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Author Topic: Allowing certain Promos in Movie Block  (Read 10796 times)

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March 01, 2011, 08:22:02 PM
Reply #15

TheJord

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Re: Allowing certain Promos in Movie Block
« Reply #15 on: March 01, 2011, 08:22:02 PM »
Eomer, Forthwith Banished might actually help out [Rohan] a bit, who are, frankly, the weakest Free Peoples culture.
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March 01, 2011, 08:48:39 PM
Reply #16

ramolnar

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Re: Allowing certain Promos in Movie Block
« Reply #16 on: March 01, 2011, 08:48:39 PM »
Eomer, Forthwith Banished might actually help out [Rohan] a bit, who are, frankly, the weakest Free Peoples culture.

But it won't, because Eomer, TMoR is still better.

It's funny how Rohan's fortune changed. When introduced, they were terrible. Inside Towers Block they were OK, but lots of things were OK. Then after RotK they were decent; I played them to win a territorial championship. But Corsair Marauder shut them down, because the Rohan strategy is to let 3rd Marshall hammer things. Then, in Reflections, Gimli ringbearer and Durin made Dwarves just as strong at beating down things, while being cheaper.

March 01, 2011, 11:28:59 PM
Reply #17

TheJord

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Re: Allowing certain Promos in Movie Block
« Reply #17 on: March 01, 2011, 11:28:59 PM »
Touche, maybe with some (V) cards being produced we can help out [Rohan]
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March 03, 2011, 06:57:31 AM
Reply #18

hrcho

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Re: Allowing certain Promos in Movie Block
« Reply #18 on: March 03, 2011, 06:57:31 AM »
Any more thoughts on this? I'll be opening a poll regarding this soon, but I'd like to see some more feedback.
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March 03, 2011, 07:38:41 AM
Reply #19

Kralik

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Re: Allowing certain Promos in Movie Block
« Reply #19 on: March 03, 2011, 07:38:41 AM »
You might want to wait until things are sorted out regarding how fast things should move, timing between polls, and so on.

March 03, 2011, 09:14:04 AM
Reply #20

Imrahil

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Re: Allowing certain Promos in Movie Block
« Reply #20 on: March 03, 2011, 09:14:04 AM »
I don't know how I feel about "adding" cards to Movie Block.  I mean "Mr. Underhill" is an interesting addition, but he also potentially changes the corruption game in the block.

Admittedly, the additions you are proposing hrcho seem relatively benign (with the exception of Boromir and Eomer who provide significant advantages within their cultures).  I just don't like the precedent it sets, especially with the hint that V-cards are looming on the horizon.  I'm all for erratas on banned cards in Movie, but I don't believe in the addition of "new" cards, premium or otherwise.
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March 03, 2011, 09:20:06 AM
Reply #21

Kralik

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Re: Allowing certain Promos in Movie Block
« Reply #21 on: March 03, 2011, 09:20:06 AM »
Imrahil, could you please clarify on how Mr. Underhill (P) affects corruption?

March 03, 2011, 09:45:35 AM
Reply #22

Imrahil

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Re: Allowing certain Promos in Movie Block
« Reply #22 on: March 03, 2011, 09:45:35 AM »
Well I could "clarify", but I think you know what I mean. :-)

(I melded him with Resolute Hobbit, sorry.  I am perfectly happy with allowing promos which are reprints of cards already in existence within the block).
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March 03, 2011, 09:53:02 AM
Reply #23

Kralik

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Re: Allowing certain Promos in Movie Block
« Reply #23 on: March 03, 2011, 09:53:02 AM »
(I melded him with Resolute Hobbit, sorry.  I am perfectly happy with allowing promos which are reprints of cards already in existence within the block).

Therein lies my confusion.

March 03, 2011, 11:18:28 AM
Reply #24

Tbiesty

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Re: Allowing certain Promos in Movie Block
« Reply #24 on: March 03, 2011, 11:18:28 AM »
Here's a thought about the overall process and timeline (since it's very important that we have a plan):

Stage 1)  Decide if the "promos" are to be allowed.
           --We are doing this now.  The promos that this discussion concerns are the last of the promos that
             make sense to include.
           --Perhaps have a few more days of discussion, and then hold a poll for a week.
           --Update GCCG based on results.
           --No other GCCG update (except bug fixes. etc.) for three months so players get a chance to use the
             promos that are allowed with no other changes.

Stage 2) During those three months, hold discussions and iron out the "unbanning" (for each card,
              this would be either "completely unbanning", changing to "restricted", or "errata" as a last
              resort) of the "banned" cards.
           --This would be a one-time "cleanup" to allow the card pool to be maximized (getting cards out
              of binders/boxes), but while still maintaining the fairness and balance that we expect.
           --A separate discussion topic for each card but discussions would be done in parallel, even if
              discussions seem to be done, we would wait the three months before "finalizing" it.
           --At the end of the discussions (i.e. in three months), hold polls in parallel to determine what to
              do with each card.
           --Update GCCG based on results.
           --Doing this as single "bulk" update would maybe take players a week or two to get used to
              the changes, plus they would be able try out everything together.  Furthermore, now that
              I think about it, if we did this as a long drawn-out series of single-card "monthly" updates,
              things would constantly be changing for a long time, which I find to be the most confusing
              scenario.
           --No other GCCG update (except bug fixes, etc.) for three months so players get a chance to
              use the "unbanned" cards.
           --After those three months, players discuss/vote on whether the "unbanning" was successful
              or unsuccessful. We can keep, tweak, or complete undo the "unbanning" based on this feedback.

Stage 3) After step 2 is done, at some interval (say every 6-12 months), the "Dream Team" releases a
               small (around 10 cards) V-set.  The first one is currently in progress. This keeps the game
               fresh and helps add a little excitement.


Seem reasonable?
« Last Edit: March 03, 2011, 11:36:32 AM by Tbiesty »

March 03, 2011, 12:02:27 PM
Reply #25

FM

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Re: Allowing certain Promos in Movie Block
« Reply #25 on: March 03, 2011, 12:02:27 PM »
It does. However, time frame to "let the community feel them" won't do, you need to hold tournaments. At least 2-3. THAT might give you real data to work with.

March 03, 2011, 12:03:43 PM
Reply #26

FM

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Re: Allowing certain Promos in Movie Block
« Reply #26 on: March 03, 2011, 12:03:43 PM »
Yeah, but not much else.

Let's compare with other [1] cost companions that have little going for them...

Ordulus
Lorien Elf
Dwarf Guard

...and last, but not least, the hobbitses.

Typical Strength 7 Vitality 3 companions usually cost [3], such as Alcarin, Faramir, and Boromir. :P

What was that you said about Aragorn, Strider, again?

March 03, 2011, 01:12:24 PM
Reply #27

Tbiesty

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Re: Allowing certain Promos in Movie Block
« Reply #27 on: March 03, 2011, 01:12:24 PM »
It does. However, time frame to "let the community feel them" won't do, you need to hold tournaments. At least 2-3. THAT might give you real data to work with.
Hmm... Having a couple GCCG tournaments during that time frame to "test drive" the updates.  I like it!  :up:  Perhaps this could be the start of a regularly scheduled GCCG tournament (e.g. TLHH Worlds 2011).  Excellent possibilities!  :)
« Last Edit: March 03, 2011, 01:20:00 PM by Tbiesty »

March 03, 2011, 03:03:22 PM
Reply #28

Ringbearer

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Re: Allowing certain Promos in Movie Block
« Reply #28 on: March 03, 2011, 03:03:22 PM »
Except in those three months we can do nothing with virtual cards cause they have to get used to the promos first. That is not gonna work. On the front of adding cards, I think there should be more cross-referencing with the the Virtual department and not just adding what rules people like, else we feel like spamming the community with cards.

March 03, 2011, 03:10:13 PM
Reply #29

Tbiesty

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Re: Allowing certain Promos in Movie Block
« Reply #29 on: March 03, 2011, 03:10:13 PM »
Except in those three months we can do nothing with virtual cards cause they have to get used to the promos first. That is not gonna work. On the front of adding cards, I think there should be more cross-referencing with the the Virtual department and not just adding what rules people like, else we feel like spamming the community with cards.
At the current pace we are going with the first virtual set, it'll probably take about 9 or so months before the entire first set is complete and ready for the rest of the community to try out.  I don't think that's a bad thing at all.  We should take our time designing it.