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Author Topic: Custom Templates  (Read 68271 times)

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November 10, 2012, 08:31:29 PM
Reply #30

Not a Zombie

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Re: Custom Templates
« Reply #30 on: November 10, 2012, 08:31:29 PM »
Put more of the reddish gold in the background
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November 11, 2012, 12:22:38 AM
Reply #31

menace64

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Re: Custom Templates
« Reply #31 on: November 11, 2012, 12:22:38 AM »
My first thought was "too little color." I mean, the strength-shield is completely lost by how dark the background is. I suggest intensifying the flame motif you're rocking: a pinch more red and orange around the card would look awesome.

I'm also concerned with the culture icon. A shrunken version of it would almost certainly look exactly like a [1]. A few possibilities to consider: Barad-dur's summit, a silhouette of Mt. Doom, some portion of the Morannon...

The site number icon looks #$&*@! beautiful.

EDIT: Another random thought: The card type bar might need to be dimmed a bit, because right now it looks like an artifact.
« Last Edit: November 11, 2012, 12:28:14 AM by menace64 »

November 11, 2012, 03:41:18 PM
Reply #32

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Re: Custom Templates
« Reply #32 on: November 11, 2012, 03:41:18 PM »

November 11, 2012, 04:52:48 PM
Reply #33

menace64

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Re: Custom Templates
« Reply #33 on: November 11, 2012, 04:52:48 PM »
Nailed it as far as I'm concerned!

But I do have one more thought for you to consider: since you're wanting to absorb the Nazgul into this new Sauron/Mordor culture, you might want to slip a bit of Ringwraith-esque material into the card design, or else they might stand out a bit awkwardly on their cards. I'm not sure how you could achieve this with fire as part of the design, but it's obvious that you've got the chops for this sort of thing!

EDIT FOR AWESOME IDEA: If you call the culture Mordor, there's no logistical way to lump the Nazgul into it. So why not do a Morgul culture as well, which would encompass the Dead Marshes, the Nazgul, their armies of Orcs, and Shelob the Great Spider?

WORRISOME EDIT: But then you'll have Mordor, Morgul, and Moria for Shadow cultures, and if you're like me that bothers you.
« Last Edit: November 11, 2012, 04:55:28 PM by menace64 »

November 11, 2012, 05:39:56 PM
Reply #34

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Re: Custom Templates
« Reply #34 on: November 11, 2012, 05:39:56 PM »
But then you'll have Mordor, Morgul, and Moria for Shadow cultures, and if you're like me that bothers you.

After some consideration, I think I'm going to stick with Movie Block cultures for this endeavor. :)

November 11, 2012, 05:55:31 PM
Reply #35

menace64

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Re: Custom Templates
« Reply #35 on: November 11, 2012, 05:55:31 PM »
Hahaha that's probably a good idea  :mrgreen:

Are you planning on remaking all of the original cards with these templates? Because if you are, I'd totally be down to help you write them all up.

November 11, 2012, 06:12:55 PM
Reply #36

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Re: Custom Templates
« Reply #36 on: November 11, 2012, 06:12:55 PM »
Hahaha that's probably a good idea  :mrgreen:

Are you planning on remaking all of the original cards with these templates? Because if you are, I'd totally be down to help you write them all up.

I'm not sure yet. Honestly, I want to rebuild the game from scratch and create a serious, free-to-play second edition. If I did remake the cards, it would only be from movie block, and it would really just be for archive purposes only and to keep the design uniform between the first edition (Decipher) and the new second edition.

November 11, 2012, 06:27:10 PM
Reply #37

menace64

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Re: Custom Templates
« Reply #37 on: November 11, 2012, 06:27:10 PM »
You are the worst. Positively the worst. I keep asking questions, and even though you answer it causes me to ask more:

What kind of changes are you wanting to make for a 2nd Edition? What's your gameplan?

November 11, 2012, 06:48:07 PM
Reply #38

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Re: Custom Templates
« Reply #38 on: November 11, 2012, 06:48:07 PM »
What kind of changes are you wanting to make for a 2nd Edition? What's your gameplan?

Ha!

Well, I don't see making any significant changes to gameplay, because frankly it was never the system that was broken with this game. I think it boils down to these specific elements:

Theme - You absolutely cannot screw with the Tolkienverse. Decipher had such a good thing going with this game and then, for reasons I still have yet to comprehend, they went and introduced a bevy of alternate ring-bearers. Certainly there were short terms gains in terms of novelty and expanded deck building options, but these were eventually offset by the negative repercussions that alternate ring-bearers had on the overall thematic landscape of the game. In my re-imagining of this property, there would never, ever be ring-bearers other than Frodo or Sam.

Location, Location, Location - One of the most compelling aspects of the Tolkienverse is the vast and unique geography of Middle-earth. That immersion is ruined, however, when you find yourself playing a game that starts in Rohan, takes you to Mount Doom, swings back around to somewhere in Eriador and finally finishes in Isengard. This is unacceptable. I don't have a problem with the regional site path mechanic, but you have to begin with the end in mind when you conceptualize this sort of thing.

My plan is to have sites feature two new, distinct icons in addition to the usual elements. The first icon would indicate what region this site should be played to in block play, while the second would indicate the region that the site belongs to in expanded play. For example, Summit of Amon Hen would have an icon that shows it plays to region 3 in block play, but region 1 in expanded play. Expanded regions would essentially be FOTR locations in region 1, TTT locations in region 2 and ROTK locations in region 3.

Other than that, I think if you stick with the usual design standards (cultural enforcement, punish large fellowships, limited direct wounding, etc.) then there is potential for very rewarding game play.

November 11, 2012, 07:02:49 PM
Reply #39

menace64

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Re: Custom Templates
« Reply #39 on: November 11, 2012, 07:02:49 PM »
 =D>

Amen, brother. Those are words from my own head.

November 12, 2012, 02:09:08 AM
Reply #40

MarcinS

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Re: Custom Templates
« Reply #40 on: November 12, 2012, 02:09:08 AM »
And then I can digitize this 2nd edition. :]
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November 12, 2012, 08:43:01 AM
Reply #41

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Re: Custom Templates
« Reply #41 on: November 12, 2012, 08:43:01 AM »
I should also add that this is merely my first pass at the templates. Once the initial layouts and color schemes are finalized, I will go back through each one and add some "garnish" to them. I want to do justice to the source material, and spending a lot of time up front with the template design will go a long way in that regard.

November 12, 2012, 11:25:35 AM
Reply #42

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Re: Custom Templates
« Reply #42 on: November 12, 2012, 11:25:35 AM »
Having trouble thinking of ideas for Moria and Nazgul culture symbols. Anyone have ideas?

November 12, 2012, 12:15:26 PM
Reply #43

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Re: Custom Templates
« Reply #43 on: November 12, 2012, 12:15:26 PM »
Moria could be a "corrupted" version of the Doors of Durin, or maybe the pillars of Dwarrowdelf?

I think a cool icon for Ringwraiths would be a silhouette of one of their hooded heads. Or you could turn Minas Morgul into a symbol?

November 12, 2012, 06:42:35 PM
Reply #44

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Re: Custom Templates
« Reply #44 on: November 12, 2012, 06:42:35 PM »
Not sure how I feel about this one yet...

http://postimage.org/image/t4ra55gi7/