Right then, time to move on to the evil side of the Gollum culture. At the moment, I don't actually have any Smeagol cards at all - can't think what makes sense on that half in this set - but I digress.
So, what is Gollum all about? Gollum culture has a large theme of making multi-culture shadow decks work. It's big on threats, but bigger as a splash into other decks. On that note, here are two very splashable cards:
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•Gollum, Persistent Villain
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
Minion
Strength: 5
Vitality: 4
Site: 3
Return -
.If Gollum is killed, remove him from the game.
![4 [4]](https://lotrtcgdb.com/forums/Smileys/classic/4.png)
Betrayed
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
Shadow
Condition • Support Area
To play spot Gollum or Smeagol.
Desperation - each shadow card gains "Return - exert Gollum and remove
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
".