LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Post your Gemp-LotR bugs here  (Read 379533 times)

0 Members and 14 Guests are viewing this topic.

January 03, 2012, 11:33:02 AM
Reply #225

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Post your Gemp-LotR bugs here
« Reply #225 on: January 03, 2012, 11:33:02 AM »
Smeagol, Old Noser (promo, 0P18) is a [Rohan] condition instead of a [Gollum] companion as he should be. The regular version is correct. Noticed it in deck builder, didn't try how it works while playing, I guess it could be funny ;)

January 04, 2012, 02:43:28 AM
Reply #226

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Post your Gemp-LotR bugs here
« Reply #226 on: January 04, 2012, 02:43:28 AM »
Smeagol, Old Noser (promo, 0P18) is a [Rohan] condition instead of a [Gollum] companion as he should be. The regular version is correct. Noticed it in deck builder, didn't try how it works while playing, I guess it could be funny ;)
That's because it had Thundering Host text. It was mapped wrong.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 04, 2012, 09:39:39 AM
Reply #227

ramolnar

  • ***
  • Information Offline
  • Troll
  • Posts: 187
Re: Post your Gemp-LotR bugs here
« Reply #227 on: January 04, 2012, 09:39:39 AM »
In this game, Elessar's Edict did not work correctly - it did not let Elrond discard the wraith. It still considered him killed. It's at site 4.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$pjr52lbxy0xatbuj

January 04, 2012, 09:56:21 AM
Reply #228

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Post your Gemp-LotR bugs here
« Reply #228 on: January 04, 2012, 09:56:21 AM »
In this game, Elessar's Edict did not work correctly - it did not let Elrond discard the wraith. It still considered him killed. It's at site 4.

http://www.gempukku.com/gemp-lotr/game.html?replayId=ramolnar$pjr52lbxy0xatbuj
Fixed: - "Ellesar's Edict" should now correctly discard the Wraith.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 04, 2012, 12:37:24 PM
Reply #229

Alzarac

  • *
  • Information Offline
  • Goblin
  • Posts: 11
Re: Post your Gemp-LotR bugs here
« Reply #229 on: January 04, 2012, 12:37:24 PM »
Hey MercinS,
Turgon, Man of Belfalas wouldn't wound a minion.  I exerted him to do so, but the minion wasn't wounded.

January 04, 2012, 12:41:13 PM
Reply #230

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Post your Gemp-LotR bugs here
« Reply #230 on: January 04, 2012, 12:41:13 PM »
Boromir, Bearer of Council doesn't give the choice to add two wounds at the start of his skirmish if he is exhausted (which is still the choice one should make if Boromir is wearing Ring of Rings)

January 04, 2012, 12:42:18 PM
Reply #231

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Post your Gemp-LotR bugs here
« Reply #231 on: January 04, 2012, 12:42:18 PM »
I remember seeing Turgon working correctly, was the minion free from wound preventing cards like Broad-bladed Sword?

January 04, 2012, 12:43:39 PM
Reply #232

Alzarac

  • *
  • Information Offline
  • Goblin
  • Posts: 11
Re: Post your Gemp-LotR bugs here
« Reply #232 on: January 04, 2012, 12:43:39 PM »
Yes, it was.  I was surprised...

January 04, 2012, 02:17:06 PM
Reply #233

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Post your Gemp-LotR bugs here
« Reply #233 on: January 04, 2012, 02:17:06 PM »
Hey MercinS,
Turgon, Man of Belfalas wouldn't wound a minion.  I exerted him to do so, but the minion wasn't wounded.
I need a game replay link.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 04, 2012, 02:17:37 PM
Reply #234

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Post your Gemp-LotR bugs here
« Reply #234 on: January 04, 2012, 02:17:37 PM »
Boromir, Bearer of Council doesn't give the choice to add two wounds at the start of his skirmish if he is exhausted (which is still the choice one should make if Boromir is wearing Ring of Rings)
Are you sure you can choose to wound twice a character that can only receive one wound?
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 04, 2012, 02:43:41 PM
Reply #235

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Post your Gemp-LotR bugs here
« Reply #235 on: January 04, 2012, 02:43:41 PM »
In this case it's an effect, not a cost, so you can. If you happen to kill Boromir this way, tough luck. If you can prevent the wounds somehow (Ring of Rings, Sapling of the White Tree, Narsil, BotF etc), you survive. Similar example: you can play Red Wrath to try to kill an exhausted companion.

January 04, 2012, 03:16:13 PM
Reply #236

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Post your Gemp-LotR bugs here
« Reply #236 on: January 04, 2012, 03:16:13 PM »
In this case it's an effect, not a cost, so you can. If you happen to kill Boromir this way, tough luck. If you can prevent the wounds somehow (Ring of Rings, Sapling of the White Tree, Narsil, BotF etc), you survive. Similar example: you can play Red Wrath to try to kill an exhausted companion.
I think, effect or cost, doesn't really matter here. What matters here is the rule that says:
"If the effect of a card or special ability requires you to choose one of two different actions, you must choose an action that you are fully capable of performing (if possible)."
So if you can't wound Boromir twice (as he has only one vitality) you have to choose the other one.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 04, 2012, 04:30:15 PM
Reply #237

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Post your Gemp-LotR bugs here
« Reply #237 on: January 04, 2012, 04:30:15 PM »
What you say is true. However there is no limit (in game rules) on how many times you can wound a character (it's the same with burdens). There's only an effect performed when number of wounds equals vitality or number of burdens equals resistance, but you can always choose any alive character to take any number of wounds - how you deal with them later and if you can save that character from death is up to you.

Threats or exertions are another thing, as the rules state what is the limit of adding threats or exerting characters, that's why you are sometimes forced to add burdens with Isildur, BoH or Gimli, BoG. But with Boromir, BoC both choices are always possible, though each of them can sometimes cause the end of the game.

January 04, 2012, 04:58:17 PM
Reply #238

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Post your Gemp-LotR bugs here
« Reply #238 on: January 04, 2012, 04:58:17 PM »
What you say is true. However there is no limit (in game rules) on how many times you can wound a character (it's the same with burdens). There's only an effect performed when number of wounds equals vitality or number of burdens equals resistance, but you can always choose any alive character to take any number of wounds - how you deal with them later and if you can save that character from death is up to you.

Threats or exertions are another thing, as the rules state what is the limit of adding threats or exerting characters, that's why you are sometimes forced to add burdens with Isildur, BoH or Gimli, BoG. But with Boromir, BoC both choices are always possible, though each of them can sometimes cause the end of the game.

Ok, what you say seems fine, just one more fine detail, to make sure I get this right this time. Can you choose to assign a wound to a character that has 0 vitality.

Here is an example:
Your Aragorn is dying due to having wounds=vitality (0 vitality). Your opponent has "Held Ground" in play and chooses to use "is about to be killed" trigger (so your companion is in play with 0 vitality, while it resolves). Now, your opponent removes one threat (lets assume there were 3 threats) and discards two possessions. Lets assume one of the possessions he discards is "Herugrim" on your exhausted "Theoden". This causes the Theoden to die due to having 0 vitality. Because your character (Theoden) died, you have to assign 2 remaining threats. Can you assign one (or both of them) to your (still in the process of dying) Aragorn?
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 04, 2012, 09:44:38 PM
Reply #239

ramolnar

  • ***
  • Information Offline
  • Troll
  • Posts: 187
Re: Post your Gemp-LotR bugs here
« Reply #239 on: January 04, 2012, 09:44:38 PM »
What you say is true. However there is no limit (in game rules) on how many times you can wound a character (it's the same with burdens). There's only an effect performed when number of wounds equals vitality or number of burdens equals resistance, but you can always choose any alive character to take any number of wounds - how you deal with them later and if you can save that character from death is up to you.

Threats or exertions are another thing, as the rules state what is the limit of adding threats or exerting characters, that's why you are sometimes forced to add burdens with Isildur, BoH or Gimli, BoG. But with Boromir, BoC both choices are always possible, though each of them can sometimes cause the end of the game.

Ok, what you say seems fine, just one more fine detail, to make sure I get this right this time. Can you choose to assign a wound to a character that has 0 vitality.

Here is an example:
Your Aragorn is dying due to having wounds=vitality (0 vitality). Your opponent has "Held Ground" in play and chooses to use "is about to be killed" trigger (so your companion is in play with 0 vitality, while it resolves). Now, your opponent removes one threat (lets assume there were 3 threats) and discards two possessions. Lets assume one of the possessions he discards is "Herugrim" on your exhausted "Theoden". This causes the Theoden to die due to having 0 vitality. Because your character (Theoden) died, you have to assign 2 remaining threats. Can you assign one (or both of them) to your (still in the process of dying) Aragorn?

No, because he has 0 vitality. A character with 0 vitality cannot be assigned a wound. In the other example, Boromir has 1 vitality. You can assign 1 wound to him. Wounds are always assigned one at a time. To "wound him twice", I could assign a wound to Boromir, respond with Intimidate, then assign the second wound, then respond with Gondor will see it Done. That should be legal.