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Author Topic: Suggestions to Improve Gemp  (Read 17776 times)

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January 23, 2013, 11:23:14 PM
Reply #105

gordie124

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Re: Suggestions to Improve Gemp
« Reply #105 on: January 23, 2013, 11:23:14 PM »
It would be nice (but not at all necessary) to have the dialog in the lower left color-coded according to shadow/freeps cards. Right now all cards show up in the same color blue. This would be useful in quickly evaluating, say, the shadow/freeps balance of an opponent's hand when using Sting, or when looking at what cards your opponent is discarding.

January 24, 2013, 11:41:56 PM
Reply #106

Rhyme

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Re: Suggestions to Improve Gemp
« Reply #106 on: January 24, 2013, 11:41:56 PM »
For The Merchant... is there a mininum selling price for uncommon / rare / foil cards???

January 25, 2013, 06:35:59 AM
Reply #107

MarcinS

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Re: Suggestions to Improve Gemp
« Reply #107 on: January 25, 2013, 06:35:59 AM »
For The Merchant... is there a mininum selling price for uncommon / rare / foil cards???
Yes, merchant buys cards for a minimum of 1 silver (2 silver for foils), but only until it buys a certain amount of the same card. The minimum is the same across different rarities, because if a card is worthless, it's worthless - no matter what rarity it is.
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January 27, 2013, 04:09:40 AM
Reply #108

Invincible

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Re: Suggestions to Improve Gemp
« Reply #108 on: January 27, 2013, 04:09:40 AM »
To improve GEMP, why not ban Galadriel, LR from movie block, it is pretty lame to play her knowing she is so op, why not just leave her in open where she belongs?

January 27, 2013, 04:34:14 AM
Reply #109

Ringbearer

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Re: Suggestions to Improve Gemp
« Reply #109 on: January 27, 2013, 04:34:14 AM »
Well, I answer this one, as it has been mentioned before a thousand times....

LR is part of the movie block format rules; as states by Decipher when movie block was standard. thats why we allow LR.

January 27, 2013, 05:19:52 AM
Reply #110

Invincible

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Re: Suggestions to Improve Gemp
« Reply #110 on: January 27, 2013, 05:19:52 AM »
Decipher no longer cared about other formats but standard after shadows was released. That doesn't mean the community should not do a thing about it...

January 27, 2013, 05:40:54 AM
Reply #111

Ringbearer

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Re: Suggestions to Improve Gemp
« Reply #111 on: January 27, 2013, 05:40:54 AM »
You're not the first but the community as a whole has decided quite some time ago we keep it as it is when the format was standard.

January 27, 2013, 10:30:33 PM
Reply #112

Rhyme

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Re: Suggestions to Improve Gemp
« Reply #112 on: January 27, 2013, 10:30:33 PM »
Yes, merchant buys cards for a minimum of 1 silver (2 silver for foils), but only until it buys a certain amount of the same card. The minimum is the same across different rarities, because if a card is worthless, it's worthless - no matter what rarity it is.
MarcinS... would you consider setting it to have a minimum of 1G for the foils... since for some worthless cards.. i spend like 4G convert it to foil... and now.. i have 5 foils and the merchant wouldn't take it... 1G is like a 25% of the cost of converting it... so we couldn't make any money off from it but at least we get something back...

January 28, 2013, 04:08:45 AM
Reply #113

Air Power

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Re: Suggestions to Improve Gemp
« Reply #113 on: January 28, 2013, 04:08:45 AM »
MarcinS, is there a way to make the login page https?  I don't know how hard that is in web-dev, but since many people use the same password for all their stuff, there's a chance that evesdropping on gemp could give someone relatively important passwords associated with an IP address.

Or else I'm being paranoid.
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January 29, 2013, 09:47:20 AM
Reply #114

sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #114 on: January 29, 2013, 09:47:20 AM »
OMG, and perhaps a way to change our passwords too! ;)
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January 31, 2013, 05:34:14 PM
Reply #115

joepoe

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Re: Suggestions to Improve Gemp
« Reply #115 on: January 31, 2013, 05:34:14 PM »
Just a minor suggestion:

Make the chat box in the bottom left show your text in different colour font than that of your opponent (or viewers).  Easier to distinguish.

February 02, 2013, 06:10:54 PM
Reply #116

Grond

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Re: Suggestions to Improve Gemp
« Reply #116 on: February 02, 2013, 06:10:54 PM »
Make the prices of the merchant decay after time. There are some commons (especially in the fellowship block) that cost like 7-8 gold and up - that makes really #$&*@! hard for a new player to start playing with own collection. The part, where these cards are in the starts works the opposite way, because people who have many of the #$&*@! commons, can't sell them. Buying whole starter pack to get 2 orcs that cost 7 gold each and are commons seems kinda stupid to me. Also why no trading? What is the idea behind that?
 Also private chat will be very-very helpful!

February 03, 2013, 07:59:55 PM
Reply #117

joepoe

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Re: Suggestions to Improve Gemp
« Reply #117 on: February 03, 2013, 07:59:55 PM »
In deck builder, it would be nice to be able to add more copies of a card already in your deck without having to navigate to it again in the pane on the right.  Could make it a quick key such as hold z and click the card in your deck to add an additional card.

Would be handy to have some keyboard shortcuts in game playing (such as spacebar to pass, y/n for yes/no, etc.)

February 05, 2013, 07:17:26 AM
Reply #118

UnPapayaCoconut

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Re: Suggestions to Improve Gemp
« Reply #118 on: February 05, 2013, 07:17:26 AM »
In the merchant, it would be really good if it was possible to make it display the cards from most valued to least, like in the menu where u can choose rare, uncommon, common etc,  so you dont have to search through em all if u want to sell some.

great work as always

February 05, 2013, 07:49:05 AM
Reply #119

Legion

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Re: Suggestions to Improve Gemp
« Reply #119 on: February 05, 2013, 07:49:05 AM »
It strikes me that the prizes for Collectors Leagues are now very low.  The person who was placed 33rd in the Fellowship Collectors league won 7 out of 13 games, but received only 4 boosters, and 3 non-rare foils: not even a prize at the end of the league.  I thought I had done very well to win 10 out of 13, but was only rewarded with 5 boosters at the end- not even receiving my promo.  I only really took part of the league because I'd just finished my Fellowship deck, but I feel that there is now not much of an incentive to join the leagues (apart from sealed ones: they're fantastic!!)