First thing: the link is broken - it redirects me to postimage's main page. My thought on the project below - in no particular order.
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General ideaI think there should be one format we primarily think about: the format allowing all cards in the game. Rotating a subset always decreases possibilities (and if it somehow increases them, then the subses should be rotated out of the game completely). A game of 1000-1200 cards, with 25-30 viable decktypes for each side, with subtypes, cards for finetuning and so on should have enough replayability value to not need additional twists for quite a while (Movie Block format is very popular all the time despite only 10 or so top level possibilities for each side and a few a bit below the top level).
Achieving this is of course a lot of work. So, having no people paid to do this work, we should aim at saving ourselves as much of this work as possible. You wrote that
Goblin Scimitar is one of the few cards you'd like to see reprinted. I think we can safely reprint a lot of cards. We have them, they are perfectly OK and playtested really thoroughly by hundreds of players. We just need to look through list of all cards and choose the ones we need - filtering out those that are over- or underpowered. This should give us a base of a few hundred cards. And then we can add to this - some completely new cards, but mostly versions of rejected cards - fixed so that they're on the correct power level.
This allows us to save really a lot of playtesting. And I don't think we have manpower to completely playtest a brand new game. Testing a fixed version of a game that was mostly OK is way less work and way easier to do (as when a lot of cards can be copied from 1E, setting up a playtesting environment at Gemp does not require tons of new code).
Of course creating new cards is fun. But there will be enough of this fun anyway. I see no need to reject what is good in 1E
AlliesAllies are interesting. But with a site path stretching all the way the fellowship travelled, I think they should no longer have a home site. Instead, each ally should have unloaded keyword saying where he's from - available keywords being Shire, Bree, Rivendell, Lorien and Edoras (I think each ally in the game is connected to one of those places). Maybe also Minas Tirith allies could be introduced if needed.
CulturesMovie Block cultures are fine. Though I never understood why all FP cards which had no place to go ended up with Gandalf. So I completely wouldn't complain if Fangorn culture was introduced. I don't think symmetry is really important - some of the shadow cards have the same culture icon but nothing in common, for example
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Orcs and Uruk-hai are practically different cultures, the only common card that comes to my mind is
Servant of the Eye. So those could be divided as well, but could also stay together. No difference. So I wouldn't hold to symmetry so much, it's nice if it exists, but if there's any reason to let it go, it can go without problems. I'm definitely against adding post-Shadows cultures. Though some of their cards definitely can be added to the old cultures. There are good ideas in those sets, just in lower density, more needs to be rejected.
Alternate ring-bearersIf we get rid of them, we need to cope with consequences. Without Isildur knights are dead. Gimli is important for
![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
decks and useful in rainbow wounding.
Noble Leaders need Boromir,
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
archery needs Galadriel. If we remove this all, we need extra work to somehow replace this, as removing viable deck types is the worst thing that can be done.