Are you having shadow followers or all these all free peoples followers?
Alternative Form of Persuasion [Sith]
Event * Maneuver
Spot a Sith to wound a companion (except the Apprentice) with resistance 3 or less.
1C151
Heck, I'd say if the Apprentice has less then 3 resistance let them wound him too! you might want to give it cost (1) if you did that though...
*Backstabber, Black Squadron Ace [Sith]
Minion * Clone
Strength 9
Vitality 2
Site Number 3
Assignment: Exert Backstabber to assign him to skirmish a companion. The Alliance player may remove
to prevent this.
1C152
Wait, is this a canon name? Wait what? Why would the Alliance not want to prevent that? I'd just leave it with the standard may exert that companion...then if you exhaust them

. But then an exception for the RB might be in order.
*Dark Collaboration [Sith]
Condition * Support Area
Each time an [Imperial] minion wins a skirmish, heal a [Sith] minion.
Skirmish: Discard an [Imperial] minion to make a [Sith] minion strength +1.
1C156
I'd make the healing from Sith to Imperial.
*Dark Curse, Black Squadron Ace [Sith]
Minion * Clone
Strength 11
Vitality 2
Site Number 3
When you play Dark Curse, you may spot 4 temptations to make another [Sith] minion strength +3 until the start of the regroup phase.
1R157
strength 11 seems a tad bit high, especially for the first set. Is there going to be a pilot keyword at all?
The Emperor's Will [Sith]
Event * Regroup
Spot a Sith and an exhausted companion to add a temptation. The Alliance player may exert a companion to prevent this.
1U160
Love it.
*Sith Armor [Sith]
Artifact * Armor
Vitality +1
Bearer must be Vader.
The Alliance crossfire total is -1.
Response: If Vader is about to take a wound, discard a [Sith] force-skill to prevent that wound.
1R168
Are there force-skill conditions? or should it be elaborated as from hand?
A Tremor in the Force [Sith]
Condition
To play, exert a Sith. Bearer must be a companion.
When bearer leaves play, add
.
1U174
how much does that actually help? I guess to stop a double move. I'd like add a temptation personally.
*Vader, Devoted to the Force [Sith]
Minion * Cyborg
Strength 14
Vitality4
Site Number 3
Sith. Fierce.
Each time Vader wins a skirmish, you may exert him to add a temptation (or 2 temptations if the Apprentice is using The Force).
1C175
cool alright...cool cool, alright

*Vader, Sith Warrior [Sith]
Minion * Cyborg
Strength 14
Vitality 4
Site Number 3
Sith. Fierce.
Skirmish: Exert Vader twice to make him strength +1 for each temptation you spot (limit +5).
1R176
thats kinda nasty with Vader's armors vitality bonus

You Are Weak [Sith]
Condition * Support Area
Resistance -1
Response: If a companion loses a skirmish to a [Sith] minion, transfer this condition from your support area to that companion. Limit 1 per bearer.
To heal a wound from this companion, the Alliance player must first add
.
1R179
I feel like the wording is a little off. Perhaps each time bearer heals, add
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
? That leaves it open to shadow healer exploitation though.