LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Second Edition Brainstorm  (Read 5432 times)

0 Members and 1 Guest are viewing this topic.

December 11, 2012, 07:20:20 PM
Reply #30

Hobbiton Lad

  • ****
  • Information Offline
  • Horseman
  • Posts: 319
  • Well-spoken Gentlehobbit
Re: Second Edition Brainstorm
« Reply #30 on: December 11, 2012, 07:20:20 PM »
Also, FYI, I think I've come up with a nicer looking design for foil cards than Gemp's current implementation:

Here you see the regular version of The One Ring: http://postimage.org/image/mpi71s9n3/

And here is the foil version of The One Ring: http://postimage.org/image/jvr7xr6bz/

It's subtle, and not animated, but I think it's a nice effect and clearly has the "foil" look. That's not to downplay what MarcinS has done thus far. I think his current implementation is actually quite good, but with 2E I'm really looking to go the extra mile to give the game the highest level of visual appeal possible.

Critiques?

December 12, 2012, 02:19:07 AM
Reply #31

Helkadal

  • Guest
Re: Second Edition Brainstorm
« Reply #31 on: December 12, 2012, 02:19:07 AM »
I like it better, it's a lot closer to the original foil, really nice job there!

While I'd have a lot of time to spend on the project, I have zero skills when it comes to design. Since I'm also not familiar with programming, I guess all I could do is help with the thinking part and doing long stupid repetitive tasks so you good ones can concentrate on more important things.

December 12, 2012, 10:41:36 AM
Reply #32

Hobbiton Lad

  • ****
  • Information Offline
  • Horseman
  • Posts: 319
  • Well-spoken Gentlehobbit
Re: Second Edition Brainstorm
« Reply #32 on: December 12, 2012, 10:41:36 AM »
I like it better, it's a lot closer to the original foil, really nice job there!

While I'd have a lot of time to spend on the project, I have zero skills when it comes to design. Since I'm also not familiar with programming, I guess all I could do is help with the thinking part and doing long stupid repetitive tasks so you good ones can concentrate on more important things.

There's always room for help if you're serious about it. MarcinS is going to handle the programming since we'll likely be using the Gemp engine. I've got the graphic design in hand. What I really need is help designing the cards for the cultures at this point.

December 12, 2012, 02:13:53 PM
Reply #33

Helkadal

  • Guest
Re: Second Edition Brainstorm
« Reply #33 on: December 12, 2012, 02:13:53 PM »
I wish I could help you with the visual part, but I can't. The best image I could come up with (took me a couple of hours, I guess lol) was this goomba...

But I can help with card texts, yeah, that I can do.

December 12, 2012, 02:35:55 PM
Reply #34

Hobbiton Lad

  • ****
  • Information Offline
  • Horseman
  • Posts: 319
  • Well-spoken Gentlehobbit
Re: Second Edition Brainstorm
« Reply #34 on: December 12, 2012, 02:35:55 PM »
That's what I mean. Game text. We actually need to conceptualize how the cultures will work.

December 12, 2012, 02:47:08 PM
Reply #35

estel

  • Information Offline
  • Neekerbreeker
  • Posts: 2
Re: Second Edition Brainstorm
« Reply #35 on: December 12, 2012, 02:47:08 PM »
Hey guys, I'm kinda new to these forums but an old time fan of LotR. This seems to be an amazing project I'd really like to help out with. I'm a web developer, and have looked at the source to Gemp prior, (though not extensively) and would be able to help on the technical side. I also have a bit of game design experience and would love to discuss this further. Is there an IRC channel or some place everyone hangs out to chat about this stuff in real time?

December 12, 2012, 02:52:35 PM
Reply #36

Hobbiton Lad

  • ****
  • Information Offline
  • Horseman
  • Posts: 319
  • Well-spoken Gentlehobbit
Re: Second Edition Brainstorm
« Reply #36 on: December 12, 2012, 02:52:35 PM »
Not currently, but I'm sure one could be arranged.

December 12, 2012, 03:05:48 PM
Reply #37

Helkadal

  • Guest
Re: Second Edition Brainstorm
« Reply #37 on: December 12, 2012, 03:05:48 PM »
That's what I mean. Game text. We actually need to conceptualize how the cultures will work.

Ok, but how? When are we going to "sit down together" and discuss all this? This should be real-time conversation, not people dropping opinions here and there, right? Maybe that IRC channel...?

December 12, 2012, 03:27:13 PM
Reply #38

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Second Edition Brainstorm
« Reply #38 on: December 12, 2012, 03:27:13 PM »
I would definitely be willing to get involved into such discussion and can find time for it. But I think IRC channel is not the way to go and it should not be real-time conversation. Real time maybe could work if we could meet face to face. On the internet some kind of message board is always better - it allows to think more before posting, browsing archive content is easy, text formatting is available to make your thoughts better readable. And it doesn't require being online at the same time, which is always a problem when people involved live in different time zones.

@Hobbiton Lad - how do you communicate with fenix now?

December 12, 2012, 03:42:22 PM
Reply #39

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Second Edition Brainstorm
« Reply #39 on: December 12, 2012, 03:42:22 PM »
Also, FYI, I think I've come up with a nicer looking design for foil cards than Gemp's current implementation:

Here you see the regular version of The One Ring: http://postimage.org/image/mpi71s9n3/

And here is the foil version of The One Ring: http://postimage.org/image/jvr7xr6bz/

It's subtle, and not animated, but I think it's a nice effect and clearly has the "foil" look. That's not to downplay what MarcinS has done thus far. I think his current implementation is actually quite good, but with 2E I'm really looking to go the extra mile to give the game the highest level of visual appeal possible.

Critiques?
It's looking really good, however it would mean, we will have to have two images for each card, one for normal version and one for foil.

That is because browsers are unable to make any kind of image manipulations (I believe your foils are actually a hue-shift?) The only thing you can do in browsers is overlaying images on top of each other, including semi-transparent ones, which is what I'm doing with foils in Gemp-LotR. Normal card image is overlaid with a foil animated GIF with opaque set to 20%:
http://www.gempukku.com/gemp-lotr/images/foil.gif
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

December 12, 2012, 03:57:15 PM
Reply #40

Hobbiton Lad

  • ****
  • Information Offline
  • Horseman
  • Posts: 319
  • Well-spoken Gentlehobbit
Re: Second Edition Brainstorm
« Reply #40 on: December 12, 2012, 03:57:15 PM »
@Hobbiton Lad - how do you communicate with fenix now?

We've been collaborating on Google Documents with the Dunland and Isengard cultures, creating cards and then critiquing them, discussing how they might be overpowered, and making necessary changes.

December 12, 2012, 04:20:25 PM
Reply #41

nolwestel

  • Information Offline
  • Neekerbreeker
  • Posts: 4
Re: Second Edition Brainstorm
« Reply #41 on: December 12, 2012, 04:20:25 PM »
Apparently, my user got locked (estel), so posting as a new user.

I think message boards and persistent communication is important for logging semi-formal ideas for feedback. Real time chatting is for the fleshing out of ideas. I don't want to brainstorm in a place where people read it 2 months from now and accept it as truth. I would prefer to be able to collaborate on vague ideas quickly and with high context.

I went ahead and created a IRC room on freenode #lotr2e. If people use it, great. If not, no loss.

December 12, 2012, 04:25:47 PM
Reply #42

nolwestel

  • Information Offline
  • Neekerbreeker
  • Posts: 4
Re: Second Edition Brainstorm
« Reply #42 on: December 12, 2012, 04:25:47 PM »
HobbitonLad: Can I get you to share these docs with me: nolwestel@gmail.com

December 12, 2012, 04:27:30 PM
Reply #43

Hobbiton Lad

  • ****
  • Information Offline
  • Horseman
  • Posts: 319
  • Well-spoken Gentlehobbit
Re: Second Edition Brainstorm
« Reply #43 on: December 12, 2012, 04:27:30 PM »
I don't know if I want to share docs with a bunch of people, simply for the confusion that can come about. What would you guys suggest as a better collaboration method for design? I can post cards that we've come up with in a different thread if you guys like. Maybe one for each culture?

December 12, 2012, 04:38:32 PM
Reply #44

Helkadal

  • Guest
Re: Second Edition Brainstorm
« Reply #44 on: December 12, 2012, 04:38:32 PM »
I don't know if I want to share docs with a bunch of people, simply for the confusion that can come about. What would you guys suggest as a better collaboration method for design? I can post cards that we've come up with in a different thread if you guys like. Maybe one for each culture?

I think there should be a team ahead of the project. Those would be the people who'd have a lot of time to spend on the project. Also, those people should have access to all cards. If you wanna show one card from each culture for the community to discuss, those cards should be only those which the team's having trouble with. At the same time, how are supposed to have ideas for cards if we can't see the whole thing? This idea seems doomed right off the bat. At least, you could share the docs, just don't allow us to make changes.