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Author Topic: Post your Gemp-LotR bugs here  (Read 378270 times)

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February 11, 2013, 10:03:19 AM
Reply #1590

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #1590 on: February 11, 2013, 10:03:19 AM »
I was wondering about this myself. It seems to me that you should be able to look through your own adventure deck whenever you want. Particularly because, if it's a deck you don't play very often, you might not remember what all sites you have.
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February 11, 2013, 11:39:18 AM
Reply #1591

Merrick_H

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Re: Post your Gemp-LotR bugs here
« Reply #1591 on: February 11, 2013, 11:39:18 AM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick H$evh2fcd0onsiptd7

Eregion's Trails is not taking a snapshot of roaming minions - it is affecting them after they are assigned.

See the use at site 6 and 7 (no minions roaming).  Also please see the "Event" entry on page 11 of the CRD 4.0

Event

Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the same turn. These events take a "snapshot" of the current game state, and only those cards are affected.
Eregion's Trails ("Maneuver: Exert a ranger to make each roaming minion strength –3 until the regroup phase.") affects only minions that are roaming when that event is played.

Given I expect that with the current implementation, Deft in their movements might also have an issue, but it will require some play testing to figure that out.

Regards,

M_H

February 11, 2013, 03:17:46 PM
Reply #1592

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1592 on: February 11, 2013, 03:17:46 PM »
I ran into someone playing DITM a few weeks back, and it seemed to work correctly (as in, the next site was not yet in play, so it wasnt affected by the event).
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February 11, 2013, 09:56:08 PM
Reply #1593

gordie124

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Re: Post your Gemp-LotR bugs here
« Reply #1593 on: February 11, 2013, 09:56:08 PM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=gordie124$nlar82re7t983max

Right before opponent Lando moves to site 6, they use Sting and remove 2 twilight from the pool, although I have 3 orcs in my hand.

February 12, 2013, 12:42:27 AM
Reply #1594

Ringbearer

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Re: Post your Gemp-LotR bugs here
« Reply #1594 on: February 12, 2013, 12:42:27 AM »
There was only 2 to the pool.

February 12, 2013, 02:15:33 AM
Reply #1595

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1595 on: February 12, 2013, 02:15:33 AM »
With Legolas DH in play, my opponent was able to play Morgul Gates but not play a Nazgul. He shouldn't have been even able to play Morgul Gates if he couldn't play a Nazgul with it.
Should the playability check for the card "look ahead" into what will happen when you play the card? So, should it take into account the Legolas that is in play? At the moment it only takes into account the cost of the event (0) when checking if player will have enough twilight to play the Nazgul.
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February 12, 2013, 02:26:06 AM
Reply #1596

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1596 on: February 12, 2013, 02:26:06 AM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=Merrick H$evh2fcd0onsiptd7

Eregion's Trails is not taking a snapshot of roaming minions - it is affecting them after they are assigned.

See the use at site 6 and 7 (no minions roaming).  Also please see the "Event" entry on page 11 of the CRD 4.0

Event

Some event cards affect only cards that are currently in play, even though their effects might seem to apply to cards played later in the same turn. These events take a "snapshot" of the current game state, and only those cards are affected.
Eregion's Trails ("Maneuver: Exert a ranger to make each roaming minion strength –3 until the regroup phase.") affects only minions that are roaming when that event is played.

Given I expect that with the current implementation, Deft in their movements might also have an issue, but it will require some play testing to figure that out.

Regards,

M_H
Fixed (after restart):
- "Eregion's Trails" now makes a snapshot of affected cards upon being played and does not apply to any other cards.

I will also look at more cards to ensure they work correctly.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

February 12, 2013, 05:25:18 AM
Reply #1597

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1597 on: February 12, 2013, 05:25:18 AM »
With Legolas DH in play, my opponent was able to play Morgul Gates but not play a Nazgul. He shouldn't have been even able to play Morgul Gates if he couldn't play a Nazgul with it.
Should the playability check for the card "look ahead" into what will happen when you play the card? So, should it take into account the Legolas that is in play? At the moment it only takes into account the cost of the event (0) when checking if player will have enough twilight to play the Nazgul.
Yes it should take DH into account, because the cost of the event is no longer 0; it's 2.
All cards do what they say, no more, no less.

February 13, 2013, 10:33:36 PM
Reply #1598

Rhyme

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Re: Post your Gemp-LotR bugs here
« Reply #1598 on: February 13, 2013, 10:33:36 PM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=Rhyme$o377n40gdnq8krme
site 4
my gimli, after i put on the one ring, it doesn't allow me to choose the armor to discard to prevent the wound, it automatically assign burden.  but before i put on the ring, it;s fine that i can choose to either use the armor or put on the ring.

February 13, 2013, 10:44:02 PM
Reply #1599

gordie124

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Re: Post your Gemp-LotR bugs here
« Reply #1599 on: February 13, 2013, 10:44:02 PM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=Rhyme$o377n40gdnq8krme
site 4
my gimli, after i put on the one ring, it doesn't allow me to choose the armor to discard to prevent the wound, it automatically assign burden.  but before i put on the ring, it;s fine that i can choose to either use the armor or put on the ring.

Once the ring is on, there are two simultaneous "Response" actions that can take place, one mandatory from the One Ring, RoR, and one optional from Gimli's Armor. Each is responding to the trigger -Gimli is about to take a wound-. The comprehensive rules are pretty clear about what is supposed to happen.

Quote from: Response heading
Some responses are performed when a described situation is "about to" happen. Typically, only one such response can be performed in a given situation, because its effect will "prevent" that situation or replace it with another effect "instead."

Example: Isildur is wearing The One Ring, Answer to All Riddles. ("While wearing The One Ring,... each time he is about to take a wound in a skirmish, add a burden instead.") The Free Peoples player has Sapling of the White Tree in play. ("Response: If a GONDOR Man is about to take a wound, discard this artifact to prevent that.") Isildur loses a skirmish and is about to take a wound. Because the required action of The One Ring causes a burden to be added "instead" of a wound, the optional action of Sapling of the White Tree cannot be used, as the situation it responds to no longer exists.

No bug. The rules were applied correctly.
« Last Edit: February 13, 2013, 10:45:59 PM by gordie124 »

February 13, 2013, 10:44:34 PM
Reply #1600

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1600 on: February 13, 2013, 10:44:34 PM »
That's not a bug. When the Ring is on, you can't use any "about to take a wound" actions, because the Ring's text automatically converts those wounds into burdens.
All cards do what they say, no more, no less.

February 13, 2013, 11:08:45 PM
Reply #1601

Rhyme

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Re: Post your Gemp-LotR bugs here
« Reply #1601 on: February 13, 2013, 11:08:45 PM »
the Ring's text automatically converts those wounds into burdens.
but i the ring's text saids: "While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead."
and the armor's text saids: "Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound."

what is the different??  and why the ring must have priority?


my bad... i didn't see gordie124's responses...
« Last Edit: February 13, 2013, 11:13:56 PM by Rhyme »

February 14, 2013, 01:49:55 AM
Reply #1602

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1602 on: February 14, 2013, 01:49:55 AM »
All cards do what they say, no more, no less.

February 14, 2013, 11:11:20 AM
Reply #1603

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #1603 on: February 14, 2013, 11:11:20 AM »
http://gempukku.com/gemp-lotr/game.html?replayId=bibfortuna$bgx9uxrb6d6s2whu

Till Durin Wakes Again did not heal my opponent's Dwarves when he moved from site 5.
Here is the game from your opponent's perspective:
http://gempukku.com/gemp-lotr/game.html?replayId=Farusilha$jpz2biqancq0k7ot

All of the Till Durin Wakes Again light up when he moves. He must have clicked "Ok/Done" instead of using them. It's an optional trigger, therefore it doesn't happen automatically.
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Give Gemp-LotR a try.
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February 15, 2013, 03:01:23 PM
Reply #1604

dark293

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Re: Post your Gemp-LotR bugs here
« Reply #1604 on: February 15, 2013, 03:01:23 PM »
Putting burdens on a ring bearer wielding the ring ring of rings case being galadriel having resist 5 i bid 4 burdens and it auto corrupted me even though with base stats and ring i should of had 5 http://www.gempukku.com/gemp-lotr/game.html?gameId=16392