Right then, time to move on to the evil side of the Gollum culture. At the moment, I don't actually have any Smeagol cards at all - can't think what makes sense on that half in this set - but I digress.
So, what is Gollum all about? Gollum culture has a large theme of making multi-culture shadow decks work. It's big on threats, but bigger as a splash into other decks. On that note, here are two very splashable cards:
•Gollum, Persistent Villain
Minion
Strength: 5
Vitality: 4
Site: 3
Return - .If Gollum is killed, remove him from the game.
Betrayed
Shadow
Condition • Support Area
To play spot Gollum or Smeagol.
Desperation - each shadow card gains "Return - exert Gollum and remove
".