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Author Topic: Power and Temptation-- New Set [CARD IMAGES]  (Read 27291 times)

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September 16, 2011, 09:50:25 PM
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Power and Temptation-- New Set [CARD IMAGES]
« on: September 16, 2011, 09:50:25 PM »
Using the powers of my imagination (and Photoshop), I'm in the process of designing a new card set that ultimately will be able to be played in GCCG with custom card images. This card set would essentially be an addition to Movie Block format-- ignoring Shadows and everything after it while keeping the original 10 movie block sets. The purpose is to create some variety for Movie Block players without fundamentally changing or breaking the format.

I will not be adding new keywords, and the only real gameplay change will be with sites. (More on that at the bottom.)

I plan to add new cards to this thread on a semi-regular basis until the entire set is completed. But for now, here are the first cards in the set including the new One Ring, completed for your viewing pleasure and critique:

•The One Ring, Unbearable Temptation

[Wraith]
•Bill Ferny, Cruel Owner
Hidden to All But Him
•Morgul Finisher
•Morgul Invasion Force
Nazgul Cloak
Panic
Poisoned Arrows
Shadow Realm
Terrible to Behold
•The Witch King, Twilight Lord
They Do Not Die
•Ulaire Attea, Servant of Shadow
•Ulaire Cantea, Servant of Shadow
•Ulaire Enquea, Servant of Shadow
•Ulaire Lemenya, Servant of Shadow
•Ulaire Nelya, Servant of Shadow
•Ulaire Nertea, Servant of Shadow
•Ulaire Ostea, Servant of Shadow
•Ulaire Toldea, Servant of Shadow

[Moria]
•Cave Troll of Moria, Enraged Monstrosity

[Gondor]
•Company of Rangers
Stone of Minas Tirith


[Elven]
•Haldir, Defender of Helm's Deep

[Dwarven]
•Gimli, Orc Killer
•Gimli, Honorable Warrior

[Isengard]
•Grima, Traitorous Coward

[Raider]
Evil Intentions of Men

[Rohan]
•Theoden, Valiant King
•Eowyn, Willing to Battle
•Eomer, Fearless in Battle
First Shot
Deeping Wall
Fearless Charge

(NOTE: these card images are works in progress and subject to adjustment)

Instead of only using King block sites, the new Power And Temptation sites will have region numbers instead of site numbers. Sites with a region number of one can ONLY be played in region one; sites with a region number of two can ONLY be played in region two, etc. This provides some variety on the site path without having some of the insane jumps that Shadows had. So yes, it would technically be possible for site 1 to be Rivendell and site 3 to be the Shire; however, site 4 would HAVE to be a region two site, something like Moria Stairway or maybe the Peak of Zikrazigil. This prevents insane jumps from Hobbiton to Mount Doom in one move.

The purpose of me making this set is because I feel like the number of cards available to Movie Block is significantly less varied and interesting than the cards available to Standard players. I want to give Movie Block players the option to mix things up a little bit, without having to totally rearrange the format, add mechanics they aren't used to, or banning cards.
« Last Edit: November 16, 2011, 07:21:13 PM by Creator »

September 16, 2011, 11:14:30 PM
Reply #1

menace64

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #1 on: September 16, 2011, 11:14:30 PM »
I only glanced at the images, but I'll get around to reviewing 'em in the next day or so. You already have a fan.

September 17, 2011, 02:30:20 AM
Reply #2

Anautikus

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #2 on: September 17, 2011, 02:30:20 AM »
This sounds awesome; always fun to see cards with images haha
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September 17, 2011, 03:23:58 AM
Reply #3

MarcinS

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #3 on: September 17, 2011, 03:23:58 AM »
I love it, especially the images, how did you make them? I've been working on an online version of LotR, where server takes care of all the rules, and having card templates (backgrounds) would be great if I wanted the client to always display current stats of the characters.

And going forward, if this set will be wildly accepted I might add the cards to the game. For now I have all FotR cards and should be adding sets every 2-5 weeks (depending on set size) once the game is well tested and stable.
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September 17, 2011, 03:48:00 AM
Reply #4

juanjo

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #4 on: September 17, 2011, 03:48:00 AM »
Amazing! Great choice of images. I'm not an expert but Shadow cards seem a little overpowered to me. The cave troll is enduring and can be exerted 3 times at will, and it can play its chain (very easily once one copy is in the discard pile) to make free peoples archery almost useless.
Anyway, your work is impressive. I'm excited about it.

September 17, 2011, 12:46:15 PM
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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #5 on: September 17, 2011, 12:46:15 PM »
I love it, especially the images, how did you make them?

Scraping pixels in Photoshop. I took the original card images for each culture and literally scraped at pixels with the eraser and the clone stamp tool. That's a simplified explanation, but that's essentially what it amounts to. It's incredibly painstaking work, but once a template is done, all I have to do is put my own text in. I still haven't blanked out all the cultures yet. I still have to do Shire, Rohan, Raider, and a few others. It takes a good 5-9 hours to properly blank a card, depending on how detailed the template is. The Moria one took me forever because I had to be careful erasing around all those little spiky glass pieces in the image frame.

Amazing! Great choice of images. I'm not an expert but Shadow cards seem a little overpowered to me. The cave troll is enduring and can be exerted 3 times at will, and it can play its chain (very easily once one copy is in the discard pile) to make free peoples archery almost useless.
Anyway, your work is impressive. I'm excited about it.

Obviously these need to be playtested before they're considered finalized-- that's actually something I'm going to need help with here soon, so if anyone wants to volunteer to playtest these I'd be very appreciative-- but I thought about the Cave Troll's text very carefully.

First, you have to actually be able to play the Chain from your discard pile to exert him, you can't just exert him three times for no reason. If you do have the Chain in your discard pile, you can still only exert him once because the Chain is unique and can only be played once. Granted, you now have a strength 19 Fierce minion in play who is basically immune to archery fire, but he's NOT immune to direct wounding like Terrible and Evil, since that occurs in the Maneuver phase. If you exert him to play the chain, all Gandalf has to do is exert 3 times to kill him.

The only problem with this is that he's still a little too cheap, given his game text. I might raise his twilight cost to 14 or 15 to make it less likely that the Shadow player will be able to play other minions in addition to the Cave Troll. That's sort of the point of this card-- you can play a single massive minion, and you can even play him cheap if you discard a ton of orcs from hand, but that's all you'll be likely to play. The risk is that if the Free Peoples player kills him, that's the only minion you have out.

As I said, these will all continue to be adjusted as things go along, but I am trying to keep things balanced while also adding new risks to the game. For the record, Company of Rangers is most definitely going to receive some modifications both visually and with its text in the near future. I might reduce its strength to 9 and make it an Archer instead of Defender +1-- sort of the Ranger version of Garrison of Gondor.

Now for a bit of an explanation on the set's Themes.

The title "Power and Temptation" sort of gives it away, as does the game text of the One Ring. It's really about high risk/high reward for a lot of these cards, especially the Shire cards. You can use the One Ring, Unbearable Temptation on Frodo, Resolute Hobbit and still have a resistance 11 Ring-bearer (or 12 or more if you have The Scrolls of Isildur and some [Gondor] artifacts out). With a Hobbit Sword or Sting, and wearing the One Ring, Frodo can be strength 9 plus whatever other pumps you can manage for a skirmish-- this gives him good odds of not only surviving skirmishes, but winning them (which is unusual unless you've got an alternate Ring-bearer).

That combined with Sam, SoH to peel burdens every other turn makes for a very potent fighting Frodo. The major risk--aside from easier corruption-- is that lots of Shadow cards punish the Ring-bearer for using the Ring (Return To Its Master, for example). There will be similar such cards in this set. So yes, even Frodo can kick #$&*@! in a skirmish with this Ring, but he's also exposing himself to greater danger and more burdens. Ultimately if you're using that strategy, the success of your Fellowship will really depend on what Shadow side you're facing.

Each culture is going to have a kind of sub-theme, as well. I've always felt that cultures like Moria ran themselves into a corner because they were so homogenized for one gameplay tactic: swarm. Yes, they are the possibly best swarm culture, but they don't get used for much else. I want to give Moria a bit of a revival in the opposite direction; instead of lots of little minions that end up stacked on Goblin Swarms, this set will focus on giving Moria large, powerful minions that come out by themselves to do harm, like the Balrog. In fact, much of this set's Moria cards will focus on the Balrog. With large minions, the strategy changes, because they're frequently unique. Instead of pounding the Fellowship every turn with lots of little guys, you send out one big guy every other turn to act as a road-block to moving, or trap the Fellowship at an inconvenient site.

The Wraith culture will be very focused on the recursion of Twilight minions as a competitive shadow side that no longer clogs and isn't so much focused on corruption as on weakening the Fellowship. The Sauron culture will be a more "uniting" Shadow culture designed to glue other cultures together for unusual combinations, such as [Raider] and [Wraith]. [Dunland] and [Raider] cultures will have new cards that offer cooperative cultural opportunities very similar to the Evil Men culture, without lumping them together (giving strength bonuses for spotting other minion men, etc.). The Shire culture will have an emphasis on slightly stronger Hobbits and a fighting Frodo, with the offset of increased vulnerability to burdens. And so on.
« Last Edit: September 17, 2011, 06:55:55 PM by Creator »

September 17, 2011, 10:58:12 PM
Reply #6

Haszor

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #6 on: September 17, 2011, 10:58:12 PM »
Actually I think you would be able to keep exerting the troll as it's the cost effect rule.  I can exert him for no reason and then get the card I want.  And terrible and evil is one of the very few cards that would do anything to it.  Everything else is really good you just need to think of a better way to word this card.

September 19, 2011, 08:30:30 AM
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gk1964

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #7 on: September 19, 2011, 08:30:30 AM »
I would make Haldir strength 6 or extend his text to make him +2 if you can spot Aragorn or Theoden. I just don't think I would use him to get the archer keyword on it's own. I can get his game text from Gildor without the spotting restriction.

gk

September 19, 2011, 11:33:15 AM
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Yrael

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #8 on: September 19, 2011, 11:33:15 AM »
There is no good reason to wear "Unbearable Temptation" as opposed to "The Great Ring". They do essentially the same thing, but the Great Ring can be used multiple times, while Unbearable temptation takes your resistance and can only buff yourself once.

September 19, 2011, 04:06:22 PM
Reply #9

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #9 on: September 19, 2011, 04:06:22 PM »
Remember, this is an addendum to movie block in which there is no great ring. I think it is a nice addition personally.
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September 19, 2011, 05:07:26 PM
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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #10 on: September 19, 2011, 05:07:26 PM »
Actually I think you would be able to keep exerting the troll as it's the cost effect rule.  I can exert him for no reason and then get the card I want.  And terrible and evil is one of the very few cards that would do anything to it.  Everything else is really good you just need to think of a better way to word this card.

I didn't realize that. I'll have to change his game text to avoid that loophole. Maybe if it says "At the start of the maneuver phase, you may exert Cave Troll of Moria to play Cave Troll's Chain from your discard pile." That in addition to making its twilight cost 1 or 2 higher should make it pretty balanced.

I would make Haldir strength 6 or extend his text to make him +2 if you can spot Aragorn or Theoden. I just don't think I would use him to get the archer keyword on it's own. I can get his game text from Gildor without the spotting restriction.

gk

There's no Gildor in Movie Block, and there is going to be a cross-cultural emphasis on Rohan/Elven bonuses-- sort of a Helm's Deep flavored theme. There will be more Rohan and Elven cards that support archery and strength bonuses based on spotting.

Although I may boost Haldir to strength 6 because I feel that 5 is pretty low for an Elf...

There is no good reason to wear "Unbearable Temptation" as opposed to "The Great Ring". They do essentially the same thing, but the Great Ring can be used multiple times, while Unbearable temptation takes your resistance and can only buff yourself once.

As Zombie said, there is no Great Ring in Movie Block. I was trying really hard to keep this Ring from being overpowered. I think I'm going to make it a strength +4 bonus instead though. I don't know, we'll see. These still need playtesting.
« Last Edit: September 19, 2011, 05:11:05 PM by Creator »

September 20, 2011, 08:49:59 AM
Reply #11

hsiale

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #11 on: September 20, 2011, 08:49:59 AM »
There is no good reason to wear "Unbearable Temptation" as opposed to "The Great Ring".
Unbearable Temptation gives additional all-time cost-free +1 strength bonus. And you can wait longer with the decision if you wear it or not - which sometimes may help. Of course on the other hand you can't use UT to soak up archery wounds, which makes GR better in some situations, but still UT can be your choice sometimes.

September 21, 2011, 11:18:08 AM
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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #12 on: September 21, 2011, 11:18:08 AM »
Two new cards for today:

They Do Not Die
•Gimli, Orc Killer

They have been added to the original post. Also, updates have been made to the Witch-King, Cave Troll, Haldir and Company of Rangers, reflecting the changes discussed in this thread.

I should note that the little ring icon on the right hand corner of the game text box on each card is the "set symbol". All cards with this ring icon indicate that they belong to the Power and Temptation set. My reason for this is simple: in GCCG, decks are built based on the code assigned to each image (ex: 1R1 ). In order to add custom cards to GCCG and have it recognize them in a deck, a new code must be assigned (ex: 20R1 ). I don't want to start adding new set numbers, so instead I will simply put a ring icon on all of these cards and only have the rarity and card number at the bottom (ex: R12 ). However, GCCG still requires a unique code for each card, so the actual title of the card in the card images folder will be PTR12 (PT standing for power and temptation).

PTR12 is way too cluttered to type into the little rarity box at the bottom of the card, hence me using the set symbol instead.

I'm also hoping to program GCCG to have booster packs and a starter deck for this set, but that I will not be able to do on my own...
« Last Edit: September 21, 2011, 11:23:33 AM by Creator »

September 21, 2011, 12:22:04 PM
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gk1964

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #13 on: September 21, 2011, 12:22:04 PM »
None of the links appear to be working.

gk

September 21, 2011, 12:34:13 PM
Reply #14

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Re: Power and Temptation-- New Set [CARD IMAGES]
« Reply #14 on: September 21, 2011, 12:34:13 PM »
^indeed.
No one loves you like I do.
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I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!