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Author Topic: Custom Templates  (Read 68162 times)

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November 15, 2012, 07:30:02 AM
Reply #75

Cw0rk

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Re: Custom Templates
« Reply #75 on: November 15, 2012, 07:30:02 AM »
Anyone have any ideas for a Gollum culture symbol? I've been trying a fish but it's not really coming out right.
Fishbones?

November 15, 2012, 07:38:09 AM
Reply #76

Hobbiton Lad

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Re: Custom Templates
« Reply #76 on: November 15, 2012, 07:38:09 AM »
Anyone have any ideas for a Gollum culture symbol? I've been trying a fish but it's not really coming out right.
Fishbones?

Oooooh. That sounds promising. I'll try that!

November 15, 2012, 07:39:07 AM
Reply #77

Hobbiton Lad

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Re: Custom Templates
« Reply #77 on: November 15, 2012, 07:39:07 AM »
Also, here's what I have for the Site template so far:

http://postimage.org/image/qx9pvdo0f/

You'll see two new icons on this card. The new icon on the left is the block icon, which is this case would be Fellowship Block. This icon means that Tol Brandir plays to Region III in Fellowship Block. The icon on the right is the Expanded Format icon. This means that in Expanded format, Tol Brandir plays to Region I.

I feel like this is a good compromise to keep the variable site mechanic while still retaining the thematic feel.
« Last Edit: November 15, 2012, 07:41:31 AM by Hobbiton Lad »

November 15, 2012, 07:41:02 AM
Reply #78

menace64

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Re: Custom Templates
« Reply #78 on: November 15, 2012, 07:41:02 AM »
Maybe something like the Ring half-buried in mud? Or his eyes?

November 15, 2012, 07:46:26 AM
Reply #79

Not a Zombie

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Re: Custom Templates
« Reply #79 on: November 15, 2012, 07:46:26 AM »
Wow, the site template is great. Nice job.
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November 15, 2012, 08:00:01 AM
Reply #80

menace64

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Re: Custom Templates
« Reply #80 on: November 15, 2012, 08:00:01 AM »
I have a feeling that you're already planning to do this, but I think it would be better to reuse the old movie-related site icons with those left-side region numbers.

November 15, 2012, 08:48:25 AM
Reply #81

Hobbiton Lad

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Re: Custom Templates
« Reply #81 on: November 15, 2012, 08:48:25 AM »
Here's Smeagol. At this point I'm not entirely certain I want to differentiate the template between FP and shadow other than the cost orb and the home icon.

http://postimage.org/image/jvgdmx9sf/

November 15, 2012, 08:58:18 AM
Reply #82

menace64

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Re: Custom Templates
« Reply #82 on: November 15, 2012, 08:58:18 AM »
I'm not really a fan of using a fish as a culture icon for Gollum. Doesn't really fit, in my mind.

November 15, 2012, 09:02:02 AM
Reply #83

Hobbiton Lad

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Re: Custom Templates
« Reply #83 on: November 15, 2012, 09:02:02 AM »
I'm not really a fan of using a fish as a culture icon for Gollum. Doesn't really fit, in my mind.

Well. It kinda does. He's one of the water folk and all he eats is fish. There aren't really many other options. Using the ring isn't really something I'm apt to do, and using just his eyes looks weird. I don't know. If someone wants to give me a better option I'm totally open to it, but I'm having a hard time thinking of one.

November 15, 2012, 09:40:01 AM
Reply #84

hsiale

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Re: Custom Templates
« Reply #84 on: November 15, 2012, 09:40:01 AM »
You'll see two new icons on this card. The new icon on the left is the block icon, which is this case would be Fellowship Block. This icon means that Tol Brandir plays to Region III in Fellowship Block. The icon on the right is the Expanded Format icon. This means that in Expanded format, Tol Brandir plays to Region I.
I don't think this is a good idea. Game text on such site will never fit to both possibilities if they differ a lot, and this site is a good example. It is ok when played to region III, but noone will  ever use it as a region I site - how likely it is to have even two trackers in your discard pile and twilight to play them after you play the ones from hand when the fellowship is at most at site 3?

I think we will have such issues with nearly all 1/3 and 3/1 combinations, and with quite many 1/2, 2/1, 2/3 and 3/2. No need to put double icons if the site is dead in one of the formats anyway. I think it's better to make a separate site path for each format supported by the game, with game texts made with this card pool in mind. Of course names and art can be reused, there can be a "FotR Block" Tol Brandir and "Expanded" Tol Brandir, but they definitely need different game texts.

November 15, 2012, 10:20:30 AM
Reply #85

Hobbiton Lad

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Re: Custom Templates
« Reply #85 on: November 15, 2012, 10:20:30 AM »
[I think it's better to make a separate site path for each format supported by the game, with game texts made with this card pool in mind. Of course names and art can be reused, there can be a "FotR Block" Tol Brandir and "Expanded" Tol Brandir, but they definitely need different game texts.

Hmm. You're probably right about this.

Here's the problem I see, though. A rebooted second edition would undoubtedly start with a Fellowship of the Ring themed block, which means that all the sites will be developed with that block in mind.

So you have your FotR-themed Tol Brandir. But when do you release your Expanded-themed Tol Brandir? After the first block is complete? And what path do you use for Tower Block? Do you use a TTT-themed path only or do you use TTT sites along with the Expanded-themed FotR sites?  You run into a lot of weird territory when you start creating different site paths for different formats while trying to keep the travel themes in line.

November 15, 2012, 12:17:32 PM
Reply #86

Hobbiton Lad

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Re: Custom Templates
« Reply #86 on: November 15, 2012, 12:17:32 PM »
Also, I went ahead and did some differentiation between the FP Gollum and the Shadow Gollum templates. It's only the background, but I think it works.

Free Peoples:   http://postimage.org/image/adgmmvo3z/

Shadow:   http://postimage.org/image/b1ph5tmtr/

November 15, 2012, 12:28:02 PM
Reply #87

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Re: Custom Templates
« Reply #87 on: November 15, 2012, 12:28:02 PM »
I've been having trouble putting my finger on it, but many of the templates look just slightly off. I think I figured out why with your smeagol template, it needs more of a border around the picture.

Btw, I love the smeagol/gollum
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I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

November 15, 2012, 01:09:04 PM
Reply #88

Hobbiton Lad

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Re: Custom Templates
« Reply #88 on: November 15, 2012, 01:09:04 PM »
I've been having trouble putting my finger on it, but many of the templates look just slightly off. I think I figured out why with your smeagol template, it needs more of a border around the picture.

You are right. Those are preliminary borders. I plan to add some nice border design elements to each template around the image. I just needed something to act as a placeholder so I can make sure everything is in the same place on each template.

November 15, 2012, 03:54:19 PM
Reply #89

hsiale

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Re: Custom Templates
« Reply #89 on: November 15, 2012, 03:54:19 PM »
Here's the problem I see, though. A rebooted second edition would undoubtedly start with a Fellowship of the Ring themed block
Why would it?

I think the game should start as a full game. We will need to make all decisions before releasing anything anyway, so that everything works together and no ad hoc fixes need to be made in later "sets". And if we have everything prepared, why not release it all together.

People play various formats because they want to play cards which are unplayable in some formats (either too weak, or overpowered and X-listed). I feel we should aim at a game that needs no X-list and every card is playable (though of course some are played more often, just there's no completely dead cards). Such a game should not need various formats, as the default one (all cards allowed) will contain all the other ones.

It still may need variants. Difference: a format is a change of cards pool. Formats with small card pool are appealing when they allow some cool cards banned in formats with broader card pool (note that the only Block format popular on Gemp is FotR - it's the only format where lots of interesting cards are allowed (ones banned after TTT set came out). A variant is a bit different ruleset, if possible (I hope so) allowing exactly the same cards. I think LotR 2nd Edition should be done as a full game right from the start, with first site path supporting expanded format, let's say the "half freedom" version (fixed region, non-fixed site number). This will be already highly interesting and replayable game, designed to have a lot more viable decktypes than Movie. Maybe no variants would be needed at all. But if looking for them, the natural way to make them is to leave the cards and add a new site path, maybe changing game rules a bit. There are various ways to do it, starting from "full freedom" and "zero freedom" paths, maybe some "long adventure" with 15-18 sites long path to show the journey from Shire to Mordor in more detail and give a longer game. But those things are far. I think one "Expanded" format is the only thing we should think about now. And templates are perfect way to start this work.

And, when it comes to templates. The game will eventually have to be printed. If I was to start such project, I'd probably try to find an efficient way to print on those: http://www.spielematerial.de/en/game-components/playing-cards/playing-cards.html - but those are white. Did you try the templates with white borders instead of black? On a home printer you'd never print right till the border, so making it white will definitely look to better looking cards.