I know it's been a while since I've posted anything in this thread (or any other Chamber thread, to be honest!), but I hadn't forgotten this, and I'm now getting somewhere interesting with this set.
As I have mentioned above, this set is the first in a "site block"—ie. three sets about new ways to use the sites, adventure path and adventure decks. It is a block that is trying to find uses for the untouched design space of sites.
I have a few ways of doing this, and this installment includes a fairly even spread. There will be cards that care about who's ahead on the adventure path (eg. Aragorn), cards that interact with sites in new ways (eg. Barricades), and cards that interact with the adventure decks in new ways (eg.
Alcarin and Kings' Memorial). There will be some other ideas too, as we will see.
Some comments as we go through the cards:
GOC03
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
•
Aragorn, Of the Three Hunters ![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.At the start of the regroup phase, if an opponent is ahead of you on the adventure path, you may discard a minion from play.
A C 74
Aragorn is part of a cycle of Three Hunters. I think I may have posted them several times earlier, but they're still some of my favourite cards in the set!
GOU02
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
•
Alcarin, Knight of Osgiliath ![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Lookout – Regroup. (You may play this companion any time you could play a regroup event; if you do, discard it from play).
When
Alcarin is killed or discarded from play, you may reveal a site at random from an opponent's adventure deck. If you do, heal X companions, where X is the Shadow number of the revealed site.
A U 72
Lookout is one of the major mechanics for the block. It is always
Lookout – Phase. Previously I had used a lookout cost as well, but I removed this in the last step of design—now lookout cards get played for their cost only. Lookout goes on companions mostly, but sometimes possessions and conditions. They usually come in one of 2 varieties: comes into play abilities, or death triggers.
GOC06
Barricade ![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Condition • Support Area
Fortification.Maneuver: Spot your knight or ranger card to transfer this condition from your support area to the fellowship's current site.
This site is a
battleground.
A C 75
Knights/rangers and besiegers/trackers is a side issue for this set. Sometimes it's important, but not normally. I am being super-specific with my new card designs (as a MTG card would be) so if they read a little bit out of the ordinary, that's why. Nevertheless, these sorts of wordings (like "ranger card") will be standard for the cards that I make.
GOR+1
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
•
White Tree of Minas Tirith ![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Artifact • Support Area
Monument. (This card's game text is always active while it's in play).
To play, exert 2
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
companions.
If you have no cards in your adventure deck, you win the game.
A R+ 83
I was looking for a way to represent sites on non-site cards and came up with a few words that could be applied to sites. Monuments was one of them. I then also thought about what made sites different to SH/FP cards, and one of those things is that a site's game text is always active. So I thought: why not make cards that were always active? Why does it matter for this card? For other alternate win conditions, you can only win in your turn. Now you can win whenever. There will, however, be more obvious uses for monuments (like messing with your hand, which is one of the shared resources of FP and SH). Monument is a set keyword (I don't suspect it will repeat in future sets of this block) and appears only on R and R+. My flavour idea was that the kings once ruled most of western middle-earth, so you win for restoring their kingdom, or something like that.
Let me hear your comments!
Thran