!
« Reply #2 on: July 31, 2008, 08:23:26 AM »
Are the "another copy"s necessary, do you think?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

July 31, 2008, 03:56:29 PM
Reply #3

AgentDrake

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Re: Wild and crazy card ideas!
« Reply #3 on: July 31, 2008, 03:56:29 PM »
Yeah, I think so, otherwise he seems to be referencing himself.

I've got a few odd ideas I might just throw out there, myself....
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

July 31, 2008, 07:13:06 PM
Reply #4

MR. Lurtzy

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Re: Wild and crazy card ideas!
« Reply #4 on: July 31, 2008, 07:13:06 PM »
Do they have to be family friendly? :twisted:

August 01, 2008, 03:51:59 AM
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Thranduil

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Re: Wild and crazy card ideas!
« Reply #5 on: August 01, 2008, 03:51:59 AM »
This is very cool. I'd want to combo this with Inspiration. :hey:

Thranduil

August 04, 2008, 11:38:02 AM
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DáinIronfoot

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Re: Wild and crazy card ideas!
« Reply #6 on: August 04, 2008, 11:38:02 AM »
Quote from: MR. Lurtzy
Do they have to be family friendly? :twisted:

Uh, yes. Just like everything else on the boards, please.

But feel free to post your own ideas, folks! I'll have some more before long myself, I'm sure. ;D
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 04, 2008, 11:42:42 AM
Reply #7

Thranduil

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Re: Wild and crazy card ideas!
« Reply #7 on: August 04, 2008, 11:42:42 AM »
I have loads of crazy cards. Remember this guy? :hey:

[4] • Annatar, Lord of Gifts [Sauron] (Free Peoples)
Companion • Maia
Str: 7
Vit: 4
Res: 0
Enduring 1.
To play, spot 3 companions of the same culture and play an artifact of that culture from your draw deck.
Annatar's resistance cannot be modified.
Skirmish: Exert Annatar and spot a character bearing an artifact to make that character strength +2. While you can spot 4 burdens, the first Shadow player may also use this ability.
"... his hue was still that of one both fair and wise."

And these? There are 2 versions of these rings, 1 Free Peoples ([Elven]) and the other Shadow ([Sauron]).

(0) Lesser Ring [Elven] or [Sauron]
Artifact • Ring
Str: +1
Res: -1
To play, spot an [Elven] or [Sauron] card.
Bearer must be a unique character.

(0) Ring of Power [Elven] or [Sauron]
Artifact • Ring
Str: +1
Res: -2
To play, spot a [Sauron] or [Elven] card.
Bearer must be a unique character.
Each time bearer is about to take a wound in a skirmish, his or her owner may discard the top 2 cards of their draw deck to prevent that wound.

August 04, 2008, 11:46:46 AM
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DáinIronfoot

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Re: Wild and crazy card ideas!
« Reply #8 on: August 04, 2008, 11:46:46 AM »
Well, okay, here's one more now. :)

[6]Legolas & Gimli, Strange Friends [Elven] / [Dwarven]
Companions • Elf & Dwarf
Strength: 11
Vitality: 3
Signet: Aragorn
Archer. Damage +1.
While at a battleground, Legolas & Gimli are defender +1.
Archery: Discard a (G) or [Elven] archery event from hand to make the fellowship archery total +1.
Skirmish: Discard an [Elven] or [Dwarven] skirmish event from hand to wound a minion skirmishing Legolas & Gimli.
"We have heard the tale that Legolas took Gimli Glóin's son with him because of their great friendship, greater than any that has been between Elf and Dwarf."

Unlike most of my so-called "dual characters", this one features not only more than one culture, but more than one race. It also costs significantly more than seperate Legolas and Gimli cards would...50% more, actually. I hate to do this, but I had to to compensate for their stats, keywords, and abilities, which are nothing short of brutal for the opponent.

This will probably be the most controversial of my dual-character cards once we get to it in my Return of the King-centric set The End Of All Things, but now you get a sneak peak to tear it apart. :P
« Last Edit: August 04, 2008, 11:57:50 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 04, 2008, 11:48:22 AM
Reply #9

DáinIronfoot

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Re: Wild and crazy card ideas!
« Reply #9 on: August 04, 2008, 11:48:22 AM »
Quote from: Thranduil
[4] • Annatar, Lord of Gifts [Sauron] (Free Peoples)
Companion • Maia
Str: 7
Vit: 4
Res: 0
Enduring 1.
To play, spot 3 companions of the same culture and play an artifact of that culture from your draw deck.
Annatar's resistance cannot be modified.
Skirmish: Exert Annatar and spot a character bearing an artifact to make that character strength +2. While you can spot 4 burdens, the first Shadow player may also use this ability.
"... his hue was still that of one both fair and wise."

(0) Lesser Ring [Elven] or [Sauron]
Artifact • Ring
Str: +1
Res: -1
To play, spot an [Elven] or [Sauron] card.
Bearer must be a unique character.

(0) Ring of Power [Elven] or [Sauron]
Artifact • Ring
Str: +1
Res: -2
To play, spot a [Sauron] or [Elven] card.
Bearer must be a unique character.
Each time bearer is about to take a wound in a skirmish, his or her owner may discard the top 2 cards of their draw deck to prevent that wound.

Ooooooh yeah, how could I forget? I seem to recall that I supported the ideas based around those rings only after extensive rewrites. :P
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 04, 2008, 11:50:54 AM
Reply #10

Thranduil

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Re: Wild and crazy card ideas!
« Reply #10 on: August 04, 2008, 11:50:54 AM »
[6]Legolas & Gimli, Strange Friends [Elven] / [Dwarven]
Companions • Elf & Dwarf
Strength: 11
Vitality: 3
Signet: Aragorn
Damage +1. Defender +1.
Archery: Play an [Elven] archery event to make the fellowship archery total +1.
Skirmish: Discard an [Elven] or [Dwarven] skirmish event from hand to wound a minion skirmishing Legolas & Gimli.
"We have heard the tale that Legolas took Gimli Glóin's son with him because of their great friendship, greater than any that has been between Elf and Dwarf."
I think they should be a damage +1 archer and probably both abilities should discard the cards from hand and should apply to both cultures (just in case you happen to have made a [Dwarven] archery event, but also it just seems more aesthetically pleasing that way!)

Thranduil

August 05, 2008, 03:06:55 AM
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menace64

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Re: Wild and crazy card ideas!
« Reply #11 on: August 05, 2008, 03:06:55 AM »
Thinking of card-type combos...

...like companion-possessions/artifacts (even though this isn't a true example):

(0) •The One Ring, Already at Work [Ring]
Minion • The One Ring
Strength-0
Vitality-1
Site Number-1
To play, spot 6 burdens and remove The One Ring from the game. When this card is discarded, return The One Ring to the game.
This minion may not be exerted, take wounds, or be assigned to a skirmish.
At the start of each assignment phase, you may spot a companion with resistance 2 or less. That companion cannot be assigned to a skirmish until the end of the turn.
"'One by one it will destroy them all.'"

August 05, 2008, 08:23:40 AM
Reply #12

DáinIronfoot

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Re: Wild and crazy card ideas!
« Reply #12 on: August 05, 2008, 08:23:40 AM »
Yeah, I figured you'd show up sooner or later, Menace. ;)

Quote from: menace64
(0) •The One Ring, Already at Work [Ring]
Minion • The One Ring
Strength-0
Vitality-1
Site Number-1
To play, spot 6 burdens and remove The One Ring from the game. When this card is discarded, return The One Ring to the game.
This minion may not be exerted, take wounds, or be assigned to a skirmish.
At the start of each assignment phase, you may spot a companion with resistance 2 or less. That companion cannot be assigned to a skirmish until the end of the turn.
"'One by one it will destroy them all.'"

Very, very interesting. 'Twould probably be better to simply have it as a support area artifact or something, like this:

(0)The One Ring, Already at Work [Ring]
Artifact • The One Ring
To play, spot 6 burdens and remove The One Ring from the game. When this card is discarded, return The One Ring to the game. Plays to your support area.
At the start of each assignment phase, you may spot a companion with resistance 2 or less. That companion cannot be assigned to a skirmish until the end of the turn.
Discard this artifact at the end of the turn.
"'One by one it will destroy them all.'"

But hey, either way works. I like the ability for sure. Very Ring-esque. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 05, 2008, 12:20:24 PM
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CarpeGuitarrem

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Re: Wild and crazy card ideas!
« Reply #13 on: August 05, 2008, 12:20:24 PM »
Now that's cool.

August 05, 2008, 03:52:36 PM
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AgentDrake

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Re: Wild and crazy card ideas!
« Reply #14 on: August 05, 2008, 03:52:36 PM »
Here's a weird idea I came up with... Broken, I'm sure, but nevertheless....


(0)Fredegar Bolger, Decoy Bearer [Shire]
Companion - Hobbit
Strength 4
Vitality 4
Resistance 5 [Ring]
While Fredegar Bolger is your ring-bearer, at the start of each of your turns, add [2].
Skirmish: If Fredegar Bolger is your ring-bearer, spot a minion he is skirmishing to transfer The One Ring and all burdens to another eligible bearer.
"'Not me! I haven't got it!'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....