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Author Topic: discard all conditions  (Read 11756 times)

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August 12, 2008, 06:57:26 PM
Reply #15

Kralik

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Re: discard all conditions
« Reply #15 on: August 12, 2008, 06:57:26 PM »
ES, your explanation makes a lot of sense. :gp: What say you, TheJord?

August 13, 2008, 01:14:34 AM
Reply #16

lem0nhead

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Re: discard all conditions
« Reply #16 on: August 13, 2008, 01:14:34 AM »
ES is right socuring of the shire and siege engine can prevent others being discarded. Order is irrelevant, what is happening is some conditions are about to be discard and it thus sets off its abiltity.
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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

August 13, 2008, 01:37:40 AM
Reply #17

Gil-Estel

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Re: discard all conditions
« Reply #17 on: August 13, 2008, 01:37:40 AM »
Thanks for all the thorough and well thought answers!
..."Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill"...

August 13, 2008, 01:50:56 PM
Reply #18

Pepin The Breve

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Re: discard all conditions
« Reply #18 on: August 13, 2008, 01:50:56 PM »
Hey here it is, from the CDR:

"You have three tokens on Fortress Never Fallen when you use its special ability. You select three Shadow conditions to be discarded (including my Siege Engine), and discard Fortress Never Fallen. I use the response special ability on Siege Engine, which technically saves all three conditions, but then I discard Siege Engine to pay its own cost."

Guess people get it right here!  :up:
« Last Edit: August 13, 2008, 02:01:11 PM by Pepin The Breve »

August 13, 2008, 01:53:23 PM
Reply #19

Pepin The Breve

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Re: discard all conditions
« Reply #19 on: August 13, 2008, 01:53:23 PM »
I cut this part  :roll:

"FORTRESS NEVER FALLEN 4 U 276 The effect of this condition's special ability when the card has more than one token is simultaneous. Several conditions are discarded at the same time. Siege Engine responds to these discards by preventing all of them."

  Done.

August 13, 2008, 02:08:06 PM
Reply #20

Elessar's Socks

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Re: discard all conditions
« Reply #20 on: August 13, 2008, 02:08:06 PM »
Nice find, Pepin The Breve. Once again Decipher shows its wiliness by squirreling away a generic ruling in a specific example, in a specific CRD (checked the Comprehensive Rulebook and August 2007 CRD). At least it's not entirely under helper text this time. ;)

August 13, 2008, 09:52:28 PM
Reply #21

Kralik

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Re: discard all conditions
« Reply #21 on: August 13, 2008, 09:52:28 PM »
That's good to see, Pepin. What CRD did you find that in? Checked the same ones as ES. :)

August 14, 2008, 03:43:14 AM
Reply #22

Pepin The Breve

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Re: discard all conditions
« Reply #22 on: August 14, 2008, 03:43:14 AM »
That's good to see, Pepin. What CRD did you find that in? Checked the same ones as ES. :)

Augut 9, 2005. At the FNF individual card rulling section...  :up:

« Last Edit: August 14, 2008, 03:45:21 AM by Pepin The Breve »

August 14, 2008, 09:25:56 AM
Reply #23

TheJord

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Re: discard all conditions
« Reply #23 on: August 14, 2008, 09:25:56 AM »
I must fall in line with ES' philosiphical explanation. As SotS is being discarded it can protect itself and others being discarded.

Things happenening simultaneously in LOTR rarely happens so this is why it has caused so much confusion!
"The rule of Gondor is mine!"

August 17, 2008, 05:33:57 AM
Reply #24

SomeRandomDude

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Re: discard all conditions
« Reply #24 on: August 17, 2008, 05:33:57 AM »
someone should dig through all the CRDs and find every single D ruling and compile them.

@GE, sorry for just saying that, but I had to chip in my 2 cents, and everything needing to be said had been said.
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February 05, 2010, 05:10:15 PM
Reply #25

CCCORNIV

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Re: discard all conditions
« Reply #25 on: February 05, 2010, 05:10:15 PM »
 I was in a discussion about this today.  I'm glad to see that Siege Engine protects ALL of the machines.  I thought it did, but there was enough doubt for me to search the forum for an answer. :)  It makes me feel better about the machine deck I just built. :up:  It killed 7 companions at site 7 and overwhelmed the ring-bearer, even though I didn't get the siege engines out until late in the game.  It was a fun deck to play.
« Last Edit: February 05, 2010, 05:18:30 PM by CCCORNIV »