@Thranduil (or anyone else who knows): Can we change signets?
Yes by the rules of Virtual cards. But, in terms of playtesting, drawing a new signet on a card might be difficult.
A quick note before I give my thoughts on the card ideas:
• Don't feel that we're in any sort of rush! We have no deadline to work to and we will produce a much MUCH better set if we work on
1 card at a time and take as long as necessary over everything we do. There really is no rush whatsoever.
• Someone mentioned about the rarity of the ring. We shouldn't make it too "out there" or too powerful. But it should be at least fairly different, interesting and appealing. This means we should probably be imagining that we are making an uncommon card.
The mechanical themes we've seen so far for The One Ring:
i) Specific RB
ii) Removing threats
iii) Double moving
iv) Attribute reductions
i) As other people have noted, doing it like this (though I support the goal of supporting ARBs) limits deckbuilding potential, which is not quite what we want. The best way to make a Ring that supports alternate RBs is to include a resistance bonus (like
the Ring of Rings). This is much easier to do and much more universal.
ii) Dealing with threats is an interesting idea. But I, as others, would strongly counsel against a straight copy of
Elven Long Knife's text—that would be incredibly overpowered. However, something like Hope of the Free Peoples would be very interesting to see (which also encourages moving, fulfilling perhaps 2 of our ideas). Also a question for here is how it particular fits the flavour of "
Ruling Ring".
If I were to make something like a threat ring, I would go for something crazy to throw out:
•
The One Ring, The Ruling Ring (V) Strength: +1
Skirmish: Add a burden to have the Ring-bearer wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a threat instead. If you can't add a threat, place a companion in the dead pile.
Or something like that. This is probably too crazy for the "semi-uncommon" feel that we're probably going for, but I thought it was worth mentioning!
iii) Increasing people's desire to move is a good thing, in my opinion, as it makes the game more fun. Put it often walks a dangerous knife-edge of being too powerful or too annoying. If done well, this could be very successful. If not done well, then it will be disastrous. But I think it's worth keeping this in mind for a bit longer and seeing if we can incorporate it into other cool things.
iv) I like the idea of messing with the expectations for attributes. It is a very simple and clean way to show a different kind of Ring. The most obvious attribute to reduce is probably resistance (for the Ring's flavour). This concept is very good and feels uncommon to me. The question is how we balance the reduction, and whether this is good V1 material that says "look at how cool we are and the cards we can design!"
We should see some more suggestions and discussions. Maybe we should put a deadline on the suggestions (like a week), then vote on the one we want to playtest?
Thran