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Author Topic: Suggestions to Improve Gemp  (Read 17829 times)

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December 14, 2012, 02:44:19 PM
Reply #60

Helkadal

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Re: Suggestions to Improve Gemp
« Reply #60 on: December 14, 2012, 02:44:19 PM »
Here's another idea: How about if there was an option to add stakes to a game? Such that the winner would get some of the loser's gold?

I agree. I think options are always welcome while they're... optional.  :D As long as people could still play for no money, it's a great idea

December 15, 2012, 08:17:03 PM
Reply #61

ramolnar

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Re: Suggestions to Improve Gemp
« Reply #61 on: December 15, 2012, 08:17:03 PM »
Here's another idea: How about if there was an option to add stakes to a game? Such that the winner would get some of the loser's gold?

Stakes are VERY dangerous because it looks like gambling. That brings in a whole mess of legal complications. While we might say "there's no real money involved", I'd rather avoid anything close to that idea.

December 15, 2012, 08:35:18 PM
Reply #62

MarcinS

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Re: Suggestions to Improve Gemp
« Reply #62 on: December 15, 2012, 08:35:18 PM »
Here's another idea: How about if there was an option to add stakes to a game? Such that the winner would get some of the loser's gold?
Not going to happen, as it would open the door to abuse of the system. Where you can create extra accounts that earn gold every week and lose the gold to your one main account.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

December 15, 2012, 08:47:49 PM
Reply #63

fenix

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Re: Suggestions to Improve Gemp
« Reply #63 on: December 15, 2012, 08:47:49 PM »
Another idea would be to remove the names of the players who start a league game. This way other players cannot pick and choose who they play against.

December 15, 2012, 11:28:52 PM
Reply #64

CoS

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Re: Suggestions to Improve Gemp
« Reply #64 on: December 15, 2012, 11:28:52 PM »
I'm with fenix on this one. the element of surprise is lost in league when you know who you are playing against (and perhaps have observed their deck, bidding strategy etc.) OR if you are dodging top players and NEVER join their table or host a table when they are in the game hall so as to ensure a higher win percentage. I think this suggestion would be a GREAT addition!

December 16, 2012, 08:20:31 AM
Reply #65

MADG0BLIN

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Re: Suggestions to Improve Gemp
« Reply #65 on: December 16, 2012, 08:20:31 AM »
I think the option has been suggested before, but for casual play I would like to some extra options to add comments for decks you don't like to play or even ban cards for that certain match.
It seems almost every deck I play against has Galadriel LR in it. For me that is no fun as I tend to play fun casual decks...

December 16, 2012, 11:26:42 AM
Reply #66

radry

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Re: Suggestions to Improve Gemp
« Reply #66 on: December 16, 2012, 11:26:42 AM »
maybe it has been mentioned before but playing on a tablet / smartphone is impossible because swiping up to see a larger card doesn't work. shift+click isn't an option on touchscreens either.

I tested it on android with chrome and firefox.

There are some solutions with jquery to make it compatible with touchscreens, so it shouldn't be too hard to fix.

An other suggestion (that I already mention in the bugs thread) is to have an option to see larger cards on mouse over instead of click / swiping.

December 16, 2012, 12:21:50 PM
Reply #67

MarcinS

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Re: Suggestions to Improve Gemp
« Reply #67 on: December 16, 2012, 12:21:50 PM »
Another idea would be to remove the names of the players who start a league game. This way other players cannot pick and choose who they play against.
Done!
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

December 16, 2012, 01:06:22 PM
Reply #68

fenix

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Re: Suggestions to Improve Gemp
« Reply #68 on: December 16, 2012, 01:06:22 PM »
Another idea would be to remove the names of the players who start a league game. This way other players cannot pick and choose who they play against.
Done!

Thanks!

December 17, 2012, 03:04:50 PM
Reply #69

sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #69 on: December 17, 2012, 03:04:50 PM »
Not going to happen, as it would open the door to abuse of the system. Where you can create extra accounts that earn gold every week and lose the gold to your one main account.

What if you add a requirement that a game has to last at least 30 minutes for stakes to be in effect.
"I would have followed you, my brother... my captain... my king." - Boromir

December 17, 2012, 03:27:50 PM
Reply #70

MarcinS

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Re: Suggestions to Improve Gemp
« Reply #70 on: December 17, 2012, 03:27:50 PM »
Not going to happen, as it would open the door to abuse of the system. Where you can create extra accounts that earn gold every week and lose the gold to your one main account.
What if you add a requirement that a game has to last at least 30 minutes for stakes to be in effect.
Then valid games that finish faster would have not result in transfer of currency, and it will not eliminate cheating, just make it take more time.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

December 17, 2012, 03:33:11 PM
Reply #71

fenix

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Re: Suggestions to Improve Gemp
« Reply #71 on: December 17, 2012, 03:33:11 PM »
Not sure if it is feasible, but you could make it so that only people who played over 100 games or something like that could wager.

December 18, 2012, 01:57:33 PM
Reply #72

sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #72 on: December 18, 2012, 01:57:33 PM »
Seems like that would work, to me.

Here's another idea: Limit a player to only a certain number of wager games per week. That would limit the amount of gold that player could gain. Heck, you could even make it equivalent to the 50 gold payout each week. Maybe each wager game is for 5g, and you can only do 10 wager games per week.
"I would have followed you, my brother... my captain... my king." - Boromir

December 18, 2012, 02:03:45 PM
Reply #73

hsiale

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Re: Suggestions to Improve Gemp
« Reply #73 on: December 18, 2012, 02:03:45 PM »
What actually does the game gain on the very existence of the wagers?

December 18, 2012, 04:55:37 PM
Reply #74

sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #74 on: December 18, 2012, 04:55:37 PM »
It gains a new dimension, a new "feel," because stakes are involved. It's the same reason that playing in a league tournament feels different than just casual play. And again, we're talking *options* not requirements: If a player doesn't want to play with stakes, they wouldn't have to.
"I would have followed you, my brother... my captain... my king." - Boromir