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Author Topic: Gemp-LotR Leagues - schedule, ideas, results, etc  (Read 56406 times)

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November 18, 2012, 02:17:49 PM
Reply #105

hsiale

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #105 on: November 18, 2012, 02:17:49 PM »
Sorry everyone, I was somehow sure that current constructed league ends somewhere in the middle of next week. Next league will start in a few days. It will have the following formats:
- serie 1: set 1
- serie 2: sets 1-2
- serie 3: FotR block
- serie 4: sets 1-4, TS X-list in effect of course
Collection: My Cards

@MarcinS: each time I try to add a league I get error 401. I am logged in in this exact tab, so this must be some other problem than previously. Do you have any idea what's happening? As a temporary fix, could you add a league I mentioned above starting Tuesday or Wednesday?

Other news: for new sealed league, with decks created for it from scratch, 6 out of 9 decks needed are ready. So I can say I'm something like 95% sure we will be able to play it after current TTT league ends.
« Last Edit: November 18, 2012, 02:19:21 PM by hsiale »

November 21, 2012, 03:16:11 PM
Reply #106

CoS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #106 on: November 21, 2012, 03:16:11 PM »
Looks like MarcinS was able to boot up the league Hsiale! I hope you get things sorted....

November 28, 2012, 04:20:44 PM
Reply #107

sgtdraino

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #107 on: November 28, 2012, 04:20:44 PM »
Any chance of a whole league devoted to constructed Expanded?
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December 14, 2012, 02:20:54 AM
Reply #108

Zeispharn

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #108 on: December 14, 2012, 02:20:54 AM »
I personnaly would like to see a League that cover all major formats, like:
- serie 1: FotR block
- serie 2: Tower Standard
- serie 3: Movie
- serie 4: War of the Ring Standard
- serie 5: Standard

December 17, 2012, 08:15:51 AM
Reply #109

hsiale

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #109 on: December 17, 2012, 08:15:51 AM »
The big problem of Gemp leagues are participation dropping in later series. Lots of people start but way less play till the end. I haven't found a way to fix this for a sealed leagues so far (as part of the fun is planning how your deck will develop when you get cards gradually) but the problem is not so big there - with huge amount of participants sealed leagues get even when most of them drop the number of players remaining still is decent.

Constructed leagues are less popular and after people drop out I feel it's quite often hard to find opponents. Today I got an idea of making constructed leagues which will be only one serie of games. Single format, probably something like 13 games and 10 days to play them. This way there will be a new league to join quite often, we will be able to cycle through formats more often and participation level will be more stable. What do you think about this?

December 17, 2012, 08:52:23 AM
Reply #110

bokizg

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #110 on: December 17, 2012, 08:52:23 AM »
Leagues are awesome in any case :)
From my point of view as new to gemp (3 weeks) I'm trying to get into collectors league asap, so I have bought some "cheap" cards and was trying to predict next league format. The thing is that with lots of format changing I wouldn't be able to play as many I would like and process of getting more cards would slow down.
If its possible to know format little bit more in advance so newer players can try to prepare decks? Or maybe mix in some "all cards" league

December 17, 2012, 09:04:30 AM
Reply #111

Rhyme

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #111 on: December 17, 2012, 09:04:30 AM »
agree with hsiale.. I might suggest that maybe something like 20 games per Serie, but you are allowed to have the same opponents max of 2 games per Serie instead of 1 game per Serie...

December 19, 2012, 01:13:36 PM
Reply #112

sgtdraino

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #112 on: December 19, 2012, 01:13:36 PM »
Constructed leagues are less popular and after people drop out I feel it's quite often hard to find opponents. Today I got an idea of making constructed leagues which will be only one serie of games. Single format, probably something like 13 games and 10 days to play them. This way there will be a new league to join quite often, we will be able to cycle through formats more often and participation level will be more stable. What do you think about this?

I think this is a fantastic idea. The reason I don't play more league games, is because they are often just not in the formats that l like to play the most.
"I would have followed you, my brother... my captain... my king." - Boromir

December 19, 2012, 06:03:23 PM
Reply #113

Cw0rk

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #113 on: December 19, 2012, 06:03:23 PM »
agree with hsiale.. I might suggest that maybe something like 20 games per Serie, but you are allowed to have the same opponents max of 2 games per Serie instead of 1 game per Serie...
I think that 20 games is a lot. Some of us are busy.

December 20, 2012, 06:11:38 AM
Reply #114

janjetina

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #114 on: December 20, 2012, 06:11:38 AM »
I would prefer longer lasting leagues (to make it easier for the people to accommodate their schedule) with more matches (to minimize the effect of getting LOTR'd) and with prize distribution not only at the end of the league, but at the end of series as well. Also, I once again voice my displeasure about giving out worthless foils as match winning rewards and suggest that all match winning rewards be boosters (or that a player is given a choice among a sizeable random selection of foils, so that he can choose one for his deck or one that he is able to sell for more than 2 cents).

December 20, 2012, 06:31:26 AM
Reply #115

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #115 on: December 20, 2012, 06:31:26 AM »
I would prefer longer lasting leagues (to make it easier for the people to accommodate their schedule) with more matches (to minimize the effect of getting LOTR'd) and with prize distribution not only at the end of the league, but at the end of series as well. Also, I once again voice my displeasure about giving out worthless foils as match winning rewards and suggest that all match winning rewards be boosters (or that a player is given a choice among a sizeable random selection of foils, so that he can choose one for his deck or one that he is able to sell for more than 2 cents).
1. How is giving prizes at the end of a series different from giving it at after a game won?
2. League entry prize would have to be at least doubled to give booster as a prize for each game won, in order to satisfy the requirement of NOT joining a league being a viable option.
3. The foil is random, so sometimes it's going to be worthless - sometimes worth a lot.
4. Most of this comment seems to be summarized by - "give more prizes!", not a good approach.
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December 20, 2012, 09:02:04 AM
Reply #116

janjetina

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #116 on: December 20, 2012, 09:02:04 AM »
1. How is giving prizes at the end of a series different from giving it at after a game won?

Right now series last about a week, while the whole league lasts about a month.
 
So, in case the number of games in a series is doubled to 20 and its duration is increased to 2 or more weeks, the gap between entering the league and receiving the substantial amount of prizes (which happens at the end of the league, which would be 2+ months after its start if the league duration was prolonged as suggested above) could be too big for some people.

As for the difference, since the awards in that case would be based on the number of points per series, it would encourage participation (the prizes at the end of the game do not encourage participation directly in the case of less competitive players).  

Quote
2. League entry prize would have to be at least doubled to give booster as a prize for each game won, in order to satisfy the requirement of NOT joining a league being a viable option.

Why would NOT PLAYING be a viable option? I thought the point of Gemp and of Organized play was to encourage playing and participating in competitions, not abstaining from them. Not playing can be done regardless of the existence of Gemp.

Quote
3. The foil is random, so sometimes it's going to be worthless - sometimes worth a lot.

So far I've obtained 11 or 12 foils and promos. Their cumulative value was probably lower than a gold piece, let alone the price of a single booster. Obviously, the probability of getting a good prize is low. So, what is the expected value of a foil common, a foil uncommon, a promo, and of a foil promo? It is probably an order of magnitude smaller than the expected value of the cards in a booster (or even more), but I can't check it since the merchant doesn't sell foils.  

Quote
4. Most of this comment seems to be summarized by - "give more prizes!", not a good approach.

You've done great work on the site and I appreciate it. Post league prizes are good, I'm quite content for getting four boosters though I participated only in the half of the league games.

However, this is a topic dedicated to improvement suggestions, not to praising the good features (i.e. everything else except for the above and lack of official sanctions against the ragequitters). A prize should feel like a prize. Getting a 0.01 GP card after a tough game is kind of anticlimactic.

While I consider the foil prizes a small and relatively insignificant annoyance, I am positively baffled by the part 2 of your response. Why would you want to give the people an incentive not to participate in a league?  

December 20, 2012, 09:33:07 AM
Reply #117

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #117 on: December 20, 2012, 09:33:07 AM »
So, in case the number of games in a series is doubled to 20 and its duration is increased to 2 or more weeks, the gap between entering the league and receiving the substantial amount of prizes (which happens at the end of the league, which would be 2+ months after its start if the league duration was prolonged as suggested above) could be too big for some people.
You haven't read hsiale post carefuly. His idea was to increase number of games in constructed leagues, making the series longer, but only 1 series in whole league. So, short term rewards will be received after each game win (as normal) and the long term at the end of the league (1 series).

Why would NOT PLAYING be a viable option? I thought the point of Gemp and of Organized play was to encourage playing and participating in competitions, not abstaining from them. Not playing can be done regardless of the existence of Gemp.
I didn't say NOT PLAYING - I said - not joining every league, which is quite different.

For example, instead of participating in a sealed league (format one might not really enjoy playing), one may choose to spend the gold on singles needed for his/her deck for constructed league to increase his/her chances there. If participating in a league was obligatory, to not feel left out collection growing-wise, then this choice of what player wants to do, and how to grow his/her collection would be taken away. In other words - all players would have to participate in all leagues. If this is what we want to achieve, we might take away the currency from the system, and make leagues free.

This will become even more true, once there will be more money sinks in the system, i.e. on-demand tournaments, scheduled tournaments, etc. Idea behind currency is not, to allow everyone participate in everything, as then there is no need for currency, but to provide all players with a valid choice, of how they want to spend their allotted resources (gold and time).

So far I've obtained 11 or 12 foils and promos. Their cumulative value was probably lower than a gold piece, let alone the price of a single booster. Obviously, the probability of getting a good prize is low. So, what is the expected value of a foil common, a foil uncommon, a promo, and of a foil promo? It is probably an order of magnitude smaller than the expected value of the cards in a booster (or even more), but I can't check it since the merchant doesn't sell foils.   
The idea is, that an average player playing majority of his games in a league, will get his investment (joining league fee) in boosters, just from the game win rewards. That should encourage an average player to join the league at all (invest currency), even if one feels he/she might not get enough time to play all games, as well feeling strong enough as a player to win most of games.

I strongly believe, that current system for league rewards achieves all the goals we wanted to achieve. If you want to dispute any of that, you probably have to specify, if you want to change the goals, or argue that the system doesn't achieve the goals we have set. (I believe the goals can be found in one of the posts in the forum).
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

December 20, 2012, 01:40:30 PM
Reply #118

fenix

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #118 on: December 20, 2012, 01:40:30 PM »
The big problem of Gemp leagues are participation dropping in later series. Lots of people start but way less play till the end. I haven't found a way to fix this for a sealed leagues so far (as part of the fun is planning how your deck will develop when you get cards gradually) but the problem is not so big there - with huge amount of participants sealed leagues get even when most of them drop the number of players remaining still is decent.

Constructed leagues are less popular and after people drop out I feel it's quite often hard to find opponents. Today I got an idea of making constructed leagues which will be only one serie of games. Single format, probably something like 13 games and 10 days to play them. This way there will be a new league to join quite often, we will be able to cycle through formats more often and participation level will be more stable. What do you think about this?

If the problem is that people stop playing in later series, an easy and effective solution would be to just increase the rewards in the later series relative to earlier series.

Also, is there a reason behind people loosing all of their sealed deck cards after the series is over? I think it would make constructed league more fun if people had more cards at their disposal. It is really hard to get coins initially, but then after you are already established, it is really easy

December 20, 2012, 02:44:56 PM
Reply #119

Inspire

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #119 on: December 20, 2012, 02:44:56 PM »
agree with hsiale.. I might suggest that maybe something like 20 games per Serie, but you are allowed to have the same opponents max of 2 games per Serie instead of 1 game per Serie...
I think that 20 games is a lot. Some of us are busy.
This. I have yet to join a league since I know I will never come close to playing all of the games.