Now we transition into the most human-like foes in The Covenant, at least during
Halo: Combat Evolved: the Elites. Anyone who has even heard of Halo is probably familiar with this warrior race.
As a culture, they are fierce,
relentless, and loyal to a fault to the Covenant cause. They are very intelligent and not nearly as sucidial as other races like Grunts and Jackals, forming much more complex plans of attack...but they are definately not above a noble sacrifice if the situation seems to call for it. Grunts may be more numerous, Jackals may be harder to kill off, and Hunters may be much more intimidating...but it is the roar of an angered Elite that REALLY gets you running for cover in the game.
As a race in Halo TCG, Elites have stats that are similiar to LOTR TCG's Uruk-hai, though they specialize in
fierceness more than
damage (though ALSO similiarly to Uruks, that doesn't mean they don't dabble in both

). They also work a lot with threats, adding them through various methods and then turning them into pain for the FP player, either as a cost for nasty effects or by simply beating you down and triggering them all.
I promised that the little
Blue Elite we saw in the first post of this thread was one of the weakest of his kind, and hopefully you will soon get a better feel for what the typical Elite is like.
Here are a few examples to get us started. Enjoy!

Covenant Plasma Rifle [Covenant]
Possession • Ranged Weapon
Strength +2
Dual-wield. Bearer must be an Elite or Spartan II.
When you play this possession, you may exert bearer and remove a culture token to add a threat.
While skirmishing a Spartan II, Elite, or Jackal, bearer is strength +1.
"This is a directed energy weapon. It is capable of either semiautomatic or automatic fire. Continuous rapid fire overheats the weapon--this in turn depletes the weapon's power core."Well, okay, I know I said Elites were next, but before THAT I said we'd be transitioning into them. This is how we do so, with one more weapon.

The Plasma Rifle, much like the one in the game, doesn't seem like much. It has a rather average strength bonus and isn't particularly cheap. But it adds threats relatively easily (and can remove an opponent's tokens--like those on MJOLNIR Battle Armor--as a bonus), and is something to be reckoned with when going up against shielded opponents like Spartans, Elites, and those ever-so-pesky Jackals. Factor in that eligible characters can bear two of them, and you're looking at a potential strength +6 for only
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
. That ain't so bad after all, eh?
Elite Veteran [Covenant]
Minion • Elite
Strength: 8
Vitality: 3
Site: 4
Star: Silver
Fierce.When you play this minion, you may remove
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
to add a threat.
"‘Ah, hahahahahaha!'"Basically a souped-up
Blue Elite. Not the best introductory Elite, I suppose, so moving on....
Elite Scout [Covenant]
Minion • Elite
Strength: 5
Vitality: 2
Site: 4
Fierce. Ambush
.This minion is strength +1 for each threat you can spot.
"‘Oassolle!'"Awfully weak at first glance. I can just hear it now:
"Dáin, you said these guys were going to be strong!" Yes, yes I did. Consider how easily Elites can pile on the threats, and you're looking at a potential monster here. And the scout-y
ambush is the first peek of a nice mini-theme certain Elites have as well.
Cloaked Elite [Covenant]
Minion • Elite
Strength: 8
Vitality: 2
Site: 5
SpecOps. Fierce. Ambush
.This minion may not take wounds (except during skirmishes).
When you play this minion, you may remove
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
to add a threat (or
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
to add 2 threats).
Select Elite warriors are chosen for stealthy missions, usually those involving assassination.See what I meant about
ambush? Not all Elites are pure beatsticks. This guy is more of a specialist, and when it comes to adding twilight and threats, he's certainly VERY special.
Black Ops Elite [Covenant]
Minion • Elite
Strength: 9
Vitality: 3
Site: 5
Star: Silver
SpecOps. Fierce. Damage +1. To play, remove a threat.
Shadow: Exert this minion twice to add
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
for each threat you can spot (limit
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
).
"‘Blaaaaaam!'"Yeah...Elites didn't have the best dialogue in the early Halo days....

But that's okay, but this guy can HURT, and can bring in all his buddies with that Shadow ability.
![5 [5]](https://lotrtcgdb.com/forums/Smileys/classic/5.png)
•
Brutal Elite [Covenant]
Minion • Elite
Strength: 10
Vitality: 3
Site: 5
Fierce. Damage +1. To play, spot a [Covenant] minion.
While Brutal Elite bears a [Covenant] hand weapon, he is
enduring.
Skirmish: Exert Brutal Elite to make another Elite minion strength +X, where X is the number of threats you can spot (limit +3).
"‘Come on, tough guy!'"I imagine most Halo fans will immediately realize what type of hand weapon this guy might be carrying. Those that don't will have to wait a little bit longer.
