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Author Topic: [DEFUNCT] SW/LotR Project. Please ignore this but also don't hate me for clutter  (Read 63144 times)

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August 09, 2011, 10:47:31 PM
Reply #30

menace64

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Re: The Next SW/LotR Project is Underway! (The Rebels are here!)
« Reply #30 on: August 09, 2011, 10:47:31 PM »
I've been avoiding all of the followers, mostly because I just don't think I'm very good at writing follower cards. They're all droids in this set, and every Alliance culture gets at least one. If you feel like giving it a shot, here is a list of them:

(Twilight Cost) Treadwell Droid [Fringe]
Follower
Droid. Aid -
1U41

(Twilight Cost) Training Remote [Jedi]
Follower
Droid. Aid -
1R111

(Twilight Cost) *Artoo, Astromech Droid [Rebellion]
Follower
Droid. Aid -
1U115

(Twilight Cost) *Artoo, Overweight Glob of Grease [Rebellion]
Follower
Droid. Aid -
1R116

(Twilight Cost) *Threepio, Mindless Philosopher [Rebellion]
Follower
Droid. Aid -
1R148

(Twilight Cost) *Threepio, Protocol Droid [Rebellion]
Follower
Droid. Aid -
1C149

(Twilight Cost) Hydroponics Droid [Tatooine]
Follower
Droid. Aid -
1C194

(Twilight Cost) Power Droid [Tatooine]
Follower
Droid. Aid -
1U208

Droid is an unloaded keyword. Down the road there will be a class of possessions that play onto droids (there's one in this first set called Manipulator Arm), and droids won't always be followers - Artoo and Threepio show up in the Tatooine culture as companions. I need help developing a good 'droid' flavor for these cards! Any ideas?

August 10, 2011, 07:50:20 AM
Reply #31

sickofpalantirs

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Re: The Next SW/LotR Project is Underway! (The Rebels are here!)
« Reply #31 on: August 10, 2011, 07:50:20 AM »
Are you having shadow followers or all these all free peoples followers?


(0) Alternative Form of Persuasion [Sith]
Event * Maneuver
Spot a Sith to wound a companion (except the Apprentice) with resistance 3 or less.
1C151

Heck, I'd say if the Apprentice has less then 3 resistance let them wound him too! you might want to give it cost (1) if you did that though...


[2] *Backstabber, Black Squadron Ace [Sith]
Minion * Clone
Strength 9
Vitality 2
Site Number 3
Assignment: Exert Backstabber to assign him to skirmish a companion. The Alliance player may remove [1] to prevent this.
1C152

Wait, is this a canon name? Wait what? Why would the Alliance not want to prevent that?  I'd just leave it with the standard may exert that companion...then if you exhaust them :).  But then an exception for the RB might be in order.



[1] *Dark Collaboration [Sith]
Condition * Support Area
Each time an [Imperial] minion wins a skirmish, heal a [Sith] minion.
Skirmish: Discard an [Imperial] minion to make a [Sith] minion strength +1.
1C156

I'd make the healing from Sith to Imperial.


[4] *Dark Curse, Black Squadron Ace [Sith]
Minion * Clone
Strength 11
Vitality 2
Site Number 3
When you play Dark Curse, you may spot 4 temptations to make another [Sith] minion strength +3 until the start of the regroup phase.
1R157

strength 11 seems a tad bit high, especially for the first set.  Is there going to be a pilot keyword at all?



[2] The Emperor's Will [Sith]
Event * Regroup
Spot a Sith and an exhausted companion to add a temptation. The Alliance player may exert a companion to prevent this.
1U160

Love it.


(0) *Sith Armor [Sith]
Artifact * Armor
Vitality +1
Bearer must be Vader.
The Alliance crossfire total is -1.
Response: If Vader is about to take a wound, discard a [Sith] force-skill to prevent that wound.
1R168

Are there force-skill conditions?  or should it be elaborated as from hand?



(0) A Tremor in the Force [Sith]
Condition
To play, exert a Sith. Bearer must be a companion.
When bearer leaves play, add [4].
1U174

how much does that actually help? I guess to stop a double move.  I'd like add a temptation personally.


[8] *Vader, Devoted to the Force [Sith]
Minion * Cyborg
Strength 14
Vitality4
Site Number 3
Sith. Fierce.
Each time Vader wins a skirmish, you may exert him to add a temptation (or 2 temptations if the Apprentice is using The Force).
1C175

cool alright...cool cool, alright :)


[8] *Vader, Sith Warrior [Sith]
Minion * Cyborg
Strength 14
Vitality 4
Site Number 3
Sith. Fierce.
Skirmish:
Exert Vader twice to make him strength +1 for each temptation you spot (limit +5).
1R176

thats kinda nasty with Vader's armors vitality bonus :)


[1] You Are Weak [Sith]
Condition * Support Area
Resistance -1
Response: If a companion loses a skirmish to a [Sith] minion, transfer this condition from your support area to that companion. Limit 1 per bearer.
To heal a wound from this companion, the Alliance player must first add [2].
1R179

I feel like the wording is a little off.  Perhaps each time bearer heals, add [2]?  That leaves it open to shadow healer exploitation though.
« Last Edit: August 10, 2011, 08:01:01 AM by sickofpalantirs »
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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August 10, 2011, 12:01:08 PM
Reply #32

menace64

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Re: The Next SW/LotR Project is Underway! (The Rebels are here!)
« Reply #32 on: August 10, 2011, 12:01:08 PM »
Yes, all of those followers are Alliance. There are a few Shadow followers in the set, and more will come up in expansions.

I made a bunch of changes in response to your suggestions. Good calls.

August 11, 2011, 08:17:55 AM
Reply #33

sickofpalantirs

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Re: The Next SW/LotR Project is Underway! (A boat-load of Imperials!)
« Reply #33 on: August 11, 2011, 08:17:55 AM »

[2] Precision Targeting [Imperial]
Event * Crossfire
Exert an [Imperial] minion bearing a ranged weapon to make he minion crossfire total +1.
1U67

Compare to Cloud of Arrows.  Granted, we are in the first base set, but still.  I'd say put it at cost 1 at the most.  And it should be the minion crossfire, not he minion crossfire  :P

This is the only Imperial card I had a problem with.  Rest are awesome!
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

August 11, 2011, 11:53:37 AM
Reply #34

FM

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Re: The Next SW/LotR Project is Underway! (A boat-load of Imperials!)
« Reply #34 on: August 11, 2011, 11:53:37 AM »
I kinda fell it should, well, "target", if you know what I mean.

August 11, 2011, 11:57:49 AM
Reply #35

menace64

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Re: The Next SW/LotR Project is Underway! (A boat-load of Imperials!)
« Reply #35 on: August 11, 2011, 11:57:49 AM »
[1] Precision Targeting [Imperial]
Event * Crossfire
Exert an [Imperial] minion bearing a ranged weapon to wound a companion (except the Apprentice).
1U67

How about that?

August 11, 2011, 12:22:25 PM
Reply #36

leokula

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Re: The Next SW/LotR Project is Underway! (A boat-load of Imperials!)
« Reply #36 on: August 11, 2011, 12:22:25 PM »
So what's the conceptual objective of the game? You have to "carry" the force through 9 sites for what? Who's going to be the apprentice after luke?

August 11, 2011, 03:23:47 PM
Reply #37

menace64

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Re: The Next SW/LotR Project is Underway! (A boat-load of Imperials!)
« Reply #37 on: August 11, 2011, 03:23:47 PM »
Hmm I hadn't really thought much about it, and I guess the answer would be:

Follow the adventures of Luke as he calls upon his friends and new allies in order to take on the evil might of the Empire. Luke must learn in the ways of the Force if he is to triumph over galactic darkness!

So it's not that he's carrying the Force, but instead his journey is learning to develop and control it. Hopefully I can come up with some good ideas for Alternate Apprentices, though, since Leia is the only other character that comes to mind and she's also in the [Rebellion] culture. What might happen is that I'll have a Han apprentice that says "Han may not use The Force" but he'd still gain and built-in strength/vitality/resistance bonuses.

And on that note, a big difference between this first set and Fellowship of the Ring is the lack of Sam. I justify giving Luke a base strength of 6 because, A) his starting resistance is 8 instead of 10; B) there are no other companions that can take The Force if he dies; and C) well, it would just be weird to give him less strength than Leia!
« Last Edit: August 11, 2011, 03:25:27 PM by menace64 »

August 12, 2011, 07:44:44 PM
Reply #38

azogsbane

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Re: The Next SW/LotR Project is Underway! (BOTH sides of Fringe are done!)
« Reply #38 on: August 12, 2011, 07:44:44 PM »
Hopefully I can come up with some good ideas for Alternate Apprentices, though, since Leia is the only other character that comes to mind and she's also in the [Rebellion] culture.

How about Anikin? I know you're not going to go into the prequels at all (and that's good), but even in the originals it is mentioned how he was once Obi Wan's apprentice. 

August 12, 2011, 08:21:28 PM
Reply #39

Stormcrow

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Re: The Next SW/LotR Project is Underway! (BOTH sides of Fringe are done!)
« Reply #39 on: August 12, 2011, 08:21:28 PM »
I do like your idea for Starwars tcg.  :)

August 12, 2011, 09:23:04 PM
Reply #40

menace64

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Re: The Next SW/LotR Project is Underway! (BOTH sides of Fringe are done!)
« Reply #40 on: August 12, 2011, 09:23:04 PM »
How about Anikin? I know you're not going to go into the prequels at all (and that's good), but even in the originals it is mentioned how he was once Obi Wan's apprentice.  

Maaaaaybe he'll show up in this game's equivalent of Age's End, from his fateful retaliation against the Emperor. It's a good idea, for sure! But yeah, I won't go anywhere near the prequels, and as far as this game is concerned there was only (and forever will be) only 3 movies.

I do like your idea for Starwars tcg.  :)

Thanks! It's helpful to hear that people like what I'm doing. This has been a long project for me, and I'm really happy with the results.

August 12, 2011, 10:12:09 PM
Reply #41

Stormcrow

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Re: The Next SW/LotR Project is Underway! (Jedi Culture is finished!)
« Reply #41 on: August 12, 2011, 10:12:09 PM »

Thanks! It's helpful to hear that people like what I'm doing. This has been a long project for me, and I'm really happy with the results.

You should be!  ;D

August 13, 2011, 09:18:34 AM
Reply #42

Doom

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Re: The Next SW/LotR Project is Underway! (Jedi Culture is finished!)
« Reply #42 on: August 13, 2011, 09:18:34 AM »
I don't think Vader is a "Cyborg"... "Sith" probably would fit better. Even "Dark Jedi" is closer. He still technically is 1% human. :P

Nice cards on the whole though. Keep it up!

August 13, 2011, 02:23:25 PM
Reply #43

menace64

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Re: The Next SW/LotR Project is Underway! (Jedi Culture is finished!)
« Reply #43 on: August 13, 2011, 02:23:25 PM »
I went through that same line of thought when it came time for me to give Vader a race. Sith (and Dark Jedi) doesn't really work because it's more of a title at that point in the Star Wars universe, and I certainly didn't want him to be Human, either. I don't like Cyborg, but at the moment I just don't have a good enough alternative.

August 13, 2011, 05:05:10 PM
Reply #44

Doom

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Re: The Next SW/LotR Project is Underway! (Jedi Culture is finished!)
« Reply #44 on: August 13, 2011, 05:05:10 PM »
Hmm, ok. I still feel that "Human" is a better representation of him than a robot, as he still was a man and could use the force and what not.

And in the end, Vader technically becomes Anakin Skywalker again. On a side note, it would be fun to do an Ages End set with a post-vader Anakin. :P