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Author Topic: Post your Gemp-LotR bugs here  (Read 380033 times)

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June 23, 2015, 02:04:57 PM
Reply #2235

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #2235 on: June 23, 2015, 02:04:57 PM »
How about that, Bib and I agree.

Frodo dying starts a new chain of actions. Anything that triggers off the death of Frodo happens at that time, including Sam taking the ring. Sam can take that response even though it's not a required action, because he's keying off the death of Frodo (new action chain), not the wounds themselves.

dmaz, look at how things like Deep in Thought work. Once again, it's causing a bunch of effects at once, but they still happen one-at-a-time. That's how Deceit is able to prevent cards from being discarded.

Also, it just occurs to me that we may be mixing up "required actions" with "effects." The original question was in regards to Berserk Slayer's text. That text is an effect, not a required action. A required action would be something more like Minas Tirith First Circle.

Bib is right about the threat timing, because threat wounds are another thing that key off the death of a character. Because they're a required action, you'd have to place the threat wounds before you take the Response action of Sam taking the ring.

You've already quoted the pertinent sections of the rules yourself.
« Last Edit: June 23, 2015, 02:10:13 PM by sgtdraino »
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June 23, 2015, 02:31:47 PM
Reply #2236

dmaz

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Re: Post your Gemp-LotR bugs here
« Reply #2236 on: June 23, 2015, 02:31:47 PM »
A bunch of things happening at once doesn't mean that timing and order rules they still happen one at a time. The rules doesn't support this.

Your and Bib's logic on this type of thing actually stands in opposition of the rules.

Quote from Comprehensive rulebook 4.0:

"When an effect discards "all" minions (thereby
discarding their weapons), they are discarded
at the same time. None of those minions may
have weapons played on them with Plundered
Armories."

The rules supports things happening "at once", without taking the option to respond. It even makes an example of not being able to take advantage of plundered armories if your opponent played Argument Ready To Hand, or some other similar card.

Also, the assumption that when wounding takes place the owner of the card gets to choose the order isn't supported in the rules anywhere, and actually seems to discredit the fact that Decipher made cards that "make the FP player wound X". If you were supposed to choose the order of the wounding, the cards would have specified it. You are not choosing. The shadow player is wounding, just as with cards like Hate.

« Last Edit: June 24, 2015, 04:47:22 AM by dmaz »

June 23, 2015, 07:13:34 PM
Reply #2237

BigRedMF

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Re: Post your Gemp-LotR bugs here
« Reply #2237 on: June 23, 2015, 07:13:34 PM »
Quote from Comprehensive rulebook 4.0:

"When an effect discards "all" minions (thereby
discarding their weapons), they are discarded
at the same time. None of those minions may
have weapons played on them with Plundered
Armories."

The rules supports things happening "at once", without taking the option to respond. It even makes an example of not being able to take advantage of plundered armories if your opponent played Argument Ready To Hand, or some other similar card.


Yes dmaz, this is exactly the type of evidence that is needed to support this argument. Berserk Slayer is wounding every companion at the same time. You can respond to prevent wounds in any way that you might be able to, but one way or another every character gets a wound assigned (unless they can't take wounds) before you can respond to any character deaths. There is no "order" because they are ALL wounded at once.

The physical limitations of a card game have no bearing on the rules or how effects are carried out. Just because you can't place them at the same time with your hand doesn't mean they aren't all happening at the same time in the game. When a bomb goes off and wounds everyone in the vicinity, do they get wounded one at a time or all at once?

Archery and threats are not the same as this situation because they are (as stated in the rules) assigned one at a time.

« Last Edit: June 24, 2015, 02:17:43 PM by BigRedMF »

July 21, 2015, 02:41:22 PM
Reply #2238

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #2238 on: July 21, 2015, 02:41:22 PM »
I disagree with BigRedMF, the rules specifically state wounds are assigned one at a time as well.

However, I would concur with dmaz's point that, in Berserk Slayer's case, the Shadow player is the one wounding characters, so the Shadow player should determine the order of assignments.

On a totally unrelated note, is there any way to see if the game clock may be malfunctioning? I was just in a tournament game with my opponent. One minute I check the clock and he's 10 minutes behind me with only 5 minutes left on his clock, then a short time later *I* suddenly run out of time and he has a minute left. I was actively playing the whole time, I dont see how I could have lost 10 minutes and timed out.
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August 26, 2015, 02:00:20 PM
Reply #2239

ket_the_jet

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Re: Post your Gemp-LotR bugs here
« Reply #2239 on: August 26, 2015, 02:00:20 PM »
It appears that Brego does not heal allies.
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August 26, 2015, 02:14:44 PM
Reply #2240

Dictionary

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Re: Post your Gemp-LotR bugs here
« Reply #2240 on: August 26, 2015, 02:14:44 PM »
I thought I had used Brego to heal an ally before, but perhaps I am remembering incorrectly, there weren't any external effects preventing a heal were there?
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August 27, 2015, 03:00:48 AM
Reply #2241

exarrkun

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Re: Post your Gemp-LotR bugs here
« Reply #2241 on: August 27, 2015, 03:00:48 AM »
Not sure if anyone reported this yet, but when crashed gate triggers site control, Strong and Old should trigger a response, and that doesn't happen.. Replay link:
http://www.gempukku.com/gemp-lotr/game.html?replayId=exarrkun$zuhgjs176f4uysiy

September 05, 2015, 03:08:30 AM
Reply #2242

Vordan

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Re: Post your Gemp-LotR bugs here
« Reply #2242 on: September 05, 2015, 03:08:30 AM »
Got a bug today with Orkish Camp

here's the replay link http://www.gempukku.com/gemp-lotr/game.html?replayId=Vordan$qitbmsmswt7k2h6m

at site 2 i should be able to use it and exert the troll, but no choices, it exerted only orcs.

September 15, 2015, 03:32:45 PM
Reply #2243

Ulfmane

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September 15, 2015, 03:45:27 PM
Reply #2244

Durin's Heir

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Re: Post your Gemp-LotR bugs here
« Reply #2244 on: September 15, 2015, 03:45:27 PM »
It's not a bug. You didn't have a [Dwarven] weapon in your discard pile, that's why you couldn't activate that ability.

When you use a card to play another card from your hand or discard pile, you must first have that card in that respective location (that doesn't happen when the card specifies the draw deck as one of the options, or the sole option). I can't recall exactly the rule text, but other more knowledgable players like Dmaz or Eukalyptus might tell you.
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September 20, 2015, 10:05:10 AM
Reply #2245

Vordan

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Re: Post your Gemp-LotR bugs here
« Reply #2245 on: September 20, 2015, 10:05:10 AM »
Got a bug today with Orkish Camp

here's the replay link http://www.gempukku.com/gemp-lotr/game.html?replayId=Vordan$qitbmsmswt7k2h6m

at site 2 i should be able to use it and exert the troll, but no choices, it exerted only orcs.


Still nothing from this bug?

September 20, 2015, 12:22:19 PM
Reply #2246

dmaz

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Re: Post your Gemp-LotR bugs here
« Reply #2246 on: September 20, 2015, 12:22:19 PM »
Got a bug today with Orkish Camp

here's the replay link http://www.gempukku.com/gemp-lotr/game.html?replayId=Vordan$qitbmsmswt7k2h6m

at site 2 i should be able to use it and exert the troll, but no choices, it exerted only orcs.


Still nothing from this bug?

I fixed the coding on the issue of it coming from the top of the deck instead of the bottom, but didn't notice this. I'll look at the card again

ADDED:
Just checked it out. In the cost action, the race of Orc was inadvertently added right after Orc culture, so that should be easy to just take out. I'll make a pull request for this soon, when I get the chance :)
« Last Edit: September 20, 2015, 12:27:02 PM by dmaz »

September 25, 2015, 12:44:36 PM
Reply #2247

macheteman

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Re: Post your Gemp-LotR bugs here
« Reply #2247 on: September 25, 2015, 12:44:36 PM »
I used deft in their movements with frodo and sam in fellowship to double move into bridge of khazad dum. there was no twilight in the pool, and moving still added 8.

September 25, 2015, 12:49:23 PM
Reply #2248

Eukalyptus

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Re: Post your Gemp-LotR bugs here
« Reply #2248 on: September 25, 2015, 12:49:23 PM »
DITM only works for sites that are already on the adventure path.

September 25, 2015, 02:44:18 PM
Reply #2249

macheteman

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Re: Post your Gemp-LotR bugs here
« Reply #2249 on: September 25, 2015, 02:44:18 PM »
aww crap. well that sucks.